Protagonist data and calculation formulas
Protagonist Base Attributes:
[Strength 25.2, Agility 26.8, Constitution 23.6, Spirit 33.6]
Formula for calculating arm strength for ordinary humans:
Every 10 strength attributes are equivalent to 80 kg of arm strength, corresponding to a strong adult male.
Formula for calculating the arm strength of the protagonist:
Strength x 8 x Talent Multiplier (Liquid Muscle, Normal x2.5) x Talent Burst Multiplier (x4)
The formula for calculating the protagonist's punch strength:
Arm strength x technical multiplier (power action) (3.3 times) = punch strength
[Talent, Technique, and Combat Skill are multiplier areas]
(The protagonist does not have a combat skill multiplier area for the time being, but there is an additional talent multiplier area, and it is multiplied by 10 times, and for each unit of basic strength attribute increased, arm strength increased by 80 kg, and the fist output power limit increased by about 260 kg.)
For ordinary people, for every 1 strength basic attribute increased, arm strength increased by 8 kg, and fist power increased by about 16 kg)
The main character's blue bar and stamina calculation formula:
Uses the stamina or blue bar used to summon 1 small skeleton as 1 base unit
A sturdy adult (10 Constitution, 10 Spirit) with the physical strength to summon two small skeleton soldiers,
(Summoned with physical strength before the opening of the century, summoned with the blue bar after the opening of the century)
A sturdy adult has 2 points of physical strength, which is equivalent to 1 point of physical strength for every 5 physique and 5 mental attributes.
1 body strength is equivalent to, two bottles of 50 ml of physical strength elixir, and one hour of cultivation time during the Kaiyuan process.
Formula for calculating the protagonist's stamina:
(The protagonist's mental attribute > constitution attribute, so the physique attribute is used as the calculation variable here)
Stamina = Constitution Attribute ÷5x Talent Multiplier (Necromantic Stamina x10)
For every 1 unit of the protagonist's Constitution stat, the Body's strength increases by 2, which is equivalent to 10 times the amount of an ordinary person's increase
The blue bar part, the blue bar upper limit
Kaiyuan has a 10 blue bar cap, and the first node is 20 blue bar cap, and each node is ignited with 10 caps.
Activating an attribute skill, or quickly crafting summons, consumes a blue bar, not a stamina bar.
The protagonist has a "blue body swap", so the blue bar is physical strength, and the physical strength is the blue bar.
The protagonist has a blue body swap, and the current way to recover his stamina is to consume blue bars (after having Crimson Harvest and flesh transformation, he can suck blood back to the blue body)
(Mental attributes have other effects later...... )
The main characters are currently:
Blue bar: 20
Stamina bar: 47
Extreme Recovery Efficiency: 20/1 hour (tied to Yuanfu realm and stamina talent)
The unit price of the summon's physical cost (blue bar) and the corresponding wreckage is as follows:
Small skeleton: 1, unit price 0.1
Poison swamp mouth: 4, unit price 0.5
Bloody bone bat: 4, unit price 0.4
Bone armor pair of small arm armor: 10
Full body armor: 80
Silver-skinned wolffish: 1, unit price 0.01
The formula for calculating the growth of the protagonist's basic attributes:
For each Yuanfu node ignited, Force Sensitive Body +5 and Spirit +10
Attribute bonuses obtained through Sacrificial Minions:
The base attribute is in the range of [5,10], and each unit that is boosted requires the summon to provide 10 corresponding attributes
The base attribute is in the range of [10,15], and for each unit that is raised, the summon needs to provide 20 corresponding attributes
The base attribute is in the range of [15, 20], and each unit that is boosted requires the summon to provide 30 corresponding attributes
The base attribute is in the range of [20,25], and for each unit that is raised, the summon needs to provide 40 corresponding attributes
And so on.....
(or2, the multiplier of the basic attribute x combat skills and talents, is the specific data performance....) )