Chapter 230: Ke Er'er!

", all eyes on me! I'm announcing something, Kebao is my fake daddy! I'm Ready Player One's Dog!! ”

The official offline SW direct store of the number one player - "Youqu" No. 001 flagship store.

Smack.

As a little fat man slapped the handle on the table, he slammed into his feet and made such remarks.

Within a second, it quickly attracted the attention of the customers on the entire first floor, and even some of the customers near the stairs on the second floor were passively attracted by it, standing curiously at the top of the stairs and looking down at the situation.

"Brother Square, why is it today?" Ma Yang, who was at the bar, asked with a smile while wiping the glass of the detoxified drink with a clean rag.

After talking to Mr. Ke in person about a series of situations last year, Ma Yang agreed to the proposal of the number one player to buy "Youqu".

To this day, he is still the manager of the main store of "Yuqu".

The remuneration given by Mr. Ke is also very generous, which allows Ma Yang to work hard 'for both his interest and the future'.

As for Brother Square, he is an old acquaintance in Ma Yang's main store.

As a social animal with a wide heart and a fat body, Brother Square will definitely come to the store to play games every weekend holiday.

Even enough money to buy three game cartridges for all of SW+'s number one players.

He's still enjoying it.

Nothing else, he's just like other players who like offline.

The picture is a harmonious and friendly atmosphere.

The pressure of work is enough that a person playing games often feels lonely.

I can sit down with many like-minded partners, or discuss strategies, or talk about the character's personality and the composition of the worldview.

Even if the face is red and the ears are red at times, after the two cups of ice drink together, they will instantly release their previous suspicions.

This kind of good sense of atmosphere is what Brother Square likes very much.

As for the origin of Brother Square's name, it is because he likes the game of the number one player too much, and he loves one and loves one, and all the peripherals are bought into his hands as much as possible.

Sometimes when I can't help it, I will even shout loudly, 'Engraving designer is my father!' Such confusing remarks.

Later, when Wei Wangdi was playing a game with the number one player, he failed miserably, and was ridiculed by the players as 'carving a child'.

The square brother suddenly found this title very interesting.

But after taking a serious look at his identity, he felt that from the perspective of general reason, he should probably not be qualified to touch Wei Wangdi.

So he could only bend his knees and call himself 'Ke Er'er'.

And the pronunciation of 'er' and 'er' is very close, and it is very difficult to pronounce.

So the players who came and went to get acquainted with him in the store simply called him 'Er Square'

Later, it was simplified to square brother.

Brother Square doesn't care about these titles, and has a very good relationship with the players in the store, including the store manager Ma Yang.

Not long after "Zelda" was launched today, Brother Square came to the store in a hurry.

After opening the machine and playing for less than half an hour, I got up excitedly and shouted out the statement that the old customers in the store are used to.

Seeing Ma Yang, he asked himself with a smile.

Brother Squared suddenly blushed and said, "I really recommend that every player here try the game Zelda!" ”

"I really think it's the definition of an open world that's enough to be a god!"

Someone looked at him and laughed, and shouted, "It's only been half an hour of playing, and you're a god?" ”

Someone else said, "That's what you said last time you played Elden." ”

"No, no, no, I'm serious." Brother Square shook his head again and again and explained: ""Elden" only introduced the concept of open world, but "Zelda"'s achievements in the open world can be called perfect!" ”

One after another, there are incomprehensible words such as "guidance that blends perfectly with the game", "delicate and realistic physics principles", and "super high freedom that can be reached anywhere you can see".

The whole store was filled with joyful laughter.

Play to play, make trouble.

But there are still many players who have gathered behind Brother Square at this time.

Most of the offline players who come to "Fun" like the number one player.

But that doesn't necessarily mean they'll love every game from Ready Player One.

Especially for players who are not very interested in the genre of 'open world', they will instinctively be a little repulsed when they hear people keep mentioning it countless times in the past six months.

Doesn't actively choose Zelda

But seeing Brother Square advocate like this, I can't help but be curious.

Soon, Brother Square attracted ten small players to watch behind him, wanting to see if this "Zelda" was as magical as Brother Square.

At this time, Brother Square, holding the handle in his hand, stared directly at the big screen hanging on the wall.

What shocked him just now was the scene where teleportation towers were raised all over the entire Hyrule continent, and there was a sense of epic grandeur and immensity.

After unlocking the Teleportation Tower, a map of the entire area of the [Initial Mesa] will appear on Link's Shika Stone.

At the same time, stand at the top of the tower and look at the ground.

You will find many strange structures on the ground that did not exist before, scattered around the tower throughout the [Initial Terrace].

It seems to have been unlocked along with the breaking ground of the teleportation tower.

