Chapter 196: Little Bees' Pain Points!
After dinner, the little bees ushered in a short rest, and they came to the entertainment area on the third floor to play table tennis for a while.
Xu Beifang and Pasha fought for a while, and they were disliked, the level was too high, and they didn't have a sense of game experience at all.
Xu Beifang was replaced by loads, and Pasha felt the right taste.
The teammates were happily carrying out the after-dinner activities, and Xu Beifang also sat on the sofa on the side, picking up his mobile phone to check today's game.
On the first day of the IEM Katowice Major Challenger Division, only four matches were played, with a total of eight teams competing in the competition.
The first was the confrontation between VG and FNATIC, which VG won.
Then there was the showdown between the Australian cowboy and AVANGAR, and before Jame really entered the state of Major, he was beaten head-on by the Australian on the train.
Followed by the confrontation between C9 and Greyhound, the new C9 showed a decent level on the first day, and the dexter who looked like Liu Kun worked very hard to play, but it still didn't work.
In the end, there was the duel between Little Bee and Tianlu, and Little Bee won the first day of the game.
At the end of the first day of competition, VG, Cowboys, C9 and Bees were all in the 1-0 group.
However, the first round of the Challenger Division is not over, and the Major is such a special event that the tournament group deliberately reserved 4 teams to play the next day, which will make you unable to free up time to prepare in advance.
Once you're on the schedule, you'll only know who you're up against on the day of the match.
LOOKING AT THE RESULTS ON THE FIRST DAY, XU BEIFANG ALSO KNEW THAT HIS IDEA OF FIGHTING ABIGAR MIGHT BE A LITTLE SLIM.
AFTER ALL, AVANGAR HAD ALREADY LOST THE FIRST ROUND, AND NOW IN THE 0-1 GROUP, THE SECOND ROUND WAS DESTINED TO BE WRONG.
There is a little chance in the third and fourth rounds.
Xu Beifang then looked at the game between Little Bee and Tianlu on HLTV.
He ranked first among everyone, with a good record of 27 kills and 13 deaths, with an average damage of 99.6 per game and an overall rating of 1.93.
As the second load of the team, but it also cut down the good data of 19 kills and 10 deaths, and the load is always like this, as the mainstay of the team, he kills people silently.
In Purgatory Town, Tianlu chose to give up the Banana Road to find trouble in Area A, and the load withstood the pressure many times.
The rest of the bee's data is also remarkable, except for apEX, the ratings of NBK and RPK are all green.
At first glance, the data of this game apEX is a bit of a lag, but as a command the poor data can be forgiven.
Bean really has nothing wrong with the role of conductor today, the instructions from beginning to end are very silky, and the pistol bureau in the second half even thought of such complicated instructions, which deceived Tianlu all around.
The little bee can't praise him, how can he blame Bean for a little data.
Eyes soon saw the comments below the data graph, and everyone expressed their opinions about the game.
[Yo yo, isn't this Tianlu? Why did you pull it so much after not seeing you for a few days? γ
[Xin Tianlu really can't do it, this was pressed to the ground by the northern god and beaten]
[Can this be blamed on Xin Tianlu,?] You don't know how hot the little bees are lately? It's been a long time since I've lost! γ
[I can only say that the results of this wave of training are not very good, the new Tianlu head has been broken, if it doesn't work, go to CSBOY to pull the MO up again]
[God pulled MO up again, the two newcomers didn't play badly, Iron Egg 21-17, Cabbage also had a 12-19 record]
[On the contrary, the three veterans of somebody played mediocre, who can blame if they can't win? ] And those who watched the game probably knew that the key point was not in the lineup, but that they couldn't deal with Nice's point at all, and the banana road was pinched by Nice]
The overall performance of Tianlu in this game is really good, and he did not make any big mistakes with poor discipline and abstract tactics - this map is Tianlu's strong map, and they still have a lot to say.
But it's really like this fan's comment, Tianlu can't deal with Xu Beibei's point, Banana Road is basically in the abandonment stage, and it's too easy for the little bee to take control of the map at the beginning.
There is a round later, apEX shouts out a "lose a wave of props and make up 4A", which is based on this point.
Tianlu obviously didn't expect this situation, and the on-the-spot handling was not amazing enough, so Xu Beifang was able to run back and forth on the map on the defensive end.
He didn't even need to deliberately go forward, just use the control of the map to expand the advantage, and Tianlu couldn't figure it out.
However, there is one thing to say, Danking is indeed level, and he was able to get the first data of the team in the first game, as long as it is maintained, the future can be expected.
Xu Beifang continued to scroll down and saw such a comment.
