Chapter 301: Question Aba, Understand Aba, and Become Aba!
"The True Story of Abba Story" gave Peter a lot of grievances.
In fact, the difficulty and twists and turns in the game's plot are not the main reasons. What really makes him feel depressed, and there is always an illusion of "being played by the game" instead of "playing the game", is actually because of the protagonist.
Abba the Blind!
In the few hours he had been playing, his computer screen hadn't shown the game in its entirety.
Not once......
Originally, I couldn't see anything clearly, I could only listen to the dialogue and the sound of the blind cane hitting the ground, and I had already accumulated a lot of irritability and anger when I played.
As a result, the plot is still so aggrieved and tormenting, so Peter suddenly lost control of his emotions and smashed the handle.
But then again.
The game is always a game, and when Peter finishes smashing the controller and venting the nameless anger in his heart, his mood immediately returns to stability.
In a calm mood, he recalled the feeling of substituting the protagonist Abba when he first played the game, and suddenly realized the deep meaning of the game "The True Story of Aba".
He's just a gamer!
As a player, he always experiences the result of the simulation, and the real world is only more brutal than that.
And even if the game was a perfect simulation, he only played it for four or five hours.
He couldn't stand it for four or five hours, and even lost control of his emotions and smashed the handle angrily, what about those visually impaired friends who really exist in reality?
The game can be said to be not played, and it will not be played.,I feel disgusted.,I feel like I can't accept it.,Just just quit the game with Alt+F4.。
But there is no "exit" option in the game Earth OL, even if you are uncomfortable, aggrieved and uncomfortable, you have to play this spicy chicken game head-on......
Oh, no!
As if thinking of something, Peter suddenly realized that in the game's plot, the protagonist Abba has always had a strong desire to "commit suicide", which he hadn't been able to understand before.
Isn't it just being ridiculed for a few words, why do you have the will to live and die, and suddenly you don't want to live?
Combined with his current realization, he seemed to understand. He can quit the game if he feels unhappy and depressed, so Abba feels unhappy and depressed, why can't he have the idea of "deleting the number"?
"I was wrong......"
Peter, who calmed down, said with a solemn expression: "This is not a shit game, on the contrary, this is a masterpiece of great significance!" ”
"Walter?"
Hearing his words, his colleague Tony was confused and said, "What's wrong with you?" Didn't you just say that dogs don't play this garbage game? ”
"That's me being too shallow!"
"'The True Story of Abba Story' gave me my first experience of what it's like to be visually impaired, and even though it's a simulated environment, I swear that feeling of having only a hazy light in front of me and not being able to see anything is terrible......"
Peter sighed: "It's hard for me to imagine what it would be like if one day my world became like this. ”
Empathy!
At this moment, Peter finally understood the protagonist "Aba" in the game from all aspects.
He can also understand why the protagonist Abba created in the game is a guy who is very emotionally unstable, occasionally very irritable and irritable, often feels sorry for himself, and even has suicidal thoughts.
Please, is this real?
Five hours ago, he would never have understood how Aba's twisted mentality came about, but now he understood.
If you don't suffer from others, don't persuade others to be kind!
Looking at Abba from God's point of view, then he does have an awkward personality, which makes people understand some of his actions and words.
But the smartest thing about the game is that the developers do not let players play the game from a "God's perspective", but enhance the sense of immersion and immersion in various ways, allowing players to experience everything about Abba from a "first-person perspective".
"There may be some things that you really have to experience to understand, and outsiders can't understand them even if they want to break their heads......"
Peter sighed and said, "I regret my irresponsible remarks before!" Abba is a good game that deserves to be recommended to everyone! ”
Find the editor-in-chief!
Since the game was brought by the editor-in-chief, then he must have some arrangement, and Peter can't wait to write a recommendation for "Abba Story", and then hang it on the front page of the Game Detective website.
"Featured recommendations?"
"No, no, no, the developer doesn't have that requirement!" The editor-in-chief lifted his glasses and said, "They just hope that when the next TGA ceremony is held, we can cast a sacred vote for "The True Story of Aba". ”
Aha?!
