624. Future giants
Music game development, as far as the game itself is concerned, the difficulty is really not high.
Compared with action classes like Meteor, or RPGs like Legend of the Great Story, the difficulty is indeed much lower. But music online games,The trouble is the trouble in copyright,Music is an art,There are many types,There are many categories,There are a lot of singers and record companies,As a music game,First of all, in the type of music,It must be inclusive,Any category,Regardless of the public niche should have。 After all, the player's hobbies are uncertain, and some people may like that kind of music that is particularly niche.
The few music games in the previous life are not too good because there are too few types of music, especially the two games in Nanxian, which are full of K-pop music and some music from the United States, of course, from the perspective of game companies, such music types, they may be able to get it more easily, plus dynamic music is always easier to find drum beats, and it makes sense to selectively select some rhythmic music.
But Zhou Fangyuan didn't want to finish this matter so simply, if he wanted to do it, he had to do it more comprehensively. Except for some music that is too small or too unpopular, other music, including some soothing music, should also be added to the game's music library. But in this case, copyright is an issue.
Fortunately, he has a music company, and Yuanfang Music has always provided online playback and paid download business, and now it basically includes all the songs and music in China, and has been trying to seek the rights of some foreign record companies. In the past few years, it may be because the domestic copyright awareness has not yet risen, and there are indeed many piracy on the market, and the development of the Internet has not been as powerful as that of later generations, so the development speed of distant music has always tended to be a relatively flat trend. The money earned is enough, but it can't make a lot of money, and the record companies don't care much about such a "small" music website, and the copyright fee can be cheaper, which is good news.
In short, there has been no big movement in the distant music, and the development is not fast, so it is not obvious, but once you really make this music game, the next action of the distant music will be fought. And Zhou Fangyuan has another plan, that is, smartphones. The advent of smartphones can be said to have changed a lot of things, one of which is the use of fragmented time. Because smartphones can be carried around the world, I don't know how much more convenient than computers. Therefore, the importance of mobile phones will continue to increase in the future, and it is infinitely close to the position that computers occupy in life.
There are many kinds of mobile phone software APP, there are many companies that even only do mobile phone clients, computer clients do not do it at all, it can be seen how important smart phones are in daily life, from a certain point of view, it is not an exaggeration to say that it surpasses computers.
And Zhou Fangyuan's position is in the field of mobile phones, distant music has never seemed to be very important, and piracy is also laissez-faire, this situation is definitely only temporary. Zhou Fangyuan can already predict that with the advent of smartphones, genuine music will occupy more markets faster. Of course, piracy is still a big problem, but it can be easily suppressed through the characteristics of smartphones.
And his thoughts on audio are not only about smartphones, just like several relatively large audio websites in later generations, storytelling, cross talk, quyi, interviews, autobiography...... As long as it is related to sound, he wants to do it, so Yuanfang Music will also make certain adjustments to its business in the future, adding more categories and incorporating more things, rather than just music.
Bringing back the topic, regarding the copyrights of those foreign record companies, Distant Music has been in contact with each other, but the previous actions were not big, and the progress was not fast.
But not anymore, since the game development itself is not too difficult, the game music library must be immediately fleshed out. You can't wait for the games to be launched.,The problem of the music library hasn't been solved yet.,Of course,It's a hurry.,In fact, it's step by step.,Zhou Fangyuan can't just stuff all the music into it.,That's asking for trouble.。 So the music library must be fleshed out, but step by step, with the change of versions, more music is constantly added. But the cooperation can start now, to establish a more long-term cooperative relationship, after all, the distant group also has a music website, this guy's demand for all kinds of music is far more than the demand for a music game, so the original unhurried negotiation should be faster, and to seek more partnerships, to let the distant music have as many copyrights as possible, and as good a long-term cooperative relationship as possible.
Going back to the game itself, in addition to the music library to be enriched, there is also a more troublesome problem, that is, the problem of dance moves.
Game development itself is not difficult, as has been said many times, and compared to other big games, the development of music games can even be considered simple. With the level of distant games and the staff of Tencent Games, it is really not difficult to develop a game. But music games need a music library, so dance games need character movements. If you rely on programmers to become, model a little bit, and then restore the action little by little, the difficulty is too high, the workload is too large, and the action is relatively small, after all, you have to take into account many factors such as time, labor, energy, money, etc.
So Zhou Fangyuan thought about it and decided to use motion capture technology in the game.
The use of motion capture technology in games is already a common thing in the future, especially for some masterpieces, the use of motion capture is a common thing. But in this day and age, whether anyone has used such a technology, or whether someone is bringing this technology into the game, Zhou Fangyuan is not clear. So he didn't dare to say that he was the first to do so, and besides, the application of this technology is actually an irrelevant matter, mainly depending on the game itself.
As for motion capture technology, how to say it, it is actually completely suitable for use at this stage.
The first feature-length animation in history to use moving image depiction was Disney's 1937 Snow White and the Seven Dwarfs. Even when animators were hand-drawn to create character movements, they often referred to video footage, learned about certain performance scenes, and even looked at themselves in a mirror. The method of creating digital animation by hand is known as "keyframe animation," or it can be explained as the movement of a character populated between two different keyframe actions.
But this process is too cumbersome to be honest, and the labor and energy consumed is huge.
