Chapter 204: It's Too Powerful (2nd Update)
After feeling the content of the game, Huang Ping experimented with other things again and found that this time the console was very strong.
A large number of things can be called, and he can even call out the player's ship and start a hearty hand-to-hand combat with the toy's spaceship.
After the battle, he raised his head, looked at Fang Cheng and asked excitedly, "Boss, have you integrated all the data from the previous game?" ”
"Hmmm......"
Fang Cheng thought for a moment and felt that what Huang Ping said was right.
The mirror world is a mirror image of the world, and everything outside can be recorded inside the mirror and then called.
So, he nodded: "That's right. ”
"I see, this is the inheritance."
Returning to the screen, Huang Ping lamented that their studio also had its own heritage.
Large game companies have their own databases, and only a small part of many art resources are available after they are made, and most of them end up in databases.
Some artists occasionally practice their brushwork on different subjects, and these things will eventually be collected in the database and kept for use.
Before, he suspected that Fang Cheng had a huge database, and he threw things into it if he had nothing to do.
Now it seems that it was a real hammer.
It's no wonder that Fang Cheng is always unhurried.
With food in his hands, he didn't panic, and he took all kinds of situations into account.
At this time, the news released from the database was to tell him: Half a month, it will be done, don't worry.
Boss, sure enough, boss!
Visionary, limitless!
Seeing that Huang Ping was looking at him with a look of adoration, Fang Cheng took a sip of spiritual tea, feeling that the other party's eyes were strange.
He wouldn't want to backstab me, would he?
Do you want to let Huang Ping go on a business trip?
But people have girlfriends, and it's too cruel to let him separate from his girlfriend at this time.
So, do you want Huang Ping to go on a double trip with his girlfriend?
It's better to go to the kind of rice country.
Later, he noticed that the other people looked at him strangely.
From the look in their eyes, Fang Cheng felt that they all thought this game was fun.
Even if it's just a prototype, it's fun.
Fang Cheng was not surprised by their reaction.
He also finds the puppet fun.
It's a pity that there are too few machine spirits, otherwise it would be more fun to add machine spirits.
Drinking spiritual tea and dealing with the needs of the employees, Fang Cheng felt that it should be okay this time.
As long as there are no moths.
With Fang Cheng's full support, Huang Ping and others began to work intensively, and a simple trial version came out a week later.
Although it is a demo version, in addition to not adding PVP gameplay, the basic gameplay has already taken shape.
In order to prevent players from having difficulty choosing at the beginning, the planners thoughtfully added recommended combinations, which have been tested by Little Beans and Monkeys, and each one is balanced, making it easy to master different genres.
Because there are a lot of equipment parts and a larger number of chip combinations, players will have different needs in the later stage.
At this time, free matching will be unlocked, which is convenient for players to match their own aesthetic mechas.
There are only two modes in the demo version.
The new mode is infinite mode, in this mode, players need to deal with waves of incoming monsters, from small drones at the beginning, to huge monsters in the later stage, the overall gameplay is somewhat similar to "Dark Builder", players need to survive in waves of monsters, and then upgrade parts or chip effects, so as to hold on longer.
In the process, the player will be given blueprints and chips, which will be used to unlock mech parts, and chips will be unlocked directly after they are obtained.
These unlocked items will be used in the second mode, the Sandbox mode.
In the sandbox mode, players can explore the vast universe, find various terrains, various cities, and the overall map is exactly the same as in Space Voyager.
Here, they are free to use the mech parts they have acquired in Infinite Mode, match different chips, and then try to challenge powerful demigods and gods for even more fun.
The idea of both modes was put forward by Lin Nan, because seven days is not enough time to build a better gameplay, but their studio has relevant experience with "Dark Builder", and the infinite monster farming and chip settings are very suitable, so it can just be merged.
But these two modes are just appetizers, and the third one being made will be a little more interesting.
That's the story mode.
The script of the plot mode will naturally be handed over to Tang Mo to write.
Since the fire of "Heavenly Demon", Tang Mo's fame has also risen, not only was the original version translated and published, but he also wrote the ending of the original work, which is indeed a fitting ending for the game.
Not only that, but he also wrote a side story, so that the protagonist and his childhood sweetheart had a perfect ending, and the polluted master was also restored and returned, making readers sigh "Tang Mo still has a conscience".
