Chapter 34: Sea of Fire

The flowers and plants of the Flower Harbor are cultivated by the Shadow Druid Lisa.

A long time ago, she was ready to burn it to the ground.

Although Lisa herself has died of an unknown AOE, the arrangement she left behind was set in motion by the Wood Elf Longwei.

Just when the Aid Zhuo faction and the ground faction quarreled on the chat channel, causing an uproar in the forum.

All the 50-year-old trees in the harbor have turned into dark green treemen, who in turn have revitalized the remaining small trees that are not old enough to uproot themselves and fight like treemen.

Corrupted by the Shadow Druids, the supposedly friendly Treant minds were filled with violence, blood, and darkness, and unthinkingly launched an attack on all human creations and humans in front of them.

Chenhua, who rushed to the shopping street, was held back, and the people of the stars who insisted on their own words had to put aside the quarrel for the time being - no matter how much they talked about it, they couldn't completely stop the immortal other party.

What's more, there are less than twenty or thirty Star Folk who really ran away with Drow, and it's hard to say how many secretly plan to reopen to Netjie City.

But it should be that the number of normal humans is overwhelming, right?

Maybe the real normal people have already chosen to delete the number and retire from the game, and no longer pay attention to this weird "game......

Scattered throughout the town, the Drow warriors and the Stoneblind Barbarians were surprised to discover that they were among the Treants.

But Drow, whose life is full of intrigue and betrayal, is not in the slightest.

The seeds of betrayal have been planted from the beginning, and the Wood Elves and Drow are mortal enemies, aren't they?

Therefore, they used slaves and beasts as meat shields to block the Treants, and quickly evacuated along the underground passage from which they came.

But they underestimated the power of the druids - the retreat had long been sealed by the slightest earthquake.

The retreat has been lost, and most of the shark lizards have been seriously injured by the scraping and shelling of the Star People.

In desperation, the Drow warriors fought with the slaves and retreated to the shopping street, trying to get the priest to take them away.

This side of the shopping street.

High Priest Lindy was destroyed by the vastness of divine power, and with her as a medium, the scope of legendary magic has been extended to the beneath of this world by the miracles of the gods.

The priests who completed the mission crossed the barrier of space with the Starfolk who volunteered to go underground, and the male drow was abandoned by them without mercy.

Their words are not entirely false, and the pure (in every sense) Star Folk are much more useful than the lowly male Drow!

Drow, the Treants, and the Star Folk are three opposing parties in a chaotic battle.

Watching the city plunge into chaos and war, the shadow druid, who fled from the botanical garden in the form of a bird, couldn't help but laugh heartily in his heart.

This dog-eat-dog scene is incredibly comforting!

At this moment, he felt a sharp pain in his body.

Damn it! It's a delayed onset of drow!

Was he poisoned? When, exactly!?

Druids are immune to biological and natural toxins to a certain extent, but supernatural toxins are not.

This feeling...... It's the fog! A special mist that plunges people into madness and corruption!

It must have been when Pastor Drow lit the prayer candle that Drow's wax was poisonous!

※ Wild Mist: Toxin, Inhalation, DC15 Tenacity, 1D3 Perceived Damage per round, a total of 6 rounds.

Due to the fact that the wood elf incarnated as Asuka at this moment to cover his body by the night, Asuka's weak physique was not enough to resist the influence of the fog on him.

This maddening gas soon affected the druid's mind, causing great damage to his senses.

That's the most important spellcasting attribute for a druid.

The damage to their sanity has caused the already unintelligent Wood Elves to lose their minds, and even their transformed form is a little unstable......

……

On the other hand, Chen Zhou, who was using the Invisible Holy Light Divine Envoy to survey the whole situation in the center of the town, suddenly noticed that a strange bird flew towards his eyes.

The strange bird generally looked like a stumbling crow, exuding a terrifying dark aura.

