Chapter 318: Who Is a Normal Person Doing This?

At this time, Li Jinglin, who was far abroad.

There are no plans to return home so soon.

Still doing his job.

During this time, "In the Name of the People" has also been officially broadcast.

In the entertainment industry, there have also been a lot of waves.

Some revelations of "The Three-Body Problem" and "The Wandering Earth 2" can also bring a certain degree of heat and discussion.

On the side of the game company.

Ubisoft and FS have invariably opened the ancestral "news leak".

I don't know who leaked it anyway, but it was leaked anyway, and the company that "leaked" the "confidential information" didn't react at all.

"Ubisoft is coming out with the final installment of the mythic trilogy?! Assassin's Creed set in Norse mythology?! ”

"I'll go, I'm not done with the Odyssey yet, Valhalla won't continue to have the liver again."

"I heard that I could fall to my death again this time."

"Maraka!"

"I'll go! It is said that Miyazaki's old thief, a new work in the open world, the composition of "Elden Ring" is suspected to be leaked?! ”

"What kind of hellish dung monster is this horse of the dead prince, who can recognize which is the nose and which is the eye? Don't tell me I'm going to this thing? ”

"It's good to fight, don't learn the gameplay of Bloodborne's pose for big-eyed aggregates"

Players watched as the game company leaked out the news.

I can't help but look forward to it.

Of course, all kinds of complaints, speculations, and excitement are getting higher and higher as the discussion spreads.

Whether it's Ubisoft.

Or an old thief of the FS.

The leaked information made countless players shout "This tastes right".

Of course, at the same time, Li Jinglin's work began to become busier.

In fact.

This is a common approach used by gaming companies.

"Leak" something first.

Test it out and warm it up.

Looking at player feedback, you can also make fame hot.

Then, there is the pilot film, promotional video and other content, which begins to "draw cakes" for players.

This process of drawing cakes will last for a long time, and it will be drawn one after another, so that the player's sense of expectation will show a step-type rise.

Of course, this kind of process is also liked by many players.

Although there will be many games that cause frequent problems due to excessive publicity, the expectations are different

But this method still allows players to lock in their favorite game genre keywords in advance.

Say.

Tags such as [Open World], [Soul], and "Love Cultivation".

Therefore, there are still many players who are willing to watch the pie drawn by game companies.

At this time, it is time for modeling, CG, art, and music to come into play.

Especially art and music.

Whether this cake is fragrant or not depends purely on whether these people will fool or not.

Li Jinglin just went to the FS club for a visit, met with Martin and the others, and got the game information.

Ubisoft, on the other side, called Li Jinglin and came over to "fill the cake".

That is, the production of a promotional video!

Before leaving.

The old thief naturally didn't forget to put some pressure on Li Jinglin.

"We'll get the current structure done as soon as possible, and then you'll try to play with the samples, and the trailer on our side is about to start."

In such a situation.

Li Jinglin naturally transformed into a work model.

I am going to start liver up recently.

Ubisoft's work here is not very busy, after all, on the promotional video, only the theme song needs to be displayed.

It's just that there may be some minor adjustments according to the CG plot.

Such adjustments.

It doesn't even take much of Li Jinglin's own work.

You only need to pay attention to it and guide a few students to make it.

The real pressure is to hurry up and read through the pictures and descriptions of the various monsters and backgrounds of "Elden Ring", and then combine the text information to have a minimum understanding of the plot.

Then come up with music that can be used as a theme, or a musical motive.

Then the trailer is edited and promoted.

As a matter of fact.

If you change to another game.

Maybe it's not that difficult.

It just takes some time.

But "Elden Ring" is obviously different.

At least, from the point of view of soundtrack production, this information is given. Very Hades.

Hades in every sense of the word.

First of all, the design of the monster underworld, but you have to look closely and analyze the aesthetic composition, and you need to distill the content center in this half-Lak-like Riddler-like text.

Then, there is the underworld of this plot.

The number of knives is staggering.

Of course.

The most disgusting thing is still the essence of analytical design.

It can only be said that the cooperation between Martin and the old thief is indeed full of gold.

A simple image design of the "Elden Ring", if you want to understand the design concept and logic, you need a considerable degree of occult knowledge.

Several large rune runes on the boss's body, combined with the rune arc, can form the shape of the entire Elden ring.

And the shape of this Elden Ring is two different images from the ancient dragon period and the golden age.

The earliest rings were shaped by ten large rings and a semi-ring at the top.

The magic ring in the game timeline has two semi-rings on the top and bottom, and ten complete large rings.

