Chapter 207: A Game with Less Than a G......
It's interesting to say.
Chen Ba has been in the industry for so many years, and he has participated in the production of a variety of game types, and he has touched any theme.
I have never touched an FPS game!
There are two main reasons behind this, the first is that the FPS track is too rolly, and he is worried that he will not be able to roll others when he enters this field.
The second reason is naturally the old-fashioned problem of cheating in FPS games!
Because of these two points, Tianba Studio has not launched any FPS gunfight game until now.
But this is no longer the case.
After perceiving the anti-cheat effect of the Tianba engine applied to FPS games, Chen Ba immediately became interested in FPS games.
"If you can't make a game of the level of "Call of Duty" and "Battlefield", then lower your expectations and make an FPS game similar to "Gunfire Reborn"!"
"Gunfire reborn?"
Xiao Lu was a little surprised, he didn't seem to expect Brother Ba to mention this adventure FPS game many years ago.
"What's the problem?"
Chen Ba explained: "As I said, the FPS game we make is mainly to show the anti-cheating ability of the Tianba engine. ”
"Since it's for display, the size of the game is naturally not something we should consider......"
You can't just develop a triple-A FPS masterpiece in order to demonstrate anti-cheat capabilities, right?
That's outrageous!
In fact, what Chen Ba originally thought was that it was all for demonstration anyway, to save trouble and convenience, so he simply used the 4399 mini-game.
But he thought about it, most of the gunfight games in 4399 are just selling dog meat on the head of a sheep. And this level of web games,Can you really use the Tianba engine?
Most likely, no!
In order to make the best use of the Heavenlord engine and show the game's strong anti-cheat capabilities, a game of the size of "Gunfire Reborn" is a good choice.
If the volume is too large or too small, the effect of the display will be greatly reduced.
"But ......"
After learning Brother Ba's thoughts, Xiao Lu frowned and said, "Gunfire Rebirth seems to be a game that focuses on PVE to break through the level?" Without PVP mode, how can we demonstrate anti-cheat capabilities? ”
Although FPS games are rampant, they are also divided into specific games.
The competitive nature is relatively strong, mainly in the PVP confrontation mode of FPS games, because of the players' distorted sense of competitiveness and revenge, there will be more orphan players.
However, some FPS games with weak competitiveness and PVE mode are mainly based on fighting monsters and breaking levels, and there is no confrontation between players and players, so the number of plug-ins is extremely rare.
It just so happens that "Gunfire Rebirth" belongs to the kind of FPS game that focuses on the PVE breakthrough mode, and the competitiveness is relatively weak......
Xiao Lu is also worried about this.
In order to demonstrate the anti-cheat ability of the Tianba engine, Brother Ba decided to make an FPS game, and the result was similar to "Gunfire Reborn".
Yes? How is this demonstrated?
There are few plug-ins in the whole game, and the number of players who open the game is far less than other FPS games.
"I'm just giving an example, and I'm not directly copying "Gunfire Reborn"......"
Chen Ba rolled his eyes and said, "Our Tianba is not a penguin, nor is it a pig factory, don't be so shameless for me." ”
Copying someone else's game?
That's what big factories like to do, and Chen Ba will learn from the ideas at most, and really let him copy it, but he can't get past the level in his heart.
"That's good, that's good!"
As soon as he heard that Brother Ba was not copying, Xiao Lu immediately breathed a sigh of relief, and then asked, "Then what are you going to do?" ”
"An FPS competitive game that integrates roguelike elements, featuring a PVP mode!"
Chen Ba explained: "After entering the game, it randomly appears on a certain map, starting with a small pistol, and the equipment is improved by brushing. ”
"Monster farming?"
"How can it be a monster farming, of course, it is to kill other players, pick up weapons and equipment dropped by the other party, or use bounties to buy more powerful weapons."
The game is more skewed towards Smash Bros.
A game of 12 players, born in a random map, uses a variety of weapons to fight on the map, each map can be revived three times for free.
After three times, you need to spend money to buy.
A game usually consists of 3-5 maps that appear randomly in roguelikes, each with some special mechanics and areas to explore.
