Chapter 865: The Slave Trade
Because the Meteorite Star Sea Alliance has continuously renovated and developed a variety of new ways to play warfare that consumes a lot of human lives, the population circulation speed of various civilizations in the Meteorite Star Sea is several times faster than before?
Many civilizations, even if they have a large garbage population, are constantly consumed in this way. Every civilization war is at least hundreds of millions of people consumed, and such a war is of course only a trivial matter for those interstellar civilizations with a huge population base, but those civilizations with a relatively small population base can not bear it.
No matter how much these so-called garbage people are not valued, no matter how much they have no economic value to a civilization, in fact, these ordinary citizens are the foundation of a civilization after all, and if any interstellar civilization wants to continue, it must have a sufficient number of grassroots people to continue to multiply and grow.
Only when the number of ordinary people is large can we give birth to those super high-quality talents who are one in a thousand or one in a thousand can we promote the development of a civilization.
However, the new rules of war have been established, and the cost of war for each civilization has been reduced a lot, and the interstellar civilizations are full of anger, and there will always be friction for various reasons, either because this is a fight, or because of that fight, which is not transferred by the will of a certain interstellar civilization.
Some interstellar civilizations with a small population base, in the early days of the spread of the new rules of war, were still more keen to use these civilization wars to eliminate the garbage population within their civilizations, but as time went by, these civilizations gradually found that something was wrong.
Under the new rules of civilization warfare, the strength of a civilization depends not only on the number of faster-than-light ships of a civilization, but also on the size of its population to a large extent!
Even if it is a relatively weak civilization, but the population size of the people is super huge, this civilization can maintain the war consumption for a longer time, can participate in more civilization wars, and has the ability to use small to gain more benefits and greater deterrence through war.
However, these interstellar civilizations with small population bases are at a significant disadvantage at this time.
If their population is small, they will not be able to withstand the constant attrition of wars, and if they start wars more often, the number of their grassroots population will exceed the number of new people.
In this way, the casualties are too great, not only will the war continue for a long time, but the people at the bottom of the civilization will become war-weary, and even if the people at the bottom are not war-weary, their civilization will not be able to support it at all.
The population is getting smaller and smaller, and the speed of reproduction cannot match the speed of consumption, and if this situation continues, a civilization like them will simply not be able to consume it!
Under the new rules of war, the cost of war is too low, as long as there is a sufficient population size, it can support the consumption of one war after another.
The fact that there is no need to consume valuable ships in war is a huge boon for civilizations with large populations, which have an advantage under the new rules.
Isn't it just to fight for population consumption?
Some civilizations are very amazing with an extremely large, even extremely large population base, the general interstellar civilization has a population of trillions, tens of trillions, and it is already a lot of population, but some interstellar civilizations for various reasons, people can live and raise, and ordinary people on a planet can feed hundreds of billions of people, even if the number of their ecological planets is slightly smaller, these civilizations can still maintain a huge population size.
This allows these interstellar civilizations to participate in the war of civilizations under the new rules of war without any scruples, even if these civilizations were not warlike before, but seeing that they have such a huge combat advantage, these civilizations will slowly become belligerent.
The so-called war is a gamble for these civilizations, and the loss of some resources and interests is played by the consumption of population, which is not a matter at all for those civilizations with a large population base.
The so-called gambling is not about losing, even if these interstellar civilizations with a huge population base are slightly weaker, but with the backing of a huge population, they can sit at the gambling table again and again, and compete with other civilizations again and again for some interests.
Even if they fail again and again, as long as their confidence is still there, they can participate in the war again and again, even if they rely on the advantage of population size, these civilizations can also clean up some hostile civilizations miserably.
Many interstellar civilizations are under the malicious attack of other interstellar civilizations, and the population base of their own civilization is constantly decreasing, and finally under the exhaustion, they face the siege of surrounding civilizations, continuous provocations and wars, and finally lead to even if the strength of their own civilization is not weak, but in the end it is still consumed to death.
Even if the new rules of war can protect some weak civilizations to the greatest extent, but if this weak civilization can't support the wall in the end, and even this kind of competition in population base can't compete with its opponents, then it will be difficult for such an interstellar civilization to survive in the end.
It is precisely because some interstellar civilizations have finally fallen under this constant consumption that some of the meteorite star seas have the idea of expansion, Its own strength is also strong enough for the civilization to continue to fuel, resulting in the entire meteorite star sea galaxy is always at war, all interstellar civilizations are always facing the threat of surrounding civilizations, even if the consumption of their own civilization faster-than-light spacecraft has been reduced as much as possible, but the consumption of population is simply unavoidable, and the civilizations that can't hold up eventually fall one after another, swallowing all the legacy to those civilizations with a large population base at the same level.
However, this does not mean that all interstellar civilizations with a small population base will fall under the constant provocations and wars of other civilizations.
Some interstellar civilizations can buy a large number of slave soldiers as a substitute for the members of their own civilization and go to the killing arena of war if they have enough economic strength.
As long as they have enough money to support the cost of such a steady stream of slave purchases, these civilizations, even if they have small populations, can withstand the onslaught of other civilizations.
