699. Minecraft

Of course, "Minecraft" has a lot to offer, 90 million players are making trouble? One game can crush several popular online games at the same time, which is not something that anyone can do.

The great thing about this game is that it can show different charms in different hands.

If you're an adventurous player, you can build shelters, craft all kinds of weapons, and rely on them to hunt powerful beasts, as well as all kinds of strange things to explore, from underground caves to steep mountains and oceans. And if you are a farmer, you can collect materials and build your favorite manor. There are also players who like to do special, that's okay, you can use the materials in your hand, create all kinds of strange things, the most characteristic of which may be the redstone switch, through this redstone switch, you can do a lot of unexpected things.

For example, get an automatic door in your house, for example, make an elevator for yourself.

These are all small, Zhou Fangyuan saw it before he was reborn, someone used a redstone switch to make a fully automatic train track, which is used to imitate the roller coaster of the playground, only one button is needed, the "roller coaster" can automatically circle, and stop at the platform hill a little after a few laps. What's more, he even made a calculator that can calculate addition, subtraction, multiplication and division within four digits, which is really powerful.

And all of this, what does it take? imagination!

As long as you have enough imagination, you can make these things in the game.

Of course, the most are all kinds of strange buildings, and there are some construction experts who have made beautiful buildings like pictures in the game, which is really amazing.

For this kind of person, Zhou Fangyuan can only write a big word to express his reverence.

And this game also has an advantage, that is, the demand for computer hardware is not as high as other games, because it is filled with a large number of mosaics, and the pixels can be said to be quite low, and any computer that is not considered a mainstream configuration today can bring this game. Of course, with the development of the game and the development of the times, the content of the game is more and more, and the configuration required is getting higher and higher, but I have to admit that in any period, this game at that time, only the minimum configuration is needed to run easily, and the reduction of configuration requirements is equal to the improvement of popularity, what does the game need? In Zhou Fangyuan's view, if a good game wants to survive and live long, the significance of local tyrant players is not great.

In a game like Journey, of course, the role of local tyrant players exists, because of the existence of local tyrant players, game companies can make more money. But this money is a sum of money, the game is not friendly to ordinary players or even free players, after a long time, ordinary players and free players choose to leave, local tyrant players lose the basis for showing off, and they will quickly lose, enter the next game full of ordinary players, use the money in their hands, and enjoy it as a local tyrant again.

In this mode, the games are one after another, all of them are fast food games, earning the money of local tyrants and making a quick amount of money. Earn enough, and the gaming industry is finished.

And if you want to make the game last, the first and most important point is to reduce or even erase the gap between local tyrant players and ordinary players, and not give soft girl coin warriors the opportunity to distance themselves from ordinary players, but to let them stand on a unified level as much as possible. Although this will definitely displease the soft girl coin warriors, these are necessary for the long-term development of the game.

The second is the popularity of the game, if a game requires the best configuration on the market, then for the vast majority of players, it is unfriendly.

Why didn't the sword spirit survive for a long time, and finally died?

There are many reasons, one of which is that the configuration required by the sword spirit at that time was considered a high configuration in the computer circle. Most Internet cafes don't have such a configuration, let alone the average person. And there are very few people who will spend a lot of money to upgrade the game configuration for a game, at least at the time, there were very few such people.

As a result, a large number of people who want to play games can't play because of the computer configuration. And a few people with enough configuration may not like this game. In addition to Tencent's deliberate death, he simply played the sword spirit to death. This kind of thing,Blizzard is always very experienced.,Warcraft is not popular?I haven't adjusted the game screen for many years.,In fact, the purpose is to reduce the configuration requirements.,Improve the popularity of the game.。

Only with a larger number of players can the game make better money, and people who really want to make games are usually not willing to make a hammer of money.

Minecraft is like that, and of course the original developers developed it this way, not just because it was to reduce the computer requirements. Of course, this is one of the reasons, there are other reasons for the rough picture, such as its own characteristics, in this era when all manufacturers are pursuing more refined graphics, such a game that goes the opposite way is born, which will inevitably attract more attention. There are also simulation blocks, the developer of "Minecraft", Markus Persson, is originally from Denmark, and this person was born in Denmark, but later went to Sweden to study and work.

When it comes to Denmark, we have to say Lego, Lego is the most famous building block game in the world, with a large number of loyal fans around the world, many big stars are fans of Lego, and even some people spend hundreds of thousands of dollars in order to buy Lego bricks. Let's put it this way, Lego is the most famous building block game in the world, it was born in Denmark, and Denmark, which can also be called the building block kingdom, is the most comprehensive and forward-looking country in the world.

Then, as a Dane, Marcus Persson, when he developed "Minecraft", he was bound to be influenced by blood.

This is another reason why the picture quality of "Minecraft" looks so rough, if you look closely, those mosaics, those squares, are not building blocks?

The people of the Brick Kingdom, developed a game similar to the building blocks, and that's one of the reasons.

In short, the reasons are complex and varied, but the main ones are these.

Increasing the popularity of the game, reducing the computer requirements, and at the same time the building block plot engraved in the bones, finally created such a world-famous game. Now, Zhou Fangyuan is finally ready to start this game, as a reborn, he can forget a lot of things, but a game like "Minecraft", it is difficult for him to forget.

It's like World of Warcraft, it's like stealing vegetable farms, it's like the dropout city that has basically been developed by Altos-Virtue, these online games that are famous in the original time and space, Zhou Fangyuan is not ready to let go of any of them. As for whether this will rob other people's jobs...... Hehe, who cares?

Minecraft is very simple to develop, and it can be said that there is no difficulty at all.