For example, the volcano map, where the terrain is open and there is very little cover, which is very suitable for sniper rifles. Another example is the amusement park, where all kinds of bunkers and walls can be destroyed, so it's fun to use a machine gun to sweep around.
The game is easy to judge.
When all maps are rotated, the player with the most kills in the game will naturally rank first and receive the highest reward......
"Sounds a bit like CF's individual competitive mode? It's just a map rotation mechanic! ”
"It's kind of like that."
Chen Ba does not deny that the two are very similar, and he is used to the fact that the FPS gameplay mode is highly similar.
If you have to be serious, most competitive FPS games have a "blast" mode!
In FPS games, most of the game modes are the same, even if the names are different, but if you look closely, the gameplay is mostly the same.
There are also different game modes.
Let's not talk about the famous chicken eater, let's talk about a relatively unpopular gameplay, that is the ghost mode of CF, which is not available in other games.
This model was very popular at first......
Even by today's eyes, CF's ghost mode is a lot of fun.
It's a pity that an original mode that was so popular at the beginning, I don't know why no one played it later.
Maybe the police and bandits are sniping at the door, and unpacking and unpacking is the ultimate destination of this kind of FPS game!
"Police and bandit blasting is truly a classic."
Xiao Lu raised his eyebrows and said: "If I were to make an FPS game, it wouldn't matter if the other modes were to be made, but there would definitely be a blast mode in the game." ”
Don't ask, asking is the soul of FPS!
Compared to those bells and whistles and gameplay mechanics, Demolition Mode is really the most popular game mode with the longest FPS, not even one of them.
"By the way, Brother Ba, what are you going to call this game?"
"Reborn me in another world to play AK! The nickname has the ability to open and hang to try? ”
"Haha, just kidding."
After waving his hand, Chen Ba explained: "In terms of the name, in order to fit the background of the game, it will probably be called time and space reconnaissance." ”
Although the game is small, it has all the organs.
Although it is only an FPS game used to practice and show the anti-cheat ability of the Tianba engine by the way, Chen Ba still made up a story background for the game.
The approximate background is that in 20XX, a mysterious space-time vortex appeared over the southwestern Pacific Ocean, which seemed to lead to the unknown world.
Various countries have sent elite reconnaissance teams to the unknown world through the time and space vortex for reconnaissance and exploration......
This is also the identity that the player plays.
The game's varied and quirky maps are the world behind the time and space spiral.
The game is small.
So in the plot and story background, a few simple sentences will be brushed aside. Players who play FPS games, unless they play games like "Call of Duty" and "Titanfall", who cares about the plot?
When you play CF and CSGO, do you pay attention to the so-called game plot and game background?
Stop it!
Take the crossfire line known as the "dream of 300 million mice" as an example, among these 300 million mice, about 290 million mice do not know the origin of the "lurkers" and "defenders".
Therefore, the plot and background of "Time and Space Reconnaissance", Chen Ba is not ready to make it very detailed.
Just a brief introduction!
……
New year, new beginnings.
Yang Dong, who has been in retreat for many days, has brought good news to the majority of Tianba fans.
Developed with version 2.2 of the Tianba engine and Yang Dong as the main producer, the simulation management game "I Am a Big Internet Celebrity" will start the first round of deletion tests in the near future.
The so-called deletion test is no stranger to everyone.
As the name suggests, the archive will be deleted after the test is completed, and the next round of testing will not inherit any data from this test.
Correspondingly, there is also a non-deletion test!
Generally speaking, when an online game reaches the stage of undeleted testing, it is basically equivalent to an official release. Even if there is no open beta yet, that's almost there.
The deletion test was slightly earlier.
From the deletion test to the final public beta, the interval is a few months if it is fast, and it is normal to delay it for three years and five years if it is slow.
"Don't draw activation codes this time?"
Hu Zhong glanced at the announcement at the top of the Tianba community, and his expression was a little surprised.
Every time a new game of Tianba Studio starts the test, an activation code will be drawn in the community. Only players who have drawn an activation code will be able to enter the game to participate in the test.
It's all old practice.
Hu Zhong actively participates every time, but every time the activation code is not related to him, and over time, he is too lazy to sign up.
