Chapter 115: Another Wave (1st Update)

"It's supposed to be a game that encourages exploration."

The illumination range of the torch is not large, and the further outward, the less bright the illuminated area becomes.

The change in luminosity was actually expressed by the living immortals in the way of pixels, which made Lao Wang say that the game was strong and strong, and the 3D big guy turned the pixel to play very much.

Although there is no novice guidance, Lao Wang said that the game feels that this game is not difficult to understand.

As he descended into the darkness, he could see strange noises beginning to emerge from his surroundings, lingering in the darkness, and occasionally seeing some red eyes open in the darkness, then quickly close and then disappear.

And when he was bold enough to hold the torch close to the position in front of his eyes, he could see nothing.

The creatures in the darkness seem to have a natural fear of bright light, they instinctively fear bright light, and at the same time have a strong curiosity about Lao Wang, who holds the light source.

In addition to the unknown creatures in the dark, Lao Wang found that there were many small things that were shining around.

These small things will be automatically collected when they get close, and each one will take up part of the backpack capacity, which also makes him understand that these things are things that can be collected.

Then opening the crafting list and building mode, Wang found that both functions needed to be completed by the campfire.

"I see, the campfire is the most important building in this game."

After understanding, Lao Wang said that the game felt that the game of the immortals in the world was getting smoother and smoother.

The earliest "Communication" has a strong shadow of self-esteem, and there is no novice guide in the novice plot, which Lao Wang can complain about for a lifetime.

But although the current "Dark Builder" is not guided, all kinds of small settings are invisibly reminding players what they should and cannot do.

This kind of moisturizing and silent guidance is very subtle, and it also shows the other party's good psychological attainments of the player.

Awesome.

From the beginning of the collection, Lao Wang forgot to talk and complained when he said that the game was played.

Although it is not a 3D game, the pixel art game gives him another feeling.

That's comfort.

The operation of the characters is comfortable, and there is a strange atmosphere to explore in the dark with torches, which makes people feel like they have stepped into a fairy tale world, and they are traveling in that country where darkness and reality coexist.

Just as Lao Wang said that the game was full of interest in collecting small things on the ground, he didn't realize that he was going farther and farther.

There is a mini-map on the screen, so he can know exactly where he is and where the campfire is.

But he didn't notice that the range of the torches was getting smaller and smaller, and finally there was only a small area in front of him.

It wasn't until he was reminded that he suddenly realized that he had been in the dark for too long.

As the torches faded, the eerie murmur in the darkness grew louder and louder, accompanied by some kind of eerie and evil laughter.

Those huge eyes are also getting closer, they have torn off their original disguises, the bloodshot in their eyes is getting thicker and thicker, and even the small mouth can be seen active in the eyes.

Seeing these guys, Lao Wang was extremely glad that the immortals in the world used pixel wind, otherwise he would definitely cry in fright.

But even so, just seeing these vague guys made him feel terrified.

Turning, he began to run in the direction of the campfire, hoping to escape back to the campfire before the torches were gone, but it was too late.

Just as the torch was extinguished, a realistic ambient sound sounded, making Wang feel like something was moving against his spine behind him.

Although he didn't feel it through the screen, the sound seemed to get into the big guy, making him feel as if he really felt the squirming.

Just as Lao Wang jumped up and shook his body to shake the non-existent thing away, a bright light appeared on his screen again.

Xiao Zhao appeared on the screen with a torch, and the bright light dispelled the darkness around him and gave Lao Wang a new life.

Looking at Xiao Zhao, Lao Wang seemed to see an angel descending to earth, and subconsciously said, "Thank you." ”

"You're welcome."

Xiao Zhao in the light pulled Lao Wang towards the bonfire, and on the way, the torch in her hand was almost extinguished, but she took out another extinguished torch unhurriedly, and then lit it.

With Xiao Zhao's carefulness, the two finally returned to the bonfire together.

With a sigh of relief, a sense of security hit his heart, making Lao Wang feel at ease like never before.

Sitting down by the campfire, he realized that it was only fifteen minutes between the time he went out to explore and the time he returned.

But he seemed to have experienced half an hour, and the tension in the atmosphere extended the sensory time, which actually made him feel that he had earned it.

