Chapter 636: Bellett
The situation is urgent, and she needs to gather her troops immediately to discuss the battle, Zedin said that this is also an opportunity, and she asks the adventurer to go and investigate the number of some enemy troops. The answers given by the adventurers after investigating are very many (the defense of Ghent, as everyone knows, is crowded. )。 Zedin said that if you want to win more with less, the most important thing is to rely on strategy, although the enemy is huge, but as long as the enemy's combat effectiveness is reduced, it will still be us who wins in the end.
First of all, Zedin asked the adventurer to go and eliminate Callert's medics, after the adventurer eliminated a large number of medics, Callert immediately attacked, but Zedin had already seen through everything, she let the adventurer be in charge of the entrance and exit of the forest, and the imperial army defended at various city gates, but the enemy was far more tenacious than Zedin imagined, Zedin told the adventurer that Kaller's troops were seriously reduced, and she was worried that Caller's reinforcements would come from the north to support, so she wanted to ask the adventurer to go and see, once the enemy's traces were found, she must do her best to stop it。 At this time, the remnants of Callert's army concentrated their firepower to attack the north, but at this time, the raiding force of the imperial capital army had just entered the north, and once Callert's army was converging, the two sides would only lose in a scuffle, and Zedin asked the adventurer to go and drag the enemy army. This time, the adventurer met the field commander Babylon, and the two sides fought a fierce battle, which, of course, ended up being won by the adventurer, the standard ending.
At this time, news came from the north that the raid plan was going very well, and Zedin was very happy, saying that they were also preparing to counterattack. The adventurer had told Zedin that they had seen many weapons in Callert's army, Zedin did not know where they came from, perhaps Callett had gathered together their last remaining equipment, and there were many discontinued machines inside, and Zedin thought that Melvin might have some clues. Melvin told the adventurer that to tell the old and new machines, just look at the numbers on them, and the adventurer told Melvin the numbers he had written down, and Melvin was surprised to find that there were prototypes in these machines, and in order to confirm his speculation, he asked the adventurer to show him the weapons in the hands of the enemy army.
After that, Melvin gave the research report to the adventurer, and let the adventurer give it to Zedin. It turned out that Callert didn't have many weapons and troops, and they actually used the recovered parts, as well as those long-obsolete equipment, and even unfinished weapons, but I heard that Callert would replenish the arsenal after a while, so be sure to seize this opportunity. In order to win, Callert did whatever it took to gather the last of their forces to prepare for a counterattack, when news came from the north that the raiding forces of the Imperial Capital Army were about to penetrate Kalert's interior, and they hoped that the army in Ghent could help them delay time. Zedin said that if she held on a little longer, she could win a little longer, and she hoped that the adventurer would help. Zedin tells the adventurer that Callert's forces are waiting for an opportunity to escape, which is a great opportunity to counterattack.
The adventurer returns and tells Zedin that he has been attacked, and it turns out that in addition to regular soldiers, Kahlert also has soldiers who are responsible for guarding the camp, Zedin laments that Kahlert has a set of clothes for marching and fighting, despite her curiosity as to why those soldiers wear strange costumes like acrobatic troupes (not like okay, they are). In order to determine the identity of the soldiers, Zedin hoped that the adventurer would bring back some of the soldiers' belongings. The adventurer went to the Kahlert camp and met the Parfez brothers, after the adventurer defeated them, he brought back the Silver Spoon Regiment membership card, Zedin said that he didn't know what the Silver Spoon Acrobatic Regiment was, Zedin said that he would put this matter aside for the time being, and the top priority was to surprise the enemy camp. However, according to the adventurers, there are many lookouts in the Kahlert camp, and if the Imperial Capital Army is going to carry out a large-scale attack, the lookouts will become the biggest obstacle, and Zedin hopes that the adventurers will destroy them.
With the current situation, Kahlert still has an advantage in numbers, Zedin said that she needs to think of a way to reduce the enemy's strength as much as possible without damaging our troops, she thought about it, and thought that the best way is to attack the enemy's supply lines, once the enemy's supplies can't keep up, then the combat power will be greatly reduced. So far, however, she had not been able to investigate the location of the enemy's supply base, but she had heard that there was a detailed map of the enemy camp, and it would be nice if the adventurer could bring it. The adventurer managed to bring back the battle map.
Zedin told the adventurer that Belite was interested in the information about the acrobatic troupe that the adventurer had collected last time, and although she didn't know what Belite's purpose was, but with Belite's familiarity with the Impossible Zone, she might find some clues, and then Zedin said that she would not go to him anyway, and if the adventurer was free, she would go and talk to Belite. When Belite saw the adventurer coming, he immediately thought that Zedin had said something to the adventurer, of course the adventurer told the truth, and Belite was very angry that Zedin still didn't believe him, but now he still focused on the overall situation, and he asked the adventurer about the acrobatic troupe. Belite said that he was too old to remember for a while, but he seemed to have heard it somewhere, and he said that if he could know the name of the leader of the Silver Spoon Acrobatic Troupe, he might remember something.
The adventurer went to the Kaller camp and successfully found out the names of the leaders of the Silver Spoon Acrobatic Troupe, Sickert and Pete Shu, hearing these two names, Belite finally remembered, it turned out that the two clowns had been wandering in the Impossible Zone before, making a little money by performing magic tricks, Belite didn't know why these two people were desperately guarding the Kallert camp, he guessed that there might be some ulterior deal between these two people and Kellert. With what he knew about the two of them, the two brothers were very careful in everything they did, and if there was really a deal, then the two brothers would definitely have a contract on them, and according to Belite's news, the adventurer managed to find the Kahlert mercenary contract.
Belite told the adventurers that because Callert was located in a remote location and had little entertainment, at that time, the acrobatic troupe was once very prosperous, but since Callert occupied the lawless zone, most of the lawless were incorporated into Callert's team, the audience decreased sharply, and the acrobatic troupe could barely sustain its life, not to mention that there were some rough lawless people who robbed other people's property, in order to survive, they had to rely on some means, but since it was a hostile relationship, they could not show mercy, Belit asked the adventurer to go to Caller's camp to wreak havoc, the more chaotic the better, and the two brothers must regret joining Kaller。