Chapter 214: GWENT Card Level LV10
Kunoya is located at the mouth of a flooded gorge in the Sansredo River.
It's still early spring, and although the temperature in Towson is much warmer than in the north, the underwater temperature is still quite cold.
Well, for a witcher like Wayne, the cold under the water is not worth mentioning.
With the help of the Hekhna amulet, he was able to dive into the river with considerable ease, and soon reached the bottom of the river.
However, because this is the wild, there are a large number of wild water ghosts living underwater, and when they see someone entering the water, they immediately roar around them like bees staring at nectar.
However, in the face of Wayne, who had more than a dozen powerful crossbows that had been wound hidden in the space bracelet, they were quickly shot through the vital point and sank to the bottom of the river like dumplings.
It's a pity that the materials of these monsters are not worth much, such as the water ghost brain, Wayne once used the loot he sold Vivien to buy the station, but it turned out that it was not even worth a single Oren, and it was much lower than the price that Wayne sold to the warlock.
Don't look at Wayne's lavish spending now, but the general loot, except for the valuable ones that can be recycled and collected by him, the others are sold directly to Vivian, and a lot of money can be returned every time he fights.
This is called earning money, spending money, and boys should be kind to themselves when they go out.
Thinking of such a thing, Wayne swam to the bottom of the river, picked up the corpses of the dozen or so water ghosts, and sold them to Vivien, exchanging them for seven or eight Oron, and depositing them in his account.
Then, using the night vision of the cat's eye potion, in the dark water, search for the remains of Professor Molu's laboratory.
Compared with the environment full of weeds and rocks under the water, the huge stone pillars of the ruin gate are still quite conspicuous, and after about ten minutes of searching, he found the ruin gate that was about to be destroyed on a riverbed near the river bank.
After walking about a few dozen meters in the direction of the gate and killing a few more water ghosts lurking in dark corners, Wayne finally saw the portal that still shone with magical brilliance.
However, although it was confirmed in the game and Professor Molu's notes that it was this portal, Wayne still adhered to the idea of safety first, carefully checked it several times outside the portal, and confirmed that this portal would not travel too far through his ancient blood ability, and then cautiously entered the portal.
With the uncomfortable teleportation spell, he was soon teleported to a pitch-black underground ruins.
What comes into view is the high ceilings, the large underground space, and some statues carved into the walls and buildings.
The turbid air and the smell of decay made Wayne's keen sense of smell quite uncomfortable.
But what made him even more curious was how much money the professor had invested to build such a huge underground laboratory, which seemed like a small amount of money.
It's a bit of a waste to be left in such a private and spacious space here.
It just so happens that after he clears the monsters and traps here, he arranges another portal and uses this place as a secret base for witchers, which is a good choice.
And the person in charge of guarding this place has also been thought of, so he will let Gaitan take charge.
This guy is from the cat school, and taking him to the north is easy to affect the reputation of the witcher, so he happened to be placed here as the head of this stronghold, responsible for protecting this ruin.
With the help of Professor Molu's notes, it was not difficult for Wayne to explore the ruins of this laboratory, whether it was the ground thorn trap at the beginning, or the gargoyle puppet and cheetah golem in the back, it could only cause a small obstacle to him, and it could not affect him much.
With the help of the Magic Flying Carpet, he was able to fly directly past these obstacles and enter Professor Molu's real experiment site without triggering these traps.
However, for the safety of the people who entered here in the future, Wayne still spent half a day to destroy all these traps and monsters.
By the way, he called Vivien out as well, and with the help of the Fortune Elf, he sold all the worthless, useless rags in the entire ruins to her loot acquisition center for about five hundred Oron gold coins.
Finally, after seven or eight hours, Wayne cleaned up the entire lab and found the lab equipment and his lab notes left behind by Professor Molu, as well as the clairvoyant that was close to a video installation.
As for the last giant centipede monsters that were bred in the cave by Professor Molu, because they themselves were important materials for the witchers to carry out secondary mutations, Wayne did not kill them, nor did he disturb them, but let them continue to breed in that cave.
In the next two or three days, Wayne left the laboratory ruins once, returned to Bowkeland City to prepare some supplies, met with Resso and others, who had found a Grandmaster-level equipment blueprint, and told them the location of the shop and the new residence, and by the way, he knocked on Xianna, who worked hard for him, so that this thoughtful girl should not have any fancy thoughts.
For the rest of the day, Wayne stayed in the lab, studying the experimental notes left by Professor Molu, and by the way, he copied them all by copying.
It's a pity that as a witcher, Wayne's strength may have reached its peak, and it is not an exaggeration to call him the strongest witcher.
But as a warlock, a spellcaster, whether it is spellcasting skills, magic knowledge, or research experience, Wayne is too lacking to be called an apprentice in this regard.
For a genius researcher like Professor Molu, who has his own unique views on research and has even blazed a new trail, Wayne can only look at his research notes, barely understand the meaning, and can't even judge whether the content is right or wrong.
Whenever this happens, Wayne always longs for a warlock who truly belongs to the Wolf Witcher to come out and help him.
Although Triss is his lover, the two are very close, Kayla is barely his lover and can provide him with a lot of help, and the elven warlock Francesca is his partner, and the two can trade many things.