[Before the game, Xiao Xu was advised to teach the arrogant house manager a lesson, and then Danking was really beaten haha]
Xu Beifang also reacted, there was a suggested task before the game, when he was busy shaking hands with Tianlu after the game, he ran into pasha again, and forgot about it for a while.
γDrop! γ
[Suggested task, torture iron eggs in Major, difficulty 5 stars, and get C-level treasure chests after completion......]
[Completed, C-level chests are being distributed......]
[Do you want to open the treasure chest?] γ
Xu Beifang recalled that there were good rewards in the single draw recently, so he decisively chose to open it.
"Yes!"
γOpening......γ
[Congratulations to the host for obtaining the intermediate rifle firing skill, and the player is being drawn for you......]
[Congratulations to the host for obtaining Twistzz's triple firing technique, have you started to understand the technique?] γ
Xu Beifang glanced at Pasha and Zaiwu, the two rookies pecked each other and had entered the white-hot stage, and it would take some time to finish.
He leaned back on the couch and closed his eyes, silently saying "yes" in his heart.
The body sank, the picture in front of him was shattered, and Xu Beifang began to come to the simulated perspective of Twistzz.
As a headshot brother 2.0, an aiming wizard whose marksmanship and hairstyle are proportional to his hairstyle, Xu Beibei, the director's positive ability, is still very admired.
After all, the London Major was beaten by liquid, and it was impossible to disobey it.
The scariest thing about the director is the headshot rate that is on par with scream. Xu Beibei's headshot rate is actually quite good, because of the habitual way of aiming at the head first and then firing, his headshot rate can be ranked in the top 10 among all players.
But the director is terrifying, and he can compare to Scream's headshot rate with strafing, which is really inhuman. And this is still diluted a lot because of being a secondary sniper.
Even in the next few years, in Xu Beibei's impression, only the future VP's top tool man SANJI has a higher headshot rate than him.
This is also very understandable, even if it is a P250 issued by God, it is still too difficult to kill people by hitting the body.
Rather than the aesthetically pleasing single-point mode pursued by NIKO, the director opted for a three-shot model that was both aesthetically pleasing and practical, and his ultra-high headshot rate allowed him to kill his opponent in just three rounds and then make quick adjustments.
That's why in the director's highlights, you rarely see the picture of splashing water and transferring, because the other party often can't hold out at this time.
Xu Beifang's current firing method relies on muscle memory.
In addition to using a single-point method to find someone to shoot the head and kill in seconds when the blood remains, the normal gun completely relies on muscle memory, whether it is a short strafing shot, or a water pressure gun, all by feeling.
Gradually feeling the director's perception of the skills of short point shooting, Xu Beifang also had some new ideas.
He then had to adjust his control of the firing method according to the distance of the gun and the different enemy scenes.
The director's three consecutive strafing shots were not strictly justified because he built on his own strong self-confidence.
If the three bullets don't hit the head, then they are likely to die a terrible death.
But sometimes it has to be said that CSGO self-confidence is quite important for professional players.
Feeling the superintendent's surging confidence in the heart of the game, he just felt that three shots were enough, and he had given enough forgiveness for error.
This confidence allows him to play well even in a support position.
It's just that he has the confidence to be able to break through the spear man in the support position. But once he really entered the big brother position, he lost his self-confidence, and his playing style began to be abstract, which has always been criticized by many people.
Everyone wants the director to be a resource-eating star, but both Liquid and later Faze have tried to make him the core of the team, but they can't.
He can be the bottom line of the team and make up for his teammates, but he can't get the whole team to put their expectations on him.
But in any case, the director's style of play did give Xu Beifang some insights.
He doesn't rigidly learn from the director's three-shot fire, but rather incorporates these techniques into his firing rhythm.
The simulation space gradually shattered, and Xu Beifang returned to reality and gradually realized the director's three-shot technique.
At this time, apEX patted him on the shoulder, "It's almost time to go back, we're going to go for a review." β
Xu Beifang nodded and said to Pasha, "We're going back to training, and we will play together again when we have time." β
Zaiwu put down his racket with a look of dissatisfaction, and the PK strength of pasha is just right, he is called a happy.
Pasha also expressed understanding, and after a while, they were sweating all over.
"I'm going to take a shower too." Pasha smiled and said, "Let's play tomorrow!" β
Waving goodbye to Pasha, the little bees returned to the training room to begin today's review training.
With a score of 16:8 against Tianlu, they didn't have any problems playing overall, but had an in-depth discussion of the tactics that apEX called out in the pistol game in the second half.
Although it was only a flash of inspiration from Bean, it played a huge role, and there was no problem with putting him in the little bee's tactical arsenal.
