565. Warcraft III goes online
The release date of Warcraft III is similar to that of the original time and space, in fact, Blizzard has already started the development of Warcraft III long before Zhou Fangyuan became a shareholder.
The appearance of Zhou Fangyuan only makes the game more perfect, mainly in terms of the game plot, the original Blizzard's plot group, the arrangement of the plot is only to the beginning of the World of Warcraft, and the so-called chronicles are not at all, Blizzard eats books, sometimes it is not that they want to eat books, but many plots were not arranged at all, after all, no one thought that an online game would be able to do more than ten years in the future. This is not the same as a game like League of Legends, which rarely needs a major update, because for players, every game they start is equivalent to an update.
The opponents, the tactics, and your heroes are all different, and the two games are never the same. But Warcraft is different, Warcraft is an RPG game, and the plot is an important component. So as the life of the game increases, the plot needs to be extended, and it is inevitable that there will be a situation of eating books. Especially for a big version a year, it's not so easy to make up stories, which is definitely a very big requirement for the plot team.
Because Blizzard itself is not sure about the future of Warcraft, and they don't know where they can go, so they are completely unprepared for the plot.
With the arrival of Zhou Fangyuan, the biggest change is that the plot has been deduced to a very distant situation, and Blizzard is now more confident in the future with Warcraft. Especially the initial involvement in movies, and when online games and movies are launched at the same time, the sensational effect that can be caused will inevitably exceed the level of the original time and space alone, which may be the biggest change that Zhou Fangyuan brought to Blizzard.
The launch time of Warcraft III is the same as that of the original time and space, but the preparation before the listing is not the same.
In the original time and space, Warcraft III did not have an agent in China, and all that could be bought on the market were pirated disks, and the vast majority of domestic players at that time did not have the so-called genuine consciousness. But now it's different, now Far Games is a genuine agency that publishes genuine games, and if any other company tries to release a pirated version, be prepared to wait for the court summons of Far Games Games. As for those black workshops that aren't even a company, it doesn't matter, if a player really just wants to play a single-player game, then feel free to do so. If you want to play against other players, you still have to play the original game after all.
In fact, genuine games are not expensive, when pirated disks have just come out, don't you have to pay more than ten dollars for a pirated game? Genuine games are only thirty, although they seem to be twenty more expensive, but the problem is that many services of genuine games cannot be enjoyed by pirates. And when everyone around you is playing genuine games, but you are playing piracy, both sides are no longer a server, others play online, you can only play alone silently, that kind of psychological gap is absolutely irreparable by the game.
It's okay to go to an Internet café to play LAN.,But the problem is that Internet cafes also support genuine.,At least most Internet cafes are like this.。
Needless to say, the Internet cafes that have installed the remote network manager, the installation, testing and uninstallation of the game have nothing to do with the Internet café, the Internet café only has the right to apply, not the right to decide. It's like saying that these games under the distant game, including those under Blizzard, the pirated version can't be installed on the remote network manager at all, as long as it is installed, it will be discovered by the network manager, and then blocked immediately, so this kind of Internet café must install a genuine network manager. And those Internet cafes that don't have a network butler can't manage games from afar, but they can be tempted. For example, as long as you sell a set of activation codes for genuine games in these Internet cafes, you will be rewarded with five yuan. If you sell 100 sets, you will be rewarded with a quarter of network manager usage rights.
In this way, the Internet café will actively refuse to install pirated versions, and if anyone is found to have installed pirated versions, they will also take the initiative to turn off the power of their computers, so that these players will fail to install. In addition, Internet café computers are all in the form of servers, there is a total server, which computer has abnormalities, they can also see, to the greatest extent to eliminate the spread of piracy.
Besides, again, when everyone around you is using genuine software, even if someone wants to use pirated copies, they will feel embarrassed and embarrassed, so they will take the initiative to use genuine software.
Zhou Fangyuan is trying to create this feeling, making it easier in Internet cafes, but relatively more difficult in individual users' homes.
