Chapter 1923: Heavy losses

Although the Mermaid King did not die, her serious injuries seemed to be a signal that the war was evolving more and more in the unfavorable direction of Locke and others.

After the Mermaid King was seriously injured and left the battlefield, the Tyrannosaurus King and Krenia also showed their decline.

But even more uncomfortable than them are Rodman, Baldi and others who are fighting with their injuries.

In particular, Baldy, the 'Soul Eater', was the first to be hunted by Seraphim, and his wanted rank among the Light Protoss was also the highest.

In order to deal with him, the army of angels who came to invade the Void Green Stained World divided two four-winged angels to surround and suppress Baldi.

Even if it is a four-winged angel, Baldi may not be able to deal with it at this time, let alone two.

If it weren't for Baldy's last moment of detonating the scarlet crystal he had been wearing around his neck for many years, the notorious 'soul eater' of the wizarding world would have fallen here.

But after this battle, Baldi completely lost his ability to fight.

Forcibly detonating the Soul Eater Crystal, while gaining a short-term increase in strength, he will suffer extremely serious sequelae.

This is not the kind of 'skin trauma' similar to the one before Kasus and Rodman, if it is not treated in time, it can be a permanent decline in strength, or even a life-threatening one.

The doctrine of the soul has always been a remote discipline in the wizarding world, and the only one who can help Bardy is himself.

Locke, who is struggling to resist the attack of a four-winged angel, can only pray that this old guy will not fall when he is unable to be separated. (Vertical and horizontal starter)

By the end of the second month of the battle, the total number of corpses piled up outside the Void Green Stained World had reached nearly 600,000.

Among them, less than 100,000 corpses belonged to the angels of the Light God Clan, and the others were the remains of a large number of slave creatures and a small number of knights and magicians.

In terms of protecting their own knights and magicians, Locke and other Western three-island coalition forces have undoubtedly achieved the extreme.

In addition to the frequent fire support provided by the two Space Fortresses regardless of energy consumption, a wide variety of slave cannon fodder, such as Zerg, Digimon, Synth, Giant, and Wraith, are also important helpers in reducing the loss of knights and mages.

Among them, the most eye-catching is undoubtedly the Zerg troops under Locke's command.

The Zerg troops, which were constantly rushing out of the hive, were a big stumbling block to the advance of the angelic army.

But it was also the brilliant performance of the Zerg troops under Locke's command that made the Worm Hive one of the main targets of the Bright God Angels in the second half of the war.

Led by a four-winged angel himself, he led three thousand angels to kill a giant meteorite on the flank of Locke's II Space Fortress, where the hive was located, and the mother and secondary mother worms of the Zerg were building their nests on that giant meteorite.

Because the mermaid king Avril was seriously injured and dying, Locke and the others were weak and could not rush to intercept them at the first time.

Although nearly 20,000 insect beasts resisted with suicidal charges, the secondary insect mother was still chopped to pieces under the holy sword of the four-winged angel at the head.

Although the worm mother did not die after receiving Locke's timely reinforcements, she still left a huge gap of 100 meters long on the main base of the Zerg that she had incarnated.

It is also thanks to the mother worm, as the producer of all the zergs, that the vitality contained in it is far beyond the imagination of ordinary creatures.

Otherwise, the mere injury, which nearly split it in half, would have killed an ordinary creature.

The mother worm almost died, arousing the blood of all the Zerg armies on the battlefield.

Among the three leaders of the Zerg, the Queen of Blades is the top combat weapon and is responsible for leading the swarm into battle. As the brain of the Zerg, the queen is responsible for mobilizing all resources within the Zerg. The mother worm has the lowest intelligence and only acts as a production tool.

But in the hearts of all the Zerg, the status of the Mother Worm is even faintly higher than that of the Queen of Blades and the Queen.

Because the Queen of Blades and the Queen of Blades have fallen, the Zerg can also give birth to new Queen of Blades and Queens. But if the mother worm dies, then the Zerg will also completely lose the capital to return to the peak of civilization.

The rampage of the remaining 200,000 insects and beasts on the battlefield ushered in a respite for the knights and mages outside the Void Green Stained World.

The battle lasted until the middle of the third month, and although there had been no fall of the fourth-level powerhouses on both sides so far, as leaders and commanders, they knew that if this battle continued, they could only lose both.

The Bright Protoss is strong and unwilling to retreat.

As the leader of the seven four-winged angels, except for one who was injured in the explosion of Baldi's Soul Eater Crystal, the other six remained in good condition despite constantly drawing the power of the angelic army's faith.

The 'lose-lose' mentioned above is limited to the low-level creature legions on both sides of the battlefield.

In the high-level duel, the four-winged angels of the Light Protoss had the upper hand.

And Locke and the others on the side of the wizarding world did not choose to retreat in the face of the increasing pressure exerted by the angelic army of the Bright God Clan.

On the one hand, it was the Wizarding Alliance that did not give Locke and the others a retreat order.

On the other hand, both sides have become angry until now.

Even Baldi and Kasus, who were seriously injured, did not express their intention of retreating, let alone others.

Thankfully, the battle didn't last long.

After another week of fighting, the Wizarding Alliance finally received an order to allow Locke and the others to retreat.

There is no other reason, the Void Underworld, which turned out to be one of the main battlefields, has been broken by the Light God Clan.

As the second legion of the Northland witches guarding the Void Underworld, the death rate is more than seventy percent, and the fourth witch Greta with a five-level life level has fallen.

This is also the first fifth-level powerhouse in the wizarding world who has been confirmed to have fallen in the report from the Wizarding Alliance.

Due to the loss of the Void Underworld, there was a large gap in the defensive front set up by the wizarding world in the southwest star field of the Chaos Sea.

Although the Bright Protoss did not take this opportunity to pursue and penetrate directly into the hinterland of the Chaos Sea Star Domain, the deterrent effect caused by it alone had to make the Wizard Alliance vigilant.

Locke and the other Western Three Islands coalition forces were not the only troops allowed to retreat, the entire Wizarding World Knights and Wizard Legions in the southwest star field of the Chaos Sea were retreating.

This retreat does not mean that the wizarding world has lost to the Light Protoss, nor does it mean that the wizarding world has conceded in.

Behind the retreat route of Locke and the others, an even more powerful united front of the wizarding world is being established.

Millions of knights and mages are constantly driving from the wizarding world to the Chaos Star Domain, and tens of millions of slave creatures are rushing towards the Chaos Star Domain under the whipping of knights and magicians.