Job Introduction
The professions in the Qiming Continent are divided into three major systems: warriors, magicians, and alchemists.
Warrior and magician are two professions that have been handed down from mythological times, and alchemist is a collective name for the professions of enchanter, alchemist, forger and academic, which have been officially integrated and grouped into one category by the Venucia Continent in modern times.
Warrior:
Flesh Warrior: Generally for poor families who cannot afford to buy the "Secret Book of Fighting Qi" for learning or who are unable to practice Fighting Qi and magic, a profession that simply exercises physical strength and combat means, the average limit of human flesh in the Qiming Continent is about level six.
(Douqi) Warrior: Cultivating the "Dou Qi Secret Codex" while conducting a small amount of physical training, baptizing the body with the Dou Qi, the strength of the Dou Qi level is determined according to their own innate conditions and the level of the "Dou Qi Secret Codex" cultivated, the strongest warrior in the Qiming Continent is the God of War Oz Sale.
Knights: Warriors who ride monsters to fight, most of them are vindictive warriors, generally wearing heavy weapons, and the dragon knight is the most powerful knight under the holy rank.
Assassin: A warrior who cultivates a small amount of dark magic and mainly has a dark fighting spirit, and most of his physical training is training in stealth, stealth, pace, and attack skills, and the main means of attack is assassination.
Enchanter:
Single-attribute magician: Possess only a single attribute (wind, fire, thunder, water, earth, light, darkness), cultivate through meditation, improve mana, and use specific spells to mobilize the order of the elements to form magic.
Multi-attribute magician: A magician with multiple attributes, generally a dual-system magician, with the magic power of each additional attribute doubled, and it is difficult for the attributes of mutual restraint to appear in a person's body at the same time.
Blood Mage: An evil mage, who absorbs the magic elements in the human body through the magic array to forcibly improve his strength, which is in high demand and his methods are very cruel.
Alchemist: (Improving oneself through meditation is considered a type of magician, but alchemists don't want to classify themselves as magicians)
Enchanter: Enchanting weapons or armor through the carving formation, the enchantment will produce a specific effect, generally with the forger and alchemist.
Smith: Forging and carving of special metals, generally in conjunction with blacksmiths and alchemists.
Alchemist: In the early days, alchemists mainly made medicines, and in the later stages, they mainly made energy reserves and charges, generally working with blacksmiths and enchanters.
Academic: Not an alchemist, but plays an important role in the alchemist, providing a powerful boost to the development of the alchemist through research and discovery, making drawings, etc.