Chapter 167: Full of Pressure! Sweat like a pig! Why can't I catch any of your exclusive games?
After the completion of the Swtich handheld publicity phase.
Player One even thoughtfully reserved a period of digestion for all viewers.
It's as if you guessed that they would be shocked, stunned, and couldn't help but talk to each other or scroll on the Internet.
Everyone was given an intermission of about 5 minutes to calm down.
In this process, there are also staff on site pushing small carts to distribute free milk tea or other beverages or mineral water to the audience.
There are also some small snacks that come with it.
And even if it's a freebie, it's not a formalism by all.
The drinks or snacks received by each audience were packed in large and small open cups, and the cups were printed with vertical drawings of various game IPs owned by the number one player.
There are the little knights of "Hollow", Elizabeth of "Infinity", the major heroes of "Genting", the character portraits of "Ark of Tomorrow" and so on.
Even for some collectors, it is a great happiness to be able to wash and collect the cup.
The live audience who watched this scene shouted envy again and again.
There are also many barrages that begin to regret.
"Pinch Mom, I'm in Jianglin, at that time, I thought that the number one player press conference might not do better than SE, rather than being tortured for more than an hour in the past, it is better to lie at home and be comfortable, but now it is ...... Alas, regret, now it is very regretful! β
"I have a friend who works as a media, and the number one player originally sent an invitation, but he went to the SE press conference and felt that there was no need to come to the number one player again, and now he is crying to death with me on WeChat, saying that he can't get first-hand information on the scene."
"Hahaha, I'm different, I'm on the scene / hee-hee"
With the discussion between the barrage, and the audience exchanged heads.
Soon, a few minutes of intermission was over.
The lights that were supposed to be brighter were all turned off at this moment.
Everyone looked at the big screen in front of them.
Everyone knows it in their hearts.
No matter how great the functionality of the Switch is, if you want new players to buy it, you still have to have qualified escort exclusives.
After all, it is a rare case that 'a game that has already been played on a PC and is specially bought for a handheld to play again'.
New games have the weight to speak.
With the big screen, the bright red LOGO interface of the Switch was presented again, and after the two joy-cons put together and made a crisp sound of 'click~', all the discussions on the scene disappeared.
Immediately, what appeared on the screen was a towering spire.
Looking up, you can't see the top of it, as if the sky is pierced, and the bright light envelops the sky.
And at the bottom of the tower is a bonfire.
An armoured warrior sat around a green-robed hunter wearing a sheep's skull mask, both staring at the tower.
After a moment, they looked at each other and got up to extinguish the campfire.
The warrior drew his heavy sword from his back, and the hunter pulled a dagger from his sleeve.
The two of them were silent, but they walked towards the dark gate with firm and steady steps, and the picture gradually disappeared into darkness.
Just when all the viewers thought it might be an ACT type game.
The next moment, the screen presented the picture again, which made everyone's eyes slightly stunned.
"Card games?" I am also watching the game review of the press conference.
After getting the official authorization of Perak Station, the live broadcast content will be broadcast in real time.
When the screen turns into the tower, a fan-shaped deck appears at the bottom of the UI interface.
On the left side of the screen are the fighters from the previous short CG, while on the right are the monsters in the tower that the player needs to defeat.
Soon, as several cards were played together and a dazzling array of card effects unleashed, the warrior quickly slew the monster.
As you choose your route, a scroll map slowly unfolds.
And that familiar style made Zhang Heng couldn't help but exclaim.
"Isn't that the map style of "Brother Bullet"?"
Seeing this scene, the barrage in Zhang Heng's live broadcast room also flew repeatedly.
"Am I making up? A long-lost meat pigeon? It's been almost three years since the number one player's last meat pigeon "Brother Bullet", right? β
"Don't, I've been throwing up lately. Show me this at your press conference......"
And behold, that means...... Card meat pigeon? β
"No, card games can still make meat pigeons? How to play this? β
"I've been a fan of the number one gamer for 10 years, but I'm still thinking, this genre ...... Can it be fun? I can't imagine how the cards can be combined with the meat pigeon......"
It's not just the barrage that is full of doubts.
Zhang Heng also thought about it in his heart.
The card games on Blue Star are all fixed trading cards.
The cards in a deck are completely fixed, and it is up to the player to decide what cards they want to combine.
The main way for players to play is to break down each other's hands.
The meat pigeon gameplay emphasizes randomness.
That is, if the two are combined.
The cards drawn by the player are uncertain, and the strength of the cards is uncertain, so I have no way of knowing in advance what exactly will be drawn.
Wouldn't that create a serious element of luck?
In the unlikely event that the ghost smoke leads to a violent death, the frustration will be very strong.
