Chapter 415: Central Region
After Gerag had frightened the men, the surroundings fell silent and walked straight out.
He beckoned to the side of the road, and a coachman came in a carriage, and the coachman got out of the carriage and asked respectfully, "Where do you want to go?" ”
"Go to the Rose Inn." After Herag finished speaking, he went straight to the car and sat down.
As soon as the driver heard that it was actually the Rose Hotel, he happily sat in the front of the car and began to drive.
The reason is simple, the Rose Inn is a bit far away, and it will take at least four or five hours to get there.
You can make a lot of money on this trip.
The coachman was not afraid of Helag's debts, and Herag seemed to be a man who was not bad for money.
And the Rose Hotel is a very high-end hotel, and the people who can live there are not ordinary people.
Naturally, Herag had done his homework before he came, and he still had a little understanding of the situation in the central region.
This place is run by an organization called the Wizarding Alliance, and the people of the Wizarding Alliance are the people of the six major wizarding organizations.
The Wizarding Union is a parliamentary system, and every time there is something important in the Land of Dawn, it is decided by convening a Round Table Council.
But this is only for important matters, and a round table will be held to deliberate.
For the governance of many details in the central region, the wizarding alliance will not generally be in charge.
The central region is collectively managed by the six wizarding organizations, and it sounds like the ones managed here should be good.
After all, there shouldn't be any problems with the place where the six wizarding organizations manage it together.
On the contrary, the central region is actually a very chaotic place, and the security is particularly poor.
In the central area, cheating and abduction are all trivial, and killing people and stealing goods are very common.
When Herag first learned about it, he was also puzzled, why did the Wizarding Alliance not care about such confusion.
Later, after learning more, I realized that it was not the Wizarding Alliance that didn't care, but that they didn't care about such trivial things.
The death of one or two people, as long as the deceased does not have a special status, is a trivial matter, and the Wizarding Alliance will not care.
Unless you kill indiscriminately and maliciously, this kind of person will be killed by the Wizarding Alliance.
But if it's just a personal vendetta, then the Wizarding Alliance won't care.
Because the composition of the personnel in the central region is too complicated, there are not only people from the six major wizarding organizations, but also people from various forces in the Auroville.
There are many things that the Wizarding Alliance doesn't want to manage, but it can't manage it.
For example, if the people of Serantir fight with the people of the eye of the storm, and the wizarding alliance wants to take care of it, then a round table council will have to be held, and everyone will sit down together to discuss how to solve it.
If it is a large-scale conflict, then it is indeed possible to mediate in this way in order to maintain stability and avoid the result of a large number of casualties.
But if you're just two or three people who have a conflict and want to hold a Round Table Council, then the people of the Six Wizard Organizations don't have to do anything every day, they just have a meeting every day and it's over.
Although the Wizarding Alliance also has a law enforcement team responsible for law and order management, it generally does not take care of everything.
As long as it doesn't affect the normal operation of the city's order, the law enforcement team will not take the initiative to take care of you.
Unless you encounter something and ask for help yourself, then it may be possible to help you solve the problem.
But in most cases, many people have personal grievances and settle their own grievances with each other.
These things are abducted and deceitful, and those who do these things are all local local snakes, and they have some background.
Those who don't know much about the central region are often trapped by these snakes once before they learn how to survive here.
Herag had just stepped off the airship, and the people who were surrounding him were basically trying to scrape a fortune from him with some other thoughts.
Because as long as you know something about this place, it is rare for people to come here alone, and people with backgrounds will be accompanied.
Herag came here alone, and was marked by these people as a newcomer who didn't know anything.
As a result, I didn't expect Herag's strength to be a bit strong, these people are bullying the soft and afraid of the hard, and they don't dare to touch the hard stubble.
Herag had already learned about this information in the tavern forum, so he left the square and went outside to hail a carriage.
The wagons waiting outside are also a bit frustrated, but they are all watching people put the food.
When Herag opened his mouth to go to the Rose Hotel, the coachman naturally knew it in his heart, and he usually didn't mess around.
The force behind the Rose Inn is Thrantil, but it is not only the members of Thrantil, but generally the reception of wizards, and ordinary people are rarely able to stay here.
As a full member of Serantir, Herag himself has a 20% discount on benefits.
Since this time it was Operation Cradle on behalf of Serantir, everything was free.
Herag sat in the carriage and observed the scene outside.
It was indeed different from the rest of the Land of Dawn, and the most intuitive impression of Herag was that it was very cluttered.
The personnel were very chaotic, there were everyone, merchants, wizards, knights, etc.
These people can be found in other cities, but one obvious difference here is that most of them carry weapons with them.
In these cities such as Silvermoon City and Crystal City, few people carry swords with them.
Because the security of these cities is okay, there is rarely danger in ordinary times.
Herag clearly felt that the temperament of these people was different from that of other places, as if they were all experienced adventurers.
There are many types of shops on the roadside, and there are all kinds of businesses.
Herag saw a slave shop with several cages in front of it, containing creatures ranging from elves to red-skinned orcs.
This kind of half-orc Herag had never been seen before, and it was not a race that existed in the wizarding plane, and most of them were plundered from other planes.
After observing it for more than two hours, Herag felt that the people here were 'simple'.
He has seen many times along the way that he has drawn swords against each other on the street, fighting at the slightest disagreement, and many of them are the kind that never stops.
The head fell to the ground, and the blood flowed like a column.
What's more, the people around you can at most take a look at each other and then continue to chat.
This seems to be the rule here, grievances are resolved by oneself and cannot affect others.
That's why those people can continue to chat without changing their faces, because they have nothing to do with themselves, and they won't be involved.
As for stealing, snatching, fighting, etc., Herag is a little tired to see, and it seems that these things are commonplace in the central area.
Herag had not seen a battle between official wizards so far, mostly knights, grand knights, or wizard apprentices.
The wizard apprentice didn't use the kind of spells that would affect other people, and he was very measured.
(End of chapter)