So in order to automate these processes, animators set their sights on motion capture. Biolokinetic research, such as TomCalvert of the University of Lemon and Fraser, has made major breakthroughs in the physical and mechanical capture of clothing. One company developed the "Waldo" face and body capture device, which was used by an actor in Nintendo's MarioAvatar and interacted with the crowd at the show. At the same time, the Massachusetts Institute of Technology (MIT) developed the LED-based "puppet imagery" technology, which was one of the first optical motion tracking systems. The music video, produced by the pioneering company Kleiser-Walczak, was an early animation that pioneered this little-known technique at the time.
In the early days, motion capture was just one step in the studio, where an actor in a straitjacket was captured alone in a monotonous setting with special cameras and lighting.
For example, "The Lord of the Rings," which was released only last year, brought motion capture from the studio to the set, allowing Andy Serkis, a pioneer of motion capture actors, to interact with other actors as Gollum.
In the future, in a series of special effects movies such as "Avatar", motion capture technology has become more and more mature, and of course the price has begun to fall, but that is a matter of the future, and it has nothing to do with the present. Let's just say that now, the price of using such technology for a game is expensive, and not many people know about it, I have to say, it can be regarded as a kind of innovation. Zhou Fangyuan is also well thought out, he doesn't know if the original time and space Audition Troupe uses such a technique, but it can be seen that the dance movements of the characters in the Audition Troupe are still reasonable, although it can't be said how sophisticated it really is, but the age itself is there, as far as the time is concerned, it is already a very good effect.
Now Zhou Fangyuan wants to push the time of the game forward, but he doesn't want his game to be worse than the other party, either he doesn't do it, or he has to do it better, so after a simple thought, he decided to use such technology in his game, even if it costs more, it doesn't matter, and directly use motion capture technology, using computer data to directly transform character movements, the speed is much faster than a little programming and a little simulation, and the effect is much better. So it doesn't matter if you spend more money, it's the last word to do the game well. Anyway, if the game is good enough, it can also earn money back from the players.
In addition to the above things, Zhou Fangyuan had many other ideas, but after thinking about it, he decided not to tell Brother Xiao Ma first.
Today, it is just a preliminary determination of this intention, and if it is too much, there may be changes.
The two chatted for a while, and suddenly there was a sound of footsteps behind Zhou Fangyuan.
"Don't mind joining me. ”
It's Ding Ti.
He was followed by Chen Tianqiao, and the two of them held wine glasses, looking at Zhou Fangyuan and Xiao Ma with smiling faces.
"Of course, I have long wanted to talk to Mr. Ding and Mr. Chen, but I have never had the opportunity, and this time it is thanks to Xiaoyuan that we have the opportunity to meet. ”
Brother Pony responded with a smile.
Although there are many other companies, but in terms of scale, Zhou Fangyuan remembers very clearly, the future of the original time and space, the land of China, the giants of the game industry, the only ones in the industry are Ding Lei's Wangyi and Xiao Ma Ge's Tengxun, the scale of both companies is very large, the number of games is also very large, and the number of players is also very large. Of course, if you really want to compare numbers simply, Netyi is still a little worse. But this can't be helped, after all, the number of users of Tengxun itself is very large, not to mention crushing the network, in fact, it is almost the same.
The advantage of Wangyi is that their game is really good, although it has also been criticized by players for being a pig farm and raising players as pigs. But once a new game is listed, there will still be countless players flocking to it, scolding all kinds of unclean words, but actually playing quite happily, in terms of research and development capabilities, as well as the quality of self-developed games, Wangyi is really pressing Tengxun. And Teng Xun, it's hard to say what this time and space will become, but in the original time and space, Teng Xun's kind of plagiarism and copycat behavior has been despised by people for a while.
In fact, if you think about it carefully, there was no way for Tencent at that time, after all, Tencent at that time was not an Internet empire in later generations, and its own funds were limited, which was not enough to support his own development of games. Of course, it's not that you can't do it, but you're worried about losing money. At that time, the position of Tengxun Bar was not stable, although there were a large number of users, but it was not stable, and the money in hand was not very handy. In short, because of various reasons, if it takes two to three years to develop the game, the money is not spent, the time is not less, and in the end, the game fails and loses nothing, not only is the money gone, but the stock price may also fall, which is unacceptable for Tengxun at that time.
In contrast, it is more secure to directly copycat, after all, to copycat is also a copycat of those well-known companies, this kind of game itself has been tested by the market, and Tencent can mobilize its huge number of users to cheer for its own game. Therefore, Tengxun's choice at that time was a copycat, but over time, after the copycat became a habit, it was not easy to change it back.
Therefore, in later generations, Tencent and Wangyi are the two strongest companies in the domestic game market, and Wangyi is mainly based on independent research and development, of course, there are also plagiarism in it, but it is relatively rare. As for Tengxun, it's not that there is no independent research and development, but more of it is still a copycat, and then when it has money, it will be directly acquired. Which game is popular, even the other party's company is acquired, simple and neat, and never dragged the mud and water.
The two who will compete directly in the future are now fighting together with a smile on their faces, and Zhou Fangyuan is standing beside them, in this life, the situation has changed. was supposed to be evenly matched Brother Xiao Ma and Boss Ding, but now they can only be in the second line. Brother Xiao Ma is just about to really set foot in the game field, and Boss Ding is now also the kind of person who follows behind and eats ashes, and it is Zhou Fangyuan who is really standing in front of them. Today, it is the largest game company in China, with the largest number of game users and the most popular online games, which is one of Zhou Fangyuan's achievements in this life.
If someone takes a photo of the current scene, it may be quite commemorative, but unfortunately this is a private estate, there are security guards outside, and most of these people here are not as famous as later generations, and it is impossible to be tracked by reporters, so it is destined that this scene is impossible to leave a historical image, which is really a pity.
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