Humanoid Machines [Unlimited] Section 428

And now what upsets the rabbit's mind is obviously not just the revelation of the rules of the game.

Everyone gets different information, and perhaps the first player to be selected as a "ghost" is unaware that he is going to compete against his original companions.

And what about the people who came after?

Now the rabbit has understood why the bloody footprints sometimes run in the opposite direction, why they "let water" on themselves from time to time, in fact, when she didn't know it, the "ghost" candidates should have been rotated many times.

So, of course, she wasn't the only one who discovered the truth.

So those people, are they all aware that the rules are killing each other?

It's like the death quota of the drumming and passing the flowers, and now it is in the hands of rabbits.

In extreme circumstances of necessity, sacrificing others in order to ensure the safety of one's own life seems to be a last resort.

This is an issue that has been debated in both law and reason.

Rabbit is not qualified to make decisions for others, but the question that is deeply in front of her now is, is she going to kill everyone else in order to survive?

Yes, just kill. The rabbit is not a self-blind person, and she knows very well in her heart that the essence of the rules of the game is no different from killing.

The mode of the game minimizes the sense of morality and guilt, and they are in the same space, but they don't know each other's names and appearances.

She won't know who she killed.

Nor will anyone else know who she killed.

They can pretend that they have never been caught, and they don't know the rules of the game, so that the tacit understanding of not exposing each other must be shared by all those who survive.

Even in the end, rabbits are not necessarily the ones who directly cause the death of others - because of the pattern of beating drums and passing flowers, perhaps people who are turned into "ghosts" by themselves will also turn others into ghosts.

That person doesn't have to die.

Just like in the old days, when it was necessary to shoot a prisoner, in order to reduce the guilt of the executioner, more than a dozen people would choose to shoot together.

Only one of them had a bullet in his gun, but no one would know who fired it. Mass action greatly dilutes this sense of guilt against individuals – which is certainly not the same as it is now, but has some things in common.

If a person is asked to stab someone to death with a knife in order to survive, in fact, people living under the normal social order can rarely do it. Even if they do, they will be burdened with pain and guilt. But this game mode obviously minimizes guilt.

What's more, for the rabbit, she is not the "ghost" who was chosen at the beginning.

It was someone else who passed death on to her.

It was those who started first.

Maybe some people are ignorant and can't figure out the rules, but there will be people like her, who know that the rules are cannibalism.

Someone else wants to "kill" her, and she just wants to fight back in self-defense-

That's fair.

Chapter 471: Thousand People Copy 56

"Dark" is coming.

It was as if the rabbit was shrouded in a dim light.

In fact, the space she was in now was unaffected. Even the huge, slightly curved monitoring screen is still in operation.

The rabbit judged the source of the "darkness" because the shadows had noticeably become haste.

Not only is it very fast, but it is also very hurried, and it runs at an irregular pace, as if falling into the darkness.

Like her before.

The rabbit almost wanted to sneer.

Before, she was indeed running away like this - she was terrified, as if she would be caught by death if she stopped.

However, now the rabbit has too much vision, enough for her to figure out that as long as the goal is clear, it is actually very easy to catch up with these shadows.

It is impossible for anyone to escape, especially with the advantage of "dark".

And all she needs to choose is to decide who she wants to pass on the death opportunity of beating the drum to --

Did they choose their own before?

Did those who were fleeing in a hurry have expected this, or have done such a thing, that their hearts are now so weak that they dare not even breathe when they stop?

Under such an environment and the rules of the game, it seems that the dark and obscure side of the rabbit's heart is magnified endlessly. At least at this time, she realized the thrill of being a "ghost" and having the power to decide the life and death of others.

She pays even more attention to the shadows that run faster and appear more agile, and always speculates on them with a worse attitude. It even inspired a rebellious mentality, and even more wanted to snipe at them - as if they could get a kind of pleasure similar to revenge from such actions.

The rabbit's face, which had been completely hidden in the dim light, was already taking a light step when there was a sharp and passionate "tick-" sound in her ears.

Not a human voice.

The sound succeeded in attracting the rabbit's attention, and her gaze fell in the direction it came from.

It's the big screen that is used to broadcast surveillance.

In the upper right corner of it, where the monitoring time was originally placed, turned into a bright red number:

30:00

Of course, by the time the rabbit looked over, the number had jumped rapidly to 29:59, and it was still ticking.

Suddenly the rabbit realized something.

This game obviously has an end time.

- Because of the uncertainty of the previous time, it led to a game mode like drumming and passing fancy.

Because no one knows when the "drumming" will stop, they will pass the "flower" as soon as possible, so as not to stay in their hands and become the chosen one.

It is also for this reason that people who are selected as "ghosts" will choose to pass on this identity as soon as possible.

But in fact, this is definitely not the safest way to clear the level, because there are too many changes after that - no one knows whether the opportunity for death will be passed back into their hands, and they will become the last person to be eliminated.

In this respect, the game is indeed quite a matter of luck.

But now the rabbit is different, and she gets more information. One of the most valuable is the exact time when the game ends.

So it's a little safer, it should be at this time, the rabbit continues to participate in the game as a "ghost".

- Then, in the first thirty seconds of the end, or even the first ten seconds, the first five seconds, pass that identity out.

So the final word.

No matter how flawless.

Of course, this also requires the absolute ruthlessness and decisiveness of the rabbit.

This is different from the fig-leaf-like "indeterminate bullets" provided by game modes, which really makes that step......

A rabbit is also equivalent to actually killing a companion.

These considerations, except for the "ghosts", players are not aware of them.

What they saw, the bloody footprints, suddenly stopped.

It stays in the center, as if it were a step away from anyone.

"Click", "Click".

It was as if something was passing by my ears, like an old sound when the pointer turned.

But when everyone was enduring the discomfort in their hearts, and probing the decoration around the room, of course, it was impossible to see any clock—

So where does the sound come from?

"Click", "Click".

There was still a strong sense of uneasiness coming up.

All the players who already knew the truth of this game were oozing cold sweat behind their backs, staring at the blood-colored footprints reflected on the surveillance screen.

Why didn't he move?

Is it to sacrifice oneself - no.

There must be something more ...... A sinister scheme.

The hearts of people who are united because of a crisis and because of one person, in such a game mode, all trust is easily broken.

Everyone was forced to wear a black veil and retreat into a cramped little house.

The worst side of human nature is also fully displayed.

At this point, they can only speculate in a worse direction.

In this environment, all they get are terrible thoughts that make their bodies stiffer.

There are also players who are still too dull to discover the truth - they are also very uncomfortable at this time, and they are about to cry in fear.

Why did that "ghost" suddenly stop moving?

Why isn't this hellish game over yet?

After such a long-term chase that consumed physical strength, the players, who were originally just ordinary young people, had slightly weaker physical strength, and they already felt the soreness in the muscles of their legs.

Even slightly numb, like cramps, so that they couldn't help but reach out and rub the calf part on the way to escape.

Now they can rest, but even if they rest, they are a little uneasy.

I thought uneasily, what's going on?

Take care of their poor physical health during the intermission?

- Psychologically speaking, this group of players who haven't even figured out what the rules of the game are are in the most relaxed mood.

As a "ghost", the rabbit just stayed in place with a blank face.

She looked at the big screen and watched the time go by.

The bright red number jumped from the 30-minute time limit to only 10 minutes left at the end......

The rabbit withdrew its eyes almost with some annoyance.

And at this time, because of the energy retracted, the rabbit finally noticed something.

At first, because of the violent mood swings, the rabbit's attention was mostly on the monitoring screen, and he didn't really observe the situation in the room carefully.