Peter thought that the editor-in-chief deliberately brought the game "The True Story of Abba to the editorial department", and also hinted that the developer was a good friend, and he definitely collected their benefit fees, and asked to write a few advertorials to promote it.
That's the result?
The editor-in-chief of Game Detective does have the right to nominate and vote for the TGA Game of the Year.
But with the quality and completion quality of "The True Story of Aba", as well as the special theme of the game, do you still need to deliberately canvass for votes?
What's more, does the developer have a bubble in his head? Isn't it true that a game company will focus on awards?
The game industry is not the film and television industry!
There are "special awards" in the film and television industry, after all, winning awards is equivalent to improving the coffee position, getting better resources, and earning more small money.
However, in the game industry, it can be said that there is basically no game work that is "dedicated to awards".
Winning awards can indeed improve the coffee position, for example, a famous game producer won N TGA annual awards, which is indeed unlimited in the game industry.
But so what?
Are you here to make games for the sake of "showmanship"? Does it matter if you can be in the limelight and have game sales? In other words, is fame really as powerful as real money?
On the one hand, there is the TGA annual award, and on the other hand, there are tens of millions of sales of "non-3A", but if the game producer is sensible, there is a high probability that he will choose the latter.
Game Detective deals with most game companies, but most of them use Game Detective as a site to promote their games.
Tianba Games from Jiangning has set a precedent, that is, to find Game Detective not for advertising, but for canvassing!
Waterfack?
Not buddy, what are you thinking? Let's not say that we look down on the gold content of the TGA Awards, this award can be hailed as the "Oscar of the game industry", and the gold content is indeed very sufficient.
But anyway, that trophy can't be eaten as a meal! You spent so much money to develop a masterpiece comparable to the triple-A level, and you really don't care about sales and return on investment at all?
What about charity?
"You're right, as far as I know, this developer seems to be really doing charity, and they call this game a charity game!"
Editor-in-chief Smith shrugged his shoulders and said, "They say that half of the proceeds of this game will be donated to help people with disabilities when it is released......"
Why donate only half of the proceeds?
Peter wasn't stupid enough to ask this, because he quickly figured out that only half of the donation was due to the fact that the developer would get almost half of the proceeds.
As for where the other 50% went?
Taxes are part of it, as well as channel fees and other expenses for various platform channels. In the case of the steam platform, for example, 30% of the toll fee is taken.
Because of this, the developer announced that it would donate 50% of the proceeds of "The True Story of Aba" to help more people like the protagonist Aba, which is actually equivalent to making no money and donating all the proceeds.
Peter was impressed.
Originally, he was shocked by the game "Abba Story" once, and after learning about the developer's actions and decisions, he was shocked again.
Oh my God, why does this developer shine with holy light? Is it really an angel who came down to earth?
"Such a great game, you can't let it be buried!"
Upon learning that the developer had chosen to donate all the proceeds, Peter also made an excuse for their decision to "abandon the publicity".
This great, conscientious developer must have spent all his money on game development, resulting in no money for advertising when the game was made.
That's right, it must be so!
As for the other party's move to come to Game Detective to canvass for votes, Peter also thinks it is very reasonable.
People make such a great game, they don't make a penny, they just want to be recognized on the stage of TGA, is there anything wrong?
"Yes, I think so too."
The editor-in-chief also nodded and said: "We have never seen a public welfare game, but it is definitely the first time in history that such a large scale is comparable to a 3A-level public welfare game!" ”
"Go Peter, use your talents to the fullest and write a feature story for this game!"
"But ......"
Peter raised his eyebrows: "Didn't you just say that the other party didn't spend money to buy advertising space on the homepage?" ”
"Yes, they didn't buy ad space and didn't ask us to write an article to promote the game."
The editor-in-chief first nodded, and then said: "But I can call the shots and send them an advertising space, which is completely in line with the norms." ”
"That's great!"
