0153 Dragon's Lair Adventure Hall
In the mission archives of the Mercenary Guild and the Adventure Guild, there are written records of various mission information, which can be made into a task template for the Great Adventure of Science and Magic with a little adaptation, and the game content is basically completely from the real world.
Among them, there are some difficult unsolved missions that have not been completed over the years, which greatly increases the realism of the Kemo Adventure Mission.
Some mercenary groups that are interested in those unsolved tasks will take the initiative to form a group to brush this kind of "mission copy", hoping to accumulate enough understanding and experience through this deduction method, so that when they really go to perform these unsolved tasks, they can reduce the casualty rate as much as possible.
According to the degree of difficulty, the various missions are divided into nine levels of basic adventure missions according to the scale of the tasks, the number of participants, and the duration of the mission.
In addition to the basic adventure missions, there are also large, medium, and small team missions, campaign missions, elite missions, hero missions, and legendary missions...... and so on different "game copies" for "players" to choose from.
According to the rules, the player team of the game will play in the standard unit mode of 4-person squad, 20-person squadron, and 100-person team.
In other words, the same game of Kemo Adventure will have completely different endings due to the different team sizes, different professions, different personalities of members, different time points of triggering events, and different choices and decisions made during the game.
Kemo Adventure has a large number of mission simulation scenes, countless kinds of various props and equipment, and with the popularity of Kemo Adventure. The variety of exquisite game items is still rapidly proliferating.
Various game rules are also participating in the game with more and more players. It's getting better and better.
For example, in order to participate in the Grand Adventure Mission, players must have a corresponding "Grand Adventure Level", and some missions will even limit the "level" of the participants, and not all the missions can be participated in at a high level.
Of course, rules are dead, people are alive. If it's an unofficial adventure, it's not impossible for high-level players to join low-danger missions.
Just act as an arbiter of the game's arbitration. Depending on the situation, the difficulty and danger of the task will be increased randomly, and basically any mission will not be able to "crush the game".
In case you run into some of the more "evil" arbiters, a low-level, low-risk mission. If there are high-level players joining. It is very likely that this ordinary adventure mission will be upgraded to a "disaster-level" mission, resulting in a team annihilation.
For example, in a Black Iron primary quest, there should be a coyote that is harming the farm, and the player's task is to destroy the coyote in order to get the farmer's reward, but if a gold player joins the quest, it is likely that there will not be a coyote. It's a bunch of migrating dragons!
This situation is called "death superbook" by players. This is also known as the Mortal Adventure Dungeon, and the gold senior player may be able to survive, but the other Black Iron junior players are definitely dead.
Don't think that the death in the game is just fake, in the game "death" will also be punished by death, such as reducing the level of the adventure, losing money and equipment, etc., the rules are stricter and even permanently delete the character card, and if you want to participate in the game, you have to rebuild the character and start again.
Over time, players who participate in the game of Kemo Adventure are also accustomed to not looking for a master to "bring the book", which is not cost-effective.
As an arbiter, you can't do whatever you want, you can do whatever you want, at least the arbiter can't deliberately assign mortal adventure missions to kill those players who participate in the big adventure missions.
The difficulty of the task, the number of monsters, and the adjustment of events are all based on a series of calculation formulas provided by Jialan, which are carefully calculated and laid out in advance, and the task of the arbiter, to put it bluntly, is to serve as the invisible "big demon king" in the mission, responsible for interacting with the player and promoting the adventure plot.
Whether or not you can make the adventure mission fun and intense is a test of a negotiator's ability.
Therefore, according to the evaluation of the players after the mission, the arbiters also have a hierarchy, and everyone wants to have a big adventure under the auspices of a skilled arbiter, and does not want to fall into the hands of an evil "big demon king".
In the latest fourth version of the rules, the game is divided into "real mode, entertainment mode, adventure mode, battle mode, war mode, faction mode, competitive qualifying mode" and other different game modes.
For example, the "real mode" is aimed at the professional group, which not only needs to evaluate the player's own real combat power data, the skills mastered, the equipment registered to carry, the quantity and type of supplies, but also adopts the "physical reward mechanism" and "cash consumption mechanism".
