Chapter 83 Records
Xiao Xiao looked at the record in her hand again, and she was quite satisfied with herself, and of course with Guan Zhe and Atai.
In the first draft of this record, it was recorded as follows:
"Player's Experience Record About Tiandao Game"
Recorded by: Xiao Xiao
Players: Guan Zhe, Ah Tai, Dong Dashuai
Question 1: What do you think of the game?
Player TLB002 - Guan Zhe's answer:
In fact, so far, I don't know much about the meaning and purpose of this game.
Because Yaowen mentioned to us before that this game is a kind of experiment and training of the Tiandao group, I think that for us players, the game has a lot of uncertainties.
I don't understand where these uncertainties came about, whether they were originally set in the world of "The Legend of Strange Heroes", or if they were improvised, generated and given by the Heavenly Dao Group based on some choices in our game...... If it's the latter, the Heavenly Dao Group is inevitably too powerful.
Of course, it's a bit of both.
But I think that in any case, these uncertainties may be a series of problems that players have to face and solve, and for the Tiandao Group, how to grasp and give these uncertainties to players in the game may be the key to their experimentation and training.
Of course, these are just my personal conjectures.
Going back to the game itself, I think it's a good board game, in fact, the scope of exploration in the game with Tyge and I is very small, we find very little content, and we even wander around a few small places all the time.
But even in a small area, we've unearthed a lot of story, and the world of this game should be huge.
I think that if the game is a real lake, even a small pebble can hit layers of ripples when thrown out, and these ripples will inevitably have various impacts on the world.
Allowing the story in the game to affect the entire game world will make the game feel incredibly real and immersive.
Of course, what I'm saying may be a bit messy, but that's all I can think of. Overall, I love the game, the people and the story, I love it, and I'm so invested in it that I sometimes dream about the people and things in the game. Yes, there really have been dreams.
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Player TLB001 - Artey's answer:
I used to like to read martial arts novels, so I'm probably better at games with martial arts backgrounds, so I think I'm pretty lucky.
If I play any Western-themed games, I don't think I can play them well, and I might even get ruined by the game.
I'm not smart enough, so I play games purely by feeling, and if I encounter any problems, I feel how to deal with them, and I basically don't think much about it. Several times I almost took Guan Zhe into the ditch, but fortunately there was no danger.
I admire my buddy, he is very smart, at least much smarter than me, and with his help, the game went smoothly.
I think this game looks simple, but it's actually very complicated, and the clues in it make it difficult for me to sort it out, and some people and things can't be remembered.
I love the freedom of the game, which allows us to play the game however we want, and no matter what we decide, there will always be a plot to match.
Maybe it's because it's the people, not the machines, who lead us to play the game.
Of course, maybe I didn't think that deeply, that's what I thought, huh...... That's it.
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Player XXY004 - Dong Dashuai's answer:
Let me say a few words, after all, I am not the interviewee you want. I just happened to be here.
I joined this game a lot earlier than they did, so I know more about the inside story of the game.
I think the experience of the game is very good, on the surface it is a word game based on dialogue, but in fact, the dialogue is not limited to the plot, we can indeed play freely.
The characters in those games feel like flesh and blood, and the creators must have put a lot of effort into creating and setting up those characters.
But I still don't understand, no matter where you go, you can meet a lot of game characters and the plots related to them, so many characters and plots, are they all set from the beginning? It's too hard.
If it's randomly created characters and plots, then how can these characters and plots be connected to each other?
Question 2: What do you think is Tiandao and why is this game called Tiandao Game?
Player TLB002 - Guan Zhe's answer:
When it comes to the way of heaven, what impresses me more is an idiom called - "Heaven rewards diligence".
If hard work can be rewarded, then the way of heaven to reward workers should be a rule.
Of course, if "God rewards hard work" is a rule, then I think that this rule has times when it is reliable and when it is not reliable.
Because not everyone who works hard will be rewarded.
The way of heaven as I understand it should be a basic and reliable rule, and there may be exceptions, but it should conform to most of the laws. If most of the hard-working people can get something back, then the rule of "God rewards hard work" applies.
And precisely because there are exceptions, this rule is alive, not dead.
The way of heaven - the rules of life. That's something I can understand.
As I said when I talked about the game before, I think this game is very real, what decision you make, it will inevitably have a series of consequences, and this consequence follows some kind of living rules.
