Chapter 622: Alia's Referral (4)
Anti-theft sticker chapter
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
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The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
It wasn't until Simon arrived in San Francisco that the matter was finalized.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give the platform a huge amount to some unmatched game manufacturers.
The success of Happy Farm inevitably led to controversy within Egrett about whether it should open its user platform to third-party game developers.
The development difficulty of FS is very low, the cost is also very low, it is completely possible to set up a team by Igrete company to develop, even if it is external cooperation, it is best to just let the fat water like EA not flow into the field of outsiders, otherwise, it is a waste to give up the potential income generated by the huge number of users of the platform to some unrelated game manufacturers.
Hunt Hollywood
Hunt Hollywood