"Don't doubt it, everyone, CG is a bit short, let's see if there is a real demo later, I still believe in the number one player, and I also believe in Kebao." I want to think about it, but Zhang Heng still agrees with the number one player all the time, 'as long as it comes out, it must be a high-quality product'.
Not long after his voice fell.
Sure enough, the actual display process was quickly shown on the big screen.
Since the core selling point of card battle games is the game itself, CG cannot show the highlights of the game well.
The number one player is also very smart, and chose to play to his strengths and avoid weaknesses, reduce the CG of the promotional video, and directly upload a combat clip of two different classes.
In the picture, the warrior's class card deck is mainly red card face, supplemented by some white universal cards.
5 cards are drawn at the beginning of each round, and all cards played during the round, or cards that cannot be played, are all thrown into the discard pile, and 5 new cards are drawn from the draw pile in the next turn.
Until the draw pile runs out, all discard piles are shuffled into the draw pile, and so on for a new cycle.
At the beginning of each turn, the player has 3 energy points that can be assigned.
Almost most of the card consumption hovers in the range of 0~3 points, and players can decide how to match the cards.
"I like this setting a lot. Lowering the cost cap will reduce the calculation time for players. Some card games often cost more than a dozen fees, or even 20 fees and 30 fees, and there are too many combinations that can be matched in each round. Zhang Heng threw out his own views with the actual machine to show the clip.
It also instantly triggered the echo of some barrages.
"Indeed, when I saw the 3-point energy cap, my eyes lit up."
"The easiest way to have fun with the game is always a lifelong pursuit of players. It's too hardcore, and I can't play. β
With the advancement of the actual machine display, more content gameplay has been exposed.
In the game, every time you defeat an enemy, you can get a settlement reward of 'Add a new card'.
The reward is to choose one of three cards and store it as your own deck build.
In addition, there are two settings: relics and potions.
Relics can change some of the underlying logic of gameplay.
For example, 'Nunchucks' allows players to gain an additional 1 energy for every 10 attack cards played, increasing their tolerance for enemies.
The Art of War is the opposite, if you don't play any attack cards in one turn, you will gain 1 energy in the next turn.
There are also check-type relics, which can increase the efficiency of the player's card drawing.
Life relics, as the name suggests, increase the maximum amount of HP.
Status relic, which applies a debuff to an enemy or buffs itself.
Almost most of the relics will affect the game experience of the whole game, and even change the way the whole game is played.
Potions, on the other hand, are instant items that relieve the player's stress in a single game.
Through the clips of the actual screen, it is easy to see that the positioning of the warrior class is high attack, high armor, and burning health in exchange for strength/energy
And as the actual demo deepens, players will find out.
This positioning is not the same in every game, it is more like a core tone.
It belongs to the designer who tells the player, 'I have prepared so many things for you here, but how to arrange and combine them is up to your own preferences, I don't interfere, you can play as you want'
If the player wants to play power battles in this round. (+1 Strength is +1 Attack Damage, if it is 3 Attack * 3 Multi Damage = 9 Damage, Strength +1 will become 4 Attack * 3 Damage = 12 Damage)
Then a series of strength system cards such as [Tear: Each HP deduction will increase by 1 point], [Burning: +2 Strength], [Observe Weakness: +3 Strength after Insight into the Enemy's Intent], [Break the Limit: Double the Existing Strength], etc., can provide players with better building space.
If the player wants to play Defense.
Then [Barrier: Armor will no longer disappear at the end of a single turn] + [Consolidate: Double the current block value] + [Full Body Impact: Deal single damage to the enemy with the current block value] will be a very good choice, theoretically allowing players to accumulate armor to a very high level, players can pick up a glass of Coke without hurrying, light a cigarette, and laugh at the enemy's tickling attacks, which is also full of incomparable sense of accomplishment and security.
These positions are determined by the players themselves throughout the game.
Choose one of three random decks after each monster defeat to build your ideal deck as much as possible.
When it comes to the hunter profession, the core positioning has become poisoning, throwing knives, and checking
After applying the toxin buff to the enemy, the enemy will lose health according to the number of poison stacks per turn, and each stack of toxin will be -1 health.
[Deadly Poison: Inflict 5 stacks of poison] + [Catalyst: Triple the enemy's poison stacks] + [Corpse Explosion: After the death of the designated enemy, deal maximum health damage to all enemies on the field], a series of poison cards can cause considerable damage, whether it is the number of rounds or the instant detonation of the poisonous mist.
The Knife Hunter revolves around [Dance of the Blades: Add 3 Knives with 0 Fees and 4 Injuries to the player's hand] as the core, and by matching its matching card deck, it is also a cruel beauty to continuously increase the damage of the knife and the number of knives, and use the gua sha stream to grind the enemy to death in one round.