Giving Lao Wang a cup of boiling water, Xiao Zhao said proudly: "If you don't thank me yet, if it weren't for me, you would have died a long time ago." ”

"Thank you, I was careless. However, this time I gained a lot, and I got a lot of materials back. ”

Opening the backpack, Lao Wang began to check the items he had obtained this time.

Unlike the usual things like stones and wooden branches, the basic items in "Dark Builder" are only five kinds of aura: gold, wood, water, fire, and earth.

But around the campfire, you can use the five auras to combine different materials, and you can spend time using the materials to build various buildings.

The construction must be centered around the campfire, and players can freely mix and match different buildings to build different layouts.

On top of the basic building, there are also upgrades and furniture upgrades, and the variety of combinations makes Lao Wang say that the game feels like playing "Princess Dungeon", and the various build combinations are very deep and interesting to play.

It will be a long time to study these combinations, but the whole research process is full of feedback, and Wang can't see the optimal solution for the time being.

Just when Lao Wang said that the game was thinking about the matching of buildings, Xiao Zhao felt that something was wrong.

The brightness of the campfire began to decrease, and the range of light that could have taken up most of the screen began to shrink.

A countdown begins to appear on the screen, and for each decrease in the countdown, the brightness of the campfire decreases a little.

By the end of the countdown, the bonfire had not completely disappeared, but the monsters in the darkness seemed to be no longer afraid of the light.

They swarmed up, rushing towards Lao Wang and Xiao Zhao, and the tide of monsters surged in, although they would melt because of the light of the bonfire, but their melted bodies would still wear out the light of the bonfire little by little, and finally extinguished.

The bonfire goes out, the night comes, the last light on the planet disappears, and everything returns to eternal darkness.

And the picture of Lao Wang and Xiao Zhao also turned black, and all the previous explorations were zeroed, leaving only a fluttering line: "Before the dark tide falls, you had better have a shelter." ”

"It's dead."

Putting down the mouse, Lao Wang said that the game sighed with emotion, and then began to think about the core of the game.

Cooperation, exploration and construction, in line with the game's environmental setting, make Lao Wang say that the game feels very novel.

The weird background setting, and the pixel art are not as simple as one plus one, but a new experience.

After thinking for a while, Lao Wang said that the game sighed with emotion, interesting.

The game can support up to five people to move around the same campfire, and on the start screen, players can create rooms and invite other players to the same room to play, or they can quickly join other rooms and then act together.

After determining the upper limit of the number of people, he immediately sent the game to several streamers he was familiar with, and after making up a five-player game, he immediately started with confidence.

The previous two-person game was okay, if it weren't for the setting of the dark tide, they would have been able to resist the first wave.

Now there are five people, so it shouldn't be a problem to hold on for more than ten minutes.

But right away, when Wang said that the game found himself overestimating others.

Or rather, he underestimated his ability to be revived.

As soon as I went outside to get a bunch of materials and went home, I found that a large number of toilets had been built by the campfire, and the five of them realized toilet freedom in advance.

Even though they are made up of a pile of mosaics, these toilets still look shiny and tidy, and they have different properties.

Gold Toilet Wooden Toilet Water Toilet Fire Toilet Earth Toilet ...... The five toilets with different attributes complement each other to create a harmonious scene.

So......

Why is there a fire toilet?

Thanks to the fact that this game can't smell it, otherwise going to the toilet will definitely be blatantly poisoning!

Then because of the existence of a bunch of toilets, they successfully survived the first wave of underflow.

Lao Wang said the game: "? ”

When the first wave arrived, they found that all the materials were used on the toilet, and they had no resources to build defensive structures and weapons, so they had to wait for death.

What is surprising is that the toilet bowl is actually in a group of five, and the light on it is tumbling endlessly, and the light released from it is as bright as day, even the tide-like monsters have not been able to break the defense, allowing them to survive the first wave smoothly.

After studying the log, Lao Wang said that the game found that this was because the five kinds of aura were properly proportioned, so the aura circulation attribute was stimulated, and it began to produce fluorescence.

And the monsters of the first wave of Darktide can't break through the fluorescence, so there's no problem.

After seeing it, Lao Wang said that the game was speechless again.

