Chapter 532: Guys in the Shadows
[From twelve o'clock to three o'clock, and from three o'clock to six o'clock, and now you say nine o'clock, so three o'clock and three o'clock, it's already ten o'clock, old thief! ] 】
[After watching all the way, I was not sleepy, because as soon as I closed my eyes, I could see that the four planners were looking at me. And the excitement is theirs, and I have only fear. 】
[This game is amazing, I haven't seen the same anomaly yet.] It is worthy of being in the game of immortals, and there is always a huge depth that can be made in some places. 】
[At first, I looked at the old thief quite funny. But after actually playing a game by myself, I feel that the old thief is quite powerful. How did he hold back from wetting his pants? 】
[Question the old thief, become the old thief, and surpass the old thief.] 】
[I also tried, so I said a word, is there a possibility, is it a possibility, the old thief is actually quite powerful and professional? 】
Lao Wang said that the game didn't expect it at all, and the recognition he always wanted was actually realized in "Room 9".
"Your Room" first uses the camera on the player's computer, which takes pictures of the player's room and then intelligently models a scene that is almost exactly the same as the player's room, so as to make the game more lively and terrifying.
But these people are not the most unlucky, the most unlucky are those who made games, and then were plagiarized and pirated at the speed of light, and finally left the scene.
Under the watchful eyes of the players, Lao Wang personally tried the game he made, and then found that it was actually quite fun.
After trying to figure out Fang Cheng's thoughts, Lao Wang felt that Fang Cheng seemed to be deliberately guiding the player, but he didn't know if his idea was right.
Compared with the labor he put in in this process, this ending can only be described as sloppy, but Lao Wang doesn't care.
This is the first time that Lao Wang has discovered that a small game can actually read instructions, that is, if he doesn't look for it seriously, then it will definitely fail.
The game's recent features allow the game to constantly change according to the features, and the makers only need to do a check.
As a game area UP owner, why doesn't he have a dream of making games?
But the water in the game industry is too deep.,The game area around me UP has burned six million a year but nothing has been burned.,Some have become millionaires and tens of millions of assets have disappeared.,There are those who have sold a few buildings but there is no splash.,Some have been doing it for four or five years but in the end it's just a PPT.。
The truth is just as Lao Wang expected.
[This game looks quite simple, but the difficulty is quite high, and it is really not easy to read instructions. 】
There are also people who have made a game with great difficulty, but few people end up playing.
When he finally passed the tests and finally arrived at Room 0, he looked at the white door that appeared in front of him, and finally couldn't stop crying.
Thinking of this, Lao Wang felt that the part above his neck was itchy, as if he was going to have a long brain.
Twelve hours!
However, when he came back to his senses, he found that the quality of this game could only be regarded as mediocre, and it was more like a sketch game made by Fang Cheng casually, and it was conservatively estimated that it would take no more than ten minutes.
However, after playing Room 9, he felt as if he really could.
Fang Cheng seems to be playing something very new, he cleverly made the current feature of the game a part of the game, and then let the player use this feature and make the player's own game.
But the craze for "Room 9" has passed, and the craze for "Room 9" has risen.
After all, no matter how much time is killed in this game, you can clear the level within an hour with good eyesight, and then the fun of the game will drop significantly.
The materials are very simple to build, and the content is only dynamic to find faults, but the anomalies that can appear at any time in it are both frightening and curious about what kind of anomalies will appear next.
The game follows the same gameplay as in Room 9, where the player has to cycle through a streamer's room to find anomalies and finally leave the room.
Just build a scene, put the normal scene in it, and you're good to go.
In the process of making games, Lao Wang opened the live broadcast throughout the whole process, and this type of game production method was also learned by the players in the live broadcast room.
"The Room That Can't Escape" adds some funny elements to the game, and adds puzzles and finding objects to the game, further broadening the gameplay.
It's simple.
A large number of Room 9-like species have sprung up, and variants of Room 9 are popping up all the time.
According to the production method left by Fang Cheng in the customs clearance interface, Lao Wang began to build the scene, access the API, introduce anomalies in the game, and completed the debut of his game career in less than half an hour, "The Anchor's Room".
The feast of a game is kicked off again, but unlike before, this time the players are both producers and consumers, and their dual identity allows them to have double the fun in the process, commonly known as a win-win situation.
