Chapter 887: The First Game Studio
Speaking of this, the vice president in charge of the game business put a smile on his face.
"Of course, we have just negotiated with a company in South Korea for the licensing of a game, which will be brought back to China immediately. I am confident that this game will be a great success for our company!"
The game he was talking about was called Triumph!
This game will also be the first large-scale online game represented by Tencent.
After speaking, he handed out a copy of the prepared materials to each of the executives in the conference room.
After Brother Xiao Ma got the information, he took a serious look at it.
It's not bad, it uses the Unreal Engine 2, which is the same as the more popular heaven at the time.
The character modeling and game scenes are beautiful, even compared to World of Warcraft, not much worse.
Of course, when it comes to the size of the map, it's a far cry.
The large map of World of Warcraft was unmatched in the global game world at that time.
Moreover, Korean online games, in terms of character modeling, are more in line with the aesthetics of domestic players.
Compared with the bizarre characters in the World of Warcraft, the handsome men and beautiful women in Triumph are much more pleasing.
"Not bad, not bad!This game should speed up the progress of introduction,Sinicization should be carried out immediately。 In addition, the marketing department can start to prepare for promotion, which is the first step for us to make online games, and we must be an instant hit!"
After reading the information, Brother Xiao Ma decisively arranged.
Watching companies like Shanda and Facebook Games make money day by day, Brother Xiao Ma is really greedy.
Why can't Tencent develop, and in the past two years, it has not even made progress but has regressed?
He thinks that the main reason for this problem is that there is no money!
A penny is hard to beat a hero.
What Tencent lacks is not a penny or two, but a lot of cash.
In order to make money, it can be said that they have tried their best, but the effect has not been very good.
If it weren't for the fact that the listing raised a lot of money, even if it was an agent for a large-scale online game, it would be a little powerless.
In the past two years, the agency fees of large-scale online games have also increased by leaps and bounds, but there is no way, the competition is too fierce, and there are too many companies vying for agency rights.
This has led to a much larger appetite for Korean game companies, starting from the ground, and the agency fee for any good game starts at millions of dollars!
And it also asks for all kinds of profit sharing, which can be described as extremely greedy.
Like Shanda did at the beginning, 500,000 dollars represented the legend, and this kind of good thing is not found now.
As for the "Triumph" that Tencent represented this time, the price paid is not small.
$6,000,000,000 exclusive agency in mainland China.
After the operation, 40% of the monthly revenue will be given to the R&D company in South Korea.
In addition, this revenue is still guaranteed, if Tencent's real income is lower than the revenue amount stipulated in the contract after operation, it must be made up according to the amount on the contract.
This kind of contract, frankly, is very unfair to Tencent.
But there is no way, just like this, you love to sign it or not.
If you don't sign it, there are still many companies waiting in line for agents, and they are all companies from the mainland......
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In contrast, Facebook games are too happy.
The two large-scale online games operated, World of Warcraft and CSOL, are both its own holding subsidiaries.
Agency conditions and the like, even the head office itself can be determined.
Even if you don't consider the revenue situation, the profit share you get is very generous.
Coupled with the hot operation, how much money Facebook Games can make this year has also become the most interesting topic in the industry.
Because everyone knows that this year's Facebook game is definitely the most profitable company in the domestic Internet industry, and there is no one!
The profit is definitely calculated in tens of billions!
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In order to welcome the launch of its first large-scale online game, Tencent has launched the entire company.
This time, they were in a ruin, and victory or defeat was in one fell swoop.
Moreover, because of the successful case of Facebook Games in the past, Tencent once again gave full play to their advantage of being good at "learning and learning".
I also plan to deeply integrate my QQ into the game "Triumph".
At that time, players can log in to Triumph Games with one click through their QQ accounts, and can directly copy their friends list on QQ to the game.
That is to say, the game and QQ's friends are interconnected.
As for the one-click sharing of game screenshots unique to Facebook Games, Tencent has also copied them.
The only regret is that Tencent's own Tencent blog is not dead or alive, and there must be no players interested in sharing screenshots.
This is not comparable to Facebook Games.
Moreover, they also deliberately put Triumph Games into the QQ game platform and opened a separate column, called "Large Online Game".
From this, we can also see Tencent's ambitions.
QQ game platform, they did not give up.
If the triumph of the agent can make a beautiful turnaround, in the future, there will be more agents or self-developed large-scale online games, which will be put into the QQ game platform to operate.
Moreover, QQ, QQ game platform, large-scale online games, QQ blogs, these projects will be linked.
What I learned was the overall collaborative operation of the Facebook system!
As for how effective it is, it will take time to verify......
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On the side of Facebook Games, I naturally didn't know that I had become the target of others to learn to catch up.
Of course, even if they knew, no one cared.
Because there are more companies learning Facebook games, I don't see any threat to Facebook games.
The success of Facebook Games is not accidental, but inevitable.
Because behind it, there is a strong backer......
Effie has been a "money-burning addiction" for a while.
Waving a check, make acquisitions all over the world!
Kingsoft took it down and acquired several domestic game studios with more potential.
Kingsoft was directly separated, and the software department was merged into Facebook, and a new "Facebook software" department was established. Cai Congxin directly appointed Rebus as the head of this department, which can be regarded as a proper placement of a group of people from Jinshan.
As for Xishanju, of course, it is incorporated into Facebook Games.
Xishanju, together with some high-quality domestic game studios acquired by Facebook Games, has become the first large-scale studio directly under the direct jurisdiction of Facebook Games Mainland Company.
The name is still called "Nishiyamaju Game Studio".
As soon as it was incorporated into Facebook Games, Effie allocated a budget of 200 million to Xishanju Studio with a stroke of his pen!
There is only one task, and that is to develop the planned Sword Network 3 into a real domestic online game boutique!
If there are technical difficulties, the head office can coordinate and send personnel to Blizzard to Wilford for exchange and study, and you can continue to recruit elite technicians.
If you are short of money, then report it, and the headquarters will continue to allocate funds!