Perhaps because of the limited time, Ready Player One didn't have much time to show for Slay the Spire at this press conference.
Only a few sets of dual-class systems were demonstrated, and the actual demonstration was completed in less than 10 minutes.
But the repercussions of "The Spire" are not small.
Many players on the scene have begun to discuss with interest with the friends who came together.
"It's a lot of fun to watch! The promotional video only shows a few ways to play, but each genre feels like a cool game when it develops into a later stage. β
"In the card library that I just swept through, the card [Rampage] can increase damage by 5 points every time it is played, and I feel like this card alone can build a set of ideas around it."
"I just saw a [Wild Feast], it seems to be 10 blood, and after killing, it increases the maximum life by 3, does this mean that it can also create a blood bull battle for warriors?"
"And the Master of Tactician......"
"Hell, the gameplay is too Nimado, right? So many cards can be used as the core to build it, huh? Interesting. β
"I always thought I wasn't very interested in card games, but after watching the promotional video for Slay the Spire, my curiosity was piqued! Why don't you open the live trial, Gan! β
Due to the very friendly difficulty of "Spire" and the easy-to-understand card mechanics, the atmosphere of the live discussion is good.
Even some players who didn't know each other in the neighborhood had started to add friends because of a coincidence in concept.
After the actual machine display screen ended, it also announced its 79 yuan digital version price, and announced that the new profession [Fault Robot] and [Viewer] will be updated in subsequent versions, without purchasing DLC, and will be released for free.
It also triggered a wave of warm applause at the scene!
Zhang Heng also smiled with satisfaction in the live broadcast room: "I can only say that this taste is too right, and he is still the number one player!" β
"At first, I was a little worried that the cards + meat pigeons of "Spire" would eventually melt into a four."
"But after 10 minutes of hands-on gameplay, I found that the game design was much more balanced than I had imagined."
"While retaining the randomness of the meat pigeon, it gives the player a choice."
"Even if you don't get the deck core you want right away, you can still refine the build little by little in the next battle, and you can also complete the build from the shop, emergencies, or relics."
"I feel that if this setting remains unchanged when it is officially released, players will be able to create the system they want to play with a high probability of stable operation."
"In this way, it is different from the meat pigeons on the market who 'what to play in this game is completely by luck'."
"In the random gameplay, we can find a clever balance, which greatly enhances the strategy."
"Kebao this comparison, the idea of how to do a good game in my head, I really haven't broken it, I have to take it."
"This game, I'll give it 9 points first, and I'll give you a video analysis when I go back and experience the official version."
is different from the gradually rising atmosphere of the scene, and the barrage in the live broadcast room is happy.
At this time, the SE conference room is much quieter.
A group of high-level game designers, after seeing the actual display of "Slay the Spire", all showed a bit of stunned faces.
Especially some experienced old designers, their eyes are a little straight when they stare at the picture!
The design of this game ...... Si Guoyi!
However, because the president Hattori Hongyi, who was sitting firmly in the central chair, had a blue face, they couldn't say anything, so they could only look at each other.
Hattori has always been in charge of the overall development direction of the company, and he knows little about game design itself.
But he has been in the industry for many years, and he also has a certain ability to judge, and he can still see a little bit of the way to whether a game can be popular.
At present, the most popular on the market is either bloody and violent, or leveled up all the way, or it is to sell meat on the side, which players in any country cannot escape, after all, low-level interest is always the main theme at the social level.
And in this card game, the vertical drawing on the card surface is so simple that it is even a little rudimentary, and there seems to be no concept of upgrading, and there is no bloody violence.
What's the fun here?
It's not as good as our "Gilarreal"!
However, given the number one player Swtich's amazing design concept.
Let Hattori Hongyi, a person who is swaying with half a bottle of water, really dare not assert.
"Everyone, how is this game?"
Looking at the faces under the hands, they want to stop talking.
Hattori Hongyi said again: "Don't worry, I want a pertinent evaluation." β
Only then did his subordinates cautiously evaluate.
"Si Guo Yi ......"
"Meat pigeon tiger."
"This game, if the setting is not changed much after release, may have to show its dominant status in the meat pigeon category......"
Hearing this, Hattori Hongyi was slightly stunned.
Is it so fierce?
Why don't I feel it?
How can you tell?
I think it feels like a shoddy card game......
"So, how does it compare to 'Girarel'? Although I know that this is a bit unobjective, after all, comparing a 3D masterpiece with a 2D game must be crushing in many ways. But, just try to evaluate it. Hattori Hongyi continued to ask, and even began to think in his heart, how to carry out a dimensionality reduction and strike-style publicity for "Killing the Spire".