After knowing that Fang Cheng needed a script for the plot mode, he immediately said that he had no problem, he would write it now, and he promised to finish it quickly, and he didn't want a penny!
For the sake of their own spiritual friends, money is nothing!
Finding that Tang Mo was already excited, Fang Cheng felt that Tang Mo, a Dao enemy, seemed to be about to evolve into a Dao enemy.
However, the other party's level is really good, so Fang Cheng still gave the script fee, and wait for the other party to check it after it is made.
And the fourth mode of the game is the PVP mode.
This mode will be launched at the end, and players who have experienced the first three modes will fully grasp the effects of the mechs and chips in the game, and then it will be time to fight wildly.
This link is what Fangcheng Studio is best at.
With the foundation of "Quiet Slimming", the cool mecha battles will be more intense and good-looking, and because of the mecha force field, the players' combat strategies will be more inclined to hand-to-hand combat, and the punch into the flesh will surely make players more happy!
After everything was ready, Wang Xiaoying finally began to prepare for the announcement.
The first step is to place an ad on the game inn.
At present, the game inn has become one of the top game information platforms in China, and a large number of game manufacturers have settled in and established their own official accounts here.
Each game has its own free promotion opportunities, and the administrator of the website will use big data algorithms to determine the target group and push the game accurately.
On this platform, as long as it is a game, then there will be a chance to stand out.
Just as Wang Xiaoying was about to play a game in advance and take a step ahead of "Fallen Mecha", Druid Entertainment suddenly sent out a message:
"After careful consideration, we have decided to bring Fallen Mecha into early release."
The download page of "Fallen Mecha" immediately appeared on the water vapor platform, and related products also appeared on the console platform, the price of the ordinary version 198 and the deluxe version of 328 is normal for a 3A masterpiece, but it is relatively high in the eyes of domestic players.
But the price is okay, die-hard fans of Druid Entertainment will buy it, but I don't understand why when it goes on sale in advance.
Game ticket skipping is a common thing, and the reasons include but are not limited to the producer absconding with the money, the programmer being owed wages and then deleting the library and running away, and the boss taking people to a party before the game is released and then being arrested collectively.
Comparing these things, it's actually good to find a fatal bug or something.
However, it is not a good thing for the game to be released in advance, the biggest possibility is that the game funds are broken and an urgent need for a return of funds, or it may be that the quality of the game is not good, so it needs to be released in advance, and then save development costs to make way for more promising games later.
Of course, it may also be that Druid Entertainment feels that the game is fun enough, so it doesn't matter if it is released in advance, and it is also good for players to feel the charm of our mecha.
No one knows exactly what Druid Entertainment thought about it, and as a result, the two games just collided.
One is the trial version, which has only opened two modes at present, and the core gameplay has not yet been developed by Fangcheng Studio's new game "Machine Spirit".
One is an old game manufacturer.,The trial version is a cool mess.,The official version may have flaws.,But it's still full of expectations.
"Fallen Mecha".
Both sides are sci-fi, both sides are mechas, and the game media personnel who got the news seemed to see the old gods and the new challengers standing together, and launched a fierce battle at the first time.
As things stand, this is not an equal contest.
"Fallen Mecha" is a turnaround work that Druid Entertainment has come up with many years later, which contains the hard work of a large number of practitioners, and it is impossible not to be fun.
And "Machine Spirit" is a trial version, and the time precipitation in it is different, and it can only get a promising evaluation in the future.
In fact, the reviews of "Fallen Mecha" are not bad, although there will be some minor bugs after entering the game, and the original ten maps have been reduced to six.
The number of weapons and mechs has shrunk, but most of them are still tolerable.
And the producer also said on the little blue bird that these situations will be further improved in the future, and will be continuously updated in the future, and it is guaranteed that all resources in the game will be free except for the pass in the future.
The candid attitude has eased the frustration of players, and IGM, a professional gaming testing platform, has also given a high score of 9.4 after playing, which is already a pretty good score.
Domestic anchors also bought this game for the first time, and then said that this game is quite good.
The game is brilliantly modeled, the effects of various mecha are also outstanding, and Druid Entertainment has also creatively added skills to the shooting game, which makes this not a simple shooting game, but an innovative game similar to Dota.
Compared with the demo version, the design feel of the characters and the intensity of the battlefield have been further improved, and the optimization of the game has also been taken up a notch, its capacity has been greatly reduced, and the minimum configuration required has also been reduced a lot, further expanding the sales of "Fallen Mecha" on the computer platform.