Anyway, I couldn't win the lottery if I participated, so why bother tossing?
This time, "I Am a Big Internet Celebrity" deleted the test, and Hu Zhong didn't plan to sign up, after all, he knew that if it was still in the form of drawing activation codes, then he would probably not be able to draw it.
But what did he see?
There is no limit to the number of places and qualifications for this test? All players can click the link to download the game client and participate in this deletion test?
Waterfa!
Hu Zhong thought that he was wrong, how could there be an unlimited number of qualifications for the deletion test? Either he read it wrong, or the staff wrote it wrong.
But when he clicked on the link to the top post with the idea of giving it a try, and really downloaded the game test client, he was shocked.
Ah Zhen, are you really here?
I'm a good girl! What the hell is this game for? So many people are invited to the deletion test, is this a deletion test or an open beta?
It's not just Hu Zhong who was surprised.
Other players in the community also found it incredible, the first time they saw a game's deletion test, there was no limit to the number of places and qualifications, and they could come whenever they wanted.
Saying......
Deletion test, generally not just invite a few players to test the basic gameplay in the game, looking for game vulnerabilities and bugs?
For this kind of demand, it is generally enough to invite dozens of players, at most a few hundred.
There are too many players, on the one hand, it is difficult to do the confidentiality problem, and on the other hand, it is not easy to manage, after all, this is a test, and the game has not been officially released!
As for the practice of "I Am a Big Internet Celebrity", there is no limit to the number of places and qualifications for the deletion test...... It's really a long insight!
"This game is so small?"
originally thought that the game "I Am a Big Internet Celebrity" would have a large volume Hu Zhong, but after discovering that this game was not even a G, his expression was gone.
Are you kidding?
Why is this game so small? Is it really fun to have a game base with less than a G?
Hu Zhong was skeptical.
He has played small games, and he admits that he can't judge whether a game is fun or not based on the size of the game.
Some games update and download files for hundreds of gigabytes.,It's very bluffing to look at.,As soon as you enter the game, you find that it's a piece of shit.。
And some games, although the game itself is only one or two G, or even only tens of M or hundreds of M, but the game is very fun......
But there's a premise for that!
The premise is that it can't be too different from the "publicity effect", for example, Brother Ba said that he made a 3A game, and the client file turned out to be hundreds of M, so do you think it's normal?
The publicity of "I Am a Big Internet Celebrity", although it is not as outrageous as reaching the 3A level, but everyone's expectations are at least at the level of "Speed Hurricane".
So……
A game that has reached the player's expectation of "Rush", but the base game is less than a G?
Brother, are you kidding me?
Now a slightly larger mobile game,The file size is several Gs to start.,Although this metaphor is not appropriate.,But isn't this really a mobile game?
A G game file, with the broadband network speed of Hu Zhong's home, was downloaded in less than half a minute.
But after the game was downloaded, he was hesitant to open it......
Yes, he hesitated.
However, his hesitation only lasted for a few seconds, because the next game was all good, and if he didn't play it, it would indeed be too much of a thief.
The game icon of the beta version of "I'm a Big Influencer" is a big artistic letter "B".
Double-click the icon to open the game.
There is no full-screen display as expected, and only a new window appears on the screen.
"Welcome to the Bashi platform!"
In the window, the login or registration page of the Bashi platform appears, and according to the prompts, players can also use their Tianba account to log in with one click.
After logging in to your account.
Hu Zhong, who was looking forward to the game's UI interface, looked at the very familiar "software layout", and his expression fell silent.
Who is he? Where is he?
Didn't he download a simulation game called "I'm a Big Internet Celebrity"? Why is the UI operation interface of this game very similar to that of a short video software?
"Can you really watch videos?"
Tried to slide it up, and found that this game is not simply imitating other people's faces, but can really swipe videos and send video graphics and texts, Hu Zhong understood.
At this moment, he finally understood why the game file of "I Am a Big Internet Celebrity" was so small, not even a G.
He also understands why the game's deletion test is open-ended and eligible......
Nonsense!
Tianba Studio must wish that the more test players as possible, there are too few test players, and the framework of this game can't be built.
Have you ever seen a few dozen users and a few hundred people?
(End of chapter)