Although the situation was full of twists and turns, and the live broadcast effect for the comeback was also quite good, but when I thought that I was actually saved by the toilet, this made Lao Wang say that the game felt that life was really full of twists and turns.

And the initiator, an anchor named Dumb Dragon, looked at his toilet array with satisfaction, and said proudly: "Everything is under my control." Look at me, I'll take you all flying. ”

"Thank you so much." Lao Wang said helplessly.

"You're welcome, we're going to make trash cans tonight, and I'm going to make trash cans free."

"Please, don't, really don't!"

After the second wave of the dark tide ended, Lao Wang saw that the bonfire had regained its light, and then asked helplessly: "Dulong, what are we going to build next, the garbage treatment plant?" ”

"Lao Wang, you have finally opened your mind!"

"Huh."

Aside from the effect of getting rid of the whole life, the behavior of the dead dragon made Lao Wang understand one thing, that is, this game has the attributes of the five elements.

The combination of the five elements can completely stimulate the extra functions of the building, enhance various attributes, and also allow the building to be compared to low-level monsters.

However, as the number of waves of the dark tide increases, the monsters in the darkness will become stronger and stronger.

The early monsters melt at the slightest touch of light, but the later monsters are more ferocious and irritable.

Like beasts from the Classic of Mountains and Seas, they turn into shadows and rush towards the campfire, trying to tear the player apart along with the flames.

Co-op building defensive structures, matching towers, climbing tech trees and equipping yourself are all part of the game's main gameplay.

However, the player's individual strength is still limited, and the key is to constantly build buildings and revitalize them from the inside out, so as to resist waves of undercurrents in the end.

supported forty-three waves of undercurrents with a group of live anchors, and the shortcomings in the previous construction were finally exposed, making them fall short.

Seeing the screen turn black, Lao Wang couldn't help sighing, and there was also a pity in the live broadcast room.

[It's a pity, it's just a little bit.] 】

[Lao Wang still can't do it, you see that every time he goes out to collect things, he can't even afford a toilet sleeve. 】

[What the hell is the toilet cover? It sounds like it's protecting the toilet. 】

[Why do you want to protect Lao Wang. 】

[This game still has a bit high requirements for cooperation, but it's really fun to work with it.] In fact, during the ninth wave, the demolition of the inner ring building should have been considered, but Lao Wang was stingy and did not demolish it. 】

[That's right, it's all the old thief's fault. 】

[Fuck off. 】

scolded his sand sculpture fans, and Lao Wang said that the game found that it was now twelve o'clock.

The timing and rhythm of each wave of undercurrents were just right, making Wang say that the game was completely unaware that it was a bit late.

Just as he decided to go down, he found that the game didn't end directly, but a row of cards appeared.

"Every time the maximum number of waves reaches an integer multiple of twenty, you can unlock a magic weapon slot, and then every twenty waves of dark tides you pass, you can randomly draw a magic weapon."

"There is no distinction between qualities of magic weapons, only changes in mechanism."

After reading these two lines of prompts, Lao Wang only had a groan to say.

Living immortals, are you the legendary liver destroyer?

I didn't expect such an important function to be hidden behind, which made Lao Wang say that the game felt that the immortals in the world really understand the feelings of players, and always let players play at critical moments.

And after seeing the magic weapon he drew out, Lao Wang said that he was afraid that he would not be able to sleep tonight.

Because he had passed forty-three waves before, Lao Wang said that the game could draw magic weapons twice, and he could carry both magic weapons.

The name of the magic weapon is very simple and easy to understand.

The first magic weapon is called the "second layer".

With this magic weapon, players can build a second floor directly on top of an existing room, thus making a 2D game three-dimensional.

In addition, the distance between buildings on the second floor is calculated according to the actual distance of the space, which makes it easier to add bonuses between buildings.

And the second magic weapon is called "basement".

As the name suggests, players can carry this magic weapon and can build underground structures underground, with an effect similar to that of the "second layer".

After seeing these magic weapons and communicating with others, Lao Wang said that the game said:

"Let's go, let's do another wave!"

Thanks to the wall-facing Zhang Beihai for the 1,500 points of reward, and the book friend 20230314234845420 for the 1,000 points of reward, thank you very much.

I'm really sorry that the update was late at noon.

(End of chapter)