Chapter 4 The Mechanical Gyrfalcon
Mechanical Gyrfalcon
Introduction: In the future of science and technology, mechanical bionics has sprung up, occupying a large market, the source of mechanical bionic science is theology, that God created the best, so from the existing animals to get inspiration, to create this machine.
Type: Mecha creature
Rarity: Black
Duration: Until destroyed
Strength: 8 points, as a flying creature the size of a pigeon, it is quite a bit of a force to have.
Agility: 30 points, there is no doubt that flight ability and agility are always one, and such agility has guaranteed that it has amazing maneuverability.
Stamina: 10 points, this is the weak link of the mechanical Gyrfalcon, but it is also difficult for enemies to detect.
Perception: At 10 points, the mechanical Gyrfalcon's reconnaissance ability is quite strong, with a built-in UHF data transmission system, and a 100-kilometer C-band line-of-sight data link.
The high-resolution forward-looking infrared system has 16 adjustable focal lengths and integrates laser designation, ranging devices, facial recognition systems, electronic countermeasures and moving target indicators.
Charm: 8, The mechanical mayrfalcon is in a vigorous posture when it soars in the sky, you can make a cup of coffee, sit on a deck chair and chase it with your eyes, and enjoy the beauty of its flight.
Spirit: 0, which is probably not possible until it becomes a mechanical being.
Weapons: Cerberus launch system, this launch system comes with three battlefield weapons: flash grenades/smoke grenades/high-explosive grenades,
Each weapon has a maximum capacity of 2/2 rounds, can be reloaded every 60 minutes, and has 40 high-explosive grenades.
Defense: 10 points
Health: 100+200 (War Machine Controller LV1 bonus)
Additional Slot (Empty): This slot cannot contain additional items/equipment weighing more than 500 grams, otherwise it will affect the performance of the Mechanical Gyrfalcon.
Passive Ability: Protective Color, the Mechanical Gyrfalcon has the latest "Black Iguana" optical livery, and the ability to blend in with its surroundings to protect itself from detection.
Passive ability: Claw Strike, after getting close to the enemy, the mechanical spear falcon can attack the enemy with its claws, and the attack power is equal to the agility value /2
Passive Abilities: Inheritance, the Mechanical Gyrfalcon can inherit most of the summoner's base abilities.
Description: This device is implanted with a friend or foe identification system, based on the principle of occultism, so the attack of the mechanical Gyrfalcon, even if it is a stray bullet or a mistake, will not cause damage to the summoner or allies.
NOTE: Once the Mechanical Gyrfalcon has been destroyed, you will need to wait half an hour before summoning it.
If you actively cast a disband command on the Mechanical Gyrfalcon, the cooldown will be reduced to 5 minutes. However, this can only be done in non-combat mode, and the disbanded bar reads for thirty seconds, during which time it will be interrupted by interference.
Description: When the Mechanical Gyrfalcon is summoned, the exterior will be covered with a layer of camouflage flesh coating, and the default appearance is a medium-sized bird (random species), or you can set a specific type according to the summoner's wishes.
After seeing this series of data, Fang Linyan excitedly clenched his fists and said "YES".
Even if it is just the various offensive and defensive attributes of the ordinary mechanical dire wolf at this time, it has already exploded the previous elite mechanical warrant officer.
In addition, the active ability bite of the mechanical dire wolf is stronger than the steel blast of the elite mechanical warrant officer from all directions, and can be activated from 15 seconds away, with priority, stun time of 3 seconds, and cause damage that ignores defense.
At the same time, the 10-point agility of the mechanical dire wolf is a complete mechanical elite warrant officer.
The Mechanical Gyrfalcon is much more powerful than the Drone and has melee attack power first.
Secondly, there are more options for firing smoke grenades and grenades than before, and they are replenished over time!
The terrifying 30 agility plus the Black Iguana optical livery makes it even less likely to be spotted.
The high health of 300 points makes its survivability more and more guaranteed, and it can even cooperate with Fang Linyan to output at critical times.
