Dragon Game Setting (1)

Game Network Law, Dragon Bug and some rules:

1. The game company shall be responsible for all losses caused by the bugs of the game itself. Pen "Fun" Pavilion www.biquge.info

2. Team leveling formula:

Player's experience = (lowest player level / highest player level) * (monster HP * experience ratio) / number of players

Experience Ratio = [(Monster Level - Average Player Level)*5]*100%

3. Auxiliary programs that can be used:

"Self-Oriented" Stand-in Program: A secondary program developed by the main character. There are a series of automatic functions such as automatic transposition, automatic pickup, automatic dressing, automatic dialogue, automatic detection of data, automatic automatic sale and purchase of replenishment of various potions, automatic casting of spells, automatic PK, self-protection function and so on. Because the creator Hate Tian uses a self-developed intelligent program, it can basically do various operations on behalf of players.

4. For every level 10 higher than the opponent, 1 attribute point and 1 acquired agility will be added (but this 1 agility will not be counted in the attack power, but will only affect the acquisition of the first attack and attack speed).

5. Injury information:

(1) If you are hit head-on by XXXX, your HP will be reduced by XX, you will be seriously injured, and your speed, defense and attack power will be reduced by 13.05%.

(2) If you are continuously attacked by XXXX for two seconds, your HP will be reduced by XX, and you will be slightly injured, and your speed, defense and attack will be reduced by 2.96%.

(3) Congratulations! Your 'Critical Hit' hits the target accurately, and the target's HP is lost XXX, and you are hit hard!

Conversion of Dragon Coins to RMB:

1 gem = 1000 RMB

1 gold coin = 10RMB

10 Silver Coins = 1 RMB

1000 copper coins = 1 RMB