"Girarreal" is a game created by its own 500 million yuan.
At that time, all departments patted their chests and assured him that they had achieved the limit of our company.
It's all at the limit, so what's the difference?
As soon as he heard this, Hattori Hongyi was relieved on the spot.
However, after hearing Hattori's question, the designers under him talked about him a little hesitantly.
How can this compare......
Compared to the picture quality than the rendering, it must be explosive.
However, the most important thing about a game is gameplay......
Although we are responsible for helping SE design kryptonite games, it doesn't mean that we think kryptonite games are fun...... We're not stupid......
In terms of gameplay, "Slay the Spire" is about to throw "Gilarreal" out of the street.
Seeing that the Manchu Dynasty was divided in civil and military affairs, Hattori Hongyi also had a rough judgment in his heart.
His brow furrowed slightly.
Think quickly about the possibility of breaking the game.
Seem...... Can you make a fuss about the point of escort masterpieces?
Even if your "Killing the Spire" is fun, it can't carry the word escort, right?
However, before he could come up with a specific countermeasure.
At the press conference of the number one player, on the big screen, a new round of game works came one after another.
"And?" Hattori Hongyi raised his eyebrows slightly.
The heated discussion at the scene was also instantly quiet.
The swingarm camera is pointed at the screen and the picture is transmitted to the live broadcast room in real time.
Soon, the ...... presented in front of everyone
It is a small round pink ball.
Gollum rolled out of the fringe.
But as if he couldn't stop the car, he rolled from the right side of the screen to the left side in one breath, and after hitting the fourth wall, he rebounded and fell to the ground.
Soon, it reached out and scratched its head, and the audience saw its simple and cute appearance.
Pink body, big eyes, and short chubby hands and feet.
As it struggles to get up from the ground, it waves its hand off-screen and says hello to the player.
βhi~β
The cuteness that almost overflowed the screen even caused some female players at the scene to scream.
"Ahh It's so cute! β
And soon, with the display of the promotional video, more content was presented.
When encountering obstacles and enemies, the only way for this little pink chubby ball to attack is to open its large, flat mouth.
Then a burst of suction erupted, forming a small whirlwind.
Devour everything in the area, even enemies.
Devouring this act doesn't sound like a good thing.
But when it appeared on this pink chubby body, all the audience was surprised to find it.
Only cute!
Especially when it swallows objects but does not absorb them.
With puffed cheeks and a rippling belly, he swayed even more when he ran.
It seems to have become synonymous with cuteness.
Now, not to mention the female players on the scene, even the male players can't sit still, the corners of their mouths almost can't help but rise, and there is a smile in their eyes, as if even their mood has been healed.
Who can refuse such a cute pink Hanhan?
The barrage in the live broadcast room is even denser with a layer of 'cute pinch'
Of course, if Kirby of the Stars is a game that sells only cuteness.
It's definitely not going to be able to keep players engaged.
In the subsequent demo, Kirby, the pink demon, showed players its ultimate power!
Copy capability!
After devouring an enemy, it will use their abilities to its advantage.
But the number one player didn't turn this powerful copy ability into feedback for the traditional monster fighting upgrade.
Rather, on top of the copy itself, it expands to be extremely interesting.
When a sword-wielding enemy is devoured by Kirby, Kirby will transform into Kirby named "Link", wearing a little green hat and holding the Sword of the Brave.
Swtich's mainstream keys have a total of four keys: A, B, X, and Y.
But more than a dozen sets of matching skills were designed.
A series of sword qi, hundred crack slashes, thrusts, ascending dragons, downward slashes, swirls, sky energy swords, and so on, are all fused into a few rare buttons.
The release techniques of various permutations and combinations dazzled the audience.
But for monsters, it's basically a amount of blood that can be broken at the touch of a button.
There is no pressure to fight monsters, so that players can take more time to think carefully about the copied abilities themselves.
After devouring a spike-like enemy, Kirby will copy the spike ability to become a rounded hedgehog.
Whether it's a rain of thorn attacks that unleash area damage, or a hedgehog ball rolling around on the ground, or a spike that condenses all over the body and turns into a giant spike and thrusts upward, it's all surprising.
After devouring a mage-type enemy, Kirby will hold a magic beam wand in his hand, and hold down the attack button to unleash a beam wave attack.
As with the capabilities demonstrated in the previous hands-on demonstrations, beam attacks can also evolve into many branches.
But what made the scene scream the most was the forward attack.
I saw Kirby in the picture holding a magic beam stick, two trotters and then a sliding step, while moving forward, the staff in his hand danced forward like a soft vine, emitting a 'biubiubiu' laser sound, and Kirby's small short hand was also swaying up and down in coordination, which brought people a kind of 'small fist punch to kill you' cute sense of dΓ©jΓ vu.
