Chapter 251: Ten Hexagrams and Nine Accurate, No Money!
The development of Once Upon a Time in a Mountain Village was mainly focused on the game's plot polishing and level design.
This is also the norm in horror games.
After all, in this kind of game, the sense of substitution and immersion are the most important things, and even the gameplay can be sacrificed to improve the sense of substitution.
Of course!
That being said, there are many problems and difficulties encountered when it comes to real development. For example, after the Spring Festival, Chen Ba devoted himself to the study of the "divination" system.
It's actually quite simple.
The player initiates a divination, and a Bagua Compass interface pops up, and then an animation of throwing copper coins appears, giving the player the corresponding hexagram display.
Speaking of which, the difficulty of making this interface and system is similar to making a "Hello World", there is no difficulty at all.
The real difficulty is, how to arrive at the "accurate" hexagram? How to make this divination system perfectly combine with the game content?
That's not easy......
Writing a random hexagram code is okay for Chen Ba with his eyes closed. However, the hexagram calculated in this way is relatively random, and it also lacks a certain degree of reliability and accuracy.
Fortune telling, if you can't calculate it, what's the use of you?
Accurate calculations are a must.
Then, on the premise of accurate calculation, the plot or content of the game can be promoted according to the hexagram, so as to achieve better results.
For example, if the player calculates a hexagram, and the hexagram shows that there is a big culprit in this trip, then this hexagram cannot be nonsense, but the game does have such a thing.
How does it manifest itself?
The answer is that the hexagram can appear randomly, but once the hexagram appears, the content of the game has to be changed to confirm the accuracy of the hexagram.
And if you count multiple hexagrams at the same time, the hexagram must be the same result.
One second is a bad omen, and the next second is a good luck?
Are you kidding!
Although it is engaged in metaphysics, it can't be so abstract, right? At least in a short period of time, the hexagram will not change much, and Daji will not suddenly become a big murderer.
"Let me think about ......"
Chen Ba picked up a pen and wrote and drew on the paper, and muttered to himself at the end: "The hexagram is not completely random, in fact, it is pseudo-random." ”
The outcome of the hexagram will be affected by the player's early operation and plot. Plot changes are controllable, and the only thing that isn't under control is the player factor.
In other words, this divination system needs to combine some "mastered" clues to predict the player's future. And it can't be predicted indiscriminately, it needs to have a certain basis and accuracy.
For example, the divination system shows that the player should not go out today, that the trip is dangerous, and so on......
The result is fine, the question is how is this result derived? Is it all random?
Completely random is impossible.
Fortune-telling is a type of "divination". Since it is divination, it must require a little preliminary information, or understand the birth date of the diviner, and so on.
So, Chen Ba had an idea.
Using the code capabilities of Tie Hanhan's system, first make a main framework that can be run, and then add a little "learning" ability to this framework.
Don't get me wrong, it's not AI!
How can you bother AI in everything, just use AI to draw and retouch pictures, and use AI for metaphysical things such as fortune telling and divination?
Chen Ba's so-called learning ability is actually to provide a "guaranteed fault tolerance rate" for this divination system.
In simple terms.
For the first time in divination, the results may not be very accurate, after all, at this time, the information that the divination system knows is limited, so the results given are also very ambiguous.
2nd & 3rd ......
As the system continues to learn and iterate, the hexagram display will only become more and more accurate, and the accuracy will be greatly improved!
"It's about the same as the weather forecast?"
From Brother Ba's mouth, after learning that although this divination system is powerful, it can't be 100% accurate, Li Qizhen, who started it, sighed: "The weather forecast says that there will be rain tomorrow, so there is a high probability that it will rain, but there is also a small probability that nothing will happen?" ”
"That's ......"
Chen Ba thought about it and found that this metaphor was quite vivid.
Isn't the logic of this divination system the model of weather forecasting! Because the weather satellite observed cumulonimbus clouds, there was nothing wrong with predicting rain.
However, this result is not guaranteed to be 100% accurate, and the weather forecast indicates that it will rain because the cumulonimbus clouds are staying over the city.
