Chapter 58
In the world of Longteng, due to the large number of players, there is a lack of monster resources, and the phenomenon of robbing monsters often occurs during practice.
I've also been robbed many times.,But so far no one has been able to rob me.,Every time my staff falls on the monster more than 2 times.,And the player's staff I robbed hit the monster.,The result can be imagined.。
In my eyes, their movements were extremely clumsy and ridiculous, and I thought it was my pampered mental power that gave me the ability.
"Looks like your staff is good, just leave it to me!" I gritted my teeth secretly, and inadvertently took a step towards 'not spitting out bones', the distance from 'not spitting out bones' was exactly one staff.
"So please give me the white jade talisman. We won't be embarrassed for you!"
'Don't spit out bones,' said hypocritically.
"Shit for you," he said, and as soon as he finished speaking, the staff I held in my hand seemed to swing out quickly, slowly, and at the same time, while using my real strength, my body leaned forward as if I didn't spit out bones.
'Don't spit out bones' and 'Salted Egg Worry' obviously didn't expect me to be so bold and dare to challenge the two of them with a level 25 warlock who hadn't learned the spell yet.
To their astonishment, my staff "struck" to the top of my head, and he instinctively threw it at me.
That's what I'm waiting for.
When my staff was about to hit the head that 'doesn't spit out bones,' I took it back.
When I knew they would not give up, I had already set out to teach them a lesson.
I estimate that the strength of 'not spitting out bones' is similar to mine, and even if it is higher than me, it is definitely very limited, after all, ordinary warlocks cannot use high strength as the main direction of attack like swordsmen and samurai.
And I can quickly heal and recover my strength with the operation of my true power, so that after the true power in my body can resolve this blow to the maximum, the 'staff strike' of the warlock, which is already not powerful, will not cause any major damage to me.
So I made a bold plan.
I first designed to let 'Don't Spit Out Bones' hit me with a staff, so that the system would think that he was PK me, and I would already be justified in defending myself if I fought back.
If you kill him, not only will you not be punished, but you will also be rewarded with a system that adds a little prestige.
To be on the safe side, I tried to get as close to him as possible during the implementation of the plan, shortening the distance between me and him, so that his staff would not have enough distance to strike, so that the power of the staff could not be deployed.
My plan worked.
The staff of 'not spitting out bones' struck me gently, and the wound was healed immediately under the effect of the true power, no different from being unharmed.
"You are under attack, you can immediately defend yourself" system information appeared in front of my eyes as I wished.
After receiving the information, the 32 staff shadows were like wild dragons, roaring out of the wind and thunder, and struck the face of the 'Don't Spit Out Bones' face full of fear and despair.
The head of the 'no spitting out bones' immediately splattered out of his brain like a scoop that had been opened, and a mixture of red and white splattered out of his brain, shooting the surrounding cave walls and the ground as if a big flower face, and for a moment the fishy smell came straight to his mouth and nose.
"You are a man, and a man is also you" The wisdom and experience of the ancient Chinese strategists are indeed worthy of their reputation and are very philosophical, and I can't help but secretly admire those ancient Chinese strategists.
Scraping the contents of the 'No Spit Out Bones' corpse as fast as I could, I unceremoniously put them all into my carry-on leather bag, and then ran away, the wand that made my heart flutter was rightfully lying in my skin.
Of course, as I looted, the equipment on the 'No Spit Out Bones' was stripped off one by one, and finally turned into a sleek white sheep.
"The setting in Longteng is still a bit cruel," he thought to himself, but his pace did not slow down, but became faster and faster.
It was only at this time that the swordsman player's 'salted egg worry' reacted from the shock just now, and ran straight over with a wild scream.
Out of the corner of my eye, I saw him running towards me with a roar, his sword shining brightly, clearly ready to attack.
I ran as hard as I could.
Although I don't know what level the swordsman of 'Salted Egg Worry' has reached, just looking at him alone, he dares to bring a level 25 warlock here to kill the human-faced Spider King at least level 50 to do the task, and among the many players who are blocked by the spider guards, he is the first to break through the blockade of the spider guards with 'no spitting out bones', you can conclude that his strength is absolutely strong, at least his level will never be lower than the human-faced Spider King.
