Some settings and instructions

The title system used in most countries in the Andes: from the largest to the smallest: duke, marquis, uncle, son, and male. Among them, dukes, marquises, and earls can be hereditary, but they must be lowered by one level when they are hereditary, for example, the eldest son of an earl can be hereditary to the title of viscount. There is also a special one is the lord, which is a knighthood awarded after some more important medals have been awarded.

Common currency of the Central Continent: 1 gold ingot = 10 gold coins = 100 silver coins = 1000 copper coins. 50 gold coins is the average annual income of human society on the continent of Middle-earth.

Middle-earth calendar: The Gregorian calendar agreed to be used by the East-West Alliance, 2000 BC ~ 1 AD BC and the prehistoric prehistoric calendar is represented by 2001 BC or in ancient text φ1.

Beginning: 435 A.D. in the Middle-earth calendar, 365 days in a year, 30 days in a month, 7 days in a week

The time is calculated on a 24-hour basis

Union Morning Post: A newspaper published by a newspaper that does not have any political affiliation, and is widely used throughout Middle-earth

Names of countries that have appeared:

Eastern Andes:

Byzantium (east, capital Burkina, located north of the continent of Middle-earth, west by the peak of Camos in the Andes, a papal controlled state, King Flavi Peter Justinian)

Xuanqing (center, the capital Changgecheng became a Byzantine vassal in 435)

Putian Kingdom (East)

Sarazito (east, in the northeastern part of the continent of Middle-earth, by the Morbisti Sea)

Andorra (center, secretly defecting to Byzantium, the current king: the location of the Blaitz Rooney Canyon, near the southern part of the Central continent, west of the Andes Mountains, there is the largest iron ore vein in the world, the Gunlong Canyon is located in the province of Chichel in Andorra, and a rich magic crystal mine has been found in the province of Mogolo. )

Liao Xin (center, attacked by Byzantine military forces, surrendered to Byzantium vassal state in 488 AD)

Cox (center, attacked by Byzantine military forces, surrendered to Byzantine vassal in 488 AD)

Gotarone (eastern capital Wanata, Klaisin Province: has the largest and largest arsenal of the Eastern Alliance, known as the Eastern Alliance's armory)

Yamato Province (Kyoto, the eastern capital)

Bujundera (the eastern capital of Rondisai is located on the east side of the sea, near the volcanic belt, a small country rich in gold and diamonds, poor and backward. )

Lombbaton (middle, a country of dwarves who are addicted to alcohol and skilled in blacksmithing, the current king, Mivanoto Orio Groin, the capital of Matangin, is located in the highland area with perennial snow (Matangin Plateau), meaning king of the hills)

Iran (China), a country full of culture and art, is known as an artist's paradise. Parliamentary republic, so there is no king, the capital Istanbul)

Malayta (east, capital: Ulanto, west side adjacent to Byzantium. )

Tukus (East, Capital: Pumen)

Western Andes:

Kevenlas, located in the southern part of Middle-earth, near the sea. Capital Kevin Laliel (King Barton Adrien)

Morris (west, first to discover the Crumb crystal, first to discover the Hydra, adjacent to Birchney to the northeast)

Eastern Samoa (Satsuma Black Steel found in the Takli Satsuma Mountains to the west)

Mecampos (West, capital Odyssey, current King García Keesed)

Birchney (center, kingdom of elves)

Ertan (West, the country where the first dragon knight was born, has a mountain in the country called the Holy Dragon Cliff, inhabited by a group of golden dragons. The Blackwater River eventually flows into Lake Baissein, located west of Airtan. )

Masaia (Biani in the west, Sea of Ancient Mirrors in the west)

Masilua (west capital Mondora. The Gobo Forest in Mondora is home to a variety of rare creatures, one of which is the poisonous lizard named the Mondora lizard. )

Calida (Central, orc country, located in the plateau, the capital of Gatnia, the source of the Hophogus River)

Uskohei (center, the capital of Bekota, the current King Eiffel V. Bordered by the sea to the south, the Hovergus River flows from north to south, and they have the most powerful water force in the world, and later joined the Western Alliance)

Odermesser (west, capital Leita, bordered by Kevin Las to the south and Eltan to the north)

Segovina (west, capital: Aria)

Ljubl (West) Buddha Land (West, Capital: Praia)

Linedada (West)

A

Arcane Crystal: A man-made crystal mineral commonly used in alchemy, purple translucent crystal, composed of arcane dust, natural crystals, and primary astral essence through alchemy transformation.