It looks like a boulder totem, with strange orange patterns all over it, which invites people to take a look.

However, Link, who is at the top of the tower, will have a little trouble getting back to the ground.

Brother Square operated Link and jumped down the steps that extended from the four sides of the tower.

The whole process lasted about half a minute.

The crowd of onlookers behind him suddenly said: "This is too inhumane, right, if you teleport to the top of the tower every time in the future, then you can't spend half a minute returning to the ground every time?" ”

Someone else answered: "It's really a little cumbersome, and when it was designed, I probably thought that the player should stand tall and see far?" ”

"It could also be like Assassin's Creed, giving the player a haystack that can leap of faith, why do you have to go down the stairs slowly......"

The discussion behind him was not finished, but it stopped abruptly.

I saw that on the screen at this time, Link had just landed smoothly.

Lao Deng, who had just taught the player how to cook, was holding a small glider and floating in the air not far away.

Then landed steadily in front of Link.

He also told Link that all he needed to do was unlock the four surrounding temples and he would give Link a glider in his hand.

With the Hang Glider, even if you stand on top of the towering Hikata, you can ignore the height and rely on the Glider to angle in mid-air to go to more places that were previously inaccessible.

When the glider was set, the voice that had been commenting on 'there was no need to build a tower' suddenly turned.

"I'm making ?? Can you still play like this?? ”

"I'll just say it! How could the engraved designer not think of this ring. ”

"Yes, we can all think of it, the carving designer must have arranged it a long time ago, I just think it's too quiet, just to liven up the atmosphere, hehe."

"Don't, just keep it as it is, I still prefer your unruly appearance just now." Brother Square laughed a few times, but he didn't care.

Gamers, when they get together, they won't be much smarter than the key party.

Even quarrels abound over some game settings.

However, the best thing about the offline atmosphere is that no one cares after the matter is over.

Moreover, the reason why the setting of the glider made several players who were not very interested in the open world suddenly change their faces.

The main reason is because of the strong sense of impact.

This kind of RPG game that can keep flying at a high altitude is still very rare in Blue Star's game.

Even look around the entire history of Blue Star's game development.

Before the open world genre was born, few vendors dared to do this.

Air supremacy, whether in reality or in the game, is a dimensionality reduction blow for the ground.

Once the player is allowed to fly in mid-air, it means that many of the obstacles on the surface are designed to be jumped over at will.

Many bosses that can't be defeated can also be skipped at will.

Even after Elden popularized the concept of open world.

A very small number of manufacturers are still very restrained when designing 'flying' skills/items.

Some manufacturers think about compressing the player's flight time in the air, such as a short stay in the air for a few seconds, which can be used for small displacements.

Some manufacturers are just allowed to jump in place and look around.

But Zelda directly gave this long-standing glider to the player.

Just ask, when faced with a vast continent.

What player wouldn't want to be able to see it from a mid-air perspective?

This design is undoubtedly very amazing to the onlookers.

And quickly.

When a group of players who don't like to play the open world are attracted to a certain setting in the game, and then start to face the game seriously.

will find out.

Zelda is a game with so much charm in it!

When Brother Square controls Link, he comes to the first temple not far away.

After embedding the Shika Stone into the pillar, a new skill is infused into it through some ancient magical power.

Link then learned the skill of [Magnetic Power].

This skill is not like a traditional RPG, which provides damage or recovery to the character.

It's more used at the level of gameplay.

The effect of this skill is that it can move metal items.

And after getting the skill, take two steps forward, and you can see the first application test prepared by Zelda for players.

There is a fence in front of you blocking the player's path.

On the floor, there are two boards that are clearly different from the other floor tiles.

After pressing the [Magnetic] skill, the surrounding scene quickly becomes gridded, and the two interacting metal plates appear to be highlighted and brilliant golden yellow.

At this point, Link will be holding a large magnet that has been conjured up from the Shika Stone.

The suction emitted by the magnet will be displayed to the player in a visual parabola, like a curved fishing line.

After pressing down on the metal plate.

By manipulating the direction of gravity, the metal plate can be moved away.

At this time, the gap in the tunnel is undoubtedly exposed.

Brother Square manipulated Link to drill down the hole and reach the other side of the cave from the ground, which had just been cut off by the fence.

And really make the onlookers feel comfortable.

It's the kind of guidance that "Zelda" is like that that blends into the scene.

Don't give any hints, because in real life there are no NPCs that will come to you when you have a problem.

The second level is still a door.

Instead of using a fence to seal the road in the first level, players can use the tunnels to advance.

The second level is a stone wall made of 12 square stones, blocking the player's path, which cannot be pushed by manpower and cannot be destroyed by weapons.