But then again, if an individual user installs pirated copies on his home computer, although he can't manage it, he can't use Battle.net at all, and those game platforms have all stopped supporting Blizzard games, and if you don't buy the genuine version, you can only play stand-alone games, which is tantamount to forcing players to buy genuine games. But this in itself is not wrong, game companies make games, must hope that players use the genuine version, if the games are all cheap and pirated, who else wants to make games?
It looks righteous and awe-inspiring, but Zhou Fangyuan doesn't pay attention to it so much.
There is no company in the original time and space to act as an agent for Blizzard games, so don't say anything, anyway, there is no genuine version at all, you can use pirated versions, Blizzard can't receive a penny. But now that there are genuine channels, genuine platforms, and battle.nets, if you give me this set, it won't work. Zhou Fangyuan has already let people speak, which platform dares to play this hand for him, just wait for the lawyer's letter. It's a big deal to fight a lawsuit and see who can survive whom.
Regarding Zhou Fangyuan's almost scoundrel attitude, several game platforms that were originally ready to take risks also gave up this plan.
Originally, to be a game platform and provide players with a platform for battles, what I earned was the kind of money that rubbed the edges. On games that don't have a battle platform, earn some money that can't be earned by genuine games.
Now that other people's genuine games are in full swing, you come here and want to get a piece of the pie, isn't that a dream? Zhou Fangyuan is not a charity, why should he share the profits of his own games with others? There is no reason for this!
So after his hard work, now other games don't dare to say, anyway, the games under the Far Away Group, as well as Blizzard's games, piracy is very rare. It's useless to buy a pirated version, no one plays with you, you spend your own money to play stand-alone, if you really want to, then whatever. On the contrary, players who bought genuine games, although they spent some extra money, the benefits are still huge, at least they can enjoy genuine games.
Therefore, although it costs money, the prestige of distant games in China is very high today, in fact, genuine games are not expensive, as long as the service can keep up, most players are still willing to support the genuine version.
It is precisely for this reason that Warcraft III has not yet been officially launched, and tens of thousands of copies have been sold just for pre-sale.
And that's just the pre-sale of the digital version.
There is also a pre-sale of the physical version.
On Dibao, there is a physical version of the game box pre-sale.
A set of 130, which can be said to be expensive, but the contents are very good.
A cardboard box, in addition to a genuine game disc and game CD-key, there is also a game poster, in addition, there is a set of game commemorative coins, which contains the family emblems of the four major races, and the heads of twelve racial heroes, a total of sixteen coins. This is an ordinary collector's version of the game.,There is also a classic collector's edition.,The classic collector's edition is priced at 180,50 yuan more.,But there's a figure model in it.,Randomly distributed.,Twelve heroes of the four races.,Which one to buy is completely random.,But the production is very good.,It was specially processed by Zhou Fangyuan in the Mi Guotuo model processing factory.,Because the processing batch is relatively large,So the price of a single is not expensive.。
The pre-sale of three versions is also available on Blizzard's official website, and Mi e-commerce is currently relatively clumsy, so Blizzard uses a point card pre-sale method, 20 knives a point card, buy enough two to redeem points on the official website with the card number and card password, and exchange points for a collector's edition, the classic collector's edition is four point cards, that is, the price of eighty dollars, it's really not cheap, but even so, buyers are also gathered.
The sales volume of the United States has not yet been counted, and in China, tens of thousands of copies of the electronic version have been pre-sold, and the pre-sales of the ordinary collector's edition have exceeded 50,000 sets, and the classic collector's edition is more expensive because of its price, so there are only more than 10,000 sets at present, but all these pre-sales add up, and it is already nearly 10 million levels. The electronic pre-sale version, 30 yuan of the previous set, has bought about 80,000 sets at present, which is more than 2 million. The ordinary collector's edition is 6.5 million, and the classic collector's edition is also about 2 million, and a game has not yet been launched, and it already has an income of tens of millions.
