Chapter 448: Humanoid Dragon

Class: Level 11 Earthwatcher

Vitality: 216 (3D12+11D12+126)

Attributes: Strength 25, Agility 14, Constitution 25, Intelligence 14, Perception 18, Charisma 18

Special Abilities:

Stone Endurance (Special Ability) - Goliath's racial talent, as long as you step on the earth, you can channel the power of the earth to protect yourself at will, and get 5 damage reduction points for every five life dice.

Brute Force Movement (Special Ability) - Goliath race talent, extraordinary body and the close relationship with the earth, so that you have far more than other races of jumping and climbing ability, mountains and mountains are your home, will provide you with shelter, there will be no slowdown, power confrontation as a large body size.

Essence Bloodline (Special Ability) - Fighting against Charm has an advantage, you can use Divine Awakening instead of sleep, magic effects can't put you to sleep, have the ability to use dark magic, demon fire, once a day.

Earth Manipulation (Special Ability) - You are the Warden of the Earth, you guard the Earth from being corrupted by evil, Mother Earth has given you the power that belongs to her, you can manipulate the power of the Earth for your own use, you can be like a priest, cast Earth Realm spells, the Earth Warden level is regarded as the Priest level, once a day.

Earth Realm Spells (Special Abilities) - Magic Stone (1st Ring), Soft Stone (2nd Ring), Stone Shaping (3rd Ring), Thorn Stone (4th Ring), Stone Wall (5th Ring), Stone Skin (6th Ring), Earthquake (7th Ring), Steel and Iron Bone (8th Ring), Summoning Earth Elemental (9th Ring).

Destiny Channeling (Unusual Ability) - You can hook the power of fate in Goliath's body within 10 meters of you, and increase your own defense, the effect is equivalent to Stone Skin.

Escape (Special Ability) - As long as you step on the ground, you can teleport at will, and the teleportation distance is the constitution adjustment value/meter.

Movement Rush (Idiosyncratic Ability) - This ability is the same as the Warrior class, and its attack speed is doubled (up to a maximum of five times) for every five class levels.

Earth Resonance (Special Ability) - You resonate with the earth, your bloodline has been purified and strengthened, you have been blessed by the mountains, become the son of the earth, all attributes +2, your soul essence is bound to the mountains, after you die, you will not go to the kingdom of the gods, you will return to the mountains that blessed you, and become one with it.

Mud Foot Deep (Unusual Ability) - You are surrounded by a large amount of earth elemental power, forming a body protection aura, since any non-Goliath creature that enters your Constitution Adjustment Value/meter range, just like entering the muddy swamp terrain, even if you stand on a hard rock, your body will involuntarily sink, and your movement speed will be halved, and you can use your mind to suppress this ability to take effect.

Sluggish Attack (Special Ability) - All of your attacks contain a large amount of elemental power, which has a chance to cause enemies to be wrapped in elemental power and fall into sluggishness.

Rock Sentinel (Anomalous Ability) - You are connected to the earth beneath your feet, you cannot move, but you will gain a regeneration ability equal to the CON modifier, and you cannot be knocked down in this form until you voluntarily cancel the connection, once a day.

The power of the earth (special ability) - extraordinary strength reward, as long as you step on the earth, your strength will get 4 points of intrinsic bonus, and in the strength confrontation, you have an absolute advantage, even in the face of a larger creature than you, you will not be shaken, when you are in the mountains, your strength will reach the extreme, get 6 points of strength intrinsic bonus.

Body of the Earth (Exceptional Ability) - Extraordinary Constitution bonus, your Constitution will gain 4 intrinsic bonuses and gain 5 regeneration abilities, and when you are in the mountains, your strength will reach its peak, gain 6 Constitution internal bonuses and gain 10 regeneration abilities.

After reading Kelissa's data panel, not only Gavin, but even Strina was gasping.

Where are these people?

This is simply a humanoid dragon, and if Gavin remembers correctly, the adult red dragon is only 212 life points, and Kelissa is four points more than him.

If she were to cast a giant transformation spell on her, she would definitely be able to fight the red dragon on the ground without being inferior in the slightest.

Not to mention that she also has a series of unique spellcasting abilities that can further strengthen her abilities in this area.

Stone patience is not unique to Kelissa, but Goliath's racial characteristics, all Goliaths have the ability, especially those barbarians, this class itself will increase with the level of the profession, get damage reduction, the two together, the tenth level of extraordinary barbarians will have 12 damage reduction, enough to surpass the heavy armor of humans, which is no wonder they disdain armor, because their bodies are the best armor.

Goliath belongs to a natural race, like the drow elves, born with three life dice, their career level is more difficult, naturally higher, level ten Goliath barbarians, the experience required is already equivalent to the thirteenth level barbarians of humans.

But by putting both in the arena at the same time, Gavin believed that the Goliath Barbarians of level 10 would definitely crush the human barbarians of level 13, because the racial advantage was there.