This gesture directly made the players in the audience scream, and the eyes of a group of female players looking at the screen were about to overflow with stars.
And the voice of male players is even louder than that of female players.
"Ahhh
"Kirby cute pinch!!"
"This is the game that macho men should play!"
In the follow-up actual machine display, the number one player even explained what is called detail madness!
Even in this 2D side-scrolling adventure game, even the perspective is not very wide in the scroll map.
For each copied ability, there are almost seven or eight or even a dozen attack methods.
And for each attack, Kirby has an extra set of cute moves, almost completely integrating the word cute into the body of this pink demon.
Now it's really a cute one who grew up.
And what is even more outrageous is that according to the promotional video.
Kirby of the Stars has 63 abilities that can be copied in the game!
Bomb Kirby, Flame Kirby, Magic Kirby, Rock Kirby, Boxing Kirby.
Almost every element the player can think of is stuffed in.
At the end of the day, all that was left in the audience's mind was me, and I opened my mouth wide to suck and suck.
I also suck in knives, and I suck in bombs.
Stones, ice, flames, no one refuses!
The eyes of the audience who watched the scene were full of stars!
"Isn't this just a kid's game...... It's stable. Hattori Hongyi muttered in his heart, but when he looked at his subordinates, he was startled by the surprise and eagerness that burst out of their eyes.
The look in his eyes was clearly 'It looks a little fun', 'I want to play ......', 'I'll buy a Kirby of the stars after the meeting'
No, how old are you?
Why are you interested in this style of game?
"If "Slay the Spire" is higher than "Girarreal" in terms of gameplay, then "Kirby of the Stars" should be a game that is not as good as "Girarreal", right?" Hattori Hongyi's voice just fell.
I saw a group of subordinates all looking at him.
His eyes were full of "President, what are you talking about?" 's look.
Hattori Hongyi was frightened: "I don't understand, this game is really so attractive? β
President...... It's not a matter of attracting or not, it's really the kind of feeling that after looking at it, you feel like you want to buy it anyway! Can't say no at all! "There was a female employee who was bold enough to express her opinion.
"Player One has boldly abandoned the premise of the traditional 2D side-scrolling game in Kirby of the Stars, or rather, fighting monsters is not the core of it at all. Can this be sucked?', 'What will become after that suck', 'How much gameplay can be developed with this ability' and other curiosities replace the attraction of traditional monster fighting to players, and then with such a battlefield stage with a very cute overall painting style, and Kirby's massive details are displayed...... I personally thought that this game might sell even higher than "Slay the Spire". β
After Hattori Hongyi listened, everyone was stunned.
No......
Am I falling behind?
Players in this year don't like bloody violence, don't like astringency, don't love adrenaline, but start to like this kind of children's style of game?
But Ready Player One didn't leave him time to be shocked.
In other words, the things that shocked Hattori Hongyi were quickly shifted from the moment the "Kirby Star" promotional video + actual machine display ended.
Because of Hattori's stunned discovery.
Ready Player One...... I even prepared something new!
After the launch of the subversive Switch.
"Killing the Spire" has already sparked heated discussions in the audience.
And the advent of "Kirby of the Stars" brought screams in unison from both male and female players in the audience.
The popularity of the live broadcast room is soaring, and it has broken through the 70 million mark on the whole network! That's almost as much as the heat of an esports event.
A mere press conference can reach this magnitude, and any game manufacturer will wake up from a dream.
At this point, it's basically time to come to an end, ready to start counting the money.
Result fucking......
The number one player told Hattori Hongyi and everyone with his actions.
This launch has just begun!
I still have games!
With the Swtich boot animation that has appeared on the big screen several times, it is coming again.
"Click~" after the sound of the joy-bon handle snapping.
Immediately after, a cloud of rich colored ink 'snapped' on the screen and scattered in all directions.
The four big characters of "Splatoon" appear as the ink spreads.
Hip-hop rock-punk-style dynamic BGM sounded.
A brightly colored, high-saturation picture emerges!
This is an exclusive shooter game that debuted on the Switch handheld!
A group of little guys who look like squid girls, each carrying syringe tube-shaped ink, holding weapons of different shapes in their hands, start a 4V4 multiplayer battle in a hip-hop backstreet-style street battle terrain!
When he saw this setting being thrown out, Hattori Hongyi was hit twice in a row and quickly regained his mind.
Good!
This is good!
Shooting games?
I think your number one gamer is stupid, right?
I'll admit that you might be unique in killing the Spire.
I also admit that your Kirby Star may be a bit attractive to young people nowadays.
But.
Handheld is naturally difficult to do shooting type, which is recognized in the industry!