Arcane Dust: A magic mineral naturally formed by the magic elements of nature, and the existence of Arcane Dust can be found in any place where natural elements converge, resembling sand and dust, and the element content is extremely high.

Dark Elves: A special race of elves, a branch of the elven race. Unlike most elves, they are adept at using dark magic and dagger-like weapons, and are aggressive and vindictive. The appearance of the dark elves is very different from that of ordinary elves, except for the pointed long ears, their hair is dark blue, their skin is grayish-purple, and the men are neither ugly nor handsome, with a sense of evil. Women are hot, with angel faces and purple-gray skin. Dark elves do not have a god of faith, and contrary to most elves, they advocate enjoying freedom and live a life style of indulgence and debauchery, so there is often friction between dark elves and elves.

Dwarves: The sturdy dwarves who live on the snow-capped Matangin Plateau are an ancient race on the continent of Middle-earth. They have yellow-brown hair and blue eyes. The long-lived dwarves live far beyond the life of a human being, and almost never trim their beards throughout their lives, so their long beards are often dragged to the ground like mops, and they are extremely paranoid, stubborn, and greedy, with an incomparable thirst for gold and alcohol. Since ancient times, the dwarves have mastered the most advanced crafts and forging techniques on the continent of Middle-earth. Conservatively, they passed on the excellent skills of their ancestors from generation to generation, and their thirst for gold and wine led them to constantly improve their handicraft and forging skills, so as to exchange gold and wine with foreigners. Dwarves are natural warriors, small but powerful, extremely resistant to blows, skilled in the use of heavy weapons such as battle axes and hammers, and naturally resistant to magic, allowing them to defeat powerful elves in prehistoric race wars.

B

Cryolite: A precious ore that contains a large amount of water elements, has a strong ability to absorb heat, and the surface temperature remains below freezing all year round. The common species are divided into black ice crystals, brown ice crystals, purple ice crystals, etc., and water ice crystals and stone ice crystals according to their texture. Water cryolite is usually diamond-shaped, with a smooth, watery surface, like an ice cube, and extremely transparent. Stone cryolite has an irregular shape, a rough surface, a dark color, and low transparency. Although cryolite is widely distributed, it is generally located in high mountains with high altitude and perennial snow, and the yield of each mineral is not high and the purity is low, so cryolite is relatively rare and has a high price in the market.

C

Teleportation Array: A magic array used for long-distance teleportation on the Continent of Middle-earth. It needs to be activated with a magic crystal or a spellcaster's mana.

Teleportation Array Station: A fixed teleportation array in various large cities in Middle-earth. It is generally composed of a site stele (with the station's reachable locations and corresponding teleportation spells), a clan emblem reader, a teleportation array, waiting seats, and a canopy to shelter from the sun and rain. The Teleportation Array is powered by a government-provided magic crystal, which is activated by the family emblem when used, so the device is only for nobles.

Primary Astral Essence: A brown diamond-shaped earth elemental natural magic crystal, usually formed in places where the elements converge, earth elements converge, and mines are located. It was first discovered in a crater, so people at that time mistakenly thought that it was an elemental crystallization of a planet in the sky, so it was named Astral Essence, and later renamed Primary Astral Essence.

E

Wolf Rider: The orcs who live in the barren wasteland of Cadiz are usually in the company of wild beasts. Knowing the habits of all kinds of beasts, they tamed the unruly black wolf of Cadiz and made it their loyal mount. The wolf knights are dressed in light leather armor and armed with scimitars, and they are lightly armed, giving full play to the characteristics of the Cadiz black wolf that is good at running, jumping, and strong endurance, making the wolf knights the most mobile cavalry on the continent of Middle-earth.

F

Fan Gang Magic Crystal: Produced in the western Andes Mountains, Fan Gang City in the Elven Kingdom of Birchini, the city is famous for its abundance of high-quality magic crystals, so the high-grade crystals produced by Fan Gang City are named Fan Gang Magic Crystals. Fan Gang's magic crystal can store a large number of magic elements, reduce the time and mental power spent by magicians to condense the elements, and improve the elemental sensitivity of magicians, which is the best crystal that every magician dreams of. The preciousness of Fan Gang's magic crystals is also because they are produced in the elven kingdom of Birchni, and the elves on the Middle-earth continent have little contact with humans, so they are often priceless in the human trading market.

G

Interference Spells, Counterspells: Spells that disintegrate an opponent's magic or interrupt the opponent's spell casting. A branch of telepathic analysis.

