5. Proficiency
[Proficiency] is the various professional knowledge that acts on the [Vocational Knowledge Module].
After all, the essence of [Heavens] is still a game.
It is impossible for players to really learn a vast amount of knowledge in the process of the game, in order to create their own planned career.
Of course, players are not allowed to really learn as if they were in school, but it also does not mean that they do not learn at all.
I want to unlock the Expertise section of the [Career Knowledge Module].
At the very least, it is necessary to roughly understand the general role and principle of the vocational knowledge section.
And after unlocking the professional knowledge section of the [Career Knowledge Module].
[Proficiency] will come in handy.
If you want to study your professional knowledge more deeply and become more subtle, you need to use [Proficiency] to improve the comprehension of professional knowledge.
Once you have mastered a certain level of expertise, you can combine them with each other based on different types of expertise and create skills.
Of course, the method of creating skills in this way is random.
If you're lucky, and the combination of expertise is reasonable, the skills you create will be powerful.
But most of the skills born under random collocation are relatively crotch-pulling.
Therefore, in addition to the random creation of skills, there are also inheritance, teaching, secret art research and development formulas, and secret art cultivation methods similar to skill books.
If you can get these, you can unlock some professional knowledge according to the existing professional knowledge, and then directly learn these skills or secret arts.
Of course, skills and secret techniques cannot be enhanced by [Proficiency].
Proficiency can only be applied to the Career Knowledge Module and the ability to create skills using Career Knowledge.
Other than that, there is no other use.
It will not be the same as [Experience Points], even the level of the character can be increased.
It can be said that the setting of [Proficiency] instead of [Experience Points] is a point that the vast majority of [Heavens] players, including Su Mu, agree with very much.
This is because the [Proficiency] limited field is very accurate.
It can not only ensure the balance of the game, but also support the lower limit of the game, and at the same time raise the upper limit of the game.
The most important thing is that this setting allows players to have a very strong sense of participation in the process of becoming stronger.
Unlike [Experience Points], as long as you swoop, you can reach the full level with one click.
The whole process makes the player feel like a machine for brushing experience.
However, [Proficiency] is different, as a substitute for [Experience Points], its role can only be used for professional knowledge.
Although the process of learning professional knowledge is virtual, after using it, it will only let players know the basic role and principle of improving this professional knowledge.
However, knowing the basic role and principle of professional knowledge is only the beginning.
What really turns decay into magic is the process of using the improved professional knowledge to combine and match with each other, and develop professional skills and secret arts.
Just imagine, if there is such a setting as [Experience Points], the player only needs to incarnate an experience machine, brush all the way, and then reach the full level with one click.
When it's over, I go to PK with others, and I give people seconds with a knife, and then there is nothing.
But if you use the skills and secret arts, they are all created by yourself after a lot of consideration and research, and then carefully matched.
When the time comes, you can play against players of the same level as you and win.
Isn't this process very rewarding?
And after winning, there will be a lot of things to talk about.
Whether it is the process of choosing professional knowledge, or comprehensively considering the advantages and disadvantages of various professional knowledge, and finally finding the optimal solution.
can be turned into bragging capital.
Most importantly, in the process of developing and creating skills, there are hidden surprises.
Even players who are too lazy to study professional knowledge.
If you mix and match casually, you will also have the opportunity to create secret arts and skills.
Although there is a probability of failure in this way.
While there is a probability of failure, there is also a probability of a miracle.
Among the top player groups that Su Mu knows, there are many players who have encountered random matching, and then withdrawing money against the sky to create magic skills.
One of the most typical ones, at the beginning, didn't even play the main battle class.
Instead, he chose a casual profession like [Angler].
Completely play [Heavens] as a fishing game.
In his words, it's fishing in reality, and you have to get up early every day and drive for hours before you can start having fun.
But even so, from time to time, he will be cleaned up by the tigress at home, scolding him for not doing his job, and he will know that the plaything is demoralized.
But in the Heavens it is different.
Not only do you not have to get up too early every day, as long as you open your eyes and have breakfast, you can immediately enjoy fishing in the [Heavens].
Secondly, the fish caught in the [Heavens] can also be realized very easily.
Some are acquisitions by player organizations and forces.
Because in the game [Heavens], whether it is the delicacies of the mountains and seas, birds and animals, or flowers, grasses, fish and insects, there will be a certain amplification effect on the player.
Just like in reality, if you eat more food and absorb more nutrients, you can gain weight quickly and grow taller and stronger than other people.
If you are lucky and catch some precious species, you will be coaxed and raised by major organizations and guilds.
Therefore, in the game [Heavens], not only combat professions are popular, but even support and casual professions are also useful.
And this guy Su Mu knew, at the beginning, he wanted to have a pleasant fishing game.
He didn't even know what the setting of [Career Knowledge Module] was for.
The first time I knew the role of the [Vocational Knowledge Module] was after getting to know Su Mu, Su Mu reminded him.
Then, the outrageous situation happened.
That cargo has fished eleven versions, and [proficiency] has saved more than 700,000 yuan.
After knowing the [Occupational Knowledge Module], a blind chicken is messed up, and then all the professional knowledge of the [Angler] is maxed out.
inexplicably created a strange skill of [empty fishing].
The reason why this is a strange skill is because this special meow is directly out of the setting of fishing in the water, and it is replaced by fishing for birds in the air.
The main thing is that the thing can really catch birds with this skill.
Then, the second pulse of the goods wanted to be opened.
It directly proposes a concept-first gameplay.
That is to say, we can no longer look at the game of the heavens with our usual thinking.
Otherwise, the wings of imagination will be tied.
Then, he put forward the idea that the concept of the river cannot be fixed on the conventional perception of the river.