700. Let's fry cold rice together

Game development is not difficult.

The employees of Far Away Games are all experienced employees, although many people have jumped ship and left their jobs, but there are constantly new people to add in, the old with the new, and the new people can get started quickly.

Zhou Fangyuan has also adjusted his company for a long time, he specially hired professionals, responsible for the company's structure and management, so there are not many people who jump ship, after all, everyone knows that the prospect of distant games is very good, and now the company accepts financing, I believe that it will not be long before it can be listed, and the company can also subscribe for the original shares, and so on in the future, these shares are worth thousands of gold, this is a very good opportunity to make a fortune, every time a large company like this goes public, it can immediately create several multimillionaires, a large number of millionaires in geisha, such a good opportunity, no one will give up stupidly。

Therefore, there are not many people who change jobs and leave, most of the employees are still old employees, and they have been following the distant game for several years, and all of them are talents.

With these talents, there is no difficulty in developing a new game, and a game like "Minecraft" is not very difficult in terms of programming, the difficulty is creativity, a completely free, new game world, creativity is the most difficult. But as long as you can think of the idea, and you have enough money, it's really simple to develop a game. Originally, this game was developed by one person, but imagine that a game that can be developed by one person is now carried out by a team, wouldn't it be simpler?

Zhou Fangyuan has nothing to do recently, so he has been staying in Beitong City, watching the game start from scratch little by little, and it seems to have returned to the days when the company was just founded.

Because of the complete development plan provided by Zhou Fangyuan, it is just a matter of turning the plan into reality, and the game itself is simple enough, so in just one month, the approximate prototype of the game came out. It's fast, but there are a lot of bugs, but it's already fast, right? You know, usually the development of such large-scale games is often measured in years. The first is the game project, which can take months or years to complete, and the project is often the most difficult to determine. After deciding on the project, the game begins to develop, from building the system to making the model, it takes several years before and after, and finally it takes a few years to find out the bugs, fix the bugs, etc., and it is really no joke to spend a few years developing a game.

Of course, this speed, for really big games, like the smaller ones, often doesn't take that long.

And this is also the reason why large companies like fried cold rice.

It is said that Capcom likes to fry cold rice, but in fact, if you look closely, how many of all the big companies don't fry cold rice?

EA, take-two, Activision...... So how many of the companies you can name are not frying cold rice?

Why fried cold rice? It's very simple, because cold rice is so fragrant.

The old version of the game has been recognized by the market, and the game company has to develop, but if a new game is developed, no one can guarantee that the game will still be so popular.

Considering the development time and cost of the game, once the game fails, it is definitely a huge blow for the game company. It's like Blizzard's "Titan", the development failed, hundreds of millions of dollars were invested, several years of time were invested, and in the end the game couldn't continue at all, and in terms of money, it was better to say, mainly time. Over the course of a few years, the gaming world has become very different from a few years ago, so why didn't Blizzard continue to develop Titan? Largely because the game couldn't keep up with the times, and if you added new content to the original and continue to develop, it would be more expensive, and no one could guarantee that the game would be successful.

In short, all kinds of reasons add up, not only because of money and time, but also for other reasons, all in all, the "Titan" project was scrapped, but the company can't help but launch new games, and the market share must be maintained, so as a last resort, Blizzard can only find some ideas in the legacy of "Titan", and then develop Overwatch. Overwatch is certainly a good game, after all, a skinny camel is bigger than a horse, and Titans has been in development for many years, and even if it is scrapped, there are enough things left behind to support a game.

Overwatch is a game, the response in China is mediocre, domestic players don't like it very much, and it's okay abroad, it's a good game, but it's not too embarrassing for Blizzard. But I have to admit that the possibility of continuing the so-called dominance that Blizzard longed for is gone, and Overwatch can only be regarded as a good game on a global scale, and it can definitely not be said how good it is.

On the contrary, Hearthstone, a work that was originally only a derivative of World of Warcraft, was originally developed only to regain the strength of Warcraft, which was beginning to decline. As a result, the majesty of Warcraft did not regain its popularity, and Hearthstone became more and more popular, surpassing World of Warcraft in terms of both the number of players and game revenue, and became Blizzard's most profitable game. I have to say, it was a real surprise.

But Hearthstone is just an accident, there is no intention to plant flowers and flowers, unintentionally planted willows and willows, the popularity of Hearthstone legend, there is no replicable **** company wants to continue to develop, can only continue to innovate.

But a brand new work, like Titan, is easy to say if it succeeds, but what if it fails?

Diablo Three, Star Two, Warcraft III Remastered...... It can be said that Blizzard is just frying cold rice, but what can be done. The company wants to make money, the shareholders want to make money, the employees want to eat, and the company wants to develop. Not to mention Blizzard, FIFA series, NBA series, simulation series, Need for Speed series...... Let's put it this way, all the series of games, whether they are stand-alone or online games, which one is not frying cold rice?

On the contrary, some independent small workshops or small studios can often come up with very good works, why, because they are small in size, easy to turn around, and most of the games developed are not really masterpieces, and the funds and manpower required are not too large. On the contrary, those large companies are too large, and their every move affects the jobs and families of countless people, who dares to take risks casually? Blizzard has taken the risk, and what is the result?

This is the reason why new games rarely appear in large companies, not because they don't want to, but they don't dare, but they can't, because big companies are responsible for too many people, and they have to seek stability and move forward in stability.

