Humanoid Machines [Unlimited] Section 208
Because the video area has just opened, there are not many videos selected by the system to upload, but since they can be selected, it proves that these are definitely the best of the best.
He looked left and right, only to feel that his heart was itchy and very entangled.
This copy happens to be the type of level he's not good at, and he wants to see it.
That copy is a well-known high-play perspective video, I want to see it.
- God, there is actually a copy video of "personal evaluation S-level" here, which is a copy record made by some god, I want to see it!!
In short, I want to see everything.
But his points are really not enough for him to squander so much.
It's a shame to say that he was also one of the first players to enter the survival dungeon.
Most of the early players who have survived until now are in the front row.
But he is lucky to survive in every dungeon, but his talent and strength are really not good compared to other early players. For so many years, I have been mixed in with middle-level players, and I am still shy in my pocket.
An old player who was hesitating suddenly saw a video with a very high payment rate and completion rate.
Among the other few single-digit paid copy videos, it stands out.
He looked over with some surprise: "...... Tricky game? ”
He pronounced the name of the copy, and the look of confusion intensified.
Chapter 214: Safe Zone: Video Open
"Tricky Game" is a typical high-mortality dungeon, and although it is only rated "B", after deconstruction, players agree that it is a B-rated dungeon with an actual difficulty of "A".
It's just that it's in the video area, and since it's divided into a "B-grade" dungeon area, the points ask for a higher price, which is the pinnacle of B-class. Thinking about it this way, using B-level points to see an A-level copy seems to be a very bloody thing-
But in reality, no one would buy or sell at such a loss.
This veteran player, now his face is also full of confusion and puzzlement, he really doesn't understand, why so many people pay for this video?
They buy the copy video of the video area, of course, in order to learn some high-level awareness of playthrough and special handling of the copy. But there is another "benefit" that should not be overlooked, that is, if they are really lucky enough to enter this copy in the future......
Although the system prompts them to seal their memories of the plot of this dungeon. But since the clearance video I have seen is sealed in my mind, those subconscious avoidance and intuition of danger, just like watching the strategy in advance before clearing the customs, are the most reasonable "golden fingers".
However, the copy of "Tricky Game" does not provide such a golden finger.
Because some time ago, the system announced that the plane space of the "Tricky Game" had collapsed, and the dungeon was permanently closed, and unsurprisingly, there would be no time to reactivate.
A copy that is destined to be impossible to enter again.
Why are so many people still watching?
The old player hesitated for a while, looking at the rising payment rate of the video, he still felt itchy and hesitantly chose to enter the preview mode.
The video area has just opened, the rules are still vague, and players are still figuring out those new features that are open.
One of these features is the preview mode.
Like this B-grade video, it's priced at 300 credits. Players can pay 300 points directly, and no refunds can be made until they see the customs clearance.
You can also choose to spend 50 points to enter the trial first, and after a period of time after the trial, you can choose to continue to pay 300 points to watch to the end, or quit now.
It seems to be a very black-hearted pricing of a total of 350 points, and the only benefit is to be able to stop losses in time.
- If you really don't think it's worth it, it's better than 300 points to waste 50 points, right?
When you are not confident in the quality of the video, you can choose to test the waters with these 50 points.
The moment the points are successfully delivered, the old players only feel that their eyes are dark. It's like a violent feeling of dizziness being pulled back into the system space from the dungeon.
Only this time, he was stuffed into a "copy".
Can't move.
It was as if the body was still asleep, and the soul was withdrawn from the body.
The darkness in front of me finally turned into a normal field of vision.
He felt like he was inside a quaint and old villa. The red velvet tablecloth in front of me was as dazzling as the huge chandelier hanging, and several players were already sitting around the spacious conference table.
The 300 points charged by the system are indeed worth it. After turning on the viewing, it is not a regular viewing mode, but a more immersive holographic mode.
It was as if they had become the players in the video, wandering into the dungeon world like ghosts.
In addition to not being able to do anything distracting, it's like actually participating in the dungeon and becoming an additional third person.
The real "players" have obscured faces, presumably because the system is trying to protect their identities.
Although he couldn't see the expressions clearly, but at this time, from the slightly mocking tones of the players, he heard them now, the strong dissatisfaction-
This copy is stuffed with a newcomer.
Hear their conversations. Veteran players can't help but sigh a little.
In high-level dungeons, it can be tricky to meet newcomers. Everyone wants their teammates to be strong enough to increase the survival rate of the dungeon.
