Chapter 225: Why Is This Game So Popular (Second Update)
Although Xuanjing only explored a small area, his exploration still brought back a lot of information.
After sorting out the relevant information and communicating with Fei, Fang Cheng recalled the information brought back by the Xuanjing, and sketched the general prototype of the factory in his mind.
Xuanjing wanted to describe it in more detail, but after seeing Fang Cheng at his temple, silver light flying out, and building the prototype of the factory in the air, he understood that it was definitely his fault to question the boss.
After laying out the relevant areas and deducing the places that Xuanjing hadn't go, Fang Cheng felt that he could almost make a stealth game.
Players need to explore the dark and deep factory environment, the cramped environment will greatly add to the psychological horror, and the robot eyeballs that may appear at any time will take the player to an endless cycle of reincarnation until the player frees himself.
Players will not have any offensive abilities, and will have to dodge or flee in the face of the search of the mechanical eyeballs, which will be full of fear and challenge, and the fun of stealth will be fully reflected.
After thinking about it as a whole, Fang Cheng felt that there was no problem with the whole process.
However, just in case, he still confirmed his feelings with Xuanjing in all aspects, and decided to continue after confirming that there was no problem.
Once the feelings are confirmed, it's time to design the game.
Because of the nature of the Steel Factory, it is inherently a level characteristic, so it only needs to be left to the player to have a body appear over there, and then leave it to the unknown.
Moreover, there are no steel guards in the factory opposite the slide for the time being, so you can take this opportunity to design more content and penetrate your mana deeper into the factory.
After dealing with these tasks, Fang Cheng felt the game with satisfaction, and let Xuanjing control the character to experience it.
And after the game, Xuanjing said that the overall experience is quite in place, and the atmosphere of infiltration and horror is perfectly reflected, especially after being caught in the test room at the end, all kinds of torture are absolutely restored one-to-one, so that Xuanjing can also experience the horror when playing the game.
It took a while to get this beta version out, and Fang Cheng named it "Hidden Walker", and then handed it to Huang Ping to experience and perfect.
After knowing that Fang Cheng had secretly come up with a new game, Huang Ping had already gotten used to it.
They are now accustomed to Fang Cheng setting up the game framework, and then their system values and gameplay planning are tinkered with on the basis of the framework, so as to make the game more fun.
As a result, Huang Ping asked: "Boss, what is the name and what type is it this time?" ”
"'Stealthy Walker' is all about infiltration, stealth, exploration and horror."
A group of people nodded slightly, making sure that this was supposed to be a relaxing game.
However, after launching the game, Huang Ping found that Fang Cheng was ...... this time It seems to be done right.
The initial setting of the game is very dark, and the player has no flashlights or other lighting equipment, only the overhead indicator lights are faintly flashing.
In the darkness, he couldn't see his own image, and could only feel confused that the light above his head seemed to be a little unusual, but there was no other information.
In the unfathomable darkness around him, he could feel something speeding past him, and he couldn't see what it was.
In addition to that, he could feel a gaze.
Something was secretly watching him, scrutinizing him, and this gaze made Huang Ping feel that he was being watched all the time.
Loosening the collar of his shirt, Huang Ping felt that his neck was a little tight, and his back was also a little cold.
Fang Cheng doesn't do much horror games, but Huang Ping feels that Fang Cheng is definitely very talented in horror games, and it is now a good product that can be compared to air conditioning, ice watermelon and ice cream.
There was no face-jumping kill, but the environment was eerie and terrifying, and the ubiquitous weirdness still made him feel his scalp tingle.
Even if he is in the studio now, even if he is surrounded by a group of colleagues, Huang Ping still feels very nervous, and even his throat is a little dry.
After a cup of tea, he drank warm water and thought about whether to stop for a while and use his colleagues to cushion it.
As soon as he finished half a cup, he heard a monkey scream, and Lin Nan seemed to scream as well.
It didn't take long for Xiaodouzi to also let out a suppressed cry.
Three colleagues, almost.
Using three colleagues as sacrifices, Huang Ping filled his cup with water and slowly folded it back, and then saw the monkey giggling.
