Chapter 88: There are too many thieves
"NPCs don't run around, do they?"
After reading this strategy post of 'a handful of bitter tears, full of absurd words', Chen Ba asked with some concern.
This loss is a bit serious!
If NPCs are like this, then how can players rest assured that they will recruit and cultivate? What if the mistakes of the past are repeated and the NPCs that have been raised run away directly?
"Don't worry, he's doing it on his own."
Yang Dong shook his head and said, "The NPCs that are automatically generated by the program do have a favorability towards each other. He himself said that if you want to open a harem, you have to pay attention to the changes in the favorability of NPCs at all times. ”
The first wife obviously doesn't like the second wife, and she insists on marrying her back to live, and the backyard fire doesn't deserve it!
How can you play like this?
"He's really rare!"
Xiao Lu couldn't help laughing and said: "Although there is a hidden system of disappointment value, under normal circumstances, NPCs whose favorability reaches the level of follower or beloved generally will not leave the player. ”
They have long thought about it.
If an NPC that has invested so much energy and resources into cultivating an NPC that has invested so much energy and runs away one day, wouldn't the resources and energy invested by the player be wasted?
So under normal circumstances, NPCs don't run.
Even if the NPC's favorability drops, there is a remedy time and measures, so that they don't just leave, and even run away with a piece of equipment.
As for the situation mentioned in the strategy post, it is an abnormal situation.
The harem was opened, but the relationship between the two ladies was poor, which led to a fire in the backyard, and finally ended up empty.
"There is also a relationship between NPCs, and if you choose a certain NPC, then you can't recruit his enemies into the team, otherwise the favorability will plummet."
"How can a brave man tell the relationship between NPCs?"
"It's easy!"
Chen Ba said with a slight emptiness: "When cultivating friendship on a daily basis, NPCs will basically tell players about the people and things he hates or likes. ”
This is a system that comes up with it.
To be honest, he couldn't figure out what kind of magic the system was exerting, and why the procedurally generated NPCs were so intelligent?
Forget about having your own identity background and a set of behavioral logic, you actually have exclusive dialogue lines and unique preferences.
It's just amazing!
The most outstanding thing about "Divine Grace Continent" is definitely the various NPCs in the game.
It is not difficult to find that although these NPCs look sluggish and mechanical, and the dialogue is repetitive, they get along with each other on a daily basis as if they were half a real person.
They also have their own lives.
There is not a lot of harmony between NPCs and NPCs, and there will also be friction and disputes, and even big fights.
Here's an example.
When the player is wandering around the royal capital, they will encounter Rudy, who "does not speak martial arts", and he and other NPCs will not get along. If the player recruits him into the Brave Squad, then don't think about recruiting other royal capital civilian NPCs.
The reason for this is simple.
The other NPCs lack a liking for Rudy, and even hate him exactly, so they are reluctant to be with him.
It is difficult for NPC teammates of different races to coexist not only with NPCs of the same kind, but also between different races.
For example, orcs and elves.
As long as the Brave Squad has orcs to join, it will not be able to recruit normal elven NPCs. Because in the game setting, the orc empire has invaded the elven kingdom all year round, and the two races have a big grudge.
Of course!
These restrictions are only for ordinary NPCs, and do not exist for special NPCs that appear in the main story with names and surnames.
For example, the elven queen and the elven princess are actually not in the same team as the orc queen.
If you have to raid them.
……
Herding Venerable's strategy post, although the ending is very funny, but the other content is still very practical.
This also points out the direction for many players who are in a period of confusion.
Different NPC combinations, different class combinations...... Under the research of tens of thousands of players, a variety of gameplay genres were quickly derived.
Among them there is shield regurgitation.
Three shields, one auxiliary and one milk, the team does not have a core C position, and the output depends on the "anti-injury" mechanism provided by the shield guard teammates in the front row.
This genre is quite thoughtful, but I have to say that the pure beaten lineup can't go far, and it is estimated that it will be played in the early stage.
Fire Stud stream is more popular.
The so-called fire law stud flow refers to all the resources used to raise a fire mage, with the high amount of fire magic in the early stage, a set of skills stud monsters.
The reason why this lineup is more popular is mainly because the fire element mages in the early stage are too advantageous, the group of injuries and thieves is high, and the damage numbers that are full of ordinary mobs are so cool that they fly!
There are also archers, but players soon found that cultivating NPCs to transfer to archers will be more expensive, and without suitable equipment, the output of archers is really worrying......
"Actually, it's all right."
Chen Ba has no opinion on the genre or unique gameplay developed by players.
No matter what genre it is, after all, it's serious about playing the game. For this kind of serious gamer player, he still likes and respects it.
But for those players who don't play the game seriously, but have a soft spot for the Minotaur and are bent on prying the corners of other NPCs, he said that he can't understand.
What kind of vision?
There are so many unmarried girls in the game, and the married NPCs are all older, and the character texture models are not good-looking.
But there are some players whose tastes are more special than ordinary people.
The little girl who sent it to the door didn't like it, so she had to stare at the NPC's wife, the duchess and the queen, the two proper hardest-hit areas.
"Still not well thought out."
Chen Ba sighed and said: "There are too many Cao thieves, and the logic of these NPCs is not sound, and the brave people have come to pry the corner, why are you still giggling with him?" ”
It's so heartless!
Even if the NPC is made by the system, it is still logically impossible to escape the way the game character should act.
The brave man soaked in the queen while chatting with the king, not to mention how weird the painting style was.
NPCs are not aware of being green.
To be precise, when developing the game, I didn't think that there would be so many thieves. So there was an outrageous scene, that is, a player attacked four married women in a row.
When he saw this screenshot of the "five-person squad" in the player exchange group, Chen Ba was devastated.
It's so showy!
Show that he, the game producer, has a numb scalp, and he never expected someone to be so outrageous.
Who is this Cao thief?
Cao thief is not so abstract, although the game can be played like this, but your taste is too heavy, right?
Originally, I thought that when this brave team was already outrageous, an even more outrageous scene appeared.
A player chose an ordinary NPC family in the royal capital, and gave the NPC couple and their children, a family of four, neatly and completely.
As soon as the screenshot came out, the player communication group of 2,000 people was instantly silent, and even the old driver, who usually played the most, stopped breathing.
And then......
The player was kicked out of the group chat by the group owner GameBugs.
The black sheep of the herd cannot be kept!