But there is also a possibility, that is, this cumulonimbus cloud suddenly drifted away, flew to other cities, waited for a long time and did not see rain, and was blind in the morning specially prepared an umbrella and raincoat.
The weather forecast is still like this, not to mention the divination system in "Once Upon a Time in the Mountain Village".
Known as the Fourth Calamity, the player is uncontrollable in all actions, and even if the divination system is comparable to the weather forecast, it is impossible to say everything clearly and without error.
"Not only that, but about hexagrams, I think we should be conservative, that is, don't talk too much, and leave a little room for interpretation."
Chen Ba explained: "For example, if it is a bad omen, then you can't just say no, but warn the player that there is a risk, but it is not lifeless......"
Old fortune teller!
People who often go to fortune tellers under the overpass know that those fortune tellers who pretend to be ghosts are not ordinarily eloquent, and their abilities are all on one mouth.
The Art of Speaking
Listen to your words, better than listen to your words!
If nonsense literature also has ranks, then the highest rank must be within the system, and the second only one in the system is the fortune teller.
One plus one equals two, you must not say it directly, you must tell him that according to the analysis of your birthday, one plus one is probably, maybe, may equal two!
The same thing.
The divination system engaged in by "Once Upon a Time in a Mountain Village" can't set the result too rigidly, leaving no room for maneuver for the game.
These are just an omen, and under this omen, there is a long list of descriptive texts about this hexagram.
The big murderer of this trip?
If you meet the help of nobles, or have the opportunity to meet the dead wood in spring, if you act properly, you can also be safe and sound......
Look, it's called professionalism!
Anyway, the hexagram is highly probably accurate, after all, the hexagram is about the same as "predicting the future". The future in reality is unknown, but the future in the game can still be glimpsed a little bit.
"Is it that amazing?"
Li Qizhen is very curious, can this divination system really "calculate" the big and small things that happen in the game?
"Yes!"
After all, the core code is from the hands of Tie Hanhan's system, and Chen Ba has also tried it himself, and he is full of confidence in it.
This divination system, placed in the game "Once Upon a Time in the Mountain Village", is equivalent to the protagonist Hu Xi's "golden finger" plug-in.
Calculate all the big and small things, as long as everything happens in the game, you can do it accurately!
Li Qizhen also gave it a try.
Because "Once Upon a Time in a Mountain Village" is not yet ready, he can only test it with a rudimentary game demo.
This demo is rudimentary, with only one room to interact with, and there is a locked chest in which the player needs to look for a key to open the chest.
In the process, monsters with full-body mosaics (not well modeled) will sneak up on the player, but the timing is uncertain.
It may be that the player does not encounter monsters during the whole process of exploration, or they may encounter ...... as soon as they enter the room.
Based on this premise, Li Qizhen used the divination system to calculate a hexagram for himself.
"Xiao Ji, good things are grinding!"
As Brother Ba said, the hexagram display and interpretation are very vague, and the true meaning of the hexagram can only be guessed based on these key prompts.
Li Qizhen figured it out a little and probably guessed the meaning of this hexagram.
"Does that mean I'll wait to enter the room, and I'll encounter monsters in the middle, and the process of finding the key won't go well, but I'll still be able to find and open the chest in the end?"
"It's almost, it's just that the interpretation of good things is not accurate enough, the meaning of this sentence should be that you won't succeed once, you need to try a few more times......"
After Chen Ba finished speaking, he saw Li Qizhen manipulating the character to open the room and step into it to find the so-called key.
Keys will randomly appear in all corners of the room, plus the room is very dimly lit, and the protagonist Hu Xi only has a flashlight, so it is very troublesome to find.
The monster is coming!
In order to avoid monsters, Li Qizhen temporarily hid behind a shelf.
Keep looking, the monster is here again!
This time it was even more dangerous, Li Qizhen was almost discovered, and finally escaped by lying under the bed.
Keep looking for the keys......
This time it didn't go so well, Li Qizhen was desperately chased by the monster, pushed the door and left the room to escape.
After tossing for about fifteen minutes, Li Qizhen, who entered the room again, finally saw the rusty key in the corner where the miscellaneous items were stacked.
"How much good things are grinding?"
After this experiment, Li Qizhen has a general understanding of the accuracy of this divination system.
