FLAG.23 [COC] Information that can be disclosed
[This content is not all settings, but some of the settings that Yakumo thinks PCs can know at the moment]
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[Age:]
[Location: Outside, Kansai area, Akiki City]
[There are settings between the difficulty of the game, and if there is a conflict between skills such as first aid, HP recovery, and psychological analysis and the COC manual, this article shall prevail]
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[Explanation of terms: kp=keeper=keeper (Yakumo purple);p c=gamer (cosplayer); super game=more than the character you play in the game should know; 1d100=50→100 sides of the dice are thrown once, and the result after rolling is 50 points; 2d3+1=4→3 sides of the dice are thrown twice, and the obtained values are added to the base 1, and finally the value of 4 points is obtained]
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Suzu Motoi, a junior high school student from a high school in the countryside, goes out on a graduation trip alone. Pen @ fun @ pavilion wWw. biqUgE。 Info is a "literary girl" who likes the stories of this world and wants to eat them.
[Carrying a red-eyed girl with dark orange double ponytails that can be seen to be very heavy.] According to me, there are a lot of books in it.,It doesn't feel like a weird girl who is here to travel, but just looking for a quiet place to read.。 】
[Faction: Order and Kindness]
[Weaknesses and Character Disadvantages: Curiosity/Absent-mindedness/Self-blame/Kindness/Pacifist]
[Original Skill: Literary Girl's Sense of Taste (Immediately comprehends what is written on a paper after eating it.] 】
Strength: 8 / Constitution: 11 / Will: 15 / Agility: 9 / Appearance: 16
Body Type: 8 / Intelligence: 12 / Education: 12 /
Inspiration: 60 / Lucky: 75 / Knowledge: 60 / Charisma: 80/
SAN (sanity): 75/HP: 11/
mp:15/
Literary Girl's Sense of Taste: 80 / Library Utilization: 75 / Negotiating: 65 / Psychology: 55
Occult: 65 / First Aid 60 / Throw: 55/
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Marisa Kiriyu, who had a strong sense of justice when she was in high school, was influenced by her grandfather and chose to become a police officer after graduation. Because of her very hot-blooded side, she was once labeled as an unscrupulous girl. He is currently a newcomer to the police and is on vacation.
[It doesn't look like a person's figure is outstanding, but unexpectedly, even a casual posture will always bring a sense of oppression to people with bad intentions.] It feels a little self-cooked. 】
[Faction: Order and Kindness]
[Weaknesses and Character Disadvantages: Honor/Impulsiveness/Adventure/Kindness]
[Original Skill: None.] 】
【Character Card】
Strength: 10 / Constitution: 12 / Will: 14 / Agility: 12 / Appearance: 15
Body Type: 9 / Intelligence: 12 / Education: 14/
Inspiration: 60 / Lucky: 70 / Knowledge: 70 / Charisma: 75/
SAN (sanity): 70/HP: 11/
mp:14/
Pistol: 70 / Grapple: 70 / Dodge: 54 / Legal: 55 / Stalk: 50 / Stealth: 50/
Psychoanalysis: 51 / Jump: 35 / Driving a car: 20 / Credibility: 55
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Hakuri Reimu, a shrine maiden who came to the city to practice, is very unfamiliar with many things in the big city because she grew up in the mountains when she was a child. In order to be able to open the Hakuri notes left by the master, he came to Akiki City to practice.
[A beautiful girl who can't take your eyes off at a glance, I don't know what kind of interest she has a huge red and white butterfly headband tied in her hair. Dressed in a somewhat weird red and white witch costume, she doesn't seem to communicate with people very often, and her first impression is a bit gloomy or unapproachable. 】
[Original Skill: Wish to Ward Off Bad Luck (Temporarily increases Luck, Agility, HP, and Defense). Original Skill 2: Heavenly Tyrant Wind God's Foot (very strong physical skill, damage +1d10 when used at full strength). 】
[Faction: Neutral Kindness]
[Weaknesses and Character Disadvantages: Honesty/Kindness/Laziness/Poverty/Road Idiot]
【Character Card】
Strength: 14 / Constitution: 12 / Will: 15 / Agility: 9 / Appearance: 18
Body Type: 9 / Intelligence: 8 / Education: 7/
Inspiration: 40 / Lucky: 75 / Knowledge: 35 / Charisma: 90/
SAN (sanity): 75/HP: 11/
mp:15/
Prayer to Ward Off Bad Luck: 70/Celestial Wind God's Feet: 70/
Listening: 40 / First Aid: 50 / Dodge: 38 / Scout: 40
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Mo Ming, a fraudster from China, appears to have made a lucrative deal and is currently traveling the world. Fraud is not the goal, the purpose is to pursue the art of Honkai, to collect the dark side of people through fraud. His hobby is collecting other people's black histories.
