Chapter 738: The Hidden Treasure of Colossus City

One side is naturally the Great Goblin of Bloodgorge City.

On the other side is the tribe of beasts and demons, as well as several tribes of orcs and trolls in the north of the Giant Plains, who willingly become its vassals in order to avoid the fate of forced annexation.

Finally, there are the other tribes of the Giant Plains that have joined together.

After a long period of consultations, the three parties reluctantly reached a consensus.

Bloodgorge City eliminated two pastoral areas that were closer to the middle of the Giant Plains, and shrank the overall power to the south of the Giant Plains, in exchange for the promise of the Conqueror's Road as an absolutely neutral area, and all monster tribes not only could not attack here, but also had to be responsible for ensuring that no wild monsters did so.

The tribe of beasts and demons, Urkruna, got the right to expand in the northern part of the Giant's Plains, in exchange for bowing to the Bloodgap City, playing according to the rules they had set, and most importantly, paying tribute, or one war horse, or two oxen, or ten sheep per person every year.

The remaining dozen or so monster tribes are clustered in the central region of the Giant Plain, becoming a buffer zone between the two forces, they have no choice from the beginning, weak strength is their most fatal heel, they can only be coerced by the two major forces, obediently obey their arrangement.

Otherwise, their fate will be as tragic as those monster tribes who did not attend, although they did not participate in this meeting of all races in the Giant Plains, but their fate has been decided, and they have been divided up by the monster tribes who participated.

[Schematic diagram of the march of the Conqueror's Path with arrows]

The Great Race Assembly of the Giant Plains was held in the name of peace, but three days after the end, the flames of war that swept through the entire Giant Plains were ignited.

All the monster tribes are riveting their strength, crazy expansion, this conference of all races let them deeply understand a truth, everything else is false, and the strength of themselves and their tribe is the king.

Now peace is only an illusion, and all people are preparing for a greater war, when the extinction awaits them.

If they didn't even have such a little awareness, they didn't need to wait for the all-out war in the Giant Plains to break out, they would have been swallowed up by others, and they would have been eaten and wiped out.

The only one who got peace in the process was Bloodgit City, they not only got peace, but also got a lot of benefits, this year's tribute, these monster tribes have to pay no matter what.

Anyway, these animals don't need to go out on their own, and they all vomit from the hands of those annexed tribes, which is not too distressing, at most the benefits in the annexation war have become smaller.

The Assembly of All Clans represents a strategic and tactical shift in Blood Gorge City, from directly starting a war in the Giant Plain to selling and manipulating the war here, and letting the situation here go according to their own will, which is a sign that they are gradually gaining a foothold here.

From the beginning to the end, Gavin was just watching from the sidelines, neither letting the rays fall nor showing up in person, they were simply passing by, and their destination was Colossus.

Gavin attached great importance to the information provided by Shanopa, and once again invited the legendary blacksmith Giharin to conduct a detailed survey of the place, confirming the accuracy of this information.

Beneath the Colossus is indeed a dwarven iron-making line.

This radically changed the nature of the matter, and made Gavin determined to go underground.

Although he had a partnership with the wandering dwarves of the Taysyama Mines, until the Reconquest of the Taysyama Mines was actually initiated, this cooperation was more in trade, at most in some trades, giving priority and discounts, but not free.

This gives Gavin a stable purchase channel for a large number of low-level and mid-level equipment.

But this approach is not a long-term solution after all.

Weapons and equipment are the key to the death of all forces, and they must never be completely handed over to others.

If you want to develop and grow, independent research and development, and master your own iron-making, steel-making, and equipment manufacturing production lines are the king.

If the Colossus City can realize automatic iron smelting, and even equipment forging, the significance is so great that anyone with a discerning eye can see it.

At the very least, the big goblins in Blood Gorge City have stable equipment support to lay a solid foundation for the next step of completely unifying the Giant Plains.

The Conquistador's army can also be armed with more elites.

Not to mention the amount of steel used in infrastructure, whether it is stone plastic or biocement, if the reinforcement load-bearing column is added, it will greatly improve the strength and height of the building.

All in all, the importance and priority of this matter was directly mentioned by Gavin in the first place.

No action has been taken until now because he is waiting, waiting for intelligence from the Shadow Wing Task Force.

Know each other and know yourself, and you will not be defeated in a hundred battles.

This war mindset is not so much that Gavin was influenced by Ms. Strategy, but that Gavin used the knowledge inheritance of the thousand-year-old country to instill it into Ms. Strategy's cleric godhead.

For this kind of enemy who doesn't know that he exists, if Gavin doesn't take his mental arithmetic to the extreme, then he will really be in vain.

This Shadowwing Task Force team was very powerful, and in just five days, it had already made a detour back to the underground of the Giant's Plains, bringing back the information Gavin needed.

"There are large areas of upper and middle dark areas under the Giant Plains, many of which can connect the Troll Mountains with the Giant Running Mountain Range, and there are only three passages that we have found, all of which are located in the middle dark regions."