Because of the joystick, it is difficult for the player to move the crosshair quickly, and if you can't aim quickly, the shooting experience is undoubtedly disastrous.
Ready to play the first game?
I think you're playing with iron...... Yes?
The thoughts in my heart haven't fallen yet, and Hattori Hongyi is stupid.
Because judging by the introduction of the promotional video.
The key to the final victory of this shooter called "Splatoon" is not the murderous nature of traditional gunfights.
It's not a battle royale type either.
It's amazing......
Is it actually a mopping game?
Although each player has a different type of weapon, the bullets sprayed are all ink, which will shoot out in different ballistics for different weapons, leaving a thick layer of flowery, irregular sputter-shaped juice on the ground.
These inks are the means by which players achieve victory!
In just a few minutes of PVP mode, whichever side has the greater coverage of the ground spraying, which side will win!
In the course of the game, all the player needs to do is to cover as much ink as possible with the ink that the opponent has smeared.
Players can't shoot accurately?
Never mind!
I don't need you to shoot accurately, you just shoot on the ground!
As far as the eye can see, as long as it is different from the color of the ink in your needle, then cover it as much as you want! Then apply your color! Let the battlefield that should be filled with gunpowder smoke become a big stage for your dead spray and scribble!
Although in the trailer, players can still deal damage to the enemy with their weapon, and after defeating them, the opponent will enter a short truce and then rejoin the battlefield after a few seconds.
To a certain extent, this reflects the fact that players still need a certain level of shooting accuracy.
But JOY-CON's somatosensory mode can perfectly fill this gap.
In addition, the setting of multiple weapons further balances players with poor shooting sense.
In addition to traditional spray guns, sniper rifles, twin guns, rifles and much more.
There are also maverick weapons such as brushes, paint buckets, umbrellas, and rollers.
In the actual machine display screen, under the overlook picture.
A group of squid girls with small bodies, holding a brush of equal height, kept swaying ink, as if they wanted to improvise calligraphy based on the stage.
Or pushing a big roller around on the ink-covered floor.
Paired with passionate and energetic dynamic rock tracks.
That sense of joy almost overflowed the screen, which stimulated every player's profile of childlike innocence to the greatest extent.
It reminds me of the hot summer when I was a kid playing with my family or friends.
Apart from the fact that the gameplay itself is very joyful and interesting.
The promotional video also brought a wave of fast-flashing close-ups of the fashion outfits of this group of squid girls.
A variety of original trendy brand style wear, no matter how you match it, it will not look rustic.
Let the eyes of young players who are already pursuing fashion trends never leave the big screen since the promotional video of "Splatoon" came out!
The exclamations at the scene came one after another, and the half-ridiculous and half-shocked barrage in the live broadcast room will also be 'tide', 'This is too trendy!' 'I have rheumatism, I can't watch this' all over the screen.
As soon as some physical clothing brands who were indifferent to the game industry learned about the situation, a group of high-level executives had their eyes lit up, as if they had seen the ultimate treasure, and they frantically poured into the major live broadcast platforms.
Obviously, all trendy brand merchants with a keen sense of smell have seen business opportunities in "Splatoon"!
And began to give out valuable gifts constantly.
If you want to please the number one player in advance, you can first brush up on your face in "Splatoon" in the future.
Just now, I thought that 'if you release a shooting work on a handheld, you will definitely die!' Hattori Hiroshi, after watching the promotional video for "Splatoon".
The gaze was already a little glazed.
Player One with unbridled creativity.
It's hard to define for all your peers, it's not that handheld can't make shooting games, it's that you don't understand what players want!
"Hiss......" took a breath gently, and Hattori Hongyi couldn't help but pull his neckline and flutter a few times, only to realize that he was already covered in sweat.
Since Swtich's press conference, which has been constantly blowing up the field, in the past hour and a half, it has impacted his three views again and again!
Just three games so far today.
One is heavier than the other!
Any one on the market is probably a flag-level work!
He actually sent out all three of them in one go!
How do you play?
So how else do I play SE?
Please, give me a way to live!
I don't seem to be able to catch any of your exclusive games......
Big Daddy Number One...... No, Uncle One!
The pressure that should be pretended in front of you has also made you pretend, and the emotions of the players have almost reached their peak.
Didn't you hear them roar live, and your voice was hoarse?
It's okay to feel sorry for your players.
That's it for the press conference!
Or, you can just finish with an ordinary work!
So I turned around and bowed...... No, apologies to the Assembly.
It can save a little face.
I can't be the escort of my SE, and I can't even beat any of your so many products......
Hattori was lucky.
Perhaps it was his piety that moved the gods.
The number one player press conference has really prepared the last work!
