Chapter 778: Wormhole Defense
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A full 500,000 carrier-carrying ships with faster-than-light strike capabilities, they launched a round of strikes against 10,000 Earth warships under the unified command of the Iron Battlestar.
The only unsatisfactory point is that the attack conduction speed of the Micro Quantum Wave Energy Cannon is 100 times the speed of light, which is only one-tenth of the speed of light, and after the Iron Battlestar's Super Light Cannon completes a round of shooting, it only takes five minutes to hit the intended target, while this batch of Micro Quantum Wave Energy Cannons takes more than fifty minutes.
This alone greatly reduces the battlefield value of this batch of ship-carrying units with faster-than-light strike capabilities, plus it takes twelve hours to charge the micro-quantum kinetic energy cannon at a time, which takes too long a time, so under the existing combat system of the Iron Battlestar, even this batch of ship-carrying units with faster-than-light strike capabilities does not have much actual combat value.
For the Iron Battlestar, these low-level ship-carrying units really want to play their battlefield role, and their use is definitely not like now, and they are engaged in-for-tat positional warfare with powerful civilizations of the level of Earth civilization.
Once the earth civilization is prepared and mobilizes enough combat power, the battlefield is full of super warships with ultra-long-range strike capabilities and even space-time jump capabilities, which is an absolute crushing of the technical level of the ship-carrying forces of the Iron Battlestar.
Even if the ship-carrying force of the Iron Battlestar reaches the number of 50 million ships, it is not necessary to think about taking any advantage from the side of the Earth Civilization, even with the backing of the Iron Battlestar, the Earth's civilization fleet can easily cause a large number of casualties to the ship-carrying forces of the Iron Battlestar, and the ship-carrying forces at this time will not be able to exert their absolute superiority in numbers.
Only after breaking the wormhole passage of the earth civilization, destroying the most cutting-edge combat battlefield of the three star fields directly under the earth civilization, and winning a certain combat depth and rear development space for the Iron Battlestar itself for the resistance alliance, when the Iron Battlestar has the opportunity to launch a mobile operation that can easily tens of thousands of light-years, that is when these ship-carrying forces really shine.
After all, even if it is a powerful civilization like the Earth civilization, once the combat battlefield is stretched to the vast starry sky with a radius of tens of thousands of light years, its defense system will become flawed everywhere.
The Earth civilization is the strongest and most powerful civilization in the Meteorite Star Sea today, and the many civilizations in the entire Star Sea that have been crushed by themselves are powerless, but once the Iron Warrior Star conducts guerrilla warfare with the Earth civilization through the super mobility of ultra-long-range space-time jumping, it will be difficult for the Earth civilization to maintain its advantage.
After all, even within today's earth civilization, the security forces in most of its regions are quite limited, and once faced with a sudden attack from the Iron Battlestar, it is impossible to pull out hundreds of millions of faster-than-light strike ships in any star field.
At this time, the large-scale ship-carrying force of the Iron Battlestar will really have its room to play, and it can double and expand the combat effectiveness, deterrence, and influence of the Iron Battlestar.
It is precisely for this reason that the Iron Warriors have absolutely no intention of letting this fleet with ultra-long-range faster-than-light strike capabilities appear for a long time on the battlefield at this time.
Only one round of attacks can be completed, and the next round of attacks must wait until twelve hours later, such a group of lame, but still very rare ship-carrying forces, Iron Battlestar after commanding them to complete a round of strikes, did not let them stay in the void at all, and directly retracted them into the carrier compartment.
After all, at this moment, this batch of ship-carrying units is just a barely usable external strike ability supplement for the Iron Battlestar before the five-minute charging time of its own superlight speed cannon is completed, and they don't really expect them to have any too dazzling plans.
Just a short time after completing the jump, the round of detection and scanning of the surrounding environment, Iron Battlestar has already gained insight into the various situations around him, and he has a comprehensive control over the various security threats around him.
Whether it was a tenth of a light-year away from the surrounding area, or the Earth Fleet a hundredth light-year away, or the large and small faster-than-light attack platforms around it, Iron Battlestar didn't care too much.
These security threats are within the scope of Iron Battlestar's response capabilities, including the batch of annihilation bomb warheads launched by the Earth Fleet before, Iron Battlestar is not regarded as a threat, since these things have been discovered by Iron Battlestar, then they are not a security threat to Iron Battlestar, and Iron Battlestar has corresponding means to deal with it.
In particular, this jump point is not a jump point trap set up by the Earth civilization before, and the situation that Iron Battlestar needs to face after jumping here is much better.
Not only are there no faster-than-light strike platforms that have been stored and have begun to be launched, but even the number density of faster-than-light strike platforms in the surrounding area is much smaller than where the Iron Battlestar was before, so the combat pressure that the Iron Battlestar needs to bear here is much less.
At least in the current environment, Iron Battlestar can quickly eliminate those security threats around it without using a large number of carrier ships as meat shields.
Soon the five-minute recharge time was over, and all the faster-than-light guns fully activated by the Iron Battlestar launched the fastest and most powerful offensive against the faster-than-light strike platforms in the surrounding area, without wasting a single bit of time.
The reason why these defensive tachyon strike platforms around the body were chosen as the targets of the first round of attacks was because for Iron Battlestar, of all the security threats around the scene, these tachyon attack platforms near themselves were the most threatening.
With their close proximity and the fact that the faster-than-light cannon only takes fifteen minutes to recharge, the threat to the Iron Warrior is the most realistic, and if they can't be destroyed in the first place, waiting for them to recharge and attack themselves will be extremely stressful.