This image design is a complete reference to the Kabbalah Tree of Life, and it is a form that grows in reverse.

It echoes the 10 qualities of the Kabbalah tree, as well as a half-empty "knowledge" essence.

The initial ring, the ring that later changed its form, and the embodiment of the golden law that the supreme will put into the junction - Eldenmon, and even the important concept of the Golden Tree.

These are symbolic, figurative design inspirations.

It's all from Kabbalah.

In the game, the six divine towers that can form the six-pointed star also indicate Kabbalah's digital password, Destiny "6".

Only after reading these occult metaphors.

in order to find musical expressions that adapt to these textures.

In terms of creative difficulty.

Compared to "Valhalla", it is indeed much higher.

And, right under these conditions.

The old thief has one more request.

Don't reveal too much in the music, but reveal a lot in the music.

If you were a stupid person, you would definitely think that this was a deliberate embarrassment.

But Li Jinglin knows.

That's what it means.

You have to be metaphorically "very clear", but it has to be quite obscure.

Such a request, in fact, is not uncommon in the soundtrack industry.

Maybe it's hard for the average player to notice.

But if you study music, you can even guess the content on the basis of not playing games and watching the plot without watching the music.

This is not an exaggeration.

Because the expression of a lot of musical language is completely following the plot content, development, and characters.

Express theology, express mystery.

This is the best part of the old thief's game works.

Naturally, this is the case with music.

Musically, the most suitable expression of mystery and theology must be the chorus of human voices.

You can even choose the "Gregorian Chant" directly.

After all, as soon as this thing sounds, many people will feel that it "has its own holy light".

But obscure.

This shows that I need to work the word.

Fortunately, Li Jinglin knew.

Soul Games had a similar experience in the previous music production.

Latin, but not Latin at all.

Write lyrics based on Latin.

The content of the plot is written into very clear and clear lyrics, and translated into Latin.

Then start repairing.

The Latin language is broken and some tones are cut and changed, so that it completely serves the rhythm of the music itself.

In this way, what is sung is Latin, but it is not Latin.

It is not possible to express the meaning and content clearly in Latin.

To put it simply.

[Expressed but expressed loneliness]

[Very broken, quite broken, and very fine, at first glance it is absolutely impossible to see, but if you start to dismantle it little by little, you will find that it is indeed the case.] 】

Put it in another game.

This kind of operation is just looking uncomfortable.

But obviously, it's a soul game.

The fragmented narrative, full Riddler, and sparse clues almost walk through the entire game

That's what Souls games are all about.

If too much bootstrap is added, integrate. That would lose the soul flavor.

Therefore, music naturally cannot become a shortcoming for the majority of soul scientists to explore the content.

I also have to deal with the "soul" system.

Peek-and-seek belonged to yes

Of course, in the eyes of many people who don't know about soul games, this is a disease, but in fact, for players who play soul games, this kind of fragmented all-round exploration, the curiosity and desire to win and lose, is the attraction of the game.

After all.

I've all played souls-based games.

What else could it be a normal person?

Serious people who have nothing to do like to go to the abuse, and shout the teacher after being abused.

What I want is an abnormal stimulus.

The reason why Li Jinglin is willing to take over the production of the soundtrack of "Elden Ring".

Also because, in a sense.

Li Jinglin is not a normal person.

So.

When encountering this kind of difficult, abnormal, and even a little worrying mental state of creation, Li Jinglin burst out with greater enthusiasm.

Soon, the lyrics were written according to the plot, translated into Latin, and then changed to an unrecognizable vocal text.

And you're done.

When Li Jinglin showed it to the old thief.

The old thief also showed a mysterious smile, and even sent Li Jinglin a three-thumbs-up expression.

Apparently.

The old thief knows, Li Jinglin. I finally understood what it means to be called a "soul" narrative.

After determining a theme motive that conforms to the emotional direction of the overall plot, and rectifying the lyrics of the vocals according to the rhythm of the theme motive, the structure of the whole music also began to advance.

It can be said that the scrutiny of any note is completely detailed, and these details, all echoing the plot clues of the game, and the overall emotional trend of the note direction, are all for the sake of hinting.

The design of the overall texture echoes the relationship between the characters.

Under this kind of meticulous design idea, the quality of the music has naturally become more and more excellent.

Kabbalah is derived from Jewish mythology.

That's right, the number mentioned in the article is related to Kabbalah.

It was the yellow six-pointed star of Shabidai, whose name was Erdan.

In the Elden Ring game, the Elden Beast, which is almost entirely based on Kabbalah's design, is broken by the player, is that a statement?

Boomerang, this must be a boomerang.

(End of chapter)