Chapter 455: I never came down at the altar.
I have to say.
Running and jumping, tossing and turning, and a little special treatment of the perspective.
It does look like it's very operable.
But only those who have played the game know that Luo Shiyao is indeed embarrassed at this time.
Luo Shiyao's old face turned red, and Li Jinglin didn't poke it.
"Well, it's true that Yaoyao has a hand in playing games, and it's very powerful."
Yu Ze and Liao Changyong glanced at Luo Shiyao in surprise, but they didn't pay too much attention.
It's just that the staff was holding back a smile, and Luo Shiyao's face was much redder.
Of course, the mess is only a matter of time.
But obviously, for Luo Shiyao, this is much more acceptable than directly hitting the big tree guard at the beginning, after all, when the Holy Tree was on the big stage, Luo Shiyao had already practiced parkour skills.
What is this?!
I'm running away from the sacred tree!
Be brave and brave my friend!
Next, Luo Shiyao's magical game experience began again.
It's all a lot of fun.
In fact, from the time she was on the Holy Tree Stage, Luo Shiyao already roughly understood what kind of game content this game was for novices.
[Song "365 Miles"]
【Large 3D Temple Run】
【Where is the boss?】
【Where is the next blessing point?】
[Where am I, what should I do]
Laughing to death, many people subconsciously feel that the soul is tormented, and the boss dies repeatedly.
But in fact, for players who are accustomed to guidance, this kind of weak guidance and exploration-heavy game of the magic ring is not even found in the boss.
You think you've found the boss, but you can't find it.
But if you think you can't find the boss, keep rushing forward, and after the headless flies rampage.
Congratulations, you've hit the boss in the face.
The reason why there are quite a few die-hard fans of soul games is precisely because this kind of game can be summed up in one sentence.
[Translation translation, what TMD is called surprise]
The rest of the experience is very interesting.
Even Yu Ze and Liao Changyong watched it with relish, and even forgot about music for a while.
After being educated by Mr. Evil Omen for almost an hour, the backboard abilities of the rebound and attack mode that he practiced with Valkyrie were brought into play, and he successfully defeated the pre-mid-stage boss dressed as a novice boss.
Next, you can finally enter the first large-scale and important location that Luo Shiyao came into contact with, Stonewell City.
To enter the city, there are two options.
The main entrance or the side road.
Seeing this option, Luo Shiyao was directly upset.
"What? Let me take a detour? Inexistent! ”
"I'd rather die than lose my dignity!"
So, the door opened.
Luo Shiyao went all the way.
Next, you will face all kinds of bombs, heavy crossbows, and hordes of armies to surround you, and flames will explode all over the sky, and the soldiers who can fight will chase after you.
As a result, dignity is gone.
"Woo woo, can't I walk the path!"
Luo Shiyao's mentality exploded slightly.
Not because it's hard.
It's because after a long siege and interception, I saw that there was a blessing point in front of me, but I fell next to the blessing point.
But obviously, it wasn't all smooth sailing either.
Luo Shiyao has experienced all kinds of mobs in the underworld.
Let's say you see a door next to you that is open and something glows inside.
As soon as I stepped into the room, CG struck, and the door was slammed shut.
In the black light, there is a storm knight inside, and it is a dazzling meal for you.
I finally came out and walked up the stairs, but I found that my side was full of oil drums, and the monster on the opposite side threw fire, giving you a brilliant explosion.
There is a lesson in the next life, Mei Zizi slaughtered the little monster with a knife, walked forward, and met love around the corner.
A mob hiding by the wall rushed out and stabbed you in the back.
Death won't die directly, at least it can leave you a bloody skin, and you can kill him with a backhand.
But scary enough.
In the process of constantly "surpriseing" the game, there is a memory, and the skillful avoidance of all the traps is distressing, which will bring a great sense of happiness to the player.
"Hey! I know it when I step on a horse! ”
Luo Shiyao, who had a good memory, saw that there was a wide corner outside the door in front of her, and she had a very conspiracy flavor.
Vigilantly stretching his perspective, he glanced inside the door.
Sure enough, a man with a dagger squatting in the dark corner was about to sneak attack, which was predicted in advance by Luo Shiyao.
And this joy came.
Then, after just slaughtering the little monster who wanted to sneak attack him, he was stunned.
Another one fell from the ceiling.
So, in the "the groove! "Eitaka Miyazaki!!" "Hahaha, I know!" Under the repeated cycle, happiness begins to double.
Obviously, I don't know how to play the experience, at least the viewing experience is full.
It's entirely conceivable how a game full of so many surprises will be live.
In fact, there are many similar bridges.
Let's say a mud truck crash in a birth cemetery.