One wing turned into a slender but muscular human hand, and the eyes were as green as those of a wood elf, and the right paw hovered between the leg and the claw.

One glance at the Shadow Druid, I just don't know what kind of wind he smoked?

Realizing that this was a perfect sneak attack opportunity, Chen Zhou couldn't control his hands at all!

Therefore, he immediately ordered the Holy Light Divine Envoy to emit two rays of intense light!

The light from heaven pierced the night, causing great damage to the bird that the Shadow Druid had transformed, and the latter immediately regained its prototype at a height of hundreds of meters.

If it's not the wood elf, who can it be?

Looking at the Holy Light Divine Envoy who inexplicably appeared after the attack and exited the invisible state, Longwei's thoughts were disconnected for a moment.

But the fatal crisis quickly made him nervous.

There are two options before him right now:

1. Immediately transform into a flying creature and attack or flee the Holy Light Emissary, but the fog will quickly erode your mind and make you lose the ability to cast spells for a long time.

That would at least save your life.

2. While the Perception is still completing the next steps of the ritual immediately, let the Treants gain absolute combat power and destroy everything!

But will die.

The choice between life and death lies ahead, but the Wood Elves are not a very intelligent race.

Now that he has lost his mind, Longwei is even more completely crazy, and decisively pushes the ritual circulating in the Shadow Druid to the next stage!

But seeing that the wood elves burned themselves in fire while falling, they used themselves as sacrifices to launch some kind of exchange to the dark side of nature.

"Stop him!"

Chen Zhou immediately manipulated the Holy Light Divine Envoy to pursue.

But the druid's vitality was clearly much more tenacious than that of the birds, and the pitch-black flames preemptively devoured him before the light of heaven could kill him completely.

At the same time, the tree people he evoked in the Flower Harbor were all on fire without warning!

The Treant, who was already solid and resistant to fire/slash, turned into an invincible war machine at the cost of his own life!

Burning in its path, the Drow warriors who had barely been able to resist were reduced to charcoal, and the Star Folk were slaughtered back to the resurrection point.

The city was instantly ablaze.

Driven further frantic by the pain, the Treants began to rampage through the town, approaching the site of the Starry Night Celebration in the center of town.

The will of the Shadow Druid echoed in the minds of the Treants—

Destroy everything, burn everything, Drow, the undead beasts, and the Flower Harbor deserve to be brought to an end, and the black flames must be laid for this crazy and sinful world!

However, just as the burning treemen are about to break into the center of town.

Icy rain mixed with wind rained down from the sky, intensifying and drenching the natural anger evoked by the Shadow Druid.

At the same time, the crisp sound of the bell spread throughout the Flower Harbor through the medium of the Holy Light Divine Messenger!

Treant

Oversized plants

Life dice: 7d8+35 (66 hp)

First strike: -1

Speed: 30 feet (6 blocks)

Defense Level: 20 (-2 size, -1 agility, +13 innate), 7 contact, 20 by surprise

Basic Attack/Grappling: +5/+22

Attack: Swing +12 Melee (2d6+9)

Full Turn: 2 Swings + 12 Melee (2d6+9)

Occupy/Touch: 15ft/15ft

Special Attacks: Enliven trees, double damage to objects, trample 2d6+13

Traits: 10/Slash, dim vision, plant traits, susceptible to fire

Immunity: Tenacity +10, Reflex +1, Will +7

Attributes: Strength 29, Agility 8, Constitution 21, Intelligence 12, Perception 16, Charisma 12

Skills: Negotiation +3, Hiding -9*, Intimidation +6, Knowledge (Natural) +6, Listening +8, Observing Words +8, Reconnaissance +8,

Survival +8 (+10 on the ground)

Specialty: Mastery of Breaking Weapons, Iron Will, and Onslaught

Area: Temperate forest

Tissue: Alone or in groups (4-7)

Challenge Level: 8

Treasure: Standard

Faction: Usually neutral and good

(End of chapter)