However, the question of whether they can be trusted or not, these three sorceresses all have their own careers, and all of them are in the ascendant stage of their careers, and it is impossible to abandon their own affairs and spend a huge amount of time helping the witchers.
As for cultivating a warlock, not to mention that Wayne doesn't have such an ability, nor does he have such resources, and he can't even find a talent with this talent, even if he has the ability, he doesn't have so much time to cultivate slowly.
The training of a warlock often consumes ten years, and being able to become a warlock in his own right in thirty or forty years is already considered a genius warlock level.
It's not that Wayne hasn't thought about this problem, but it's just that there is really no suitable way to do it, so he has been delayed.
Now, the only way he can think of is to be able to recruit spellcasters from other worlds and recruit researchers to help the witchers with their research, and another plan is to risk choosing a male warlock from the north and letting him help the witchers.
The former needs to consider the difference between the magic systems of the two worlds, and the problem of adaptation to the water and soil.
The latter is how to find a person with excellent character, trustworthy and capable.
You know, for the warlock community, they don't want the witchers to rise.
It's a blessing not to mess with it, and it's hard to get help from the Warlock Brotherhood.
Wayne is going to wait until he returns to the north, he will return to Kylemohan, and discuss with Viselmir, the most experienced in the wolf school, that before he studies and understands this secondary mutation system, he can't directly experiment with his own body like Geralt.
The famous white wolf is the protagonist, favored by fate, of course, he can succeed at one time, not only has his strength increased greatly, but there are no side effects, as for the others, it may be.
What Wayne hopes is to popularize the secondary mutation to all demon hunters, and even use the power of the secondary mutation to repair the defects caused by the first mutation of various academic sects.
It's not an easy project, it's just an idea at the moment, it's very difficult to make it happen, but it's not urgent now, there's still a lot of time to prepare, and when Wayne is strong enough, there will definitely be people willing to work for him.
After two more days in the laboratory ruins, Wayne, who had made no progress, chose to put it on hold for the time being, and waited until he returned to the north to find a way.
If he really can't, he can only rely on his beauty to buy Triss, after all, among so many warlocks that Wayne knows, she is the only one who has enough ability and is the most trustworthy.
Unfortunately, this is not the time of the Civil War, and the Warlock Brotherhood has not been destroyed, otherwise it would have been much easier.
Even during the witch hunt, the sorceress would cry and cry out for the protection of the witchers.
After leaving the lab ruins, Wayne found that he was temporarily gone, and that urgent things needed to be done.
In the gap between having Xianna, a Kanban girl, to help him look at the store and sell pipe grass, Wayne started a crazy Gwent card competition throughout Bowland, and even the entire Towson Kingdom.
It is still double the odds, and he does not show too much crushing strength, and every two days he changes to a different place for an open duel, attracting a large number of GWENT players to come to him for the game.
This somewhat ostentatious move even spread the fame of his tobacco merchant Joel to the court of Bauckland, and even to many wine estates around Bockland.
Many people know that there is a tobacco merchant from the kingdom of Zerikan, and the mellow taste of pipe grass he sells is a high-end luxury, and this merchant is also a super player of Gwent, handsome and rich, and now he has become a popular man in the city of Bowkland, and many people with heads and faces know him and like to play Gwent cards with him.
Affected by this trend, even the business of Wayne's tobacco shop has become more prosperous, coupled with the lucrative profits of pipe grass, as well as Xia's elegant temperament and increasingly mature sales technology, the entire business of the store can almost be called a daily profit.
This made Gaitan of the cat school miserable, because of the booming business, and the fact that there were only two people in the store, he quickly changed from a bodyguard to a porter and waiter, and under the command of Xia, he was as busy as a dog.
After Wayne discovered their predicament, he also gave Xia the permission to recruit a few employees, and he himself finally raised the level of Gwent to level 10 after thousands of consecutive GWENT card duels.
GWENT LV10: Lucky +10.
Lucky Curse: Because you have been favored by luck for a long time, you have found that you have awakened some kind of magical ability, you seem to have the power to control luck, you can roughly see the fortune of others, you can steal other people's luck for your own use, increase your own luck at the same time, but also make the other person unlucky. Effect: Steal someone's luck for your own use, steal the effect 1-20, the effect is affected by your own luck, the duration is seven days, and the cooldown time is half a month.
Lucky Blessing: Because you have been favored by luck for a long time, you find that you have awakened some kind of magical ability, you seem to have the power to control luck, you can roughly see the fortune of others, and at the same time, you can also give your luck to someone, for a period of time, change that person's fortune, make him very lucky, but during that time, you will also lose the favor of luck, no longer good luck. Effect: Give all your luck to someone, your luck will be reset to zero, and the other person will become even luckier, duration by one day, cooldown: three days.
After seeing that Gwent offered two skill specializations, Wayne got into thought.
These two skills and expertise, one is to harm others and benefit themselves, steal the luck of others for their own use, and even be able to use them against enemies.
The other is to sacrifice oneself for others, to make others lucky, which can be used to help relatives and friends change their fate.
How should he choose?
(End of chapter)