Chapter 319: New Life Mind Flayer

Turned out to be a mind slayer?

Midi couldn't accept it for a while, because of the trial of becoming a mind catcher, he would turn into a mind snatcher.

It's just that since you can't figure it out, the only way is to accept it first.

After all, it's just a fantasy, not a real Mind Flayer.

Once her mind was settled, Midi immediately began to try to understand her surroundings.

The town where this final trial is located is a settlement of the Mind Flayer, and the surrounding environment is not the Star Ocean, but the true home of the Mind Flayer, the Dark Realm. The real dark region is located deep underground in the Arad continent, extremely vast, and some areas are even connected to the Demon Realm, but in the illusion realm, of course, it can't be so big, but it just includes the Mind Flayer Settlement and the surrounding area.

After mastering her telepathic abilities, Midi began to move around the settlement.

In this settlement, the number of Mind Flayers is about two hundred, and the rest are dark elves, gray dwarves, underground gnomes, and other dark region races controlled by psychic abilities, and the number is about eight hundred.

The total population of the settlement is about 1,000.

The Mind Flayer possessed by Midi is one of the top leaders in the settlement, the Overseer of the Mind Flayer Council, second only to the "Elders" and "Wise Men", and has the right to transfer the Mind Flayer mage and the Servant Army.

In other words, the role of a "general".

For this identity, Midi, who is a genius commander, is naturally very satisfied. However, the human command method may not be effective in the world of the Mind Flayer, and when he first came to this illusion, he didn't seem to have any special tasks, just to prolong the survival time, so the first thing he did was to further familiarize himself.

Not only is he familiar with the structure of the Mind Flayer organization, but he also has to thoroughly master the body he possesses.

As a medium-height humanoid creature, there is not much difference between the Mind Flayer and humans, and the most important thing is that there are two things-

First, there are four more tentacles on the octopus-like head of the Mind Flayer.

In her previous life, Midi had seen some powerful Mind Flayers, who could cast psychic abilities while casting magic, and the four tentacles next to their mouthparts could also make gestures at the same time, and in an instant, one psychic ability and two spells could be released at the same time, which was extremely powerful.

However, as a human being, Midi, the "newborn" mind snatcher, initially had a great difficulty even lifting the tentacles next to his mouthparts.

It can be difficult to master how to control these four tentacles.

Second, it is naturally the biggest signature of the Mind Flayer, the Psychic Ability Talent.

Psychic abilities require the use of psionic energy, just as the use of various class skills requires the use of magic as support. However, the induction of psionic energy is much more difficult than magic, and not only that, but the triggering of various skills of the psychic ability itself is all in a single thought, and a little distraction may release all kinds of messy skills at will, and sometimes it will even lead to mental backlash.

In the first month of the trial, Midi spent most of his time just trying to control the tentacles next to his mouthparts, and the exercise of his psychic abilities caused a series of accidents.

In reality, such an abnormal "Overseer" would have attracted attention and suspicion long ago, after all, the intelligence of the Mind Flayer is much higher than that of ordinary humans.

However, this is a trial, it is an illusion, and Midi's extremely unfamiliar behavior with psychic abilities does not cause any trouble, and he can play with his tentacles and use his psychic abilities to his heart's content.

A month later, Midi had finally mastered these skills that would be easy for a true Mind Flayer.

Psychic Sniper!

Two silver rays of light flashed in a pair of pupilless white eyes on Midi's octopus head, and in an instant, the huge ground lizard on the opposite side was stabbed by the invisible psychic attack and killed on the spot.

"Telepathy, telekinesis, psychic storming, and now telepathic sniping. "These basic offensive skills have finally been mastered.

Midi sighed in satisfaction, then expertly used her tentacles to lift a coffee cup and feed the warm coffee into her mouthware.

It's quite comfortable to be a Mind Flayer, especially an upper-level Mind Flayer in a high position in the Overseer.

Midi couldn't help but think so.

But just after the first month, a series of battles soon followed.

First a group of dwarves wrapped in steel armor, then a horde of underground gnomes jumping up and down, then Dark Elf assassins and gunslingers, waves of enemies emerged from the edge of the area where the Mind Flayer settlement was located, and attacked.

As one of the Overseers of the Mind Flayers, Midi wields great authority, and now that he is familiar with the structure of the Mind Flayer mage and the Servant Army, he is naturally handy in commanding, and he immediately and mercilessly strikes these enemies.

Not only that, but as the commander, Midi personally went into battle, unleashing psychic abilities and killing and wounding a large number of enemies.

The second month passed without incident, and the invaders were wiped out in the wild by Midi without even seeing the Mind Flayer settlement.

The Mind Flayer Council praised Midi for her exploits and rewarded her with a large amount of resources.

In the third month, the enemy's offensive noticeably intensified.

