Chapter 378: Private Room
Herag picked up his glass, took a sip of his butterbeer, and began to think about how to leave the city of Soldi and go to the territory of Thrantil.
His first thought was to use the help of the Wizards Guild or the Potions Masters Guild, but after thinking about it, he gave up.
Although these two associations are found in the Land of Dawn, there are people from various wizarding organizations.
However, the managers of these two associations in each city are basically people from the local forces.
Just like Silvermoon City, Israel and Barron are both full members of Thrantil, but they also hold positions in the Guild.
In other words, the managers of the two associations in Soldi City are also most likely people from the eye of the storm.
Naturally, it was impossible for Herag to reach the eye of the storm.
He knew very well in his heart that as long as that second-level wizard came back alive, he would never expose himself.
And the old man Booker, if he is still alive, he also knows himself.
Herag glanced at the map in his mind, and there was a city in the Eye of the Storm called Northfoot City.
The city has a significant place in the Eye of the Storm, and it is located as a transportation hub.
From the northern foothills, you can reach all parts of the Land of Dawn, including the territory of Thrantil.
The closest city in the territory of Thrantil and the city of the northern foothills is called Silver Beach City, and as long as you arrive in this city, you will be considered to have entered the territory of Thrantil.
Herag quickly planned a route, starting from Soldi City to the North Foothills, and then from the North Foothills to Silver Beach.
This is by far the shortest path imaginable, and the one with the least turnaround.
The only question is how to get to Silver Beach City safely.
In the Land of Dawn, airships are generally used to travel between cities.
Ordinary residents of these airships can also buy tickets to ride and travel to other cities.
Ordinary chambers of commerce also use airships to circulate around the Land of Dawn, and goods are also transported by airships.
It's just that ordinary residents can naturally buy tickets to get on the airship through normal channels, and their identity is no problem anyway.
But Herag is now unidentified and unable to buy tickets and get on the train through normal channels.
This is something that gives Herag some headaches, and there is no good solution for the time being.
If you don't come up with anything in the end, you can only take a risk and see if you can sneak into the airship.
An important facility like an airship must be extremely well defended, and it is estimated that it is not so easy to blend into.
Herag took a slow sip of his wine, pondering these questions.
As he thought, he was also paying attention to the movements around him.
At this time, Herag suddenly made some new discoveries, from the box of the tavern.
The tavern's private rooms are on the second floor, which is much quieter, and they are all small and separate rooms.
These small rooms are protected by witch arrays, which can avoid the sound of the outside world, and have an absolutely quiet environment.
Correspondingly, the witch array in these rooms can also prevent potential eavesdropping or voyeurism, and have a certain secrecy effect.
A lot of people talk about something a little more intimate but not very important, and occasionally come to this kind of small private room in the tavern to talk.
These witch circles can block normal spell eavesdropping and voyeurism, but they can't block the dark blue environmental detection.
Through environmental detection, Herag could see the situation in the upper bread room clearly.
He knew that there were people in the four private rooms upstairs, and he didn't particularly care about it at first.
There was still a good show going on in the No. 1 private room, hand-to-hand combat, and Herag watched it with relish.
What made Herag concerned was that the conversation in Private Room Five caught his attention.
The second floor of the tavern, private room No. 5.
"Mr. Sam, isn't two thousand magic stones too expensive, just to help send something out." A thin middle-aged man with a mustache and a very gentlemanly dress said with an embarrassed face.
Across from him sat a man in his thirties with a beard and a big belly, with a long scar on his face.
Sam sneered, "Just sending something? I've always been very principled, and I don't ask you what you bring, I'm only responsible for helping to arrange for it to be out. But do you really think I don't know anything? We're all going to die if the people in the eye of the storm find out about all that you're doing! ”
"It's like this box, it looks so small and it seems easy to give it away. But actually, I don't know how much risk I have to take to get this thing out, do you? ”
The mustache was speechless by what he said, so he could only nod helplessly, and did not dare to refute.
Sam sat up straight and said, "Two thousand magic stones, not one less." The old rule is not to transfer runes. Now that the magic stone is in hand, I promise to send you this thing to Gulatin, and I won't ask what it is. ”
The mustache hesitated for a moment, and said with some pain: "That's okay, two thousand magic stones will be two thousand magic stones, and I will send them to you tomorrow night." ”
Sam's expression softened a little, and he forced out a smile as if he wanted to be gentle, but the scar on his face looked even more intimidating.
He poured a glass of wine for the mustache: "Well, then, I wish us a happy cooperation, my friend!" ”
The mustache had a bitter look on his face, but he could only pick up the glass and clink glasses with Sam.
Downstairs, when Herag saw this, he immediately inquired about what was in the little wooden box.
The small wooden box is made of a special material that shields it from conventional magic detection.
Herag could see what was inside through environmental detection, a wood carving of a mummified figure.
None of this is the point, the point is that Herag found that there was something in this wood carving.
A blood-red bug lies inside.
"Abyssal Cultist ......"
Herag had a lot of dealings with the Abyssal Cultists, although he didn't feel the existence of the Abyss Aura up close, but he didn't need it, and at a glance, he knew that this must be the masterpiece of the Abyss Cultists.
This mustache is most likely an Abyssal cultist, and Sam looks like an underground figure in Soldy City, with a wide network of contacts that specialize in these smuggling-like businesses.
There are a lot of things in the Land of Dawn that are forbidden to be sold and forbidden.
For example, many of the spell casting materials of the necromantic system need to be registered, and only the officials of the major wizarding organizations can sell them, and there are strict restrictions and requirements for purchase.
Despite such strict restrictions, necromantic casting materials are still in circulation privately, mostly through smuggling channels.
Those who engage in smuggling are generally underground figures in various places, and these people may not be very strong, but they generally have a very hard background to do these things.
(End of chapter)