Brute force is similar in nature to Stone Endurance, and it is also unique to the race, which is why these Goliaths jump so high and so far.

The essence bloodline is derived from the drow elves, and the three people present all have similar abilities, needless to say.

Earth Manipulation, Earth Realm Spells, Destiny Guidance, and Earth Retreat Techniques should all come from the special profession of Earth Watcher.

Among them, the manipulation of the earth belongs to the manipulation ability, which is the most unique, it belongs to a general ability, just like Gavin's manipulation shadow.

If this ability is used well, the value it brings out is far beyond the comparison of a specific special ability, because it has a variety of characteristics.

But it also has its own fatal flaw, that is, the power exerted is not particularly strong, at most it is comparable to a ring of spells, don't think about the main attack, the main thing is to play yin, play surprise, create trouble for the enemy, and create opportunities for yourself to attack.

This point was taken to the extreme by Kelly Gai in the discussion with Strina, with an endless stream of ground thorns, stumbling blocks, and even a shady thief technique such as scattering sand eyes, but it was really useful.

Earth-based realm spells are an extension of this ability, and they are very useful support and defensive skills, further strengthening Goliath's innate ability in this area.

Fate guided this spell, Gavin had seen it before, when he led Goliath to charge, the stone skin technique she blessed those Goliaths should be this ability, at that time, he didn't know that Goliath also had a stone endurance trait.

With the addition of this ability, the defense ability of those extraordinary Goliath barbarians is even above Gavin's battle armor, after all, their damage reduction can resist all magic weapons except Adamantite, while Gavin's is only against non-magic weapons below +1.

That's why Kelissa's status in the mountain tribe is so transcendent, and the perks she provides are just too powerful.

The nature of the retreat is similar to that of the fairy step, but it is limited to the ground, and it cannot be used in the air, the distance is related to the physique, the stronger the physique, the farther the single teleportation ability, for example, Kelly Gai can teleport seven meters at the farthest, and this is above the fairy step, it flashes five meters at most.

The special ability of action is a regular warrior skill, and all melee classes, such as warriors, rangers, barbarians, paladins, and thieves, will open this ability at the fifth class level, which is their core, otherwise why should the melee profession fight those spellcasters?

This special ability is not a five-level one-upgrade, but a step-by-step increase, the attack speed when there is no career level is defined as 1, then after opening the first-level melee career level, the attack speed becomes 1.2, and so on, level five becomes 2, level 10 becomes 3, until level 20 becomes the maximum 5 when entering the legend, this degree is basically the limit of mortals, not that it can't be improved, at least there is no way to improve the simple career level, and it must be through other channels.

That's why the melee class is very different by five class levels, and it's easy to form a crushing advantage, because in one round, people will have one more knife than you.

But this is not absolute, after all, everyone has different physical characteristics (i.e., expertise), agility is not the same, which will affect the attack speed, in addition to the spell effect, the most typical is the acceleration technique, and the autumn wind body protection is a deceleration technique, which will affect the final attack speed of the individual.

And the attack speed of those spellcasters is not not increased at all, but the increase is relatively slow, for example, the attack speed growth of mages, warlocks and druids is 0.1, and it is barely increased to 3 when it reaches the legend, which is the limit of the class level increase.

There is also a situation where there is both spellcasting ability and melee ability, and the growth rate is taken as the median, for example, the attack speed growth of the warrior monk is 0.15, and it can be increased to 4 when it reaches the legendary.

Normally, the Earth Warden is a semi-caster, if not a pure caster, but it has the attack speed increase of the melee class, which is more demonic.

This upper half should belong to Kelissa's original ability.

Well, you should have to subtract the increase in the attributes, and the vitality becomes 174 (life dice: 3D12+11D12+84), and the attributes become: Strength 19, Agility 12, Constitution 19, Intelligence 12, Perception 16, Charisma 16.

This kind of ability can only be said to be relatively top-notch in the same professional level, and it is definitely not a demon.

But with the addition of the following part, it's a completely different concept.

Earth Resonance, which is a variant of the Yaling nobles, not only improves all attributes, but also opens a series of special abilities, giving her the nature of essence, but not forest spirits, but mountain spirits, and soul binding is the price they must pay to gain great power.

The nature of the deep mud foot is the same as the autumn wind body protection, which belongs to the body protection aura, and can also be called the close-up aura, which is equivalent to its own entanglement technique.

Compared to the autumn wind protector with reduced speed and attack speed, the deep mud foot is relatively weak, but if it is combined with a slow attack, it is not weak at all, this kind of probabilistic attack, there is usually a hidden feature, that is, the more attacks you have, the greater the chance of starting, because the elements will keep converging around the enemy.

The Rock Sentinel is a typical self-healing, defensive ability, and Kelissa now has at least 7 regeneration abilities, which can be used to heal a severed limb in three minutes.

Well, it's wrong, Kelissa doesn't need three minutes at all, because there is a body of earth underneath, which has five points of regeneration ability, and the time has to be deducted by at least one minute, and if it is in the mountains, it can be improved.