Although the target value of these weapon platforms is not as big as the space-time jump ship of the earth civilization, for the Iron Battlestar, these weapon platforms are the closest, not to mention that they do not have too strong mobile ability, it can be said that a shot is the result of death, which has become the most valuable target in front of the Iron Battlestar, and destroying these targets at the first time can maximize the combat pressure borne by the Iron Battlestar itself.
Although the space-time jump ships of those earth civilizations have relatively higher destruction value, they are all too far apart, and the nearest one is one hundredth of a light-year away, and they all have extremely strong maneuverability, even the iron battle star's superlight cannon attack on them is not high, so the steel battle star simply shelved the attack on them first, and first chose those superlight cannon attack platforms as the target of attack.
Soon, after two rounds of attacks, the Iron Battlestar achieved great results, and the nearby faster-than-light attack platform Steel Battlestar had all been cleared, and those striking platforms that were far away from each other had also completed the pre-attack, and the threat of those faster-than-light attack platforms had been eliminated to the maximum.
At this time, these tachyon strike platforms have not even completed charging, and the closer tachyon platforms have been destroyed before they can complete even a single round of attacks.
It was only at this time that Iron Battlestar could be regarded as the target of the next round of attacks on those Earth civilization space-time jump ships.
But to be honest, these Earth Fleets are no longer a real security threat to the current Iron Battlestar, although the total number of Earth Fleets is nearly a million ships, and once a concentrated fire strike is launched, it can also pose a great threat to the local defense cover of the Iron Battlestar, but a fleet of this size can no longer constitute a heavy blow to the overall Iron Battlestar.
Even if those long-range faster-than-light cannons concentrate fire on some of the Iron Battlestar's important underground equipment, pipelines, line facilities, etc., they only pose a superficial and partial threat to the Iron Battlestar.
The only thing that can have a lethal effect on the Iron Battlestar is the batch of space-time annihilation bombs released by the Earth Fleet before.
These space-time annihilation bombs are extremely powerful, and once any one explodes, it can destroy almost everything within a radius of tens of thousands of kilometers, and its powerful destructive effect should not be underestimated.
The problem is that these annihilation bombs have to be stealthy, and they have to be close enough to be effective, and now that Iron Battlestar has discovered these annihilation warheads, their effect is reduced to zero.
Compared with the space-time jump warships of the Earth civilization, the Iron Battlestar regards these annihilation bombs as a more threatening target, and carries out larger-scale strikes and interceptions against them, and each space-time annihilation bomb Iron Battlestar allocates more large-scale firepower to them, striving to successfully intercept and destroy them before they reach a certain distance from themselves.
Compared to these annihilation bombs, the Earth fleet is larger and has more persistent attack capabilities, but they also have no advantage over the Iron Battlestar.
Iron Battlestar not only has a larger number of faster-than-light cannons, but also attacks several times faster, which allows Iron Battlestar to maintain a strong attack advantage over the Earth Fleet, and can suppress the Earth Fleet with a part of its firepower.
The only advantage of the Earth Fleet is that it is more maneuverable, and the target is relatively smaller, which is relatively more difficult to hit, but this is not an insurmountable advantage at the level of the most top-level interstellar civilization operations, and the scale advantage of the firepower of the Iron Battlestar is relatively more difficult to solve.
Therefore, even if the Iron Battlestar only uses a part of the firepower, it is enough to crush the Earth Fleet, and although the Earth Fleet wants to have a diversion effect on the formation of the Iron Battlestar, it cannot be said that it is completely none, but it is not very large, at least they can't really block the Iron Battlestar's vision of peeping into the wormhole channel.
The jump point chosen by Iron Battlestar is only about four light-years away from the wormhole passage, and it is completely within the strike range of Iron Battlestar, so since the moment Iron Battlestar first landed here, he actually hasn't stopped collecting the surrounding conditions of the wormhole passage for a second.
Although Iron Battlestar had previously determined the location of Iron Battlestar through remote information collection and descended on the trap jump point, Iron Battlestar was not able to understand the security defenses around this wormhole passage in detail.
Later, although the Iron Battlestar descended to the trap jump point, and the wormhole passage entered the information detection range of the Iron Battlestar, on the one hand, a large number of information jamming devices were arranged by the earth civilization around the trap jump point, on the other hand, the jump point was not safe, and the Iron Battlestar had great combat pressure, and various conditions restrained the Iron Battlestar's large amount of calculations, resulting in the Iron Battlestar not being able to obtain further information about the wormhole channel.
It wasn't until the jump point was re-jumped that the situation of the Iron Battlestar improved dramatically, the battlefield environment was no longer so harsh, and in addition to the combat attrition, there was enough ability to collect the defenses around the wormhole passage.
After all, the wormhole passage is the most core node in the star field directly under this earth civilization, and it is also the most important transportation hub facility, and it is naturally impossible for the earth civilization to let it be completely vacant there, allowing external force to threaten its safety.
Therefore, before striking at this wormhole passage, Iron Battlestar must also collect the protection measures around the wormhole passage, so as to be targeted.
The wormhole channel is a space-time distortion phenomenon under the action of super gravity, and its channel diameter is generally not large, the diameter of the wormhole channel itself of the earth civilization is only ten kilometers, but the wormhole itself spreads, and the range of the distorted space affected is about 1,000 kilometers.
Although the earth civilization itself has not mastered the relevant wormhole destruction technology in depth, it has also had a considerable degree of control over the technical details and essence related to wormhole technology, so for the defense of the wormhole channel, the earth civilization has also made a perfect arrangement.