There was also a rare silence in the live broadcast room, and these musicians and viewers were considerate for the first time, and said to Lao Wang: [Lao Wang, take a break, you are tired today. 】
The previous planner's gaze was just an appetizer, the facial features turned into a clock was just a small meal, the human form collapsed, and the code in the body was exposed from time to time, and there was a feeling of breaking the fourth wall, and the computer screen was suddenly full of the word "death" It was just a very ordinary phenomenon.
After repeatedly confirming that this was not his delusion, Lao Wang decided to take it upon himself to make a game like Room 9 and use this game to test the waters.
But one thing he knew was that Room 9 would entice players to continue learning how to make games, and greatly broaden their thinking about making games, so that they could do a game that could be fun even if it didn't have a complex story and didn't have an excellent numerical system.
The game's clearance screen is very simple, that is, the black background and white letters tell him that he has cleared the customs.
[Is it so silky?] Can you build a scene and set the parameters to make this type of game? 】
He would stay in each room for a few minutes, and the smaller the room number, the longer the time he would struggle.
[I saw from the beginning to the end, Lao Wang really worked hard. 】
To be exact, it's not that the game he makes is fun, but that the game template proposed by Fang Cheng is fun.
But there are too many anomalies in this game, and it's almost impossible to exhaust them, at least Lao Wang hasn't found the same one in dozens of games.
"Yellow Spring Train" sets the scene on the train and tells a story through continuous reincarnation. The gameplay of the game mirrors the theme of the story, "Hell", which takes the depth of the game to a higher level.
It would be okay if it was simply different, but the problem now is that the anomaly here is terrifying.
So what did Fang Cheng want to do by doing this?
[It's decided, I'm going to respect the old thief for the next few days.] 】、
This is not the first time he has cleared a game from Fangcheng Studio, but it is definitely the most rewarding for him.
[Besides, I want to make this type of game too.] 】
Soon, Lao Wang discovered another feature of "Room 9".
[You don't even want to call him Lao Wang!] 】
In "Room 9", Lao Wang watched all the classic scenes of horror games he could think of, and all kinds of horror elements were constantly bombarding his nerves, but he still had to watch it.
[Won't it infringe?] 】
[Pattern...... I now believe in the existence of the god of games. 】
It is precisely because he has seen too many such examples, even if the cost of game production in "Nebula" is extremely low, he still does not dare to try, for fear that he will have the confidence that he can make games.
[And the abnormality is different every time, and it can't be backboarded, so Lao Wang is really powerful.] 】
"Room 9" exploded at a breakneck pace, and then burned out like catkins.
He admits he's getting a little bit up on the fun.
Doesn't the potted plant in the corner look bad?
Is there something wrong with that kitten's color?
Is this what the pose looked like before the four plans?
Do I want to look back, but what if they look at me when I do?
In the end, even if it was a normal scene, he felt a little abnormal inside, and began to question himself constantly, and then missed the opportunity to clear the level.
Thinking back to his experience of the past ten hours of gaming, he found himself jumping from one horror atmosphere to another.
It's simple, but if you use a variety of scenarios, you can make a lot of fun games.
And if you expand it a little more and add elements such as plot, love, and growth, then this game will be different.
His eyes were red now, and he was staring at the office around him, and his eyes seemed to be deep as if he wanted to eat everything here.
[No, the immortals in the world disclosed the production method of this kind of game at the end, and even gave the template, which shows that the other party doesn't mind at all. 】
Under the clearance screen, it is the production method of "Room 9" announced by Fang Cheng, and said that everyone can make their own "Room 9-like game".
Leaving the game, Lao Wang sat in his chair and gasped softly.
Lao Wang rested quietly for a while, and then began to think about how to summarize the game.
Every time the player finds an abnormality, he is helping him clean up the possibility of this place, and the dangerous possibility weapon is eliminated with the player's efforts, which also makes the boss more and more recognize Fang Cheng's strength.
But this game, he's wrong!
And Fang Cheng's purpose has also been achieved.
The water made by the game is really too deep.
He's been stuck here for twelve hours!
Obviously, there are only nine levels, and if you rush forward according to the probability, it is one ninth power of 2, and one part of 512.
Look at people, this is professional!
And in a thriving atmosphere, there are also people who are unhappy.
Looking at the battleship that is still moving normally, the civilization that hides in the dark and shoots cold guns is not calm.
What's going on with these guys?
Why do you still have to go forward?
(End of chapter)