First of all, the game content,The game is mainly divided into survival、Creation、Adventure、Spectator 4 game modes,There is also an extreme mode,It's just that this is a special mode,In the original version,Zhou Fangyuan is not going to add this mode together。

In this, although the creative mode version can be created without limits, only the paid survival mode version is still being updated. In the world of creative mode, there is no monster invasion, no worries about satiety, and no need to worry about the acquisition of any resources, players can fly, and use any blocks and so on without restrictions to build their own world.

As for the survival mode, it is much richer, although the resources that can be used in the game are not infinite like the creative mode, but need to be obtained in different ways, such as ore mining, planting plants, attacking animals, exploring and treasure hunting, etc. There is also a limit to the amount of blocks that can be carried. Players must use these blocks to construct buildings and craft equipment to defend themselves against monsters. Some blocks can even be crafted into boats, chests, mining carts, or rails.

In survival mode, the player will have a grid of blood bar, falling from a height, monster attacks will lose blood, the consumption of blood can be recovered by eating food through satiety, or brewing recovery potions to recover, but once dead, everything on the body will fall at the place of death, and the player will be resurrected at the spawn point, at this time, you have to run back to pick up before the item disappears. Although there are limits to the height of the sky and the depth of the earth's surface in the game, the width of the surface is close to a borderless plane, and in the original "Minecraft", the area of the world can be up to eight times the surface area of the earth, and the default is 3,600 billion square kilometers, which can theoretically be extended infinitely.

As for the spectator mode, this does not need to be explained.

In terms of props, in the original version of the game, many props did not exist, or in other words, most of the props were added slowly and continuously later. But like some basic items, such as wood and stone, meat, weapons, redstone switches, etc., these things already exist, and how to use them when the time comes, it depends on the player's own imagination.

Overall, Minecraft is not a particularly difficult game to develop, and the game industry was originally developed by Marcus Persson himself. Imagine a game that can be developed by one person, no matter how difficult it is, as long as you know the general principle and hand it over to a team to operate, the difficulty will be greatly reduced.

As for the original author Marcus Persson, this can be said to be a person that Zhou Fangyuan has to admire.

He'd seen some reports about this man before, and of course, not many people noticed him before Minecraft became famous all over the world.

It was almost 2014 when Marcus tweeted something that said, "Is anyone willing to buy my shares so I can continue to live my life?"

Some netizens joked at the bottom, saying that if you don't take the Tesla of Taiwan and change it with you, Marcus also praised others one by one, "Deal! But does Sweden really have charging piles?"

It was originally just a joke, but who would have thought that just three months later, Microsoft announced the acquisition of Marcus' company for $2.5 billion.

2.5 billion!

That's 2.5 billion!

Not the yen, not the Thai baht, not the soft sister coin, but the international currency, the US dollar.

This fat Swedish man who giggled on Twitter suddenly had a fortune of $1.7 billion overnight, and he didn't know how many Teslas he could buy.

Marcus' experience perfectly illustrates the term "big money", and he says that he only makes games because he loves to play games and programming. In the years leading up to the company's acquisition by Microsoft, Minecraft had little to no proper game launch marketing, not even on Steam. He even told netizens that if you really can't afford to buy a genuine game, then just play pirated games, and buy genuine ones when you have money in the future.

Notch is his name in the game, and he also has his own fixed image in the game, which can be said to be the same as the real person, except that he doesn't wear a hat.

Hats are a tool for the otaku to protect himself, and he is a very shy man, who first appeared in GDC and E3 in 2011, constantly taking off and putting on his hat to relieve anxiety in front of the crowd of fans. Before selling the company, Marcus didn't spend much of the money the company made for him. More suitable for his title than an entrepreneur is a fat house who loves games.

But the sudden huge wealth, well, how to put it, can be said to ruin his life.

One night in 2015, he posted 7 tweets in a row, one by one, detailing the loss he had lost since he sold the company a year ago. He bought houses everywhere, spent money indiscriminately, held parties every day, and stayed with celebrities. He said that he met a very good girl, but the other party was afraid to be with him, and finally chose an ordinary person. He has the ability to do whatever he wants, but he says he's "never been so lonely."

Before that, around 2011 was the low point of his life. During that time, his father, who had been severely depressed, alcoholic, and drug abused for many years, shot himself, shortly after Marcus got married. And his marriage road was not smooth, and he divorced after just one year of marriage. But even during the most difficult time, he had a real goal – to make the games he loved. And this sense of purpose has sustained him through a lot of difficult situations.

The irony is that Minecraft is a sandbox game, meaning it has a lot of freedom, randomness, no end story, no clear purpose. But it wasn't until he sold the company that Marcus really felt this life without end and purpose. And this meaningless life is almost devoured by him. So, thinking about it from another angle, Zhou Fangyuan got the game out in advance, is it equivalent to saving Marcus? At least Zhou Fangyuan thinks so.

Some people may say that plagiarizing other people's ideas is a shameful act, but Zhou Fang is far from it, shame is shame, anyway, this game has never appeared in this world, he made it, he is the initiator, and in the world after rebirth, there will be no one except him who knows the things of the previous life, so he is very at ease, big deal, and finally recruited this Marcus into the company and gave him a good income, isn't it good?

And think about it carefully,It's really good.,The follow-up development and update of the game,In fact, you can leave it to this person to lead.,After all, he's the original author.,Even if there is no opportunity to create such a game in this life.,Let him be responsible for the follow-up development of the game.,It's also a good choice to want to open.。

The more he thought about it, the more Zhou Fangyuan felt that this thing could be done, but not now, now, it is more important to develop the game first.

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