Then the little bees began to form a team to practice back defense, strengthening everyone's tacit understanding until late at night, and at the same time looking forward to which team they could meet the next day.
They were both apprehensive and expectant.
β¦β¦
IEM Katowice Challenger Group Day 2.
After the last four matches of the first round, the second round of the match grouping is also freshly released.
The little bee meets one of his last enemies, NRG.
Xu Beifang had played them once in IEM Shanghai, but in that BO3 match, he couldn't win even a map, and he was impressed by the positive ability of the entire NRG team.
Note that it's not the marksmanship of a single member of the NRG, but the frontal ability of the entire NRG team.
And the black and white fat balls are also players with TOP20 strength, and among the teams in the challenger group, NRG is definitely the strongest one, there is no one!
In the first round, NRG's opponent was the Russian dark horse Winstrike led by Boonb14, and in this game, NRG beat the opponent throughout the game, so it officially entered the 1-0 group.
As the current No. 5 team in the world, NRG is in a terrible state, with a six-game winning streak before the Major, plus this one is a terrifying seven-game winning streak.
So in the face of this game, all the Bees were ready and prepared.
But playing against a strong team of this level, the pain points of the little bee are gradually exposed.
In their map pool, there are two weaker maps, Train and Forklift, which they must ban.
So the final match map will be closer to the ideal direction of the NRG.
At the end of a round of BP, the game map freezes on the nuclear crisis.
Well...... This map is still not a strong map of Little Bee, but it is only a stage that can be played.
Maps like Nuke require a lot of time to grind, and it's hard to pick out a newly established team like Little Bee.
Moreover, this year, everyone generally likes to play amusement parks, and Little Bee didn't expect NRG to choose nuke directly.
Now you can only fight with the other party.
The start of this nuclear crisis was still very smooth, and after the fight to choose sides, the Bees got the start of the defense.
Entering the game, relying on a wave of double-iron plate formation at the beginning, Xu Beibei and NBK played a beautiful combination of double and four kills, which gave the little bees a sigh of relief.
Successfully won the pistol game, and the little bees also closed the first three points steadily.
But as soon as he entered the spear game, the situation was completely different, NRG unfolded a wave of smoke in the outfield, and then used props to forcibly deprive the control of the outfield, and the little bee had no information at all, so he could only shrink in the bag and prepare to make substitutions.
But in the process of a wave of A in the main goal, the black fat ball relied on a wave of three kills to win the spear game.
In the next round, the white fat ball broke through the double kill again, helping the team score again, and breaking the economy of the little bees.
The bald coach called a tactical timeout to try to make adjustments, but the bees didn't have a lot of tactics to speak of on this map.
In the next spear game, only Xu Beifang won one point with three kills in the front top of the outfield, and one point in the 1V2 of the endgame, and the rest of the rounds were full of firepower.
On this map, there are too few fights, even if the load and Xu Beibei's frontal ability is enough, they can't play at the level they should be - because the map proficiency is not enough, NRG heaped them to death with details.
At the end of the first half, the score was fixed at 5:10.
The little bees comforted each other and adjusted, hoping to find their rhythm in the second half.
A wave of iron plates accelerated, and the load cut a double kill at the beginning, and seemed to have regained some touch.
However, the black fat ball opened the bow around point B, and in the blink of an eye, it knocked out the three members of the little bee, and the offensive rhythm was interrupted, and the little bee fell into passivity again.
In the end, the pistol game in the second half was also not won.
Entering the ECO round, Xu Beifang finally broke out, and the three bullets of Shaying in the outfield broke the deadlock for the team.
RPK was the sixth in the bandit hall, and he also seized the opportunity of the opponent's front top and knocked out the black fat ball.
This round is in the careful handling of apEX, and there is no danger to take it down.
ECO turned over, and Bean suddenly shouted excitedly in the room, driving the emotions of the team members.
Xu Beibei and Zaiwu also played steadily and began to get back a few scores for the team.
However, the gap in map understanding is too large, and it cannot be smoothed out simply by relying on passion in the heart.
At 9:13, with the mistake of the outfield, the little bee chose to force the point with a flashbang, but was caught by the big sniper and AUG strafing, and both Zai and Xu Beifang died, and NRG unsurprisingly won this point and found its own rhythm.
In the next round, the little bees didn't score a point and were pushed all the way by NRG.
Finally, on the second day of the IEM Katowice Challenger Group, the Bees ushered in their long-awaited defeat.
They also really felt the quality of the top team and were forced into the 1-1 group.
β¦β¦
There are also in the evening
(End of chapter)