I make games to scare the crying players
Meng Shu traveled to a very backward world of suspense and thrillers, and got a
game development system that can be used by monkeys.
In this parallel world where VR has become popular, you
can buy a step-by-step tutorial for all games in your previous life by collecting the player's scare points.
What kind of game can scare players?
Horror horror game!
So, in this unpopular field,
he used the system to develop one after another VR version of the thriller game that scared players.
"Escape" makes players love and hate, cry bitterly, and call their hearts unbearable.
"Face" puts players on high alert, frightened every step of the way, and then frightened by the noise of the radio and shouting 'it'.
"Amnesia" has players in the pain and torment of being surrounded by fear at all times.
"Evil Possession" exposes players to the sensory impact of blood and flesh, as well as the screams of fear of being chased by monsters.
"Alien Isolation" allows players to see the horror of aliens for the first time in history, so that they dare not fire even if they have a gun.
"Living Brain Cells", "Silent Hill", "Resident Evil", "Layers of Fear", "Apsov", "Midnight Harem of Freddy Bears", "Requiem", "Paper Man", "Dead Space", "Horror of the House" and so on.
Each of his terrifying horror games will make players all over the world scream!
------------ Non-original games, I don't like to go by mistake