On the first day of release, "Fallen Mecha" was sought after by tens of thousands of people.
The anchors of the live broadcast of "Fallen Mecha" have sprung up like mushrooms after a rain, and the platform of Station B has been occupied by "Fallen Mecha" almost overnight, and players with technology have begun to broadcast "Fallen Mecha" live, and players without technology will carry foreign god videos.
At this time, you can get a good income by casually touching "Fallen Mecha", which makes many game streamers start to switch careers to this game.
Normal game studios usually choose to avoid this time to avoid going head-to-head with the other party, but Fang Cheng doesn't care about this kind of thing at all.
He doesn't care how powerful the other party is, he just wants others to know that it's fun to build a puppet.
So, on the second day of "Fallen Mecha", the demo version of "Machine Spirit" was launched.
Unlike the fanfare of "Fallen Mecha", the promotion of "Machine Spirit" only has the promotional video of the official account of Station B and the organic traffic on the game inn.
After all, it's a demo version, and there's no need to promote it aggressively, just look at the players' reactions and then summarize the optimization plan.
But even so, there are still millions of downloads, and a large number of players have downloaded "Machine Spirit" and began to experience "Machine Spirit", a mecha game that has no plot and no battle for the time being.
On the first day of the launch of "Machine Spirit", Lao Wang said that the game had just finished the recording of "Fallen Mecha".
When he first watched the promotional video of "Fallen Mecha", he knew that this thing would definitely be popular.
Mecha has always been a romantic term, especially for an older man like him, who will be excited when he sees a mecha appear, and he should experience it quickly when he sees a game from the old factory.
After three hours of experience, Lao Wang said that the game felt quite strong.
It is worthy of being an old factory, although the experience has shrunk, but it is in a very high-end position in all aspects.
Although he failed to achieve his ideal performance of the giant god soldier, he was already pleasantly surprised by some scene interactions.
Some buildings can be destroyed, the radar is not a decoration, the light chasing on the water is also good, and the excellent light and shadow effects can well show the characteristics of the mecha, which can be said to be the top stream of this year.
edited his recorded video, and Lao Wang said that the game was about to be released, and he saw a new message in his station B notification.
After clicking on it, he chuckled in his heart.
[The Fangcheng studio you follow has a new dynamic. The demo version of "Machine Spirit" has been released. 】
"Don't."
Lao Wang said that the game sighed, knowing that his previous achievements were in vain.
He had been paying attention to the news of "Machine Spirit" before, and knew that the demo version of this game would appear in the next few days, but he didn't expect it to be right now.
As a fan of Fangcheng Studio, he has the obligation to take a good look at "Machine Spirit".
And because it's the same sci-fi mecha as "Fallen Mecha", it's necessary to put them together for frequency measurement, which isn't fair to Fangcheng Studios.
Take the demo version against the official version, no matter how you think about it, it's unreliable.
But he had no choice but to pull down the bias when he could.
Then, he got into the game.
When he enters the game with the default mech, he is grabbed by the default mech and placed in the cockpit, he is stunned.
And when he saw the surrounding monsters coming to cover the sky, and his mecha could punch the surrounding monsters into pus and blood, and the huge giant beasts shuttling in the urban jungle were pierced by his own punch, and the shadows flowed, he found for the first time that a game can be so powerful!
Everything in front of you can be destroyed, iron towers can be destroyed, roads can be destroyed, and even mountains can be melted into lava in one go, and then the lava can be picked up and scalded to death by the group of turtles.
The strongest weapon is the mecha itself, and the feeling of punching to the flesh is very different from "Fallen Mecha", which also makes Lao Wang say that the game is the first time to discover that the mecha game can be so cool.
The mecha should be big, and the mecha should be fierce!
The frenzied old king drove the mecha to kill seven in and seven out of the monster group, and did not choose to explode until the armor collapsed.
The impact of the self-explosion swallowed everything around him, and looking at the rising mushroom cloud, Lao Wang lay down on the chair with satisfaction.
Thank you Fang Cheng, it's cool.
This game is really amazing!
Thank you for the 1500 points reward on the night of the rain falling in the south of the Yangtze River, thank you very much.
I'm sorry for the second shift today......
I will make it up afterwards by all means!
(End of chapter)