Chapter 610: Fighting Wizards
With the spell of rule monitoring, Herag will be able to perceive the subtle flow of the surrounding rules in advance when fighting against the enemy in the future, and respond in advance.
Once Herag had mastered the rules of monitoring, he began to think about the defensive side.
There are many types of attack spells, and most of the newly purchased spells are attack spells with various rules.
It's just that the defense aspect is still relatively lacking, and the related spells are relatively few.
Because at the level of rules, the best defense is that you have a stronger control over the rules than the other party.
If you want to defend, the general defense spells are relatively simple.
For example, fire-based defensive second-level spells are basically only effective against fire-based offensive spells, and have little effect on other types of rule power.
And even if there is such a defensive spell, it may not be able to be used in time.
After reaching the level of a second-level wizard, many battles ended very quickly.
Herag thought about it, and felt that these so-called defensive spells were not as good as his own internal domain.
After forming the inner realm, he himself possessed an extremely high resistance to the power of the rules.
As long as it is a type of rule that has been tempered into the body by the World Furnace, the damage that can be done to him is extremely limited.
Moreover, the internal realm is equivalent to a passive permanent state, and it does not need to be actively released by itself.
Looking at it this way, Herag didn't need any defensive spells at all.
The current second-level defensive spells are all useless to Herag, and they are not very useful.
Except for some high-level rules such as fate that he did not perceive, most of the common rules have been successfully perceived.
Rules like fate are not simply perceptible through the key to the rules.
In other words, the key to the rules of fate is itself an extremely high-level thing, and it is not at all accessible to the current Herag.
The essence of the key to the rules is the condensation of some rules, containing some power of rules.
Keys to elemental rules are common and relatively easy to obtain.
But if it is the key to the rules that condense the rules of fate, it must be an extraordinary treasure.
Herag didn't find any keys to the rules related to fate in the Wizard's Mark Marketplace, which is still very rare even in the borderlands.
And it's almost impossible to perceive success just through the key to the rules of fate.
When your own power level does not reach that height, there are many forces that you are not even qualified to touch.
Herag is ready to continue to supplement and improve the power of the rules in the future, and there are many special types of rule keys in the borderlands, such as the key to the rules of the mechanical class.
In the Junction, the machine is also a rule force, which is said to have been created by a brilliant mechanical wizard and integrated into the Junction, becoming a rule force for the entire Junction.
Since then, all wizards in the Junction have been able to comprehend the mechanical rules after reaching the second level of wizards.
There are many more examples like this, such as Fighting Wizards.
This is a branch of wizards that Herag is more interested in, and the fighting wizard is similar to Herag's concept of occupying the seat, but also focuses on the strength of the flesh and fights by the flesh.
It's just that the fighting wizards in the Junction have developed more maturely, and have become a real branch of rules.
The spells mastered by the fighting wizard are basically all kinds of buff spells, or some spells related to physical combat.
When they reach the second level of wizards, they only need to understand the rules of successful fighting.
With the blessing of the power of the rules, it will show extremely strong combat capabilities.
For fighting wizards, they are only considered wizard apprentices until they reach the second level.
After a second-level wizard, he can be considered a real fighting wizard only if he controls the rules of fighting.
Fighting wizards pay great attention to the cultivation of their own physical bodies, and many fighting wizards exercise themselves and practice penance all year round.
They are more like knights than wizards.
In fact, the original fighting wizards were derived from knights.
The knight has a life seed in his body and has the power of a knight.
The wizards of the Junction were intrigued by this power and studied it very deeply to dissect its essence.
In the end, it was discovered that in fact, the life seed in the knight's body also belonged to a derivative of the power of rules in a sense.
Based on the general principles and structure of the Life Seed, the wizard finally created the Fighting Wizard path.
Herag originally wanted to understand the rules of this kind of fighting, but after carefully understanding it, he had to give up.
It's not that I don't want to understand, but I can't understand it.
Because the premise of understanding the rules of combat is that you must have knight qualifications and be able to hold the seeds of life in your body.
But Herag didn't, he knew many years ago that he didn't have knightly qualifications.
Even if that is it, Herag also learned that the rules of the Perception Fight are different from other types of rules.
There is no key to the rules of fighting, and it is necessary to carry out long-term penance training to understand the rules of fighting, and only by persevering and working hard can we be recognized by the rules of fighting.
Not only that, but after understanding the rules of successful fighting, you have to work harder to exercise.
For them, penance is a way to deepen their control over the power of the rules.
This is actually the setting of the wizard who originally created the rules of fighting, and he believes that only true ascetic martial artists are qualified to become fighting wizards.
When Herag saw this, he had little hope of understanding the rules of a successful battle.
Even if he had a knightly qualification, he could not have spent a lot of time on penance every day.
This penance is not meditation or anything, but a high-intensity physical exercise.
Naturally, Herag didn't have that much time, and in his time allocation, physical exercise only took up a small part of the time.
The main thing is that the bloodline is strong, and he doesn't need to rely on penance to strengthen his physique at all.
Herag is now preparing for the promotion to a third-level wizard, and he has sensed enough rule power to meet the requirements for promotion to a third-level wizard.
But that's just the rule.
For wizards, spiritual power is fundamental.
Although Herag has been working hard to meditate and practice, and has never stopped practicing related practices, his spiritual power has not yet exceeded 100.
No way, this is a water grinding effort, and it must be accumulated little by little with time.
Herag is still far from reaching the upper limit of the spiritual power of a second-level wizard, and there is still a lot of room for growth.
Of course, in other words, his mental power is too low now.
There is no exact standard for the upper limit of the mental power of a second-level wizard, as everyone is different. (End of chapter)