Not only that, Fang Linyan tried it and found that he could put the "Crotch Itch" item in the slot of the Mechanical Spear Falcon, prompting that this thing could take effect on the Mechanical Spear Falcon's smoke grenade, which was an unexpected joy.
At the same time, you can choose to pay an additional 1000 points when installing it to save the crotch itch item, so that once the mechanical falcon is destroyed, this item will automatically return to Fang Linyan's private space.
Fang Linyan still has 2 potential points left at this time, 12200 general points, and he should be able to improve a basic ability again.
Here I want to explain the relationship between basic attributes and basic abilities.
For example, basic agility is the amount of money in your wallet, and basic steps determine how skillful you are at spending that money.
The same money is given to different people to invest, and those with low skills will quickly lose all their principal, while those with high skills can make money with money and go to the peak of life.
At this time, Fang Linyan found that after he improved, he could obtain a total of three qualitative changes:
Base Endurance LV3
Advanced ability: Fighting joint skill LV3
Basic Footsteps LV6
Obviously, from the perspective of enhancing the combat power, the benefit of increasing the base step LV6 is the highest.
Because after being promoted to LV7, it has completely surpassed the limits of humans, and there will be more enhancement options, which will be the most helpful in battle, and can also be inherited by summoned mechanical creatures.
However, if you want to strengthen your base footsteps from LV6 to LV7, you need 3 potential points and 4000 general points.
Fang Linyan's general point is enough, and there is still a little potential point.
So he made the decision to get as much potential as possible in the next trade, and if he couldn't, then make plans before moving on to the next world.
After waiting for about ten minutes, Fang Linyan's treatment was completed, and he now felt that he had a soft feeling all over his body, and he couldn't use his strength at all, and the whole person couldn't lift his spirits, as if the world was starting to become malicious.
Then I called up the personal attributes and looked at it, and found that they all turned red, and almost all the attributes were six or seven points, and the description behind it was "under treatment......
In this case, Fang Linyan's plan to go to the training ground to spend all his free time was also in vain, it was almost impossible to produce results in training in this situation, and it was a complete waste of time.
After sighing regretfully, Fang Linyan communicated with the goat and said that he planned to return to the real world.
The goat had been exposed to the Rust Poison for a short time, so he was in much better condition than him, and the cost of treatment was less, and the time to heal was even shorter.
In addition, when he first arrived, he continued to plan to stay here for a while longer, so Fang Linyan entrusted him to help him pay attention to what was in the market.
After sorting out these trivial matters, Fang Linyan took the injections rationed by Christina, went to the trading hall to hang out the information about the equipment he planned to sell one by one, and then planned to return.
At this time, just as Fang Linyan entered the elevator and was about to return to the real world, a series of information suddenly appeared in front of him again:
"Trialist ZB419. ”
"The overworld you return to is coded F-CD89, and this world is a non-native world, so there may be contractors (in this case, a generic term for all warriors belonging to the space) who can travel in and out. ”
"As a native of this world, your return to the Overworld will be protected by the Hague Peace Rules. ”
"The equipment on your body will be able to carry you out of Noah's space and into the non-native world. ”
Under this rule, the rest of the contractors (non-Aborigines) will not be able to find out any of your personal information and will not be able to cause you any harm. ”
"However, if you try to cause harm to the rest of the non-indigenous creatures under the protection of this law, the Hague Peace Law will be null and void. ”
"Forty-eight hours after you are out of battle, if you remain in the Overworld, you will be protected by the Hague Peace Laws again. ”
As soon as Fang Linyan saw this law, he knew that it was set up to protect the contractor.
The contractor lives and dies in the space, and lives a life of displacement and precariousness, and his nerves are bound to be tense like a bow.
There is no doubt that returning to their own world is their time to relax.
If, after returning to the real world, the contractor may be attacked by the enemy at any time, and there is no chance to relax, then the result of most people will either commit suicide or collapse.
With this rule, of course, the spirit of the returnee can be fully rested.
Very important thing!
Today I'm going to pry myself!
Just ask if you're afraid!
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