Notes on combat version 1.0

In the past two days, I have updated to the combat system.,Some friends can't see clearly.,Some nouns will often be used in the back of the long river battle.,In order to better read.,So Xiaoba opened a single chapter to explain it separately.。

[Combat System Version 1.0]

One

There are three main factors that affect the power of combat:

1. Mental power skills

2. Moves

3. Talent bonus

【Mental Power Skills】

1. Winding

Psychic power covers limbs or equipment to increase attack and defense.

If I say "domineering", friends who have watched "One Piece" should be able to understand, to be precise, it is "armed domineering".

2. Handling

After the mental power is separated from the body, it can accurately control the mental power, and maintain the offensive or defensive power, and both shape and control the mental power.

For example, condense the spiritual power to attack the opponent with a flying knife, and condense the shield to resist the attack of the place.

3. Integration

To put it simply, it's an explosive move. The two-in-one spiritual power is a two-fold explosion; Three-in-one is a triple burst.

【Moves】

Moves are a kind of solidified mental power technique, and it is a fixed route for mental power mobilization. After mastering, you only need to maintain the supply of spiritual power, and you don't need to deliberately manipulate it, and it doesn't occupy the resources of control.

It's like a set of shortcuts.

【Talent Bonus】

It's mainly a buff of the buff type, not everyone has it, and the direct reinforcement of the protagonist and Venerable Ye is one of the representatives.

Two

Calculation of combat effectiveness:

【Base Multiple】

Under the setting that has been released so far, people in the same realm have been tempered by spiritual power because their physical bodies are tempered, and the basic power is not much different, especially at low levels, which is almost negligible, and they are all regarded as "1"

【Multiplier Calculation】

1. (Move Power + Winding/Control) X Talent Bonus

2. Move power X fusion X talent bonus

Three

【Control】

The mastery itself does not increase combat power, but it can perfectly control the burst of power within the range.

For example, if it is calculated to have twelve times the power, but the control power is only one heavy building, it can only perfectly control ten times the power, and the remaining two times the power will be overflowing, leaving only a few percent, and even backfire. Therefore, only in a state of fighting for one's life will one break out beyond one's control.

Four

【Additional Notes】

1. At present, it is only version 1.0 of the combat power system, and as the setting unfolds, other additional factors will be added, such as "Eight Doors", such as "Machine Spirit", but the old eight will try their best to present a complete and logical combat power system.

2. Combat is a game, not that the high combat power will necessarily win, it also includes psychological games, environmental utilization, teamwork and other factors, combat power is just a foundation, it is the power that erupts, and it is 0 if you can't hit.

3. By the way, about the meritorious financial system. Similarly, it is still based on the current setting, and when the high-dimensional map is unfolded, there will be more complete and optimized financial methods, including the setting of "exchanging Yanxia coins", which is linked to the current world, will also be explained, and the fear of the collapse of the monetary system can be put aside for a while.