It was not the Drow Elf who was reporting the information to Gavin, but a Naga with a human-faced snake body, the former vizier spirit of the Lizard King's Court, Naga Arhashan, who was the leader of the Shadow Wing Task Force this time.

This snake has been fighting under the temperamental lizard queen for so many years, not because of the horse's whiskers, but because of its super ability, and he has at least half of the credit for the lizard royal court to be what it is now.

If it weren't for the fact that Gavin had the immortal divinity of cheating, he might have escaped.

It is necessary to have a strategy, to be forbearant and forbearing, and to have the ability and ability.

The only loyalty worth worrying about is that he doesn't have to worry about the essence of his soul being mastered.

As for whether he is just loyal on the surface like he did with the Lizard Queen, but secretly plotting to escape again.

Gavin didn't care much, the way he controlled the spirit Naga was different from the Lizard Queen's, not taking his Naga Stone with him, but hiding it, whether it was the Vizeme Manor or the Dragon Oak Mother Tree.

If the spirit Naga wants to get out of trouble, he must first determine where his Naga Stone is.

Before that, he had to be conscientious and do his best to pay allegiance to Gavin.

He and the dog demon Andrew, now known as Gavin's snake dog, are the most loyal beings, Gavin points to the east, they will never go west, they can use 100% strength, they will definitely not use 80%, at least on the surface.

Because they clearly know that their origins determine that Gavin has no taboos against them, no matter how dark the means are used on them, they will not provoke public anger, but can only applaud.

His new master is more treacherous than the devil, as ruthless as the devil, and as good at disguise as the gods.

"The main passage is located in the middle dark area, which is good news, and it will greatly facilitate our blasting operation, but if we want to succeed in this operation, the key is to find out all the passages, whether it is the middle dark area or the upper level."

The Netherlands is the collective name given to the underworld by the surface inhabitants of Faeron.

The Earth Hollow said that there were many believers in the Feron Continent.

They insist that the earth of Riel is hollow, and that there is another world there, and that there are different opinions about what this world is like.

Some say that it is a paradise, where peace and beauty are comparable to paradise.

There are also those who believe that it is hell, a cage, sealed with ancient evil that is more evil and terrifying than demons and demons, and when they break free from the cage and rush out of the earth, it will also be the time of Torrell's destruction.

And the large number of underground caves is a strong support for the hollow theory of the earth.

However, those mages also have their own set of interpretations of the dark region - elemental pulsation.

This is when the planet Torrell was formed, and the traces and gaps left by the convergence of the elements here are still there.

Each pulsation causes a catastrophe devastating for intelligent life, such as earthquakes, tsunamis, and volcanic eruptions.

This process will give rise to new dark regions, but it will also destroy the old.

Whatever is true, only one thing is certain, and that is that the Netherlands are as ancient as this world on the planet of Torrell.

The area that is truly known to the surface inhabitants of Feren is the rebellion of the elven gods, which led to the settlement of the drow elves.

Under the guidance of Queen Rose, the drow elves turned their backs on the elven gods and migrated to the dark, damp and dark regions to escape the curse imposed on them by the elven god Corellon, who was extremely sensitive to sunlight, and although they were not killed by the sun like vampires, they were also at a disadvantage in all respects, with severe allergies.

Led by the evil gods of the Drow Elves, they rule the land with intrigue and enslave its inhabitants with cunning.

After tens of thousands of years of development, they have occupied an absolute dominance in the Dark Regions, at least in the eyes of the surface inhabitants, and when it comes to the Dark Regions, the first thing that comes to people's minds is the Drow Elves.

But anyone who has an in-depth understanding of the Dark Regions knows that the Drow Elves occupy a certain degree of advantage in a small part of the Dark Regions at best, and the evil beings here are far more powerful than the world thinks.

Every time a name is mentioned, it is like a nightmare to ordinary people, such as the Mind Flayer, such as the Bottom Demon Fish, and then the Eye Demon.

Fortunately, for most people, the dark region is still relatively far away.

The dark area is divided into three types: upper, middle, and lower.

This division is not accurate based solely on how far they are from the surface, and there is another important factor that cannot be ignored, and that is whether this dark area has a direct exit to the surface.

If there is, then even if this dark area is thousands of meters underground, it must be counted in the upper passage.

If not, even if it is only at a depth of 100 meters or even tens of meters, it must be regarded as a mid-level dark area.

Such exceptions are not uncommon, but they are still in the minority, and most of them come according to the distance from the surface.

The upper dark areas are close to the surface and have passages directly connected to the surface, varying in number and depth, from tens to hundreds of meters.

Most of the dark regions known to the inhabitants of the surface refer to this layer, because the inhabitants here have the most frequent contact with the inhabitants of the surface, and more conquest, plunder, raid, and enslavement than trade.

Much of the Dark Regions is in eternal darkness, a barren world with few supplies, and there are two overwhelming rules to survive here - survive and destroy the enemy.

The consideration of good and evil is something that people who are full of food need to consider.

This situation becomes more and more serious the further down it goes, if it is said that in the upper dark region, good and evil are evenly matched, and there are also good races like dwarves.