H

Fire Quarte: A precious ore that contains a large amount of the element of fire, and its surface temperature is so high that it can easily ignite coal. The types of fire quartz are divided into deep red spar, vermilion spar, orange citrine, etc. When the elemental energy of the fire crystal is about to be depleted, its surface color will gradually fade, and eventually it will turn grayish-white. Fire quartz is usually diamond-shaped, with a rough, grainy surface and translucent translucency. There are generally igneous crystal deposits near the crater, but the deposits are often deep and difficult to mine, so the market price of igneous crystal is very high.

The Dark Knights: There are three ways to the origin of the Dark Knights, and they are all powerful knights during their lifetimes, symbols of justice and glory. 1. After dying in the war, he was resurrected by powerful undead magic to become a dark knight. 2. Outcasts who have become stratagems in war are cast into doubt about God's dogma. They betray their faith and willingly accept the demon's call to become the Dark Knight. 3. The Templars of the Holy See became suspicious of the creator god and eventually abandoned the Light and fell into the Dark Knights. They donned the armor eroded by darkness, took up the unclean demonic sword, stepped on the skeleton warhorse, and swore allegiance to the demons to strike a blow against humanity and the creator god.

J

Family crest: Abbreviated as family crest. The Imperial Family grants an exclusive badge to each family that has attained nobility. With this coat of arms, nobles can enjoy the noble privileges of any country in Middle-earth.

Psychic magic: Purely the use of telekinesis, the attributes of psychic magic are related to the beliefs and personality of the caster. The strength of combat psychic magic is related to the caster's mental power and willpower. Psychic magic can only be fully effective for creatures with human or human-like thinking abilities, such as insects, wild animals, and creatures with low IQ Psychic magic is hardly effective.

Elves: In the Middle-earth continent, the elves are one of the oldest and most mysterious races! They are all natural warriors who can fight well, and are good at using bows and arrows and various life magics, but they love life and peace by nature, and they rarely fight with the outside world, even if they have disputes with other races, they have repeatedly backed down. Elves are synonymous with elegance and grace, they have beautiful blond hair, long pointed ears, among which male elves have handsome faces and slender bodies, and women have beautiful appearances and graceful postures. The elves believe that love is rational and pure, loyal and single-minded, so even in the elves where the ratio of men and women is very unbalanced, monogamy is still practiced. Elves who believe that love must be loyal will not remarry or remarry after the death of their spouse (the ratio of males to females between the various elven tribes is usually about 1:10), given this cultural background, the number of elves on the Middle-earth continent is very scarce, but fortunately, the elves are the longest-lived race except for the dragons, which ensures the continuation of their race (so far, humans have not yet known exactly how long the average life span of the elves is). Ethnic Beliefs: Belief in Iluvita, the goddess of life. About the Legend: Legend has it that the elves live in the trees. Elven tribes usually live in an Ancient Tree of Life, and in the leaves of each Ancient Tree of Life store a part of the soul of an Elf. The Ancient Tree of Life provides them with a steady stream of life energy, healing wounds and diseases, which is the secret of their immortality.

Identification Scroll: A magic scroll used to identify enchantment effects and the properties of magic items. Alchemists seal trace amounts of magical elements in a parchment scroll with magic circles or magic runes, and the user only needs to tear off the seal of the scroll and aim the magic circle on the inside of the scroll at the item to be identified. Identification principle: The magic array will form a small amount of shockwave impact on the items that need to be identified by the sealed scroll elements in a certain order, and then receive the information fed back by the elemental shockwave. Depending on the feedback, the item information will be displayed in text on the identification scroll. The higher the grade, the more thorough the analysis, the more complete the information recorded in the scroll, and the relatively low level of the appraisal scroll is very simple, and the information recorded in the scroll is incomplete.

L

Spiritual Spring Water: A natural spring water that can stimulate the body's own potential in a short period of time, quickly restore mental power, and relieve uncomfortable symptoms after excessive use of mental power. Drinking in moderation has certain benefits for the human body, and excessive drinking will accelerate the failure of various organs in the human body, especially the brain.

Video Crystal Ball: A magical device that anyone can use. Users only need to turn on the switch of the video crystal ball base to record the 360° real-time scene of the surroundings. The length of the crystal ball's service life is related to the energy of the magic crystal, and when the energy is exhausted, the crystal ball will be scrapped, the video will be lost, and it cannot be restored or reused.

Soul Stone: A natural rare magic crystal, usually hexagonal cone or granular solid, pure translucent with a vitreous luster. Soul Stones absorb soul energy and store souls. Soul Stones that have not absorbed soul energy are white and translucent, and once charged, they will take on a cyan color.

