Chapter 14 Questionnaires
Before deciding to develop a new game, Chen Ba did not forget to conduct a round of "player surveys".
This is actually a common method.
It is mainly through questionnaires to find out the market trend and the preferences and tastes of players, so as to help game producers make key decisions.
The questionnaire was distributed through the game community of [Cold Window Reading Simulator], mainly for core players.
Qian Xin naturally received it.
As the biggest promoter of the explosion of [Cold Window Reading Simulator], and also the first player to discover the "cattle herding bug", anyone who is missed in the questionnaire can be missed, but he cannot be missed.
Coincidentally, Qian Xin, who had just released the latest video, had nothing to do, so he filled out the questionnaire with the idea of passing the time.
What is your gender? 】
[1.Male]
[2.Female]
[3.Other ......]
The first few questions are easy to answer, it is nothing more than collecting some basic information, and at the speed of one question per second, Qian Xin quickly saw the first question worth thinking about.
[What aspect of the game do you care more about when playing?] (Multiple selections allowed)】
[1. I'm a plot party]
[2.I care about gameplay]
[3. I am a landscape party ......]
This is a multiple-choice question, following his inner feelings, Qian Xin chose the gameplay and plot.
Gameplay is definitely the most crucial.
The key to determining the playability of a game lies in the gameplay mechanics, the gameplay is not good, and no matter how good the picture is, it is a defense.
Of course, the plot is excellently done, and the gameplay mechanics are a little worse.
After all, for those excellent "visual novel" games, Galgame, that is, Sailor Girl games, their gameplay is really not very high, and the main selling point is the plot.
As for the picture quality......
Qian Xin scratched his head and thought about it, he really didn't care much about the art style of the game, no matter how rough and spicy the picture was, as long as it was fun, everything would work.
However, there are indeed a group of "landscape party" players in the game circle who love game pictures and can't accept the spicy eye painting style.
Thousands of people, thousands of faces!
There's not much to say about that, next question......
[If you rate the plot of "Cold Window Reading Simulator", how many points would you score on a scale of 1-10?] 】
"Eight-five!"
To be honest, the plot of the cold window hard reading simulator is still quite feeling, at least when Qian Xin played it for the first time, he was really moved by the protagonist.
But after playing for a long time, he also found that there were certain flaws in the plot, and there were suspicions of "deliberate sensationalism" in many places.
But the flaws are not hidden.
Although there are certain flaws, and some events are not reasonably arranged, on the whole, the plot of the cold window hard reading simulator is really good, far exceeding his expectations, so he scored 8.5 points.
The main reason for the deduction is that he feels that there is still room for improvement and filling, especially the narration in high school is too sloppy......
[If there is a sequel to "Cold Window Reading Simulator", where would you like to see changes?] 】
"Oh? Is this going to be a sequel? ”
As soon as Qian Xin looked at this question, he immediately saw the idea of the questioner, which was a questionnaire to imply that a sequel would be produced after reading hard in the cold window.
Will the sequel be high school?
Still is...... University?
Qian Xin, who was aroused at once, turned his attention to this question, and looked forward to the sequel, which should be the style of painting!
The plot and gameplay, with the guarantee of the previous work, he believes that the sequel will not be far behind.
But it's really time for a change of art style, the cold window hard reading simulator, the game characters, the game cutscenes, the UI screens...... It's too abstract!
Qian Xin rarely blames independent games for their lack of art resources, because he knows that it is indeed difficult for a small team or workshop to make a good game art design.
But this is not an abstract reason.
When you look at the protagonist of the game, what is the crooked face? I don't know, I think it's an alien from whose house!
And the old scalper......
As the creature that players usually come into contact with the most in the game [Cold Window Reading Simulator], the texture of the old scalper can only be described in one sentence: Your cow's tail is in the shape of a fan?
Let's not talk about whether it's ugly or not, the guy who painted this old scalper is purely a bad taste, cleaning up some eye-catching rotten work.
Since we're going to have a sequel, let's change the art style and don't make this set of abstract stream-of-consciousness textures.
It took about half an hour for Qian Xin to answer the questionnaire carefully and leave his contact information at the end.
I heard that players who answer the questions seriously, the game official will draw 10 people to give away the [Cold Window Reading Simulator] old scalper keychain?
All right!
Although he disliked the old scalper and felt that herding the cow delayed his schooling, since there was a prize, he had to participate, and the main one was to lower the winning rate.
Qian Xin was not the only player who participated in the survey, in addition to him, about 150 people participated in the quiz.
150 questionnaires, Chen Ba roughly scanned.
Except for some questions that are of little significance, he sees the distribution of players in the selection and answer of key questions.
For example, female players will be more easily touched by the plot during the game, especially the plot of [Cold Window Reading Simulator], which makes them even more moved.
Male gamers are different.
Although they also substituted for the plot, they rarely cried, but were more moved by the protagonist and felt that he was very inspirational, nothing more.
There is another point that is also crucial.
Regarding the ending of the game, most players expressed that they would like the game to have several endings with different routes, rather than one line from beginning to end.
This made Chen Ba very confident.
Originally, he wanted to do more endings, but he was worried that players would oppose it, so he was still hesitating, but after reading the results of this questionnaire, he immediately made a decision.
The ending of the [Simulator Under the Fence] does not have to be as formulaic as the [Cold Window Reading Simulator], it can become more diverse.
In simple terms.
There are only two endings in the "conventional" sense of the cold window hard reading simulator, being admitted to your favorite high school or not being admitted to your favorite high school.
It seems that there are many small endings, but they are actually included in these two endings.
This new game,It's possible to do a few more completely different endings.,Not necessarily in addition to success or failure.,It may also be half a success and half a failure?
It's hard to understand.
In human terms, there can be many solutions to a thing, and they all point to two endings: "success" or "failure".
But is there a possibility that there is neither success nor failure, and nothing changes after working hard for half a day?
The protagonist under the fence tried his best to change this status quo, and finally he successfully got rid of his aunt's family and ushered in a new life.
But it's a pity that the new life is not as good as he thought, and he is still under the fence, as if he is back to the same place......
[The new achievement "Rich Woman Hungry" has been unlocked!] 】