Chapter 287: Three magical items arrived
Kristen gives Hobert a list along with the magical items.
Above are the abilities and negative effects of three magical items, and for the "craftsman", he can know very well the abilities and negative effects of the magical items he has created.
First up is the table knife, the abilities are: travel, flash, and record.
Hobert was very happy when he saw the ability, although all of them had certain limitations in use, but the three classic abilities of the "apprentice" path were actually preserved.
The limitations of the three capabilities are:
After you use Trip once, you must wait one minute before you can use it again.
The limitation of "flashing" is that it can only flash five times in a row, and it will take half a minute before it can continue to "flash".
There is no time limit to "record", but only 1 demigod-level ability can be recorded, which is only 40% of the original power; The ability of the 5th level of the 2 sequences is only 60% of the original power; 6 Sequence 6 and below abilities, with 80% of the original power.
Compared to a real "Traveler", there are indeed many limitations, but Hobart is not a "Traveler", these abilities are enough to keep him alive, as the "Hanged Man" Alger described before: it will be difficult for the enemy to kill him easily, and a metropolis like Beckland will not be able to trap him.
Let's look at the negative effects: the wielder will become very afraid of cats, and after taking them off, the negative effects will disappear.
Sure enough, it's still an old craft, and I'm afraid that the negative effects of cats are difficult to be used by the enemy unless it's a coincidence.
Hobert couldn't help but try it, pouring the spirit into the dinner knife, everything around him became unreal, and he once again entered the spiritual realm where there was no distinction between up and down, left and right.
In a matter of seconds, he appeared in the rented house on Rue Blanca with a fork in hand.
Looking at the rental house in the dark, Hobert couldn't help but smile: if she was seen by Furth now, she must have thought that she was asleep and awakened by hunger.
After waiting for a minute in the living room of the rental house, Hobert again used the ability of "Travel" to return to his bedroom in Queens.
It's a drive of more than an hour, and it only takes four or five seconds, and Hobert said in his heart, and he will never be afraid of being late again.
He continued to look at the list, and then there was the small wine glass, which was two fingers thick and made of metal.
Its abilities are: psychic, manipulating corpses, being able to make a contract with two underworld creatures, and being able to access the gates of the underworld.
There is also a "passive skill": Psivision, as long as it is worn on the body, it can always be in the state of Psivision, and it will not consume the wielder's spirit.
Needless to say, "Psychic Vision", "Psychic" and "Manipulating Corpses" can be called the unique skills of the "Grim Reaper" path.
The latter two abilities are completely unexpected, although Hobert himself cannot create an environment similar to the underworld, and cannot become a container for undead creatures or spirit creatures, but he can sign a contract with two underworld creatures, which is equivalent to two more assistants.
When needed, they can be summoned from the underworld with a simple spell.
There is a more detailed explanation of this ability on the list: the spirit creatures summoned with this ability are relatively advanced, and they should be respected and protected from being attacked by them. As long as the contract is signed, they will not attack the holder, but share the loot with them, otherwise they will tear up the contract and attack the holder.
When Hobart saw the "share the spoils" clause, he decided not to summon them easily.
The "Gate of the Underworld" opens the door to the underworld, and if only one gap is opened, the creatures of the underworld will only look at the enemy, filling the enemy's heart with fear.
If the gate is fully opened, the creatures of the underworld will scramble to pull the enemy, and if the enemy does not have a proper response plan, they will eventually be pulled into the underworld.
The limitation of this capability is that the interval between use must be greater than 24 hours, otherwise the capability cannot be used.
As for the negative effect of the shot glass, it is cold all over, no matter how thick the clothes are, even near the fire.
Hobert held the wine glass and felt it, for him, the degree of cold is not too big a problem, for ordinary people, it is easy to catch a cold when they are cold, but for an extraordinary person with a strong body, it is only cold and, it is unlikely to get sick because of it.
Then Hobert sighed: With this shot glass, the "psychic necklace" can be laid off.
Finally, look at the soup spoon, which has only two abilities: steel skin and decay.
The "Steel Skin" is exactly what Hobart wants, and it's more of a passive ability that can be obtained as long as he has a magical item.
"Rot", on the other hand, is like a "gifted" ability that allows creatures to decay quickly, causing plants to wither, and creating a small patch of decaying sludge on the land.
It doesn't seem to be very useful, only in a specific place, in a certain situation.
So Hobert thinks that this skill is very much a gift for phone bills: useless, and reluctant to throw away.
However, as long as you have the ability of "steel skin", you can meet Hobart's requirements.
As for the negative effects, they are even greater than the sum of the previous two magical items: they will become fond of killing and bloodthirsty, and they will involuntarily become cruel.
This made Hobert lament that even the best "craftsman" was a little powerless in the face of the extraordinary characteristics of the "prisoner" path, and it would be difficult to control the negative effects of magical items.
And these negative effects will generally affect the temperament of the holder.
Hobart considered that the negative effects of the "Fighting Ring" could be neutralized with the negative effects of the "Soup Spoon", and at the same time, the "Distortions" of the "Corrupt Baron" level could be used to constantly distort the thoughts of becoming cruel and bloodthirsty.
Hobert felt it with a spoon in his hand, and after such a neutralization and distortion, he really didn't feel much murder and cruelty.
The next step is the naming link, which is still named according to their attributes, the table knife Hobert is named "Traveler's Knife", the shot glass Hobert is named "Psychic Wine Cup", and the soup spoon is of course "Steel Soup Spoon".
When naming the spoon, Hobert was slightly stunned, the "steel spoon" didn't seem to show its extraordinary properties, and it didn't sound good to call it a "rotten spoon".
In the end, Hobart decided: let's just call it the "Living Corpse Soup Spoon"!
After equipping these three magical items, Hobert's strength has reached a new level, and he has more and more confidence in tomorrow's exploration.
Then there was the question of how to bring these things into battle, which Hobart had encountered in previous battles.
The Tang knife needs to occupy one hand, is it necessary to take it out of the pocket when it is used for something?
It's all spoons, forks and the like, it's too disrespectful to the opponent, after all, it's here to fight, how can you have a meal while fighting?
The point is that it's easy to get it wrong and it takes time.
After thinking for a long time, Hobert went to the first floor and asked the maid to sew a few cloth buttons on his blouse, insert the magical items into the cloth buttons, and then carry them close to his body.
Then Hobert took off all his shirts and asked the maid to sew them all the buttons tomorrow.
The only effect is that no matter how hot it is in the future, you can't just wear a shirt to go out, otherwise it will be easy for others to judge that Hobert is carrying something like a knife, fork and spoon on his chest based on the shape that appears on the shirt, and he also brings his own shot glass.
Others have medals on their chests, but he hangs tableware, as if he is afraid that others will not know that he is a foodie.
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