M

Anti-control: As the name suggests, the strength of anti-control and anti-interference magic.

Elemental magic is when a magician controls the condensation and ordering of the elemental meridians through telekinesis. Assuming that the counter-control is not strong, the magic will immediately become invalid or stolen by others if it is disturbed. Therefore, in order to maximize the effect of magic, it is necessary to have a strong counter-control, which depends on the caster's own mental strength and understanding of magic. The more you understand magic, the more complex the elemental ordering you can use to improve your magic's counter-control. Therefore, the strength of the counter-control depends on the caster's own mental strength and understanding of magic (the complexity of the elemental ordering).

Destructive Power: As the name suggests, it refers to the strength of the damage or damage that combat magic can inflict.

Combat magic can be damaged in a variety of ways, such as pure fire magic for burning and exploding, and air magic for creating a storm or wind blade that deals physical damage to the target. In order to maximize the damage of fire magic, the fire element must be compressed and sorted tightly to the maximum, which requires the caster to have strong mental power and a deep understanding of fire magic. Qi magic is the same as above. Therefore, the destructive power of combat magic also depends on the caster's mental strength and understanding of magic.

Temporal Cohesion: Chronocohesion refers to the amount of time a magic can last. The duration of the spell depends on how much telepathy the caster devotes to the spell and the arrangement of the elements. Two spells of the same stat and the same order will last longer if they have more telekinesis, and if they have more telekinesis, they will last longer, and if two spells of the same stat have the same amount of telekinesis, the order will be simpler and the less dense mana will last longer, and vice versa. Spells with different attributes cannot be compared due to different sorting. Thus, the force of cohesion is directly proportional to the amount of mental power invested, and inversely proportional to the complexity and closeness of the arrangement of the elements.

Penetration: Any matter in the world has a certain amount of magic resistance, and penetration refers to the ability of magic to be immune to magic resistance. The penetrating power depends entirely on the precision of the arrangement of the elements.

The above stat descriptions only apply to elemental magic.

Mithril: An extremely precious metal, according to the statistics of relevant professionals, the currently known reserves of Mithril are rarer than gold. Mithril has a silvery-white exterior and emits a soft fluorescence in the dark, like the stars in the night sky. Melting point: 2000 °C, three times harder than steel, but only three-quarters of the mass of steel in the same volume. Mithril is actually a transliteration of the Elven language, derived from the Noldor language, which means Shining Metal.

Magic Crystal Ore: The original ore of Magic Crystal is referred to as Magic Crystal Ore. Most of them are found in geologically active zones, buried deep underground, and occasionally carried to the surface soil along with geological activity.

Crystal Bomb: A bomb made from Crystal Ore as an energy source. The magical energy contained in the magic crystal is instantly released, producing powerful physical lethality. High-grade Shard Bombs deal elemental damage.

N

Minotaurs: A sub-race of orcs. The head resembles that of a cow, and the body is covered with different shades of fluff, most of which range from yellow to gray, and is taller than the average orc. According to ancient records among the orc tribes, there is a small island in the southern Kalitic Sea called Crete, which is the home of the Minotaurs. Unlike most of the orcs, who admired strength and destruction, their ancestors were peace-loving, living a peaceful farming life on the island. The Minotaurs believe that the land beneath their feet is the source of life and the mother of all things, so they serve nature and maintain the balance of wildlife on the land until the conflict between the greedy dwarves and the elves escalates into a race war. The Minotaurs were forced to participate in the war of the Dwarves and Elves, and the addition of powerful Minotaur druids and shamans led to the reconciliation of the war between the Dwarves and the Elves, but from that day on, the peaceful life of the Minotaurs was shattered, and they became as desperate as most orcs to obtain stronger and stronger forces to better maintain the balance between the natural world.

P

Puxel Street: Located just north of Phelps College, it is the largest magical shopping street in the city of Kevin Ralil, and claims to have no magical goods that cannot be bought.

S

Practical Magic Tester: Abbreviated as the Actual Tester, an instrument invented by Mike Pitt, the principal of Phelps College, for students to practice. The tester can test some important attributes of magic: the quality of the properties is distinguished by the colors of the rainbow light from low to high: red, orange, yellow, green, cyan, blue, and violet. The meter will display four lights, which are represented in turn: the counter-control power of the first spell, the destructive power of the second spell, the time condensation power of the third spell, and the penetrating power of the fourth spell. Since most of the people who use the meter are battle mages, and most of the magic they try to test or practice is offensive magic, there is an enchantment around each meter to prevent certain spells that are too powerful from affecting the safety of others.