The two extraordinary rewards of the power of the earth and the body of the earth are very targeted, and the strength is absolutely strong, but the flaws are also extremely obvious, and there is an Achilles heel.

That is, once Kelissa is dragged into the air, or floats in the water, unable to land, these two abilities will be completely invalid.

This is a characteristic of many unique and special abilities, and it is a balancing act to leave deadly veins behind while pursuing the ultimate.

A series of abilities have made Kelissa an out-and-out child of the earth, as long as she stands on the ground, she can not move the mountain.

After reading the detailed attributes of Kelissa, Gavin immediately took out a two-handed big sword from Howard's convenience bag, handed it to the other party, and said, "This sword is for you." ”

Although he now has a portable dimensional cave, Howard's convenience bag has not been abandoned, because the latter is more convenient in battle than the former, he can't always open the bag and take out equipment in battle, no one will think that he has too much equipment with him.

"Thanks, no, I've got a weapon." Kelissa patted the large, two-handed kendo that looked like a door panel on her back.

The two-handed greatsword in Gavin's hand was obviously intended for humans, and the size was a little too small for her.

"Don't be in a hurry to refuse, feel its power first." Gavin said confidently, "It's not too late for you to decide when you're done." ”

"Could it be that there is something special about this sword?" Clarissa's curiosity was piqued, and she reached out to take it.

The two-handed sword in Gavin's hand became an out-and-out one-handed sword in Kelissa's hand, but her face couldn't help but change slightly, and she couldn't hide her surprise, "This is the power of rage?" Holding this sword can use rage? ”

"Yes and no." Gavin smiled and explained, "It's a cursed item called the Berserk Sword, and once the wielder enters a fight, he is forced to go into a berserk state and attack without distinction until everyone around him falls, or he himself falls.

This sword does not serve as a regular weapon, but it can be used as a backup weapon for use in desperate situations, and its scabbard is custom-made, and its power will not take effect as long as it is not unsheathed. ”

This two-handed greatsword was another reward Gavin had been given for the massive processing of cursed items for the Hammer of Light Abbey.

Its abilities are very special and cannot be completely classified as evil, at least destroying evil, which is useless for it.

In the hands of many professionals, it is a chicken rib.

The caster cannot use Berserk, as this ability affects the mind and makes it impossible for them to cast spells.

And this kind of rage is uncontrollable, and once activated, it is an all-or-nothing gamble, and some skilled warriors don't like it.

"Understood, then you're welcome." Kelissa happily carried it on her back.

To many, it's a cursed item, but to her, it's a treasure.

Her professional ability, if it sounds good, is called the combination of close to the law, and if it is ugly, it is the mean.

Spell casting ability, she is not as many skills as those pure spell casting professions, and the number of spell casts per day is limited.

Melee ability, she is not as good as the barbarians who have many enhanced physical abilities, especially their rage, which will further accumulate their physical advantage.

Before your casting ability is exhausted, it's better to say that the battle is over.

Once dragged into a protracted battle, she is more embarrassed and weak.

But if she has this berserk sword, she can enter a berserk state like a barbarian, and further accumulate her strength and physical advantage, at least she can reach 29 points, which is an out-and-out intrinsic value.

In other words, if you increase your strength and physique, you will increase your inner bonus a little at will, and when you turn on the rage, you will turn on the legendary attribute ability.

And this matter is close at hand.

Because of the twelfth class level, it will provide a little attribute for her to dispose of.

Although a legendary attribute ability will not make her as powerful as a legend, it can also make her walk sideways in the transcendent.

At that time, she would definitely become a disaster on the battlefield.

Both the enemy's and the friend's.

However, it would be worthwhile to be able to force themselves to use this sword, showing that they do not have an advantage, and using it to turn the tide of the situation would be a worthwhile thing.

While Gavin and the others were talking and exchanging information, in the crystal hall on the first floor, Goliath completed the earth resonance one after another and obtained a new template.

The selection was not unexpected, it was the two fearless brothers, the highest combat strength of the mountain tribe.

When asked about their promotion, they also shared their attribute panels neatly, but with Kelissa's shock in front, the attributes of their two brothers seemed decent.

The highest attribute of the two brothers, there is only one that is equal to Kailisha, the dreadnought stubborn stone is the constitution attribute of 25 points, the fearless is the strength attribute of 25 points, and the class level is level 10 and 11 respectively.

The reason lies in the extraordinary rewards.

The two brothers, before the earth resonated, at least one of their strength and physique reached transcendence, and they made a choice, this ability, once chosen, cannot be changed.

What they chose at the beginning was the most ordinary strength and physique improvement, and the barbarian was the profession that most ate physical fitness, especially the strength and physique attributes, of course, the higher the better.

However, the real reason lies in the two special abilities of Earth Power and Earth Body, which should be the special class of Kelissa's Earth Warden, and the special transcendent reward formed by the resonance of the earth and the magic web.

(End of chapter)