Then when it comes to the middle dark area, it is the evil that dominates, which is generally located hundreds of meters to thousands of meters deep underground, or completely closed and isolated tunnels, cave groups, or connected to the upper dark area, where the natural output is less, food and water are difficult to find, and everyone is desperate for survival.

The Lower Shadows, the surface dwellers who have not been to it in person, find it hard to imagine the weirdness and twist of this place, which is full of strange societies and cultures, and is often dominated by benthic mobs, dormant pseudo-monsters, Dilo dwarves, and mind flayers.

They are hostile and hostile to any creature that is different from them, food and water are scarce, these races kill each other in order to survive, enslave each other, they are extremely adaptable to the dark, and many monsters have new unique organs.

All in all, the Dark Regions are definitely not friendly to surface creatures, and the ubiquitous darkness alone keeps most surface creatures out.

Holding torches high in the dark is not a good choice, and whether you can see the hidden enemies or not, those predators can see you clearly, and will attract many monsters and predators who would not otherwise notice you.

"How much information have you gathered about this dark region?" That's what Gavin is most concerned about.

"I wonder if the lord has heard of Shanata?" The Spirit Naga did not answer the rhetorical question.

"Shanata? The earliest and greatest kingdom of the shield dwarves? Do you mean that the Colossus was created by them? Gavin's spirits suddenly lifted, if the Colossus City had something to do with this dwarven kingdom, then their legacy would be even more terrible.

Whether it's the ironmaking automated production line below, or the heart of the mountains as the treasure of the town.

This kingdom of the shield dwarves is very, very old, and even before the establishment of the ancient Imasca Empire, the Vijon Sea was still a landmass, and the human psionic empire Zadamus had not yet established itself in this land.

It once had a vast area that encompassed Am, Tether, Karinsan, and all the upper dark lands along the shores of the Steam Lake, and was pioneered by the great dwarven pioneer Tucker Shanata and his eight sons over 12,000 years.

Tiger fathers have no dog sons.

The eight sons of Shanata are not ordinary people, they have created their own sub-kingdoms, and the eight together are the real kingdoms of Shanata.

This ancient dwarven kingdom has risen and fallen several times, standing on this land for thousands of years, and its influence has been throughout the dwarven history of the entire Northland.

It is no exaggeration to say that the entire Northland Shield dwarves were migrated and split from this ancient dwarven empire.

They even established the dwarven kingdom of Supreme Shan Nata in the north of the marching mountains, and more than 7,000 years ago, they broke out at war with the giant empire of Nederheim.

Legend has it that the dwarves of the Supreme Thanata killed at least 5,000 giants of the kingdom of Nedhim, and by the end of the war, more than half of the giants south of the Giant Run Mountains had been wiped out.

The giants of the kingdom of Nederheim have degenerated into a torn tribe of giants.

And this is in line with Gavin's previous knowledge of the history of the legend of the Giant's Plains.

The Giant Plains used to be a huge giant battlefield, where tens of thousands of giants died, and only then did it give birth to the unique law of gigantic transformation in the surrounding area.

The dwarves of Colossus were destroyed at the hands of their arch-rivals, the stone giants who transformed themselves into immortal beings.

The reply of the spirit Naga Arha confirmed this: "Yes, this dwarven city is a border city built by the High Shatana Kingdom to defend against the giants of the Northlands.

The village of Cairnheim, located below the Giant's Run Mountains, was built by a Golem who escaped from the dwarven massacre of the giant kingdom of Nederheim.

The undead Golem chieftain who now rules there is named Dokorn, who is said to be the last king of the giant empire of Nedhim.

I couldn't get close to the village of Cairnheim, but I could feel the aura of death that filled it, as if an army of death was sleeping there.

Beneath the Colossus is not only a dwarven iron-smelting automatic assembly line, but also a new dwarven city, where the Golems have enslaved a Durga dwarf to mine and forge equipment for them. ”

"Durga dwarves? How many are there? How many troops does Golem have stationed here? Gavin wasn't surprised.

The Dwarves of Durga are also known as the Grey Dwarves, or Evil Dwarves, because they threw themselves on a dwarven god, Durga, hence the name.

This Durga dwarf actually has a very deep relationship with the Sanata Kingdom, and they were once one of the sub-kingdoms of the Shanata Kingdom, but they dug too deep in their own city, connecting to the lower dark regions below their city, and there is a more ancient and powerful existence here - the Mind Flayer, also known as the Spirit Sucking Monster.

These future rulers from Feren possess powerful psychic powers, and they manipulated and enslaved these dwarves for generations, until with the help of the evil god Durga, they possessed the ability to resist this psychic enslavement, overthrow the rule of the Mind Flayer, and regain their freedom.

But years of mental slavery have forever changed this group of dwarves, making their blackened spirits as evil as their former tyrants, and they are angry at the indifference of the dwarven gods to their misery, and they spurn the dwarven gods, and no longer call themselves dwarves, but Durga, so they will not hesitate to attack their dwarven relatives.

But the gray dwarves are also dwarves, and they have no shortage of craftsmanship and skills in the dwarves, and they do not have the stubbornness and pedantry of ordinary dwarves.

(End of chapter)