…… Are you scared silly?
Isn't he a little cruel to monkeys?
But when he got behind the monkey's computer, he knew what the monkey was laughing at.
The game that was still in the underworld just now, and could even feel countless yin winds, suddenly changed into a sunny and cheerful boy.
On the screen, sixty teddy bears of different colors and different skins are getting ready to go, and the people with IDs on their heads are their own people in the studio, and what they don't have is the man-machine arranged by the system.
When the countdown on the screen begins, the monkey quickly rushes forward, jumps high on a platform, stomps on the heads of the other bears, finds a room and gets inside.
After the bear was accurately divided into two groups, the floor of the monkey's room suddenly recessed, and the monkey returned to the original way through the pipe with the other bears, looking at the screen in front of him and continuing to wait.
"Kokoko......"
Looking at himself back in place on the screen, the monkey giggled again.
Looking at the monkey's behavior, Huang Ping fell into confusion.
He saw that the monkey ran so resolutely, and thought that the proposition "y=1/X is an increasing function" was correct, but he didn't expect that the other party didn't know at all, and just found a place to rush.
But seeing the monkey smiling so happily, Huang Ping also felt a little like laughing.
The teddy bear on the screen always looks cute, rubbing his head when he stands still, sits down and stretches, or pulls the bear next to him to wrestle, everything looks cute.
The light-hearted graphics and slightly difficult puzzles make this game have a healing effect that will make you want to laugh after watching it for a long time.
Returning to his seat, he found that his character had come to this room at some point, and began to wait until the countdown technique and replay.
After thinking about it, Huang Ping closed the game, started again, and then returned to the dark aisle.
In the darkness, something was still shuttling back and forth, and the maggot-like gaze of the tarsal bone lingered around him, but Huang Ping did not act rashly, but waited quietly for a while, and felt as if he was being pulled up by something.
After a few seconds, he felt like he was being sent into a pitch-black pipe, and he was sprinting through it.
This journey is not long, but it is dark in front of you, and you can only judge the surrounding situation by the sound of the fall as you fall.
However, when he emerges from the pipe, he finds himself in a room full of teddy bears, and colorful teddy bears wander around him, making everything feel like a fairy tale.
Even though he was in his early thirties, after seeing these bears, Huang Ping still felt that his heart had melted.
Who doesn't have a twelve-year-old pink princess in their hearts?
These teddy bears uphold Fang Cheng's usual style, and the details are outrageous, there are hundreds of waiting actions alone, and there will be more interesting effects when multiple bears interact together.
After quietly appreciating it for a while, Huang Ping also became stupidly happy.
The purpose of these mechanical bears is unknown, but each one has a chip in its body, and that is the relaxation chip.
This kind of chip can make people fall into a relaxed state, although the effect is greatly reduced through the screen, but it still makes people involuntarily relaxed.
After admiring motionless for a while, Huang Ping began to move.
The Q&A in the first and second levels is relatively easy, but the balance beam in the third level looks a little more difficult.
Below the balance beam is the abyss, although he knows that if he falls, he will only return to the initial room, but Huang Ping still feels sweaty in his palms, and if he plays in VR, he will only be more nervous.
However, just as he was about to cross the balance beam and reach the finish line, a bear suddenly pounced on him, knocked him to the ground with a flying pounce, and then staggered to the finish line, preemptively crossing the line.
With the number of people crossing the line already up to the mark, everything in this room began to fall and then returned to its original position.
Although he was pitted by the bear, Huang Ping did not feel angry, but had a sense of surprise.
And the room you fall into is another initial room, and you can quickly restart the game after failing, and there is an AI to help replace it if the number of people is insufficient.
These AIs may not have a high IQ, but they are despicable and a little honest, and it is a small probability event to hit Huang Ping on the balance beam just now, and it is normal for one to accidentally fall into the abyss.
After playing a few more rounds, Huang Ping found that the game was really full of surprises.
There are more types of puzzles than just answering and balance beams, and sometimes there's even a parkour session, where teddy bears have to make their way on a trampoline in the air.