So this is also Zhou Fangyuan's advantage, because he knows what games can be popular, what games will be popular, and what games will be popular, so he dares to "easily" open a new game, which is an advantage that all other game companies do not have.

"Dong Chou, this is really a genius idea. ”

At first, the interior of Yuanfang Games didn't understand that Zhou Fangyuan suddenly started a new game project.

At present, the development of distant games is smooth, several of its games have a large number of player groups, even if it is a legend that has begun to decline, there is still a considerable player base, what we can't understand is that with this trend of development, distant games will become stronger and stronger, why does Zhou Fangyuan have to take the risk of developing new games? occupy funds and manpower, and the future is uncertain, once the consequences of failure are serious.

But Zhou Fangyuan didn't explain, and he forcibly demanded that the game continue to be developed.

In the face of his tough demands, the people below could not refuse, and could only be obedient. But everyone has ideas in their hearts, some people think that Zhou Fangyuan is messing around, some people think that Zhou Fangyuan doesn't understand the situation, of course, some people are secretly pondering, hoping that Zhou Fangyuan will make a big mistake and let him know where he is wrong. This is human nature, people feel that they are right, everyone else is wrong, only when the truth is slapped in the face, these people can wake up.

This time is the same, when Zhou Fangyuan asked them to develop a new game before, although everyone didn't say anything on the surface, there was a lot of gossip behind their backs. Of course, Zhou Fangyuan also heard some, not that he eavesdropped, but someone quietly told her. But he didn't care, and just let it go as a joke. He's waiting, waiting to see what these guys have to say when the game is almost developed.

And now, it seems that the group has begun to proceed according to Zhou Fangyuan's plan.

One of the most obvious things is that during the development process, the people who were responsible for developing the game have become obsessed with the game. Of course, the game has not yet been developed, many functions are not yet available, and the game content is not complete. But this does not prevent everyone from trying, this seemingly simple game, many people are puzzled, wondering why Zhou Fangyuan is so confident, spending money and time, and having to develop such a seemingly low-level game.

Outcome...... After a brief attempt, the members of the game development team could no longer take their eyes off it.

All people have dreams in childhood, which can be big or small. For example, Zhou Fangyuan, he had a lot of dreams when he was a child, some were fantasies about the future, and some were longing for things that he couldn't get. For example, he once longed for himself to have a piece of land, where he could dig a cave, and then put all kinds of delicious and fun in it, that is his own small base, no one else is allowed to enter, that is his own place. He didn't want to go to it, but he couldn't resist, he was a little dissatisfied with his parents, he was very dissatisfied with the environment in which he lived, and he wanted to escape from that life.

So there was some idea of getting a secret base.

There are a lot of children who have such ideas, some people may want to make a small tree house, some people may want to make a small space, no matter what it is, there are definitely many people who have similar ideas, and this will only be the idea of some people. There are thousands of people, and there are thousands of ideas, but the vast majority of people will not be able to turn these ideas into reality in this lifetime.

So now, this game meets their needs.

When the members of the development team began to become addicted to the game, everyone realized how good this game was. It's not in the picture, it's not in the plot, it doesn't have the exquisite picture of a 3A masterpiece, it doesn't have a wonderful plot like mmorgp, and it doesn't have the tense and exciting competitiveness of a gunfight game, but this game is about calm, yes, there are almost infinite possibilities in the peace, so that people can relax in rest after the intense work and life.

If you are an architecture enthusiast, you can also collect various raw materials to build your favorite house.

Let's put it this way, this game is really not interesting at first glance, but as long as you play it a few times, you will slowly become addicted to it, and it will be uncomfortable not playing for a day.

And it's entirely fair to say that Minecraft is far more addictive than the average game, because most games can make people feel tired when played for a long time. It's like playing World of Warcraft, it may be really fresh at the beginning, and you won't get tired of playing for a day, but as long as the freshness passes, the endless tasks will always make people feel aesthetic fatigue, or after the level is full, improve the equipment to improve the prestige, etc., there will always be a time when the old version will have nothing to play anymore unless a new version is opened. But Minecraft is different, as long as you want to play, you can play it forever, it has an area equivalent to eight times the surface of the earth, and with enough patience, it is possible to play in a map for ten years.

The more complete the game, the more addicted the members of the development team became, and their reverence for Zhou Fangyuan was like a surging river.

Zhou Fangyuan saw all this in his eyes, he looked at it and felt funny, but he didn't say anything, it was normal for everyone not to understand at first, after all, no one was a prophet, and everyone would be skeptical about ideas that they had never heard of. As long as you can clearly understand the advantages of the game in the next time, and devote yourself to it, and develop the game perfectly, it is enough.

Seeing that the game was getting better day by day, Zhou Fangyuan also decided to start promoting the game.

But this time, he was not ready to publicize it with great fanfare, but picked up his mobile phone and logged in to his Weibo account.

He also has an account on Weibo, his name is Zhou Fangyuan, there is no title below, only a Weibo certification logo, and the avatar is a cute giant panda, basically there are no clues that can confirm his identity. However, that's it, his Weibo account was still discovered, after all, he often uploads some information about his group, of course, it is not important information, but even so, his account is still known by someone with a heart.

Today, he has three million followers, more than the vast majority of celebrities.

Holding the phone, Zhou Fangyuan quickly edited a line of words, then accompanied by a picture, tapped the button, and sent it out.

。 The fastest website for mobile version update: m.