Fountain of Life: One of the most precious treasures of the Elves. According to ancient legends, next to each ancient tree of life there is a shoal, which contains the purest water in the world, and is rich in life energy. The fountain of life can heal injuries and diseases, as long as there is a drop of it, it can rejuvenate dead wood, rotten flesh and muscle, and if you drink it, you can prolong life. (There are other legends: the fountain of life does not make people immortal)

Artifact Frost Tears: A pendant pendant with mysterious powers.

Orcs: A race between humans and beasts, they can walk upright like humans, make and use tools with their hands, have a highly developed language system, and are not afraid of fire like beasts, they can use fire for production and life. Most orcs have green skin, no thick hair on the body surface (the skin color of orcs of a few races is gray, black, etc., and some have thick fluff on the body surface), and the average erect height is nearly 2 meters. Orcs are stupid, savage, primitive, deceitful, destroying, slow but adept at fighting, and though they are stupid and primitive, they make up for their lack of beastly physique and beastly sense of smell and hearing, and they are natural warriors, worshipping strength and destruction.

Templar: The nemesis of the Mages. The reason for this is that the Templars believed in the gods gave them the power of light, which can dissolve the elemental magic of the mages into primordial elements, so as to achieve the effect of destroying and even resisting demons. And the light mind is also the natural enemy of undead creatures and undead magic, and the sworn enemy of dark mind power, so the name of the mage's nemesis resounded all over the continent.

Satsuma Black Steel: The most resistant metal of the metals found so far. Prehistoric explorers discovered a black ore in the Takli Satsuma Mountains within Samoa. The stone is hard, fire-resistant, and reflective like a mirror when polished. Soon this magical stone aroused the curiosity of alchemists. It has been found that a black-gray metal can be obtained after high-temperature smelting and purification, which is named Satsuma black steel. Satsuma black steel is difficult to affinity with the elements of nature, has a strong magic resistance, the higher the purity, the darker the color, the softer the texture, on the contrary, the lower the purity, the lighter the color. Adding an appropriate amount of dissimilar minerals during smelting can change its physical properties very well.

Gryphon Knight: The strongest air force on the continent of Middle-earth after the Dragon Knight. Powerful griffin knights are heavily armoured, armed with crossbows and carrying javelins. As they sweep over enemy forces in droves and rain down ammunition, they can unleash a terrifying storm of destruction.

T

Communication Brazier: A household magic artifact used by magicians on the continent of Middle-earth, as the name suggests, as a means of communication. It has functions such as sending messages and conversations.

Angels: Explanation of the Holy Cult of Light: Angels are the closest people to God, servants of the God of creation. The God of Creation sent them down to earth to convey God's will and help those in need to be saved

Another legend: angels are not humans, but resurrection puppets in the form of zombies. Zombies are resurrected by dark telekinesis, and angels are lit. Because of the difference in the minds of the resurrection, they are divided into the sinful spirits and the righteous angels.

Natural crystal: also known as water jade, colorless and transparent crystal, crystallized in a natural environment at a certain temperature and pressure, a small amount of impurities are mixed with impurities due to environmental changes in the crystallization process, forming different forms such as purple, brown, green, gold filament, coral, etc.

Y

Elemental inertia: An element has the property of maintaining its original state of everything, which is called the inertia of an element.

Eternal Spell: Magic that permanently alters the state of one or several elements is known as the Eternal Curse. In terms of the need for telekinesis and the simple sorting, it is even more difficult than the legendary space and time magic, and it is the most esoteric magic.

Mercenary group grading system: from high to low: special mercenary group, senior mercenary group, intermediate mercenary group, low-level mercenary group, and junior mercenary group.

The grading criteria are generally based on the total number of members, the number of high-level strength members, and the history of completing tasks. High-level strength refers to the level of magicians at least archmage, warriors such as swordsmen at least high-level swordsmen, hand-to-hand fighters at least fighters, and warriors at least high-level warriors. The completion of the task resume mainly depends on the total number of tasks completed since its establishment, how successful the success rate is, how difficult the task is, customer evaluation, etc.

Special grade: the total number of members is not less than 1,000, and the number of high-level strength personnel is not less than 100.

Senior: The total number of members shall not be less than 500, and the number of high-level strength personnel shall not be less than 50.

Intermediate: more than 100 members with a total of 500 members, and no less than 10 high-level strength personnel.