Not only the scattered enemy, but also a large number of well-trained enemy troops, who advanced in a coordinated and tactical manner, making it difficult for Midi to find a flaw.

In order to defeat her opponents with as little damage as possible, Midi began to practice psychic abilities such as "mind control", "mind reading", and "mind twisting". In the end, the enemy will be bloodlessly disintegrated from within.

Midi received more praise, the elders expressed their kindness, and of course, the resources for cultivation also increased.

In the fourth month, such an enemy as the "coalition forces" appeared.

The Grey Dwarf Paladins and the Dark Elf Gunner, one ranged and one melee combat, are both extremely familiar with the Mind Flayer's psychic abilities, forming a terrifying tactical combination.

When he saw this coalition force, Midi was stunned for a moment.

In the real world, Midi knows very well that the two races of "Gray Dwarf" and "Dark Elf" are mortal enemies, and it is impossible to cooperate, let alone form an army. But this is an illusion, anything is possible, and as a commander, Midi has to admit that the combination of the gray dwarf melee class and the dark elf ranged class is indeed flawless and powerful.

In addition to the powerful firepower, the most troublesome thing is that the dark elves have a large number of "exorcist" classes, and once they find an object controlled by Midi's mind, these exorcists will immediately use their purification skills to remove the mind control.

As a result, it would be extremely difficult for Midi to repeat his old tricks and split the enemy from within.

Not only does he have to perform various mind control and warp skills, but he also has to carefully control and hide the movements of the golems after they are used, so that he can avoid the detection of exorcists.

Eventually, with great effort, Midi was able to break up the coalition, causing the grey dwarves and the dark elves to become suspicious and turn against each other. And at this time, he personally led the army of Mind Flayer to appear at the most critical moment and wiped out the divided enemy army in one fell swoop.

After this victory, Midi's control of psychic abilities has reached a peak state, and in the Mind Flayer Settlement, even the most high-ranking Grand Elder will show respect and humility when he sees Midi.

In the midst of this fluttering record, the fifth month arrived.

This time there was no army.

The attackers were a group of elite guerrillas of less than 10 people, attacking the Mind Flayer's resource gathering team and killing them all, with such ferocity that it was impossible for the Mind Flayer colony to go out.

And most importantly, the captain of every guerrilla unit is a catcher.

After discovering this, Midi couldn't help but be completely speechless-

I obviously came to participate in this trial in order to become a mind catcher, but in this illusion, I possessed the mind snatcher, and in order to defend the mind snatcher's home, I went to deal with the mind catcher.

What kind of trial is this?

Although his heart was full of confusion, he did not show any mercy in fighting these guerrillas.

How to say it, this is the settlement that I have worked so hard to protect, and the amount of strength that has been developed, how can I say that I will lose it, even if it is a trapper on the other side, I have to fight, fight hard, and fight to the death!

Only by surviving can it represent the success of the trial, and only then can you become a mindhunter in reality, as for what will happen in this illusion, Midi is too lazy to think about it.

However, in the face of the guerrilla tactics of the Trappers, the general conventional military strategy is difficult to work, and the only way is to fight the general, the king against the king, and the elite against the elite.

Midi selected a group of the most powerful mages from the team of the Mind Flayer, and personally led the team into the wild fantasy realm of the illusion world, and fought against these mindhunters.

Before, there was a psychic ability to crush it, and Midi didn't feel anything, but at this moment, when he faced these mind catchers, Midi's possessed Mind Flayer could basically only be regarded as an ordinary elemental mage, and his attack power was suddenly greatly reduced.

At this moment, as the top ghost swordsman in Arad, Midi missed his twin swords, his flying skills, and his body flowing with dragon blood.

But complaining aside, the only way to defeat the Mind Hunters is to become more proficient in psychic abilities.

In the evenly matched confrontation again and again, Midi's use of psychic abilities gradually became more and more proficient, and finally reached the realm of Dacheng.

Not only that, but he also became more and more aware of the methods and principles used by the Mind Catcher to resist psychic abilities, and found many flaws in it.

It was only at this moment that Midi finally understood the reason for the appearance of the Mind Catcher enemy in the trial-

It turns out that the Mindcatcher is essentially the same as the Psyker.

These lucky people who have endured and survived the attack of powerful psychic abilities have awakened their own psionic energy, but this psionic energy is different from that of the Mind Flayer, whose psionic energy is mainly used for attack and control. Of course, at the cost of attacking, on the attack side, the strength of the Mind Catcher is very insufficient, so the world's more understanding of the Mind Catcher always stays at the level of "being able to defend against psionic attacks".

In other words, the Mindcatcher is the Psionic One, but the way in which the psionic energy is used is different.

This difference cannot be reversed under normal circumstances, but if you can become the top Mindhunter, it is possible to make more transfers of psionic energy, so as to switch between psionics and mindhunters!