You must know that in the game, players of the same level are definitely not the same level as NPCs.
In the game, although modern technology has advanced rapidly, players can connect to the game server very quickly, and the movement in the game is also very smooth, which has solved the problem that often plagued gamers in the past.
However, since the monster's program and data itself exist in the game server, it is inevitable that it will have an advantage over the player in terms of speed. However, NPCs are NPCs, and they can only attack with the attacks that have been programmed to do so, which is nothing compared to the player's unscrupulous methods.
Moreover, in the setting of the Phantom Company in Longteng, the setting of death is very close to reality, which is very cruel.
Therefore, many players like to pick monsters of the same level to kill in leveling, although they don't have more experience in killing monsters of higher levels, but it's much safer in comparison.
And in the battle with NPCs, players can often deal with several monsters of the same level at the same time and are at ease, so killing monsters of the same level is more popular with ordinary players, and dealing with them is also very experienced.
Players like me who like to kill high-level monsters to speed up their leveling up are either mentally challenged or have absolute confidence in themselves. Of course, I'm the one who has confidence in myself.
The more we talked, the farther we went, let's get down to business.
Thinking of the might strength of 'Salted Egg Worry', I could only run faster and faster and do my best to get rid of him.
Actually, I'm not afraid of him, but with my current situation, with the melee combat attack power of strength 2, even if there is a lone dragon "sweeping the world", the staff can hit him, and it may be insignificant for his defense.
Instead of fighting in vain, it is better to hurry back to the city to complete the task and learn the spell.
I made up my mind, I didn't pay attention to the strange screams of 'salted eggs worry', and ran straight to the exit without saying a word.
I don't believe that with my agility 9 attributes, I won't be able to outrun him.
Of course, I have some certainty in doing so.
You must know that although swordsman players pay more attention to agility than samurai players, it is incredible that they will increase agility (9 points) in the basic attribute setting. Unless it's a pervert, it generally doesn't set more than 7 points.
Even when I set it up, I thought about the importance of agility, and although I wanted to set it to a full value, I could only increase it to 7 points because there were so few points at my disposal.
It should be said that except for players who choose the shooter class, because agility is their most important attribute, they will not hesitate to fill it, other professional players will have to reserve it because of their own strengths, after all, the number of points is limited.
Therefore, although 'Salted Egg Worry' is dozens of levels above me and has a few stats that can be reassigned, I don't believe he will add them all to Agility.
If he did do this, then I would have had to choose to fight him, and it was not known who would have died at that time.
I ran with my head buried in my head, and soon came to the place where the spider guards had appeared.
Just look at about ten players wielding various weapons and cleaning up the last of the guard spiders. It seems that the 'salted eggs are worried' They also used the blockade line of the guard spider to temporarily block the way of other players and rushed to the forbidden area first, but they were not good enough, or not fast enough, and I was the first to get there.
Taking advantage of their momentary distraction from my surprise at my sudden run out of the box, I quickly rushed past them without saying a word.
"Stop him, he has a white jade talisman on him" There was a nasty cry of 'salted egg worrying' from behind him.
At this time, the inferiority of people completely exploded in some players.
After a shout of "chase", there were a few more tails behind me that were screaming and chasing.
I've offended them somewhere, just for a white jade talisman, everyone shouts and beats them like a mouse, and this white jade talisman is still hit by my own strength.
"The tiger is not powerful, and it is really regarded as a sick cat!" Although I hated it in my heart, my feet were faster.
After running for a while, I found that there was really no one in the tail who could outrun me, and I was very determined.
"It's time to teach you a lesson," I turned a corner and jumped behind a boulder and became invisible.
Sneaking out of the crack in the stone, I saw 'Salted Egg Worry' running at the front, followed by a group of players I didn't recognize, but they should all be the same people just now.
In the Dragon Teng game, the Phantom World Company has abandoned the setting of the previous online games, where players have their own names, and instead adopted the setting method of whether to display their names in front of the players themselves, giving players a lot of freedom and being loved by the majority of players.