But if you look closely, you will notice that one of the stones is of a different color.

With the [Magnetic] skill, the metal blocks hidden in the stones are exposed.

By manipulating the metal blocks to push and pull the traction, the neatly arranged stones are broken up and a passable path is introduced.

This is clearly an advanced use of the [Magnetism] skill.

Silently tells the player that Magnetism is capable of manipulating more than just the metal itself.

You can also use the metal you manipulate to accomplish more.

For example, pushing away stones that could not be destroyed by human beings.

Even - including killing monsters.

Because, behind the stone wall, there is a small mechanical guardian.

It looks like the mechanics of the giant octopus encountered in the Time Ruins at the beginning.

Under the several attempts of Brother Square.

[Magnetism] can not only control the metal block to sway from side to side, but also attack the guardian by impact.

It is also possible to make it free fall from mid-air by lifting a metal block.

Gravity drops and deals damage.

"I'll make up! It feels like it's a big difference from other games...... "One player's eyes began to glint with interest.

Turn monster killing into a puzzle play!

And it was placed in the first temple.

Obviously, Player One wants to tell the player this way.

In Zelda, be as creative as possible.

There's more to slaying monsters than just traditional swords and sorcery!

After killing a junior Guardian, you will encounter a platform that you can't jump through.

At this point, the player needs to use the magnetic force to control the metal plate next to it to build a bridge for themselves.

In the final level of Trial, players will see a treasure chest quietly placed on a wooden shelf above their heads.

The distance is far away, but with the use of [Magnetism], you can easily drag the metal treasure chest in front of you.

Until Brother Square completes a series of trials, clears the customs and gets the trial certificate, and is teleported out of the temple.

At first, a few players who were not interested in Zelda at all are still reminiscing about what just happened.

The entire temple trial, without any hints.

Instead, it uses small trials to transition from 'simple thinking' to 'thinking a little' to help players continue to consolidate the skills they have just learned, and strengthen their knowledge of the use of this skill.

And, because there are no hints, the feedback players get after solving the puzzle correctly will be more comfortable.

And what shocked the onlookers even more.

Zelda will guide to the point where it has been superb!

Brother Fang had just walked out of the temple, and there was a pond not far away.

A treasure chest can be seen at the bottom of the pond.

If you follow the urine of those game manufacturers of Blue Star before.

Normally, it's basically a magnet skill and let the player want to go for themselves.

Either that, it's a long piece of copy, telling the player what the skill can do, so that the player loses interest in watching.

But after repeated consolidation just now, the player's first reaction when he saw the treasure chest in the pond was-

Use magnetic skills!

Fish up the treasure chest!

And the moment the magnetic force is turned on.

I can also see that there is a long black iron plate next to the treasure chest, which is also sunk to the bottom, and after turning on the magnetic force to illuminate the surrounding area, the iron plate and the treasure chest are in a bright golden state.

In this way, the player will naturally notice the iron plate when salvaging the treasure chest.

After the player pondered for a while, he realized that the iron plate seemed to be useless.

Then turn around and leave.

It doesn't take much.

Just take a little further two steps.

You can see a swamp full of silt, and Link has no way to set foot in it.

Near the middle of the swamp, two attractive wooden treasure chests are placed on a pillar.

Magnetism can only pull metal chests.

Therefore, if you want to get these two wooden treasure chests, you have to find another way.

Then, at this time, almost the vast majority of players will do the same as Brother Square.

Quickly turned back, sucked the long iron plate up from the clear pond, and formed a steep climb between the stone pillars of the swamp and the ground.

There is no end to the guidance after walking out of the temple.

Instead, they chose to present richer gameplay guides to further inform players.

In this game, you must keep your curiosity and imagination alive at all times! ’

At this point, the advanced teaching around the entire [Magnetic] part is completely completed.

In less than a few minutes, "Zelda" uses a near-perfect interlocking way of guiding.

At the same time, it satisfies the player's desire to explore, solve puzzles, sense of achievement, sense of harvest, and the sense of immersion that will not play at all.

"...... This bootstrap design is simply stunning! ”

"It's really the first time I've seen a ...... that blends guidance and games into this kind of realm Now I have to take it. ”

"Ready Player One is really guiding players through the game, not teaching them how to play the game."

"Grass! Brother Square, I now understand why you say that the engraver is a father...... Damn, this big daddy's game is also fierce! ”

New players are still shouting.

The mature old players had already rushed to the bar, discharged a few bills on the countertop, and the green tendons bloomed on their heads, and they slapped the table in a hurry.

"Boss, I'm going to play The Legend of Zelda too! Give me the whole one too! ”

(End of chapter)