[A cynical black-haired young man with a face that always doesn't care about everything.] And the clothes are also frivolous and loose, looking like a scum, and the expression always gives people a feeling of social dregs, all in all, the first impression is a scum. 】
[Faction: Chaos Neutral]
[Weaknesses and Character Disadvantages: Selfishness/Stubbornness/Conceit/Curiosity/Gluttony]
[Original Skill: Flat Fall (Passive Skill: Always inadvertently tripping yourself, after the judgment is successful, your HP will be reduced by 1d3-1 points, and you will not be able to act for one turn). 】
【Character Card】
Strength: 10 / Constitution: 12 / Will: 14 / Agility: 8 / Appearance: 10
Body Type: 11 / Intelligence: 14 / Education: 16/
Inspiration: 70 / Lucky: 70 / Knowledge: 80 / Charisma: 50/
SAN (sanity): 70/hp: 12/
mp:14/
Bargoing: 75 / Persuasion: 75 / Psychology: 75 / Quick Talk: 75 / Legal: 50/
Flat fall: 80 / First aid: 60 / Computer use: 31
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Akiki City, a small city built against the mountains, has long been not famous for its lack of transportation. It wasn't until a recent construction of a convenient highway that this otherworldly city was exposed to everyone's eyes. Even in the chaotic and noisy society of the modern era, the town still maintains its quiet pace. The townspeople spend their days in idleness, working and playing with hedonism. Because it is surrounded by mountains, beautiful scenery and fresh air, it has become the first choice for office workers in big cities to take a summer vacation.
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Some of the settings that can be disclosed at the moment:
(Note: This module is slightly different from the regular module.) Added "Opinion" and "Burst" settings. )
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[Setting] The initial friendship between characters is 0, and the friendship value of the first encounter is related to the appearance (app) value. The dialogue and actions between the characters will affect the increase or decrease of favorability. As the game progresses, the friendship between PCs is +1 per game day. Friendship between PCs and NPCs does not increase on their own, but only affects through dialogue and behavior.
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【Setting】About the outbreak. There is a hidden friendship setting between PCs or between PCs and NPCs (recorded by KP Yakumo Murasaki).
If you are in a critical or dying state with a PC or NPC with a high friendship rating, KP will remind the PC to make a roll point judgment, and if the judgment is successful, it will generate an explosive buff, and the specific effect varies from person to person.
If you die with a PC or NPC with very low friendship with you, you can determine 1d3+1 to restore the SAN value. (If you kill a PC or NPC with a high opinion of yourself, you will lose 1d8+3 SAN value.) )
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【Setting】In order to avoid confusion in the communication between KP and PC, mark here. When KP intends to describe the scene, determine the success or failure of skills, or dialogue with NPC characters, it will prompt, so please wait for the PC. When the KP has finished all the words that need to be narrated at the moment, it is the turn of the PC to act or speak.
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【Setting】The town is built around the mountain, so the signal is not very good, and every time you use the mobile phone, you need to make a lucky judgment, and if the judgment fails, you need 1d3+1 rounds before you can re-judge the use.
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【Setting】If PCs observe each other, KP will directly give the observation result, but if PC observes NPCs or scenes, it needs to be judged first. (The use of skills other than observation between PCs is also determined.) )
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[Setting] In any case, the PC can choose not to ask for KP and take the initiative to activate any of the skills it has, and can roll the dice directly after judging the declaration, but even if the skill is successful, it is up to KP to judge whether it can take effect and play its due role.
(Also: If you voluntarily use an Action Skill during a combat round and the judgment fails, the PC will end the forced action for that turn.) )
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[Setting] During the battle round, you can take turns according to the agility value of the PC and the enemy, and you can perform one position movement and one skill action for each action, but if the displacement distance exceeds 6 meters, you cannot perform skill actions. There is no limit to dialogue during battle.
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If you don't do things according to your character settings, that is, you make things that you can't explain according to the characters you play in the game, then, unfortunately, you'll encounter a tragic plot arrangement.
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[Settings] At the beginning, the common items on PC players: ID card, bank card, wallet (the amount varies), mobile phone, and the tourist map of Akiki Town.