The real potion props, alchemy props, and even "treasures" that players get in the process of the game are all owned by the player, and correspondingly, the cost incurred by the player in the process of the game also requires them to take out real money from their money bags to buy.
The cost of such a "real mode" game is no less than that of a real adventure, and the only difference is that the player who dies in the game will not actually die.
The "entertainment mode" is open to ordinary civilians who do not have combat duties, in the game they can learn various skills for their character cards, add various equipment, and experience the exciting adventure life of the mercenaries walking on the line of life and death through this virtual way of simulating adventure.
This novel and interesting way of entertainment has attracted a large number of players of different identities in a short period of time, as the organizer of providing various props, rewards, venues, organizations and management, "Kemo Interactive Entertainment Development Co., Ltd." is naturally impossible to serve players for free.
Therefore, usually players who want to participate in the game of Kemo Adventure have to pay not only participation fees, management fees, service fees, venue fees, and so on.
Part of this fee income will be used for the operating expenses of the organizer, and part of it will appear as a "treasure" for players to obtain in the game.
This time, the "First "Science and Demon Adventure" Competition Conference, jointly organized by multiple institutions, is mainly based on the game task copies of "real mode" and "competitive qualifying mode".
More than 1,000 teams and individuals have signed up to participate, covering almost all the mercenary groups and adventure groups in Corland City, and the participants are all elites of the famous large mercenary groups in Corland City.
They will participate so actively, purely for the final reward of the Grand Adventure Competition, the first place will be rewarded with 100,000 gold tarans, which is almost equivalent to the mercenary fee of a platinum-level mercenary mission.
Even the second and third places can get 70,000 and 50,000 gold taran respectively, in addition to cash prizes, there are also a large number of potions, alchemy props, sophisticated equipment, weapons and other material rewards, and in the course of the competition, the materials carried by the loser will be owned by the winner as trophies!
Even some large mercenary groups, in the face of such a huge reward, may not be able to resist temptation/temptation, and all the attention of everyone in the chaotic Coran City is attracted to the Dragon's Lair Adventure Hall on the outskirts of the city.
The chaos in Koran City was caused by mercenaries, and Jialan attracted the attention of most of them to the outskirts of the city, and the pressure in the city naturally dropped rapidly.
At the same time, the "science and entertainment company" also requires the teams participating in the adventure competition to sign a "coordinated law and order maintenance agreement", and no violent conflict with any force during the competition shall be disqualified, and the registration fee paid will not be refunded as a penalty for breach of contract.
In this way, it has played a certain restraining role for those mercenary groups who have no intention of making trouble, so that they will no longer be instigated and provoked by other ill-intentioned forces, and in this case, they also deliberately go around causing trouble, don't think about it, just catch them and beat them to death.
Kelan City, which had been noisy for a month, suddenly calmed down, which made those people behind the scenes stunned at the same time, and they couldn't help but itch the root of their teeth for Jialan, the initiator.
Aim the chaos at the Dragon's Lair Adventure on the outskirts of the city?
That's looking for death, right?
In addition to a large number of guards of the city guard responsible for maintaining law and order, the mercenaries of the mercenary guild are responsible for maintaining order, and a large number of magicians from the University of Science and Technology are responsible for serving as the "arbiter of the game".
What makes those who are plotting behind the scenes even more desperate is that Kemo University has just decided that the "Joint Competition of the Magic Academies of the Seven Continents" will be co-organized with the "First "Como Adventure" Competition Conference, and the teams of the magic academies of the seven continents will also participate in the Adventure Competition!
In order to ensure the smooth progress of the "Seven Continents Magic Academy Joint Competition", in addition to the leading tutors of each magic academy, Kemo University, as the host, will also send a group of senior magicians to sit in the Dragon's Lair Adventure Hall.
As soon as Kemo University, which is the real owner of Kelan Bang, spoke, not to mention that those participating teams immediately became well-behaved and honest, even the violent gangs that were still stirring up the wind and rain in Kelan City immediately died down and disappeared without a trace.
Although Quintalan is cute, it also has to have a small life to enjoy, which makes someone behind the scenes drop a lot of antique vases. (To be continued......)