Even if it's not the "thigh" that can lead players through the level, it's best not to hold back...... A newcomer who has nothing will have no role in the dungeon, and will even cause trouble and trigger some team annihilation mechanisms.
Under this brutal dungeon mechanic, newcomers don't want to be treated.
The eyes of the old player began to patrol again, and now he couldn't tell which player had cleared the video from the perspective of the player.
However, according to his intuition, he thought it should be the man who was called "Captain".
Players who can team up to enter a quest are usually stronger.
He vouched for himself as an early player, and the captain was not simple, maybe he was still a strong talent.
The system is also enough for chicken thieves, watch a video, and ask them to guess who is the player who cleared the level. It looks like a test of eyesight, but it's actually for them to buy it again......
He was sneering when he saw two more players coming back from the door.
"Captain," said the curly-haired player, "the man has returned." ”
He subconsciously looked over again, and saw that the player walking behind him was shining like a glow, which was very conspicuous among many players.
Veteran player: "?? ”
He was ashamed for a while, it turned out that he would have marked it, but he had misunderstood the system's black heart.
It's just that the more he looks, the more he feels that something is not right.
Even being pitted by the copy too much, he felt that the system was also pit him.
Why is this marked "clearance" a newcomer?
His performance is also very rusty, and he is not clear about many of the unspoken rules in the dungeon.
Could it be that the system tricked them into thinking that an ordinary player is a master player who has cleared the level, and followed his perspective, only to find out that they were misled and wanted to buy the video again?
Such speculation would be too insidious.
But then, the perspective of the veteran player is locked on this newcomer, proving that he is indeed the protagonist in the video, and the excellent performer.
Old players are starting to doubt again. This "newcomer" may be the kind of high-level player who pretends to be a pig and eats a tiger - there are indeed many high-level players who like to do this, one is for low-key security reasons, and the other is completely bad taste.
He looked at this passer, playing it so exquisitely, it was very much like the kind with bad taste.
Inevitably, some of the teammates who sympathized with the passers rose up.
It's not a good thing for them to encounter this kind of bad character high-level play.
Especially those players with a contemptuous attitude and a mocking tone, I am afraid that they will be pitted to death. Injuries can be fatal.
Next, it's time for the mission to be issued and important NPCs to appear. The birthday party begins, and after the cake is cut, the venue is suddenly plunged into darkness.
Although the strength of the veteran players is average, their intuition is very accurate.
According to his experience over the years, he vaguely guessed that this link was going to die.
Sure enough, the boss picked up the silver knife that cut the cake and selected the player in the white dress, with an extremely satisfied but creepy smile on his face.
It stands behind the player, its sharp silver knife about to gouge out those beautiful eyes.
Even if it's clear that it's just a replay of the footage. Everything is in the past, and he can't be involved in anything. But the old player's breathing was still a little shorter, and an extremely fine feeling of suffocation and cold chill crept up into his heart. He looked away slightly, as if he couldn't bear to look any longer, but saw the "customs clearer" with the obvious mark on his body suddenly stood up and silently grasped the blade.
They confronted each other in the dark.
The boss's knife did not fall in the end.
The lights came back on, and the passer slowly returned to his seat, without mentioning what had just happened in the darkness - so much so that the girl in the white dress didn't know that she had just brushed shoulders with death.
The old players looked at this scene in amazement, and there was a faint red mark on the hand of the clearer because he had held a sharp blade, like a red line around his fingertips.
On his pale fingers, it was particularly glaring.
The old players looked at this red and were a little distracted.
This clearer seems to be as he imagined...... It's not quite the same.
What happened secretly in the dark was unknown to no one except the leveler and the boss.
Now, of course.
They know.
Chapter 215: Safe Zone, Video Open
The next video fast-forwards, and the "tricky game" in the dungeon has officially begun, and if you have enough experience in the book, you can guess that this is the core attrition link in the dungeon.
The passer was rather unlucky enough to win the red lot, and started a "game of ghost hunting" with another player.
Of course, as long as you are an experienced veteran player, you will know that the core of this ghost hiding game is definitely not the so-called hiding, but more inclined to wandering battles.
The ghosts must not be allowed to find them.
And in the process, the clearer showed some peculiarities in his abilities.
For example, he has almost planned the road map for hiding in advance, knows all kinds of mechanisms in the villa, and flexibly shuttles between various secret passages, relying on this terrain advantage to leave behind the "dogs" whose speed is much higher than them.
This mode of sneaking ghosts also has extremely high requirements for the psychological quality of the planner, and the time required to unlock the mechanism on the road makes this section of hiding seem very thrilling.