But he wanted to try a few more times.
So he reset the game progress and information, and after the reset, he got a good fortune hexagram, and this time he didn't encounter a monster, and when he searched the room, he found the key at once.
"Very strong!"
Li Qizhen praised: "This divination system, to a certain extent, is really an external gold finger, which is simply too strong." ”
Isn't it strong to be able to predict the future?
Those who can do this in reality can probably be called "living immortals"! It's a bit unexpected to predict what will happen in the future, and to predict it so accurately.
However, Li Qizhen thought about it, the so-called "predicting the future" is just predicting the future in the game.
It's just a game!
Since it is a game, everything in this world is arranged by people, and the game designer is equivalent to the "Heavenly Dao" or creator who controls everything in the game.
With the help of the Creator, it is not surprising that this divination system was able to do this, and it was successful in peeking into the future.
"Amazing, right?"
Chen Ba said with a smile: "But the logic of this thing's realization is actually not to foresee the future, but to rewrite the future." ”
Don't make a mistake about the precedence!
To truly foresee the future is to see what will happen in the future, and this future is usually immutable and unique.
But the future in "Once Upon a Time in the Mountain Village" will actually change at any time.
The player divins a big evil hexagram, and then the game content will revolve around this hexagram, and the divination of the great auspicious hexagram will revolve around the great auspicious hexagram.
There are hexagrams first, and then there are follow-up events! It's not about arranging the plot first, and then showing the corresponding hexagram to the player, there is an essential difference between the two!
"The most obvious difference is that the first time you divinate a fortune, the result is a small auspicious, and the second divination after the reset results are a good fortune ......"
Chen Ba explained: "The reason why after you reset the game progress, there are two completely different hexagrams, it is because the hexagrams are randomly generated, not fixed. ”
"And in the two hexagrams, your experience of solving puzzles and finding the key is also different, which is a chain reaction caused by the change of the hexagram......"
This has a premise, reset the game!
Li Qizhen has reset the game progress, so in the same test environment, the two different hexagrams of "Daji" and "Xiaoji" can appear.
Normal players, in the same place and the same time period to initiate divination, the result of the hexagram will not change, what should be is what it is.
"What about the different players?"
Li Qizhen said curiously: "Brother Ba, according to what you say, then Player A and Player B play this level at the same time, and initiate divination at the same time, the result may be different?" ”
"Please remove the word maybe!"
"It's not possible, but it must be different!" Chen Ba picked up the thermos cup and said, "Different players, even if they have the same conditions and test environment, the hexagrams they get are all different. ”
How could it be the same?
If everyone's divination results are the same, then why bother asking Tie Hanhan to come out of the system? Chen Ba can handle this thing by himself!
It must be different, and the hexagram can change the future and game content of each player in combination with the actual operation and gameplay of the player, so the system needs to provide the core code.
This thing is black technology!
The biggest use of this divination system is actually to solve the "spoiler" crisis and make the horror game less embarrassing.
In the past, horror games, watching live broadcasts on videos, watching others play were more interesting than playing by themselves, and after watching them once, I basically couldn't arouse interest in playing.
This is also the reason why most horror games have an upper limit on sales, and it is obviously very popular and popular, as if the whole network is playing this game, but the sales volume is only hundreds of thousands of copies.
"Once Upon a Time in a Mountain Village" is different.
Thanks to this unique divination system, everyone's fate is different.
Different means to the same end!
These four words are very appropriate to describe "Once Upon a Time in a Mountain Village", which means that although the ending is the same, the process and experience of playing will lead to certain deviations due to different hexagrams.
With this thing, who is afraid of spoilers?
You can only spoil yourself, but you can't spoil other players! Because as soon as the hexagram changes, the game experience and process have to change with it, and the so-called spoilers are purely funny.
Strategy stickers and teaching stickers can be done, but they don't play a big role, because different hexagrams have completely different situations.
Looking at the strategy, you can only learn from other people's experience and puzzle-solving ideas, and you can't copy it as it is. Otherwise, people are lucky, lie down through this level, you are the murderer, and you have also been lying down?
I'm afraid I don't know how I died......
(End of chapter)