At this time, it is almost 10 o'clock in the evening, and the players should be excited, they should be high, and the emotions have reached their peak.
Many people's expressions have already shown a little tiredness, and sleepiness has slowly emerged.
So logically, either the meeting will be dismissed at this time.
Or finish with one last piece that is a little bland.
After watching the previous games, players have a sense of anticipation.
Naturally, I will love the house and Wu, and be more tolerant of this mediocre work.
This angle is actually used in many commercial product launches.
The previous wave after wave impacted the player's emotions, and finally came to a placebo, pushed the boat down the river, and unknowingly mixed the mediocre products into it.
Hattori is unfortunate again.
Because he's invited a moldy god.
The company's style of doing things is precisely to save the best for the end.
Give the players a big wave!
What is exhaustion? What is drowsiness?
Don't sleep, get me up!
"Smack!"
"Smack!"
"Kara!"
With the scene one after another stage lights went out.
Even the big screen, which lasted for almost two hours, was finally able to rest at this moment.
The entire press conference site was completely plunged into darkness.
"Huh?"
"What's going on?"
"There's a power outage?"
As the audience burst into whispers.
A funny voice with a bit of hoarseness and joy came out, which made the discussion stop instantly!
βSuper mario Odyssey~~β
A red flying cap slashed through the air.
made countless audiences, both on-site and in the live broadcast room, wide-eyed.
I looked at the scene in front of me in disbelief.
It's no longer on the big screen!
This red baseball cap with the letter 'M' engraved on it.
Fly over the heads of the live audience!
3D stereoscopic holographic technology!
Although it is not uncommon in other fields, it is the first time that it has been used in a game conference!
This three-dimensional and real look and feel makes the barrage in the live broadcast room explode directly! Countless barrages rolled by!
"Ah???h
"it!! Carve!!! β
"And the big one??"
"Good, good! Hide behind it! β
The hat shuttled all the way through the narrow aisle to the front of the auditorium, and then disappeared with a 'pop'.
Soon, the promotional video for Super Mario: Odyssey is officially here!
With the technology of live 3D holographic projection, it is directly presented in front of the eyes of all the audience.
A modern urban city, like a mirage, is projected in the stadium.
Some players even rubbed their eyes as if in a dream.
When I looked at it again, the red carpet on the ground was projected by the special lighting effects to create the effect of an asphalt road.
A bustling metropolis made of reinforced concrete, the modern buildings slowly show its full picture with the movement of the camera.
This immersive feeling made all the players in the audience boil!
erupted in the biggest praise since the whole press conference!
And quickly.
A manhole cover on the road suddenly loosened.
A short uncle in plumber bib pants, a big nose, and a handful of personality mustaches jumped out of the pipe!
His appearance made many players present look sideways, and looked down at their feet curiously.
He was also looking at the player curiously.
But in reality, he was just looking at the city full of bustling buildings.
With a brisk step, he crossed the street quickly, and in an act of detachment from reality, he jumped up and stepped on the front cover of the taxi.
The good elasticity allowed him to jump higher, and during the volley flip, he just touched the traffic light sign of a unique square box overhead.
"Jingle bell!" With a crisp and pleasant sound, a gold coin was pushed out by him.
Inexplicably, the mood of the players in the audience was also relaxed.
With the holographic projection of the camera cut.
It's like showing how to play.
The short plumber came to the bottom of two adjacent buildings, and with his brisk steps, he climbed the walls, jumped back and forth, and repeated the process to the top of the buildings.
Then, all the players found out.
On the rooftop apron of the building, there was a hat-shaped spaceship waiting here for a long time.
There seemed to be no viewer wondering why the short man was so agile and why the top of the building could carry the ship.
The immersive appeal of holographic projection, coupled with the fairytale-like art style of this game.
It's as if the players are dragged into a whimsical fairy tale.
At this moment, everyone is a child flipping through the story.
Fairy tales are desserts wrapped in frosting, with dreams as horses, innocent and gorgeous.
And the bearded man who was riding on the hat spaceship flew off into the distance after starting the spaceship, turning another page back in the fairy tale that belonged to the players.
This page is in.
He came to a land of golden sand.
He bounced on a sun umbrella and fell onto the roof of someone's house, collecting special products scattered across the country.
And the next moment, he rode a big lion and ran wildly across the endless desert, splashing countless sands.
Go to the base of the giant inverted pyramid and join all the players in looking up at the magnificent landscape.
In the forest, he sometimes runs on a bridge in the sky woven of flowers.
From time to time, they tumble and dash along the narrow track of the narrow green ridge.
The land of ice and snow, the race on the ice field.
Volleyball on the beach, skipping rope in the city country.