Peter left the editor-in-chief's office in a huff, and he had already thought about it, and when he turned around, he wrote about his conversation with the editor-in-chief in his upcoming article.
Oh, that's so cool!
Abba is such a great game, and it's a charity game, and it's totally worth it.
With this free ad, Game Detective users will not only not call them stupid, but will even praise them for doing a good job and being socially responsible!
Coincidentally, the editor-in-chief thinks so too.
What's wrong with sending an advertising space for "The True Story of Aba"? Such a large-scale public welfare game, and the theme is so special, it is rare to see it in the world.
Using the price of an advertising space to rub a wave of popularity is definitely a beneficial and harmless approach.
The key is that the "reputation" is good!
If Abba is an ordinary game, then the editor-in-chief does nothing to do so except to gain the favor of the developer.
But this is a charity game with the theme of "caring for people with disabilities".
Based on this premise, the website advertises this game for free, and it can definitely have the upper hand at the level of public opinion, and anyone who listens to it has to give them a thumbs up.
……
What happened in Los Santo, Chen Ba didn't know.
Because at the TGA ceremony, there are many media people and game producers with the right to nominate and vote, and Game Detective is just one of them, so he doesn't need to pay too much attention.
Anyway, all he needs is a nomination!
The theme of "The True Story of Aba", if it is selected for the list of nominees for the game of the year, it is not equivalent to 100% of the awards, and there will be no suspense at all.
Compared with this, he is actually more concerned about a game bug discovered by Zhong Shengwei in the testing process.
Yes!
The release of "The True Story of Abba is imminent", and there is not much time left for testing.
Just when Chen Ba thought that "The True Story of Abba Story" would be the same as other games in Tianba Studio, he couldn't find any problems during the testing stage, but as a result, there was a vicious bug as soon as it was released, and the bug appeared.
When Zhong Shengwei was testing the stability of the online mode of "The True Story of Aba", he accidentally found that when performing a specific task in the online mode, there would be a certain probability of triggering the "flash" bug.
What is Flash?
The main reason for this name is that the principle is very similar to the summoner skill in the Moba game - flash, that is, the character moves from point A to point B instantly!
Its practical "teleportation" makes more sense, but that's not the point, the point is that this bug is extremely disruptive to the game's balance.
Because of the game "Abba Story", if you can teleport, the difficulty of many missions will become very low, or even equal to zero.
In online mode, players often take on a specific class or job when they go on a team mission.
For example, couriers!
The requirement is to deliver the 10 packages in hand to each customer within a "limited time", and this task can be completed by up to five people online.
Doesn't that sound difficult?
That's for normal people, but for the blind Abba, lame Abba, deaf and dumb Abba, Down Abba and others, this task is very challenging.
But this "teleportation" bug undoubtedly ruined the game experience, because after this bug, the player can teleport on the map, so what is the difficulty of this task?
After some troubleshooting, the cause of this bug is also very simple.
"The movement speed is a value, because each unit is an aba, so it will stack under certain circumstances."
Yang Dong explained: "The stand-alone mode is not affected, after all, there is only one Abba in the whole process. But in online mode, there may be two identical Abba, and then the two team up to perform the same mission......"
These two Abba, although they have different nicknames on their heads and different genders in pinching their faces, the core code is actually the same, using the "Abba" code of the stand-alone mode.
To put it bluntly, in the online mode, players can freely pinch their faces and choose names, but in fact, all characters are a set of templates.
Then, in team mode, if you encounter two "initial faces" and Abba with the same symptoms, the bug will be triggered.
For example, if the two initial faces are blind and Abba team up on a mission, that will trigger a bug that will cause one character's stats to stack on the other.
The stacking of stats seems to have only doubled, but in fact, there is an upper limit on the "game stats", and once this upper limit is exceeded, teleportation will be formed.
The game's movement speed is capped at 100 points, and the player stacks two 55 points, which has the effect of teleportation, because movement speed beyond 100 points can no longer be called.
(End of chapter)