Chapter 1498: How to Play Sword Art Online
The action design of Sword Art Online is Monteum.
This talented young man detonated the audience with just a short move.
It's so handsome!
Whether it's the one-handed sword like a dance or the scythe like a blood moon, it's really shocking.
After the baptism of the previous works, Montoum is now able to create such shocking action scenes.
In terms of these scenes alone, the fights in "Magical Girl Naye" are probably slightly inferior.
Compared with the light cannon, the gorgeous fists of this cold weapon are enough to move everyone.
This is the battle of Sword Art Online.
"As an online game, cooperation between players is necessary, so we developed a joint QTE system that allows specific characters to be in specific scenes and even trigger performances that are comparable to animation and cinematic effects. ”
As he spoke, the scene had become a cliff.
In the picture, there are four characters, a scythe who wields a scythe, a qigong master who wields a fist, a sniper who wields a giant bow, and a swordsman who wields a rapier.
The enemy they face is a spider boss.
The scene is designed, with four characters outgoing in succession to knock out the spider's armor.
Immediately afterwards, a set of qigong and swordsmanship combined techniques directly beat the spider into qi.
Hey, that's kind of interesting.
The audience wanted to applaud.
But the picture doesn't end there.
No, not yet, to be exact.
At this moment, there was a sudden flash on the sniper's side.
This flickering effect, when used in a fighting game, is a sign of magnifying moves.
And at this time, the sniper's bow and arrow suddenly more than tripled in size, becoming a giant bow!
But...... There are no arrows.
However, the sniper pulled the bowstring like this.
And at this moment, the guilty one retreated and jumped on the bowstring, and then, the bowstring was released, and this sickle girl was shot out as a bow like this!
The picture becomes a close-up at this moment, the scythe of the conviction is buckled to the spider's head, pulling it all the way to the cliff, and the conviction runs all the way along the cliff, and the spider's body is dragged on the cliff wall!
Eventually, the power of the conviction was exhausted when it reached the top of the cliff, but then, with a flick of the scythe, the spider's head fell to her feet, and the headless spider's corpse fell to the ground.
"That's cool!"
"Great!"
"So handsome, so cool, so good!"
"Oh God, I don't have any adjectives available, I just want to know, when is this game going to be released?"
The Internet is boiling, and there is also an exclamation and applause in the real venue.
"This video is completely in-game content, not CG or pre-recorded content, it is a type that changes with the character's profession. For a specific combination, there will be different QTE and finisher squeeze for different bosses, and we have set different finisher modes for each boss. ”
For each boss, Senxia has designed at least two finishing modes on his side, just to let players happily kill the boss at the end.
It's not hard to do, and the same type of monster can also be used below, of course, close-ups and scene destruction are definitely gone.
Because it's a 3D game, this design can be done, and the number of those bosses in the game is actually not very much, it's nothing to make two or three sets of finishing skills for a boss, it's simpler, it can be done in a week or two, and this kind of work can be evenly distributed, 30 bosses, let 30 groups of people do it, it's completely fine.
However, this design is a completely different feeling for the player's experience.
"Our game is based on dungeon gameplay, and players can form a squad of up to four people to enter the map when they enter the map. The video explains how the game works, "After the dungeon ends, the system will reward the player with loot based on their performance." ”
"Of course, if you prefer to fight on your own, we can also satisfy the players' preferences, so in the game, we also allow players to play solo. But at the same time, many players may want a larger laptop, so we've got a 24-player for six teams and a 40-player for 10 teams. ”
Since there are small copies of the game, there must be large ones.
The so-called "big world" is the highlight of many games.
For example, in World of Warcraft, there is a copy of the Black Dragon Princess, which is one of the multiplayer copies in the early game, and the grand occasion of that year, even ten years later, will still be talked about by many players.
Mori Xia also provided such a copy here.
However, players will not be able to see this kind of dungeon in the beginning.
In fact, in the story, the boss of this dungeon is arranged outside the "Ayn Grant" where the story is located, and it is a beast from another world.
The first of these large bosses in the story is called the Scourge Beast, a monster that breaks down the walls of Ayngrunte from the outside and then enters the city to wreak havoc.
But it's hard to say exactly when this monster will appear.
This shows whether the players are powerful or not.
If the player is strong, he will naturally be able to appear early, but if the player is not strong, then I'm sorry.
“...... While our core gameplay is combat, that doesn't mean our story is all about combat. In fact, there are plenty of other categories of players in our game. ”
"Life occupations also have a high proportion in the game. Players can use life classes to improve their equipment attributes, or provide consumables such as potions and food. ”
The data on the life and career side is actually very difficult to adjust, and the problem of how to balance the two is something that has plagued the production team for a long time.
But fortunately, with the launch of "Infinite Realm", the production team got a very useful sample, and then their adjustments, if they only need to refer to this sample, there will probably be no problems.
Well, that group of browser game players and liver emperors have actually unknowingly been guinea pigs for Sword Art Online......
But this kind of thing is not enough for outsiders.
But it is undeniable that it is precisely because of "No Border" that the current "Sword Art Online" can go further.
......
The second more.
Lie down and go......