Low-level: more than 10 members with a total number of members, and at least one high-level strength personnel.

Beginner: The total number of members is less than ten, and high-level strength personnel are dispensable.

Of course, due to special circumstances, the mercenary group can be promoted to a high-level or even special-level mercenary group according to the number of high-level strength and the number of people who have completed the task.

Mercenary task classification: Out of consideration for customer needs and the safety of employees in the mercenary industry, the mercenary guild specially divides the mercenary task into levels. There are six levels of missions: Special, Dangerous, Difficult, Normal, Simple, and Safe.

Special level: It is the highest level of restriction among all tasks, this task is not necessarily the most dangerous task, but it is specially divided into this level for the special needs of customers, and has extremely high requirements for execution efficiency, success rate and confidentiality. Only the Special Mercenary Group is allowed to take over.

Danger level: The task is the most dangerous and difficult. Only Premium and Senior Mercenary Groups are allowed to take over.

Difficulty: Danger and difficulty are second only to danger, and mercenary groups above intermediate and intermediate are allowed to take over.

Normal: A relatively safe mission, allowing low-level and above-level mercenary groups to take over.

Easy: A very common quest that allows beginners and mercenary groups to take over.

Security Level: A mission that any mercenary group can take over.

The cost of mission entrustment varies depending on the level, but of course the Mercenary Guild can provide designated service registration. The client can designate a mercenary group to carry out a mission, and the assigned task ignores the ranking, and the mercenary guild is not responsible for the failure compensation and does not assume any responsibility. Only the registered Mission Mercenary Guild will provide the Mercenary Corps' mission history and compensation for customer service failures. Mercenary Corps internal missions do not participate in resume recording and failure compensation.

Z

The Ultimate Fighter League: The Ultimate Fighter League, also known as the Ultimate Fighter Arena, is the largest indiscriminate gladiatorial competition on the Middle-earth continent, the first host country of the competition is Kevin Russ, and the venue is the Ultimate Fighter Arena in Kevin Lalier, the capital of Kevin Russ, so people name this event after the venue where it was held. Due to the popularity of this competition among the masses, it gradually became popular in various countries. However, the annual championship finals are held at the Ultimate Fighter Arena.

Ultimate Fighter League Arena Rules Brief: Participant: Anyone. (Regardless of martial arts, magic, gender, anyone, genre, or genre is allowed)

Venue: So far, the venue is a circular magic ring twenty meters in diameter, with a median line in the middle. There are many magicians around to set up defensive magic arrays to protect the safety of the audience. Enchanted Fields can change terrain randomly, and so far there are five types of terrain:

Broken alleys (mimicking abandoned streets, alleys, dilapidated houses, and broken walls)

Abandoned temple (in a huge abandoned temple with stone pillars, with stone statues)

Primeval forest (mimicking the topography of a primeval forest, with a river crossing the middle line)

Wild Desert (mimics desert terrain, with a sandstorm at the end of three minutes of each round)

Lush grasslands (grasses that grow half a man tall in the meadows, with several deep pools randomly spawning in between)

Before the start of the match, the referee will randomly select the terrain, and neither side can cross the middle line of any part of their body or any prop before the referee announces the start of the match!

Victory or defeat: 1. When the opponent loses the ability to fight, 2. The opponent admits defeat 3. When the time comes, the judges will determine the winner according to the situation

Match time: [1] 3 rounds for non-title fights [2] 5 rounds for title fights [3] 5 minutes for each round [4] 1 minute break between rounds

Infractions: 1 Attacking an opponent who is already under the referee's care, 2 Attacking the opponent at the end of the round or attacking the opponent during a break 3 Attacking the opponent after the match has ended, 4 Defying the referee

5. Cowardice, deliberate or continuous camouflage injury, 6. Assistants interfering with the game, 7. Using prohibited items and props (see the competition manual for details), 8. Making lewd acts against players of the opposite sex, etc. I won't talk more here, the detailed terms change every year.

Ultimate Fighter Arena: Founded in 217 AD, it is located northeast of Kevin Lalier, the capital of Kevin Las, with the main gate facing Puxel Street. The Ultimate Fighter Arena is oval in shape and covers an area of about 40,000 square meters. There are multiple rings inside, which can accommodate up to 70,000 spectators to watch the matches together. Originally established as a gladiatorial arena for the selection of warriors for the royal family, the selection event was later changed to an indiscriminate gladiatorial competition for all in 269 AD: the Ultimate Gladiator League.

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