It's the same as the real world when we make a choice, and there are a series of consequences that come with it, and while we don't know what the consequences of our choices will have in the future, they are not static, and sometimes they are beyond your imagination, but they make sense, and they make you feel the reality of the game world.
For example, if the teacher gives a student a fill-in-the-blank question, and the initial answer is only A, and the student does not answer according to answer A, but fills in B, the problem is that the answer B is also correct.
Mechanical rules may think that the student is answering the question incorrectly. But the rules of life can determine that the student is right.
I think that maybe the "Heavenly Dao Game" can be said to be the other way around—"a game with Heavenly Dao attributes", a "game with living rules".
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Player TLB001 - Artey's answer:
The Heavenly Dao should have the power to control the world, and this power must be righteous and bright. No matter how the world works, it is always under his control.
If you want me to see that if there really is such a "Heavenly Dao", then this "Heavenly Dao" is not what we call God.
If, as Guan Zhe said, the way of heaven is a living rule, then I can't understand it. How can rules be alive? Wouldn't it be nice to just say that it was God? What's the difference?
The Heavenly Dao game is naturally a game controlled by the Heavenly Dao. However, the Heavenly Dao Group should not be able to replace the existence of gods, they are living people. But when it comes to games, they really reign supreme.
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Player XXY004 - Dong Dashuai's answer:
I agree with Guan Zhe's idea, and I also think that the way of heaven is the rules, in fact, I don't believe in the assumption of immortals, so I think that the rules are very different from the definition of gods.
Even if the rules are variable and there is an error correction mechanism, it cannot be called a god.
Although the Tiandao game was carried out by the people of the Tiandao Group, I think that the Tiandao Group did not mix personal feelings in it at all, and they always led us to the game according to a certain way or a certain rule.
If the Heavenly Dao Group wants to trick us or help us, it should be easy.
But obviously, they didn't do it, and I wasn't aware of it anyway.
The progress of the game is basically very natural, and the plot is cohesive, and it is not stiff.
Question 3: What do you think are the advantages and disadvantages of the game?
Player TLB002 - Guan Zhe's answer:
I think the role that Magic Sound plays in the game is really important.
He has to play all the characters by himself, giving each character emotion, and he freely organizes the dialogue and language according to the character's personality, which makes the game irreplaceably interesting.
Whether it is an online game or a mobile game, except for the player, those NPCs (non-player characters) are dead, and all their words and deeds are programmed, digital and procedural.
However, the practice of having people play NPCs is still rare in online and mobile games. A game between people, this may be the charm of board games.
If you want to talk about the problem, then people play NPCs, and people control the game process, which is like how to restrain and ensure the fairness of GM when GM participates in the game, which is the problem of this mechanism.
I think it's like a double-edged sword.
Suppose, this kind of interactive game between people, it is the player who gets the fun and game experience.
So what can they get out of playing the NPC's magic sound and the heavenly way that controls the game's progress?
How do you make sure they don't have personal feelings to control the game?
That's the question I don't understand the most.
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Player TLB001 - Artey's answer:
Judging from my current gaming experience, the plot in the game is great.
In my opinion, these plots can be used to write many short stories.
I think the characters in the game are also very interesting and full of personality.
Of course, it may be that as Guan Zhe said, the non-player characters originally set up are very distinctive, and after being played by the magic sound, they appear to be very individual.
It's a pity that due to the lack of pictures and scenes, it is not enough to achieve an immersive sense of substitution.
Besides, how can you say that Drunk Qingfeng is also a man, forcing him to play a female role, it always makes people feel weird, if it doesn't play, it's okay, but it feels strange when it's a play.
When we first started playing this game, as soon as we heard that Drunk Qingfeng played a woman, we felt that it was so twisty, and after a long time of getting used to it, and adding our own associations, it gradually got a lot better.
Maybe there will be one more magic voice, a man and a woman playing each other, which will make people more involved in the play.
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Player XXY004 - Dong Dashuai's answer:
The designers of this game are very smart, and in my opinion, the process of the game is actually very brain-burning. Sometimes, a bad decision can make you regret it.
Because of this, players can also train many of their abilities in the game, which is different from the vast majority of games, in this game, players can grow.
In particular, the ability to express oneself and think in one way can be significantly improved through this game.
I think the biggest problem with the game is that there is no tutorial for beginners, which is extremely unfriendly to newbies.
There are also no strict game rules and descriptions of the game world, which need to be explored by the players themselves, which puts forward too high requirements for the basic quality of the players.