Character card updates
The last time I updated the character card was the last time, and if I don't update the character card, the character card is not updated.
Anyway, the last upgrade was in December last year, and it is estimated that it will be upgraded soon, and it is written in vain.
Addendum 1: A description of the holder in the character card section
Name: Zhou Chen
Gender: Male
Race: Tiger Man (humanoid, human subspecies)
Age: 25 years old
Level: 5 Warlocks and 2 Mystics
Attribute:
Strength: 23
Dexterity: 14
Constitution: 15
Intelligence: 15=11+4 Enhancement (Intelligence Charm)
Perception: 14
Charisma: 22 = 18 + 2 (level 4) + 2 (ml2)
Ability:
Fire Field Power, Bloodline (Extreme Cold), Origin of Spell (Aurora), Cast Material, Mana Release, Extreme Cold Charge, Aurora Charge, Song of Valor, Dragon Companion, Forged Soul
Path Ability:
Wild Arcane: With the standard move, you can cast any arcane spell for 1 spell of mythic power without consuming prepared spells or spell slots. The spell must be in your arcane class spell list, and the spell level must be the level you have that the arcane casting class can cast, and the cast time must be "standard action" (or faster). You don't need to prepare the spell, and it doesn't need to be in your list of known spells. When you cast a spell this way, consider your caster's level to be 2 levels higher than normal when judging all level-related effects. You can apply any supermagical feats you know to this spell, but the modified total level cannot be higher than the highest level of arcane that you have for the spellcasting class.
Mythic Casting Abilities: Water Creation, Wind Creation, Attribute Boost, Low Temperature Waterfall, Sudden Wind
Path: Harmonious Path
Specialty:
Level 1: Specialized School: Spells
Level 3: Higher Specialized School: Spells
Level 5: Crossover Spells
Level 7: Sacred Geometry (Rapid Progression, Telefray)
Mythic Expertise:
ml1: Cast Material-Free (M)
ML3: Mythology School: Spells
Self-taught/Other Specialties or Abilities: Strong, Cold Specialization, Snow Cast, Onslaught, Jump Split, Mental Focus (Arcane), Vision Strike (Aono), Divine Grace, Holy Slash, Holy Heal, Wake Bomb (Arashiyu), Iron Heart Power (Iron Heart)
*Only commonly used items are listed
Mana: 145 = 6 * 0.5 (trick) + 8 * 1 (1 ring) + 7 * 3 (2 rings) + 7 * 5 (3 rings) + 6 * 7 (4 rings) + 4 * 9 (5 rings)
Mythic Power: 11/11
SCL (Base Cast Level): 9 = 5 Warlock + 4 Mystic
ML (mythical stratum): 4
XP points: 36000/36000
Common Spells:
Tricks: Mage's Hand, Magic Tricks, Dance Style (5e)
1 Ring: Water Formation, Frost Walker, Lantern Dance, Light Guide Arrow (5e), Summoning Monsters, Summoning Ice Beasts, Summoning Artistic Elemental Statues, Prismari Fingers, Seeking the First Baby, Showing Iteration, Catapult (5e) + Cat's Agility, Identification, Blazing Slash
2 Rings: Snow Mist, Frost Domain, Glacial Waterfall, Light of the Castle Tower + Passionate Poems, Miracle Poetry, Healing Sounds, Flower Fields, Wind Making, Lost Steps (5e) + Allergic Reaction + Scorching Metal, Demonic Weapons
3 Rings: Teleportation Foresight, High Mage Armor, Acceleration, Removal of Magic + Calm Smile, Natural Shackles, Rainbow Dome, Heart of Confidence, Insight through Invisibility, Elemental Weapons, Protective Energy Damage
4 Rings: Inferior Spells Invalid Enchantment, Swift Burst + Low Temperature Waterfall, Chaos Healing, Deadly Beauty, Mysterious Nature, Exorcise Pests, Magical Craft, Fire Wall Technique
5 Rings: Teleportation, Time Repair (Dragon Miscellaneous) + Friendly Embrace, Sudden Wind, Radiance, Spiritual Pillar, Asking Nature, Revitalizing Objects, and Creation
※ As well as 1 ring of druid magic, 1-5 ring priest, bard, war priest, and paladin magic
DC: 10 + 6 (Charisma) + Ring Surgery
Spell School DC+3, consume 1 time of the Mythical Power Receiver's double dice
Cold Spell DC+2
Radiant Spell DC +1
Gain:
There are too many high mage armor, poet priest buffs, too lazy to write
Status Class:
ditto
Immunity:
deformation, petrification, and other morph-altering effects;
Energy Absorption, Attribute Absorption, Attribute Damage;
Psychic effects;
Lightning, cold, strong acid damage;
disease, toxin, deterrence, sleep, paralysis, instant death, dissociative effects;
etc (buff immunity) ......
Resistance & Mitigation:
flame resistance;
10/ Legendary;
32 Spell Resistance;