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【Setting】The frequent use of self-created skills and skills that are too buggy may attract malicious intent from the (8) secret (cloud) and people (purple), so be cautious.
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[Setting] Non-combat status reverts. In the non-combat state, 7 game days can be determined by the psychoanalysis skill to determine 1d3+1 to restore the SAN value once. Eating while not fighting will restore HP1D3, and you can only eat once per game day. When the character is in a frenzy, determine the "Psychoanalysis" skill, and if successful, restore 1d3 SAN and get out of the madness.
(When the player is in a near-death state with their HP reset to zero while in battle, they cannot restore their HP by eating.) )
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【Setting】In the combat state, the first aid determined to be successful can revive unconscious and frightened companions, and can pick up teammates who have fallen to the ground, or relieve teammates from temporarily falling into the "Unable to Fight" state.
When used on a wound, it restores 1d3 HP, and the round ends regardless of success or failure.
(If the first aid fails, the same wound of the same person will need to go through 1d4-1 rounds before the first aid can be used again.) )
(When the PC is temporarily crazy, only the "screaming and fainting" state can be awakened by first aid, and more serious symptoms can only be rescued by the "psychoanalysis" skill.) )
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【Setting】When the PC player's sanity drops to -10, it is judged to be "Permanent Madness", and the character will no longer be able to control and become an NPC. The PC is dead at the end of the second turn after the HP reaches zero.
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【Setting】In the case of PC acting alone during the game, KP will take her to another scene through the gap to avoid information leakage and overtravel. If there is information that should only be known to a PC during a group action, it will be quietly notified. It is up to you to decide whether or not to share this information with the rest of the PCs and NPCs.
(e.g. "observation", "psychology", or hints that the PC gets when acting alone.) )
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【Mo Ming】
Initial wallet money: 10,000 yen. Initial bank card money: $50,000,000.
What to bring: ID card, passport, bank card, credit card, mobile phone, tourist map.
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Marisa Kiriyu Wallet Initial Gold: 10,000 yen. The initial amount of the bank card: 5,000 yuan. Because of the paid vacation, the bank card amount will increase by 5,000 yen every 7 game days.
What to bring: ID card, police officer ID, gun license, driver's license, bank card, credit card, mobile phone.
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【Hakurei Reimu】Initial amount of wallet: 5,000 yen. Initial bank card amount: 5,000 yen.
What to bring: ID card, bank card, mobile phone, Boli notebook.
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【Honju Kosuzu】Initial amount of wallet: 10,000 yen. The initial amount of the bank card: 10,000 yuan.
What to bring: ID card, student ID, bank card, mobile phone, tourist map.
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(Note 1: The synopsis of the story is described in the third person in the COC game chapter, and all news outside of the characters in the story, including dice rolls and gossip between KP and PC, will be picked out in middle parentheses.) )
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(Note 2: The COC game chapter is not exactly a side story that has nothing to do with the text, probably.) )
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(Note 3: The skill part of the character is only briefly explained, please refer to the COC manual for specific default skill points.) )
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(Note 4: The 4 PCs introduced in this article are not the only players, and there will be characters who have made character cards in the future.) )
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(Note 5: About skill points.) Some people may ask, Reimu's intelligence points are 8 points, education points are 7 points, and the skill points she can allocate are 8x10 + 7x20 = 220 points, why is Reimu's real skill points assigned 308 points? This is because there are provisions for non-original skills in the game mod of COC, such as first aid skills, even if a player does not assign skills to first aid, this skill has a basic 30 points, that is, a person who has not learned first aid, as long as he rolls out less than 30 points with 100 dice, then his first aid can still be used successfully. Similarly, of the 50 First Aid Skill Points allocated by Reimu, only 20 are allocated to her, and the remaining 30 are base points. This is also the reason why each person has more points than she has in her own free skills. )
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(Note 6: About original skills.) Originally, the COC running group was very strict on original skills, because the original skills of a bug are likely to lead to a change in the direction of the plot, and even change from a horror story to a kicking group. But because Yakumo Purple considers that everyone is playing for the first time, in order to reduce the difficulty of the game, she deliberately meets the original skill requirements of the girls. Or in other words, even if original skills are added, Yakumo is confident that it will not seriously affect the balance of the game. Another: Mo Ming's original skills I didn't say. )
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(Note 7: As mentioned earlier, the middle bracket "someone" in the chapter table of contents indicates that the chapter is from a first-person point of view.) As an exception, [coc] indicates that the section describes the perspective of the game that everyone is playing together. )