Sometimes you need to grab a volleyball in the sea, and when you get the volleyball, the flutter turns into a collision, making the game more interesting.
Players can cooperate with each other or frame each other, but only one player can win in the end.
The difficulty of the various mini-games is not high, and it belongs to the genre where you can understand the specific gameplay at a glance.
There are also three kinds of actions to operate: running, jumping and flying, and the simple actions are very easy to use, and the key is to harm each other in the process.
At the end of the game, although Huang Ping failed to win, he still felt happy.
Temporarily out of the game, he began to wonder why he felt this way.
The darkness at the beginning, he felt like a finishing touch.
The deeper the darkness, the more relaxed it is to see the light after being shifted, and it is best to add an opening animation at this time, so that this pent-up emotion can be better transformed into relaxation and surprise.
Although there is a suspicion of the derivation process from the results, Huang Pingzhen feels that this setting is good.
However, in this case, there is a need for something a little different when it comes to the promotion of the game.
The promotional video needs to be as cheerful as possible, so that the first fifteen seconds after the player is drawn in will be very blind, but it will also give the player an anchor point to continue the experience.
Subsequently, he also found that the game was comfortable in every way, but there were still a lot of things that could be adjusted.
A game like this that is inhuman and easy to play cannot be real.
It has to be abstract, it has to be exaggerated.
The feeling of being knocked away can be a little more exaggerated, and the bear's range of movement can be larger, but the feel of the operation still needs to be as comfortable as possible, so that players can enjoy playing.
Although this is the first family carnival type game in Fangcheng, Huang Ping feels that genius is genius, and it is a boutique when he does it.
That's the name and the label......
Boss, change it.
If you can get into the top one, you won't be able to hit all of them.
When everyone finished the experience, they quickly gave their opinions on the experience.
Looking at these experience opinions, Fang Cheng looked at the time and couldn't help but say, "Two hours and thirteen minutes." ”
"What do you mean?" Xuanjing asked suspiciously.
"Today is the fastest time I have failed."
Xuanjing looked at the opinions given by other colleagues suspiciously, and then he was a little confused.
[It was the first time I saw the studio make such an interesting game, and I felt that the atmosphere was happy.] 】
[Mini-games could be more.] 】
[Long live the boss!] 】
[It's fun, I can't wait to get the word out.] 】
[Can't stop at all.] 】
Looking at these feedbacks, Xuanjing felt that his colleagues' tastes were a little problematic.
They have obviously been caught, and the characters have fallen into an inescapable reincarnation, and everyone can only compete for the ethereal first, and there is no substantial reward after getting it.
This reincarnation is so empty and lonely that even the first place is just an ethereal title, and they will reincarnate in this never-ending environment until they quit the game.
So, what's so fun about the futile act!
Sitting with Fang Cheng, Xuanjing read the description several times, then frowned and said to Fang Cheng: "Why don't you see the feedback of other players?" Maybe it's because the employees in our studio are talented and feel different from ordinary people? ”
"Hmm...... That's all there is to it. ”
And half a month later, Fang Cheng knew that his feelings were not wrong.
The name of the game has changed to Fun Adventure, and the game has been downloaded by tens of millions worldwide in just one week after its launch.
The game adopts the model of free ontology and in-game gold coin payment, but gold coins can also be obtained in the game, so the degree of krypton is not high.
It's just that Wang Xiaoying has added the function of limited-time skins very chickenly, and many games of Fangcheng Studio can be linked with "Happy Adventure", and players can buy skins of other games for a limited time, so that other games also have some sense of participation.
The skin does not have attributes, but it can't stand up to be good-looking, and many people start krypton gold in order to buy limited-time skins, which makes Wang Xiaoying feel that she is really a genius operator.
The joyful gameplay has detonated this summer, and the relaxed game mode has made many people who don't play games realize that the game is actually quite interesting.
Only Fang Cheng and Xuanjing, looking at the popularity of "Happy Adventure", fell into deep thought.
The update time can't always be adjusted, so I can only try my best.
(End of chapter)