Although this is nothing compared to the money spent on game development, don't forget, this is a pre-sale. The pre-sale on the Mi side is no less than the domestic one, and the pre-sale is carried out globally, and the pre-sale figures in other regions have not yet been counted, not to mention that after the game is launched, the real sales will explode. After all, the vast majority of players are not fans of Blizzard, they also have to look at the quality of the game, if the quality of the game is good, and there are more people who play, they will spend money to buy it, on the contrary, players do not buy all games.
However, Zhou Fangyuan is still more confident in this.
Blizzard's early games, it was really a masterpiece. After so many years of development, it has a good reputation and reputation among players. Warcraft III, itself is indeed a classic game, and no game has been able to surpass it for many years. Yuanfang Group has now advertised for Warcraft III for about half a year in various media, and all kinds of publicity are quite in place, and now we are waiting for the game to be launched.
The game was launched on July 5th, which is the day when most students across the country are on summer vacation, and on this day, Zhou Fangyuan came to the company early and stood behind the employees responsible for launching the game. In front of him, there is an electronic screen with the countdown time, there is only half an hour left in the countdown, and at ten o'clock in the morning, the game will be launched on time. Now I don't know how many players are waiting, just waiting for the moment when the game goes live.
Warcraft III is of great significance to Blizzard.
If Warcraft One, its imitation traces are still very heavy, then when Warcraft II, Blizzard already had its own style, and initially established its position in the industry. Warcraft III is a masterpiece in the true sense, although limited by technical strength and the speed of development of software and hardware, the game picture is much worse than the games of later generations, but the status of Warcraft III is absolutely high, and it occupies an important position in the entire game industry and game history.
To give a simple example, before Zhou Fangyuan's rebirth, Warcraft III and its release have been more than ten years, and how many games have become history in this more than ten years, and this game is still enduring, and there are still a large number of fans. And in the later stage, Blizzard even withdrew from the remake of Warcraft III, although it is obviously fried cold rice, but it can be seen how successful Warcraft III is, without finding a new direction, Blizzard actually redid Warcraft III, which shows that Blizzard itself also believes the importance of Warcraft III. Of course, there is also Star Two, but the difficulty of Star Two is higher than that of Warcraft Three, which is not very friendly to ordinary players, so in terms of the number of players, Warcraft Three is higher.
Time passed minute by minute, and finally, when the last digit also became zero, the computer money staff pressed the enter key.
The game is officially launched, the server is connected to clients across the country, and the game world is fully opened.
In the next second, the number of landings began to climb.
Hundred...... Thousand...... Ten thousand...... Lakh...... In just ten minutes, more than 100,000 players have logged in, and at the same time, on the forums of some official websites, various posts congratulating the game on the launch of the game have instantly swiped the screen, and the number of game purchases has also begun to continue to rise.
Zhou Fangyuan stood behind the staff, looked at the constantly beating numbers, and finally breathed a sigh.
Although he had long known that this game would be very successful, he had never seen this scene in his previous life, and there were no genuine games in China at that time, and his first contact with Warcraft was when he played piracy with his classmates in an Internet café. How much the genuine version can sell, whether it can attract enough users, and whether it can cause a sensation among players, he can't be 100% sure.
The success of Warcraft III directly affects the success of the follow-up World of Warcraft and Warcraft movies, so it is even more important.
Although history has proven everything, Zhou Fangyuan's existence is an outlier, and he is also afraid that because of his existence, the butterfly effect will be caused by his own existence, which will frustrate the originally successful game in China, after all, the development of this life is completely different from the previous life, if the game is really affected, the consequences are unacceptable to him. Fortunately, as far as it stands, the game is a success, which makes Zhou Fangyuan breathe a sigh of relief.
Not long after, Mike's phone also called, on the phone, Mike's voice was very excited, his data has been counted, because North America was launched earlier, so Mike has already counted the data of North America, but he is also responsible for the statistics of global data, so it is full. Up to now, except for some countries that have not yet been launched, the number of players in all regions that have been launched has exceeded 500,000 except for Huaxia, and the number of pre-sales has exceeded 300,000 units, and the current sales figures are also rising.
The game was a success!
Blizzard made a lot of money this time, and Zhou Fangyuan also enjoyed the dividends of the game's big sales, and the prospects are brilliant!