Chapter 282: PLOL of Conscience

Not surprisingly, this game that painted cakes early, but has been holding the pipa and half-covering its face, ushered in quite a wave of traffic after it was officially launched. On the first day of launch, it has already set a record of the number of online users, that is, the PCU has reached 300,000!

And what is surprising is that the recharge consumption has exceeded 20 million on the first day!

The results are impressive!

Compared with the outstanding results, the reputation is also outstanding.

Good novice guidance, as well as a very good balance effect, plus the perfect restoration of each character.

Although there are cases where some heroes are extremely powerful, the network connection is excellent.

This may come from Pengda's own internal base station.

A long time ago, Pengda had its own set of intranets.

So even if 300,000 people are online at the same time at the same time, there is no lag at all.

A variety of smooth and silky competitive experiences allow many newcomers who have just started to play with them.

For veterans who have long been familiar with this model, the operation of "Pengda League of Legends" is also very outstanding.

The most important thing is that this game doesn't require denying.

You just need to make up for it.

Moreover, when the skill level is increased in the later stage, you can also directly use skills to collect troops.

The confrontation of the game is greatly accelerated.

Although it is a house demolition game, it also has another kind of head limit.

For example, some heroes are mages, and they are very slow to dismantle their homes, so they can fight.

As long as you wander and kill the opposing hero, you can get enough sixty heads to end a match.

It can be said that the game process is accelerated to the maximum.

Of course, this is just a normal 5v5 competitive mode.

There is also a big 10v10 melee.

Skills fly with bricks, even if it is a strong character, when facing the collective attack of ten people, you have to kneel directly.

Of course, the total number of heads for 10V10 has also been increased to 120.

If you are tired of competitive play, you can also play the dungeon system.

The quest system is adaptive to the Divine Soldier (the character's quest combat power).

If you go to brush the low-level map, the drop will not be reduced.

Of course, most of the materials are bound.

But there are also occasional non-bound materials.

And all materials can be upgraded by using soldiers.

After the upgraded high-level materials, after the equipment is made, it can also be upgraded by completing the high-level materials.

It can be said that the synthesis of dungeon equipment is very silky.

Ordinary players can rely on farming low-level dungeons to accumulate high-level materials.

Premium dungeons also drop exclusive Premium Materials.

These high-level basic materials can also be combined with low-level materials to obtain materials for crafting equipment.

In other words, as long as you want, you can get a set of top-of-the-line equipment without spending a dime.

Of course, this is just one of the ways to play with equipment.

Naturally, it also includes enhancements, refining, enchantments, inlays, and upgrades in other games......

And in the case that you only need to meet the divine soldier to enter any dungeon, the appearance of luck value also restricts the situation of local tyrant players to reach the full level in one day.

Luck is a special drop status.

While players can enter any non-BOOS map every day without restrictions, in general, the base drop will get lower and lower as subsequent chapters are developed.

The difficulty of the current opening to the third chapter is that the whole body needs to be equipped for three chapters, and it also needs to be strengthened by more than 10 to play normally, but it also needs to be teamed.

If you want to play single, you need to equip fifteen of the three chapters.

It can be said that it is also very difficult.

Of course, there is a reward for the effort.

After the top map opens the luck value, five to six three-chapter materials will appear in one drop.

At the current price in the game, among the three chapters, the most basic stones, wood, and leather all require five yuan in red bills.

Not a group, but one.

Of course, this is only the price on the first day.

After that, it will naturally gradually decrease as the player's equipment generally increases.

But I have to say that this kind of gameplay is also very surprising.

And most importantly, the in-game currency can be used to buy skins and heroes, and it can also be recycled!

There are several currencies in the game.

The first is basic soldiers and rations.

These two base currencies can be obtained by participating in dungeons and competitions in any way, and each round will be fixed to get a few hundred to a few thousand.

Of course, soldiers are also consumable materials when the main materials are synthesized, and soldier food can be re-selected when selecting people.

The second type is Pengda.

Coins are the main currency of the auction house, mainly used to facilitate communication between players, and can also purchase some heroes and skins that can be purchased with Pengda coins.

Of course, the number of skins is naturally not much.

The third type is bonds.

This is something that players need to get through the top-up system.

Once the player has earned bonds, they can use the in-game Pengda Coin exchange to exchange them for bonds.

In addition to being used to purchase items in the mall, bonds can also be used for some event consumption.

Although there are many types of currencies, they are well organized.

And the mall also introduced an artifact for striking studios.

Pengda Contract.

Pengda Compact is an umbrella term for two privileged types of consumer goods.

Some are like monthly cards in other games.

The price is fifteen per month.

The two privileges are thirty per month.

There are two main functions, one is to greatly increase the weight of the acquisition of soldiers and soldiers' rations, and the other is to use the sweeping function in advance.

This brings us to the game's built-in achievement assistant.

It is mainly used in the case of some copies of the hang-up.

Players can use the function of the achievement assistant, as long as they meet the corresponding divine soldiers, the system can clear the dungeon by itself.

Of course, there is a limit to how long you can spend a day as an achievement assistant.

Any player automatically gets four hours of on-hook time per day.

Players can then get an extra hour of AFK play if they complete their daily routines.

After purchasing both privileges, you will get two hours of on-hook time.

The result?

According to the calculations of some great gods, using this achievement assistant to hang up for a month, with two privileges, you can get 10 million soldiers and rations per month!

Of course, in order to prevent inflation, the official also made a kind of setting.

Soldiers obtained using the Achievement Helper will automatically enter the Soldier pool every day, except for the first 100,000 Soldiers, which are directly distributed to the player.

Every time the soldiers in the Soldier Pool reach 100,000, they will automatically generate a fragment of a 100,000 Soldier Card after exchange.

Collect 10 shards to craft a 100,000 Soldier card.

The main function of the 100,000 soldier card is that high-level equipment needs to consume a large number of soldiers when synthesizing, and a 100,000 soldier card can offset the consumption of 100,000 soldiers!

However, there is also a limit, some materials and equipment consumed by less than 100,000 soldiers, this 100,000 soldier card is not consumed.

In short, it's very conscientious.