Riding a small motorcycle to avoid the chase of dinosaurs made players sweat in their palms.
When I first arrived in the land of water, looking at the blue sea and blue sky in the distance, the dreamy ocean fountain, the orange sunset refracted the colorful luster in the splashing water, like a rainbow bridge, which made the players sigh.
A variety of gold coins and moons hidden in the horns and pipes can bring unexpected surprises every time they are discovered.
The first stage of the possession setting made the scene cheer thunderously!
The low gravitational jump on the moon made his figure leap high, drawing the player's eyes to the azure aqua star seen through the darkness.
Too much to play!
Too many novelties!
There's a lot of fun too.
Mario is like a born preacher, and from the moment it was born today, it was to bring the charm of this game to players.
Every prominent location on the map encourages players to explore.
Spark your players' curiosity.
Can this little guy possess it?
Can you explore this side further?
So there is a road here, too?
Keep asking questions, keep reaping surprises.
Even in the promotional video of the actual demo, the number one player did not hesitate to reward the player's desire to explore, and he could not bear to let them go home empty-handed!
The players at the scene were so excited that their voices began to be hoarse, but they still couldn't stop cheering again and again for the rich imagination and the design full of childlike innocence!
Maybe it's to show more details.
Or maybe it is to let the audience feel this immersive holographic technology for a while.
This promotional video has been stacked together for longer than the previous ones!
But no matter how long a fairy tale is, it has an end.
As the lighting of several projectors at the press conference site gradually dimmed.
Mario seems to have lost his fairy tale wings.
The reinforced concrete of the urban country is gradually disappearing.
The hot grains of sand in the land of sand no longer shine.
The rainbow of the land of the sea no longer shines.
The goose-feathered snow in the land of snow also seems to have lost its chill.
In the projection of the scene, only Mario was left alone.
This thick book of fairy tales has also turned to the last page.
When all the players linger and cling to it.
He also stopped three times at a time, as if breaking the fourth wall, and looked back frequently.
Until, he finally walked to the stage of the press conference.
Standing on the stage facing the audience, he took off the red baseball cap from his head.
After a gentlemanly salute.
Under the unfinished gaze of everyone, only a back was left.
But in the next moment!
On the big screen, which has been closed for a long time, a turquoise pipe is presented.
As if breaking the dimensional wall, Mario stepped directly into the screen and drilled through the entrance pipe.
The three-dimensional body shape is also rapidly becoming two-dimensional.
Wait until it reappears in front of everyone's eyes.
He's completely on the screen.
The characters gradually become pixelated.
At the same time, an electronic sound generated by an 8-bit chip, which had never been heard before but felt very intimate, slowly sounded in everyone's ears.
Horn Horn Horn ~ Knock!
The regret in the eyes of countless viewers was swept away, and it turned into a deep joy in an instant!
Fairy tales, it's not over yet!
Youth never ends!
They look at the pixelated Mario on the screen, and start a new adventure on the side-scrolling map of the same pixel blue sky, white clouds and green grass!
Top a brick with a question mark, step on a chestnut boy that is still reduced to a background board in a 2D plane.
Watching Mario bouncing around on the screen, looking at the picture quality that should have been eliminated by the times a long time ago, it made the thoughts of all the players present unconsciously fly back to the midsummer of that year.
It was as if he had become a child drinking soda, holding a popsicle, rubbing the little bully who had been played until the paint had peeled, listening to his parents' footsteps coming home, and hurriedly turning off the DVD.
In today's fast-paced and high-pressure living environment, when almost all game manufacturers are trying to make the splashed plasma more and more realistic, change the skirts of female characters to be shorter and shorter, and the proportion of krypton payment is getting heavier and heavier.
Players suddenly realized.
It seems like......
Ready Player One is giving them a very different experience!
At a time when all game makers are looking for ways to empty their wallets.
The number one player is wishful thinking, treating them as the children who never grow up and stay in the middle of summer forever!
At this moment, the players present burst into tears almost uncontrollably.
Even they couldn't tell why a game conference was just a few games with childish graphics, but it could bring tears to their eyes.
And at this time, the actual demonstration of "Odyssey" has finally come to an end.
As the big screen fades away.
When one light after another comes on, illuminating the otherwise dimly lit venue as bright as daylight.
Ready to play, Ready Player One founder and chief game designer Ke Jin, who had been absent for almost an entire press conference, finally walked to the stage in a neat suit.
He held the microphone in his hand and looked at the group of players in the audience with pearls in their eyes.
Smiling, he bowed deeply.
"Thank you for joining us."
"Thank you for watching from the beginning until now, and for never being absent."
"Equally."
"Thank you for enjoying my game."
The moment the words fell.
The audience applauded like thunder!!
(End of chapter)