After all, the rules of war promoted by the Meteorite Star Sea Alliance, all kinds of rules and regulations within it are extremely comprehensive, and all kinds of situations are considered, so naturally those civilizations with strong strength and small populations will not really suffer.
As long as you really have the strength and ability, even if the population of your civilization itself is small, there are other ways to make up for it, whether it is to find other civilizations as mercenaries to fight on your behalf, or to buy slave soldiers to meet the challenges of war, this is an effective way to reasonably avoid the shortcomings of your own civilization's small population.
However, if you invite mercenaries from other civilizations to fight on your behalf, generally speaking, all kinds of uncertain factors are difficult to completely avoid, because mercenaries are from other civilizations and are not completely controlled by the mercenary, and if they have transactions with other civilizations behind their backs, sometimes it may lead to a war involving huge interests and eventually lose, so that the employer suffers heavy losses.
Although all the combatants on the losing side of the war will remain on the battlefield forever, for some civilizations, it is undoubtedly an extremely cost-effective bargain to make a lot of money by depleting some insignificant garbage population, and many civilizations have suffered heavy losses under this kind of behind-the-scenes dealing.
Therefore, after similar things happened many times, most of these foreign civilizations in the Meteorite Star Sea were no longer willing to hire mercenaries from those other civilizations, they would rather buy all the slaves from the same planetary civilization, and after their own rigorous training, they would cultivate a group of professional professional slave warriors.
Although such slave warriors want to train well, the cost of all aspects is quite large, but they carry the fate of the entire civilization and the lives of their own families.
Over the past few decades, as many interstellar civilizations in the entire Meteorite Star Sea have played new rules of war, especially a considerable number of civilizations have to buy a large number of slave populations from other star fields, the Meteorite Star Sea Galaxy has even become a region where a large number of slave resources are imported.
The slave trade has become the main import resource of the Meteorite Star Sea Star Field, and to some extent it is more in demand than faster-than-light ships.
Under the huge demand for slaves, a huge supply chain was naturally born. This has even led to a considerable number of interstellar civilizations from other large galaxies to engage in this slave trade business, specifically capturing some civilizations that are still living in the era of planetary civilizations in those large galaxies, and selling the population resources of these civilizations to the meteorite star sea as slaves.
In addition to these civilizations that specialize in the slave trade, although many other interstellar civilizations do not specialize in the slave trade, when they engage in civilization wars, they often sell all the population of the civilization to the meteorite star sea after destroying the faster-than-light fleet of the hostile civilization.
For many interstellar civilizations, this can be regarded as an additional source of wealth, and it is a good deal that can be reaped by doing it the last time.
And this huge demand of the slave trade also added a huge source of soul resources to the ancient civilization. Every year, because of these new slave populations, there is no telling how many more civilization wars will break out in the meteorite star sea, and all these slave soldiers who are lost on the battlefield are naturally harvested by the ancient civilizations without exception, which in turn provides a huge boost to the development of the ancient civilizations.
However, even though the struggle within the Meteorite Star Sea is already so cruel, and a war will consume hundreds of millions of people at every turn, for many foreign civilizations, the Meteorite Star Sea is still an extremely suitable place for development. At the very least, the new rules of war implemented here are still of considerable refuge value to weak civilizations.
Outside of the Meteorite Star Sea, many other star fields are not so bloody and cruel in every civilization war, but in the end, they are actually more cruel.
In most star fields, because there is no strong force between the various interstellar civilizations as the defender of the rules, most of the interstellar civilizations are in the most primitive state of the jungle, and many interstellar civilizations have gradually become difficult to adapt to the pressure of local competition.
In the past, these completely defeated civilizations, even if they had a large population base, once the fleet was completely destroyed, their civilization would also be extinguished, and the people on each planet would be slaughtered under the enemy's brutal slaughter, such a thing has happened many times before, and all civilizations have become accustomed to it.
In recent years, because of the huge demand for slave populations in the Meteorite Star Sea, in some areas close to the Meteorite Star Sea, the defeated civilizations have one more way out, and the civilians of the defeated civilizations who are in better health will be packed into the spaceship together and sold to some civilizations in the Meteorite Star Sea as slave warriors.
Many civilizations have also noticed the slave trade on this side of the Meteorite Star Sea, the new rules of war in the Meteorite Star Sea, and the civilization ecology in the Meteorite Star Sea.
For these civilizations that have failed to compete in their hometowns, the meteorite star sea, a large galaxy that provides a certain guarantee for weak civilizations, is exactly the place they dream of finding a foothold, at least re-develop here, even if it doesn't go well at the beginning, and they fail a few times in the competition with other civilizations, they don't have to worry about falling down because of this, there is always a chance to make a comeback!
Even for this slim opportunity, many interstellar civilizations have chosen to migrate to the meteorite star sea, which has become a huge driving force for the continuous development of the meteorite star sea.
And the many civilizations that have settled in the Meteorite Star Sea have not always spent all these years in life-and-death civilization wars, on the contrary, wars are actually only a few times, even the most warlike civilizations, and all these interstellar civilizations in the Meteorite Star Sea have actually been developing more in these years.