On the surface, there was no one.,Walk over only to find a monster falling from the sky.,When you are about to run in reverse, you find another monster blocking the "Erxian Bridge" behind you.
Of course.
It's difficult, in fact, it's not difficult, there are many places to detour, a lot of monsters can be avoided, there is no need to beat it, you can collect artifacts first, brush money to upgrade, be a ten-mile slope sword god, and you can use wheelchair props and the like to skip class.
Bizarre, bells and whistles, the choice of difficulty depends entirely on the individual,
It's the fun of exploration and the surprises that come with it all the time.
Maybe the reward you get after beating the level is just a mushroom.
Or maybe the artifact is at your feet.
Maybe you've triggered a teleportation trap and you're feeling unlucky when a bunch of dung monsters are chasing you outside, but you suddenly find your way out and pick up powerful weapons and skills as you walk.
Anti-common sense, anti-routine, anti-intuition.
The core of the soul game is not difficult, but it can be said that at least in the magic ring, it is not difficult at all, you can even clear the level without brains and operations, and the game itself encourages players to play some different routines and simpler strategies.
The real kernel is the surprise.
Looking at the exclamations from these players who have obtained the test qualifications, you can fully understand this.
Either a fright or a surprise.
Of course, if you are a hardcore player, you can also go directly to the rig, practice with weights to increase the difficulty, and then enjoy the great fun of success after countless failures.
See players using different ways to play and enjoy different fun.
Li Jinglin suddenly couldn't help but speak.
"In this world, at least there are hundreds of millions of gamers shouting old thief NB, soul game NB, but in fact, the sales volume of the game is still a small niche, only more than 5 million wolf sales, and Black Soul 3 has just broken 10 million."
Li Jinglin's expression is still quite complicated.
While sighing, he also shook his head.
"Players shouted NB, but in fact, not many people really understood him and his game, even if they were self-proclaimed soul die-hard veteran players and soul scientists, there were not many who could really understand the old thief."
"Oh?"
Liao Changyong and Yu Zeruo looked at it with interest.
I only heard Li Jinglin continue to speak.
"He just wants more players to be able to play his game and enjoy the joy of souls games more easily."
"I think it's very good to talk to him, it's because the ideas are similar, I think art is for appreciation, it shouldn't be praised, the more people appreciate it, the better, keep it fun, lower the threshold."
Li Jinglin was furious.
looked at Luo Shiyao, who was hammering Greck, and looked like she was about to clear Stonewell City, and then glanced at another player next to him who was still fighting with the Big Tree Guard.
Not far away, there is also a reverse explorer, who has been teleported to the unlucky man of Galid.
and a player who also arrived in Stonewell City, but was not in a hurry to fight the boss, and was exploring each room, and found a lot of carpet geese plucking with hidden easter eggs.
Every player's choice is different, the difficulty is even different, and the game experience is naturally strange.
He also believes that games are meant to be played, not to be picked up, and that the more people who play, the better.
"Therefore, even though many so-called hardcore soul game players feel that difficulty is the soul of soul games, Miyazaki Eitaka still gives the freedom of difficulty choice to the players themselves, and takes the initiative to cater to a wider range of players, giving more surprises and game modes."
Li Jinglin smiled.
"This time, the old thief has fallen to the altar again."
"Haha, what about you?"
Liao Changyong laughed and glanced at Li Jinglin.
The design method of "Elden Ring" in the scene music made Liao Changyong say that he could play.
"Director Li has never come down from the altar all the time."
Yu Ze was more direct, and with a direct wave of his hand, he said categorically.
"Hahaha!"
Liao Changyong laughed again.
Couldn't agree more.
Experimental music, what is experimental music?
Isn't it the music that only exists in theoretical construction, experimental discussion?
It doesn't have much practical value, let alone commercial value and artistic value.
But on the contrary.
Li Jinglin perfectly applied experimental music to this part of the game scene soundtrack.
It directly makes it have high business value.
It's completely conceivable.
After "Elden Ring" was released, the soundtrack of this scene alone was enough to teach many musicians a lesson.
"I'm very interested in the soundtrack for this whole work now."
Liao Changyong flipped through the entire music album.
This includes almost all the scene music, battle music, boss music, etc.
The beatmap information of each piece of music is strong enough, and it has a very strong hint of detail.
For example, in the login music and opening CG, the use of thematic motives and the change of style are quite strong hints at the story content of the entire game.
Liao Changyong really wants to know how many details are contained in these soundtracks.
In addition, Li Jinglin said that "the development of games can bring about the development of music as a whole, and can even provide more employment options for music graduates".
Now that I look at it, it's completely doable!
(End of chapter)
.